
Assetto Corsa Rally
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Assetto Corsa Rally
Assetto Corsa Rally is a demanding rally simulation built around precise car control across changing surfaces, weather and times of day. Laser-scanned stages, professional co-driver support and front-, rear- and all-wheel-drive cars shape each run. Steam players rate it 87%% positive from 9,005 reviews. The Steam PC version lists English, French, German, Italian, Spanish and Simplified Chinese interface languages. Released November 13, 2025.
Credits
Lowest recorded in 36 months
$18.942026-08-01 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | Yes |
| English | Yes | — | Yes |
| French | Yes | — | Yes |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | Yes |
| Spanish | Yes | — | Yes |
| German | Yes | — | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Controls and language
The Steam PC version has full controller support and six interface languages, including English. English is listed with full audio.
Modes
Offline options include Free Practice, Rally Weekend, Single Rally Stage and Time Attack. Online lobbies support single-stage events for up to 16 players.
03Frequently asked questions
Which modes are available?
The listed options are Free Practice, Rally Weekend, Single Rally Stage and Time Attack, alongside online leaderboards and multiplayer lobbies.
Where do the rallies take place?
The stages span Wales, Alsace, Greece, Monte Carlo and Livigno, with gravel, tarmac and ice environments described.
What affects handling?
The simulation models front-, rear- and all-wheel drive. Weather, road surface and car setup affect driving.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
As I write this, the game has just been released, and I’m approaching it not only as a gamer but as a real-life rally driver who has won nearly everything at the national level in my class(For the record, I’m not claiming to be a professional driver like Kalle Rovanperä, but I have spent enough time behind the wheel of a real rally car to understand what feels realistic and what doesn’t) Having spent countless hours with Richard Burns Rally, which I still regard as the gold standard for realistic rally simulations, my expectations were naturally high. At this early stage, it’s clear that the game has strong potential, but it currently falls short in a few key areas. The most noticeable issue, in my experience, is the lack of proper side grip. The car dynamics don’t yet convey the natural balance and feedback you’d expect when driving on loose surfaces. Suspension and tire physics, in particular, need further refinement to deliver the authentic feel that real rally drivers are looking for. That said, there’s a lot to appreciate. The sound design is excellent, capturing the essence of modern rally cars with impressive depth and clarity. Visually, the game is stunning — the environments, lighting, and car models are all top-tier. In summary, this is a title with immense promise, but it’s not quite ready to satisfy those seeking a truly realistic rally experience. I would recommend waiting for a few major updates that address the physics before fully committing. I’ll continue to play and follow the game’s development closely, and I’m confident that with the right improvements, it could become one of the best rally simulations on the market. For now, though, it remains a work in progress. ---------------------------------------------------------------------------------------------------------------- SMALL EDIT ( 11-14-2025) After reading through the comments, it seems that some people have formed opinions about me as a person and about why I gave the game a thumbs-down in my review. The reasoning behind my thumbs-down was simply to make the developers aware of my concerns. With so many positive reviews already posted, I wanted my perspective to stand out rather than just follow the “wave.” I never said the game is terrible or that people shouldn’t buy it. What I did say was that the points I raised were meant as constructive criticism — not something bad, but aspects I personally would have liked to see handled differently. If others feel differently, that’s completely fine, but this is what I want, nothing more. Regarding my rally driving background, it seems some people misunderstood or didn’t read carefully. I’m not claiming to be the fastest driver in Sweden or the best out there, but I have had significant success in my class from 2021 to 2024. The 2025 season has not been my year so far, and I’ve struggled to adapt to a new car. I hope this clears things up. It was never my intention to hate on the game if that’s how someone interpreted it — quite the opposite. And yes, I used ChatGPT to help clean up my review so it would be easier for everyone to understand. And certainly not to put myself on a pedestal in any way. ---------------------------------------------------------------------------------------------------------------- DETAILED EDIT (11-18-2025) In my earlier impressions, I highlighted that the game had strong potential but lacked the side grip, suspension behavior, and overall feedback needed to truly satisfy players searching for realistic rally physics. I want to expand on those initial thoughts and provide a more detailed review. First, the game excels in several areas. The graphics are outstanding especially during night stages, where the way light interacts with the road and surrounding environment creates a level of immersion that few racing titles achieve. Combined with the replay system and its varied camera angles, the presentation sets a new technical standard. The audio design is equally impressive. With a proper audio setup, the engine notes, environmental effects, and overall soundscape deliver genuine goosebumps. Even through regular headphones, the quality stands out. That said, I still miss certain mechanical details, such as the characteristic bite of straight-cut gears during aggressive downshifts. Another strong point is the ability to adjust road conditions beyond simply “wet” or “dry.” Options such as optimal or green surface states add valuable realism for players who want a more authentic rally experience. However, the core driving experience still needs work, particularly on gravel. Suspension, tire, and braking physics don’t yet provide the confidence and predictability you expect from a proper rally simulation. Situations where you must slow to unrealistic speeds just to keep the rear from stepping out highlight that the car balance still requires refinement. The cockpit and hood camera also feel too rigid, lacking the natural movement that should follow the car’s dynamics, even after adjusting available settings. The default car setups have similar issues. While personal preference always plays a role, the baseline should be solid enough that players don’t feel forced to overhaul half the setup just to achieve drivability. Finally, the pacenotes need greater consistency. At times they feel late or mismatched from corner to corner, even when set to the earliest call-out option. These points are not complaints born from negativity! They come from someone who sees the game’s enormous potential. I want to emphasize, as I did before, that this is my personal perspective based on real rally experience and thousands of hours in simulations. And despite the flaws, I still believe the game is absolutely worth purchasing, especially at a discount, because its foundation is extremely promising and the development team clearly cares about quality. With the right improvements to gravel physics, camera behavior, default setups, and pacenotes, this title could evolve into one of the strongest rally experiences on the market. I remain optimistic and I look forward to giving it a thumbs-up once those key areas reach the level the rest of the game already demonstrates. I would like to add that these are my opinions. If you don't think the same, that's fine, I mostly just want to share my opinion and give constructive criticism. As I said before, I said that I will continue to build on my opinion, maybe it will be fun to see what I thought of what after updates have arrived.Show moreShow less
Guys, I need backup. Help me convince my financial advisor (wife) that a sim rig is a necessary investment so I can enjoy this incredible rally game the way it deserves.Show moreShow less
The game really gets massivly overhyped by influencers and the reviews here. There are massive issues nobody is talking about. It feels like all the influencers got paid. Dont get me wrong. The driving is fun. the graphics are really good, the setups like tire pressure, rideheight has a meaninfull effect on the car. But... FFB: - The FFB is really bad and not on 2025 standards. The only FFB effect that tells you what the car does is the rotation of the car. When the cars starts to rotate arround its center of mass you start to get a force in the wheel. - There is no FFB for tire lock ups. No FFB for front tire grip. No FFB for rear tire grip. - Oversaturated raod texture FFB effects. I don´t know why this is so dominant, But it feels like a Playstation Controller rumbling all the time. It doesn´t add anything to the drving its just an anoying effect. (EA WRC has a really good ffb regarding road texture and what the car is doing, despite beeing on the arcady side it gives you a pretty clear understanding what the car does. It only sucks hard on tarmac.) Physics: - As the general feeling is pretty good. The rear feels way to gripy, but then you sometimes just spin for no reason. - While breaking the car feels like it is floating. It feels like it is as heavy as a tank, but the ffb is not telling to you what is going on. You just keep going straight - I am allways driving with ABS off and even braking with 100% the tires are not locking up. Or the ffb is not telling that they are. I dont know. But from the feeling and the car not spinning while heavy braking i would assume they are not locking. Roadtexture: - As far as the visual road feels good and as long as you stay on the road everything is fine, but once you get off the raod for like half a meter end cutting over the gras it feels like you drive over multiple mount everests aligned after each other. Sometimes the car explode into the air. At this point, because the negative points are the most critical for a "sim" i can´t recommend the game. If this things will be improved I think this could be the best rally game out there.Show moreShow less
Assetto Corsa Rally – the game where physics slaps you and you say “thank you” Assetto Corsa Rally is a game that gently whispers “Be precise.” …and then absolutely ruins your entire run because you were 2 km/h too optimistic. This is not an arcade game. This is a humility simulator. A simulator of how quickly you can go from “future rally legend” to “local tree enthusiast.” Physics – also known as “reality with no filter” There is no “eh, I’ll save it.” You won’t. Brakes aren’t a button. They’re a negotiation. Throttle isn’t your friend. It’s a trust exercise. The steering wheel isn’t a toy. It’s a peace treaty between you and the nearest ditch. Mess up weight transfer? The car explains it immediately. Overcook the entry? The forest welcomes you. Misjudge a crest? Congratulations, you’re now briefly an aircraft. The physics are so honest it sometimes feels like the car is judging you personally. Gravel – the true final boss Asphalt supports you. Gravel tests you. Mud psychologically dismantles you. Grip exists… theoretically. It’s like your confidence before the first corner — you think you have it, but it disappears very quickly. And the best moment? When you slide through a corner in a perfectly controlled drift and think: “Yeah. That’s how pros feel.” Two corners later: Reset stage. Trees – the real multiplayer mode Trees are not background objects. Trees are active participants. They wait. They watch. They calculate. Every rally player has that moment: “I can fit through there.” Sometimes you do. Sometimes the tree disagrees. Scoreboard: Tree – 1 You – 0 Force feedback – when the wheel tells the truth If you’re playing with a wheel, you already know. You feel every rock. You feel the front losing grip. You feel the rear planning betrayal. And sometimes you feel the wheel quietly saying: “That was a bad idea.” Sweaty hands. Heart rate 160 BPM. Brain: “One more stage.” The psychological cycle of every run “I’ll drive clean this time.” “Okay that was fast.” “Maybe I can push a bit more.” “I got this.” You absolutely do not got this. “Alright, next time I’ll be careful.” It’s a loop. It’s a condition. It’s beautiful. Sound – mechanical violence, but in a good way Engines scream. Turbos breathe. The gearbox complains. At 160 km/h on a narrow gravel road, the sound of rocks hitting the chassis is basically the soundtrack of adrenaline. Sometimes it feels like the car is yelling: “WHY?” And you reply: “BECAUSE I CAN.” You can’t. The biggest lie in rally gaming “This time, no mistakes.” You say it every run. You mean it every run. You are wrong every run. But then there’s that one stage. That one perfect attempt. Everything clicks. The car rotates exactly how you want. Braking is precise. Exits are clean. No drama. You’re 0.7 seconds faster. 0.7 seconds. And you feel like you just won the World Rally Championship. Final verdict This isn’t a game where you compete against others. You compete against: your own overconfidence your own mistakes your own “yeah, I can take this flat out” 10/10 The trees know me by name. The car doesn’t trust me. I don’t trust myself. And I’m starting another stage tomorrow.Show moreShow less
Lots of potential but is fairly poorly executed currently. It all comes down to the brakes... its just completely wrong and braking in this game does not in any way mimic reality... ive seen reviews that suggest the cars just don't turn and the handling is poor or overly difficult and really its not the handling... when the tyres brake traction under braking they will continue forward and you will end up off the road, upsetting the balance of the car is realistic, the way the body weight shifts is realistic, the tyre wall compression etc etc it all feels good but it SHOULD all be manageable and its not because of the ineffectiveness of the brakes. Nothing makes this more evident than driving a modern rally car on the correct tyres on tarmac roads... 100% brake with ABS should stop the car almost instantly from low speed as the tyres bite into the tarmac but in this game the cars just don't stop that way, you always just gradually roll to a stop even from the lowest speeds. Imagine performing an emergency stop in real life, when the car comes to a stop you are thrown forward and then backwards into your seat as the momentum of the car stops going forward and shifts backwards slightly... just does not happen in this game. 100% braking feels like 60-70% maximum and that then makes entering most corners unpredictable, the car does not slow as you expect it should so you turn in late as you understeer into the surrounding forests. Im not really sure why the developers have not understood this while playing the game. Has nobody just crawled around at low speed to see how the car behaves on braking, its terrible and something they could quite easily fix i imagine. Besides that in typical AC fashion, content is very light and will probably remain that way, there really is no core to the game, its essentially a relatively fleshed out demo at best.Show moreShow less
This is not EA WRC or Dirt Rally. The handling here is on a completely different level, far more realistic, far more detailed, and honestly a bit overwhelming at first. I did struggle in the beginning until I adapted to it, and that’s coming from someone who has spent a lot of time with sim racing games. Once it clicks, the physics feel incredibly natural and everything the car does makes sense. The graphics are amazing. I’d honestly say this is the best-looking sim racing game out right now, even better than AC Evo. The interior camera is so realistic that when I was screensharing on Discord, someone genuinely thought they were watching a real onboard video. The scenery and the laser-scanned stages are another major highlight. The environments feel carefully built instead of generic or repetitive. Terrain changes, elevation, vegetation, and road texture all have a level of detail that makes every stage feel like a real place. Overall, this feels like a true 10/10 release. It is polished, ambitious, and extremely rewarding once you get into the flow of it. Easily my game of the year so far.Show moreShow less
I have been in many different gravel rally cars in real life. These cars suck in comparison which they shouldn't, they have no side grip, they don't stop, they take bumps like a pogo stick the only thing they do well is accelerate only if you're straight. I have spent most my time changing the setup and nothing works. I know wales is notoriously loose. It's like the car weighs way too much and tries to fill every bump and dip there is and then smashes through the stroke of the damper and bottoms out, if i'm up it sideways round a corner the front corner of the car should not be falling into the dip in the inside of a corner. Does the start order do anything to to change the sweptness of the road? Is the tyre pressure in setup supposed to be the hot pressure? Because you'd never start with 32 psi in a gravel rally tyre. The cut penalties are harsh for an average cut in a rally in real life. It needs some from of vertical axis camera dampening it's like the drivers head is fixed to the car. The car sounds are brilliant. It looks good. The tarmac side is good which you'd hope so from these guys but the gravel side is dog water. I will continue my hunt for grip in the setup. Edit: There is 4 of us that all partake in rallying, and we all agree with what I have said already. I had a small go on it the other day lasted 20 mins then quit. That must mean something. I really want to see some fast gravel roads in the game and actually try to lean on the car to see if the car comes alive, cause it currently feels dead. Potentially see if that's what the current setup of the game engine suits. Go play RBR for free it's not a hard choice between this and that. Even BeamNG in the rally mode is brilliant, I've always wanted a game that includes the whole aspect of a rally loop and this game has missed out.Show moreShow less
at this moment, all i can say is that the physics of this game are actually insane. the ffb is a decent upgrade when comparing it to the original ac game. its very refined and very well done, although the game isnt very optimised. also, frame generation is doing absolutely nothing besides making the game even less smooth. i am using the moza r3 btw. gamepad support is decent but pretty hard to get used to and definitely needs improvements. i fully understand the game is early access and there is a lot of space for improvement. im going to be waiting for the full release and hopefully its gonna be more refined than the current state. the game is worth it imo.Show moreShow less
It's a really good game! But as a poor guy with only an Xbox controller it's hard to recommend, it's quite impossible to recover from oversteer idk if it's me being bad but I've been pretty comfortable on Dirt Rally 2.0 and BeamNG.drive so I've heard that with a wheel it's much better. I'll change my review when the controller support gets better.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.