

ASTLIBRA Revision
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About ASTLIBRA Revision
ASTLIBRA Revision combines side-scrolling action-RPG combat with a chapter-based journey through dangerous, unfamiliar worlds. Slash, thrust, and smash enemies, build stamina for powerful Possession Skills, and face enormous bosses. Experience, force, equipment, and skills support different combat styles. Six difficulty options and a postscript extend the adventure. Steam PC player reviews: 95%% positive from 30,552 Overwhelmingly Positive. Available interfaces: Simplified Chinese, Traditional Chinese, English, Japanese, Korean, Spanish, and French. Released on October 13, 2022.
Credits
Lowest recorded in 36 months
$17.492026-02-10 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 4 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| French | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Languages
The Steam PC version supports interface text and subtitles in English, French, German, Spanish, Simplified Chinese, Traditional Chinese, and Japanese. Full audio is not specified.
Play modes and controller
ASTLIBRA Revision is single-player and has full controller support on Steam for PC.
03Frequently asked questions
What kind of game is ASTLIBRA Revision?
You travel through a dangerous, chapter-based world, fight in side-scrolling action-RPG battles, and develop your character.
Is there a demo?
A free demo includes the prologue, Chapter One, and a demonstration of later battle systems.
What happens after the main game?
There are six difficulty options. A postscript after the final chapter adds story, a new adventure, and further systems.
“Weight-based combat mechanics create unique risk-reward dynamics in this expanded indie action-RPG, though repetitive level design and opaque crafting hinder accessibility.”
Our Verdict
"Scales of the Divine" is a game that "knows what it wants to be." It doesn't try to do everything, but instead polishes its core gameplay to a solid standard. The scales mechanism is genuinely interesting, and the equipment progression has sufficient depth, but other aspects feel mediocre—the story is superficial, the visuals lack memorable moments, and the content becomes repetitive in the later stages.
This game suits players willing to invest time studying its mechanics. If you enjoy the "slow burn but deep" experience of "Hollow Knight," this game is worth a try. But if you're expecting the audiovisual feast of "Ori," or the satisfying rush of "Dead Cells," you might be disappointed.
It's a bit pricey at full price, but just right on sale. The 20-hour main story isn't long, but if you're willing to dig deep, 40 hours won't feel boring. Just don't expect it to surprise you too much—this is a competent action game, nothing more.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
It's a holiday weekend in 1998 and you're at the mall. Your mom needed to return the dress she only wore one time to your aunt's wedding to her 3rd husband. You ask her if you can stop by Babbage's (or whatever place it is you people in Canada shop for games and computer software, IDK) or maybe you're at a Hollywood Video because on the weekend you get pizza, a movie, and rent a video game on the two weekends a month you stay at your dad's and his 26 y/o GF's apartment. Either way, Xenogears and Suikoden II aren't available, you see this game on the shelf and if you're at the mall with mom, you can get it for $34.99 (or whatever maple leaf money you Canadians use). If you're with dad you can rent it and he'll burn a copy for you since his tech-savvy buddy sodded that modchip in your PS1 a few months ago. Choose your own adventure here gamers. On the way home you read the manual and while you really wished you were able to get a copy of Suikoden II because your friend at school won't shut up about it, you weren't going to leave empty handed. You begin cautiously optimistic but become skeptical after looking at these weird backgrounds that look partly pre-rendered but digitized in a weird way. You haven't really heard of this game or it's developer and you're beginning wonder if you're going to regret your purchase. As the cigarette's embers from your mom/dad's gf burn your little sisters face in the backseat driving down I-10 back home, you figure that if the game isn't great, at least you were able to borrow those anime OVA's on VHS from your friend at school so the weekend isn't totally lost. You get home, throw a couple slices on a paper plate, and briskly head to your room. You turn on your 19 inch Toshiba TV/VHS combo. You take Astlibra throw the disc in your PS1 and flip that bad boy upside down. Ope! You forgot to pour yourself a very large Sprite into you're scratched up giant plastic Jurassic Park cup you've had since 1993. It begins to rain outside on this cool, late afternoon and you're greeted by the title screen. You start the main quest... DRUM AND BASS floods your room it melts your eardrums. You're blown away by the soundtrack, each strike against the enemies the feels so satisfying. It's challenging at first but as you progress, you notice you're getting good fast. The story is ridiculous but you're a kid/teen, so you think its awesome because you think anime and video games about getting to literally KILL GOD is peak story telling. You get stronger and there are so many weapons and custom builds you can make for you're character. There's big breasted women and bad ass dudes with head bands and big swords. DRUM AND BASS, Metal, Electronica, Hip-hop! Fan service! There is even an adorable anime pig that runs a shop floating on strings of balloons!!! THIS is a game released in late 2022 but feels it came out so long ago. It feels like a hidden gem when hidden gems were exactly that. The kind of hidden gem you tell your friend about, let borrow and they return it to you with the jewel case cracked. The kind of hidden gem a game mag gives a middle of the road review to because it's lack of 3D polygons. Astlibra feels like a PS1 era game from a time you may have never actually experienced, but have misplaced nostalgia for. It feels like a memory your adjacent to but may not exactly be your own. This is a game that if released in 1998 someone on Youtube 2023 would be write a video essay for decades later. Astlibra is a game about changing the past, and if you're an older gamer you'll be returned to a past you hold warm memories of. I've been meaning to write a review for this game for several months. This game is far from perfect, but it was great and it was my favorite game 2022.Show moreShow less
On the whole I like this game, but it has enough problems that I want to leave a negative review for the people like me who read those to get an idea of a game's flaws, especially given the current overwhelmingly positive rating. The demo should give a good idea on whether the basic gameplay will be fun for you, this review will mostly cover what isn't in the demo. Let's get some positives out of the way first: The story is pretty good, it may seem a bit boring/generic at first but as it goes on it gains a lot of depth and intrigue to it. In particular the game does a very good job at making you dread things that you know are coming both in the short and long term. The basic combat system is pretty fun, with some of your progression systems expanding on it and giving you options in interesting ways, some of which can completely change your play style. Spells are fun and extremely useful since they're powerful and give you i-frames on cast. The variety of upgrade systems is interesting; LIBRA is particularly creative and well-done. Some of the progression systems can make things a bit grindy, but the game usually does a good job with making the grinding fun (more on that later). The translation is a bit iffy at times, and sometimes this results in misleading information, but usually it comes across as charmingly earnest and there's a patch coming that's supposed to improve it. The biggest issue I have is that the combat gradually becomes more and more of a headache as time goes on due to a few really questionable design decisions regarding your defensive options. Attacks with status effects still apply the status effect even if you i-frame through them, unless you block them, which requires having a shield equipped and that shield not breaking (if your shield breaks, it stays broken for a good 10-15 seconds, which might as well be 10-15 years). You do unlock an ability that makes you immune to status effects while spell i-frames are active, but it costs quite a few KARON points to equip while the ability to cancel most actions into a block only costs a single point. Eventually you'll be able to stack enough status resistance that this doesn't matter so much, but that won't happen until the endgame/postgame. Even in the absence of status effects, 2 of your main i-frame sources (spells, backstep) have cooldowns while the third requires a successful block in order to trigger. However, the weapon mastery mechanic requires the occasional use of 2-handed weapons, and you really want to be leveling new weapons whenever you have them. 2-handed weapons do have a range advantage but it's not quite enough to negate the threat of melee attacks from most enemies even with the attack speed and stagger upgrades, and does nothing at all about ranged attacks unless you can use the environment to block them (which doesn't work with all ranged attacks, just most of them) or can get off a spell to block them (which requires having enough ST, which you can only get from getting enough hits in melee). Like with status effects, you eventually unlock an ability that lets you use a shield alongside a 2-handed weapon but it costs the maximum possible KARON points and the equipment that teaches it is from the final chapter. If there are more than 2 or 3 enemies on screen (which happens frequently later on) you can forget about being able to see whether any of them are attacking under all the particle effects of your own attacks, which is an unfortunate choice in a game where blocking is so important and gets stronger when perfectly timed. This also affects a few bosses, in particular the postgame final boss. The level design takes a huge dip in quality at chapter 6. The first half of the chapter is a constant blizzard that reduces your visibility while pushing you back and making all your movement related abilities worthless, with the only remedy for the pushing also making your attacks as slow as molasses. The other half is platforming over bottomless pits while dealing with enemies that either fully heal every other enemy on the map every 3 seconds, spam ranged attacks, or continuously block and have attack hitboxes twice as big as their attack animation, interspersed with puzzles that are so obtuse they wouldn't have been out of place in a 90s adventure game. The start of chapter 7 is only a little better due to the sheer number of screens of boring flat terrain filled with enemies with annoying attack patterns. The second half of chapter 7 is, if anything, worse than chapter 6, thanks to how you lose access to your spells and KARON upgrades due to plot reasons. Thankfully the rest of the game and the postgame make up for the chapter 6-7 dip in quality, with the partial exception of the postgame final boss who has the readability issues described above as well as an attack that can bug out and become almost impossible to dodge. The "GROW" upgrade grid has some usability issues. You're unable to move off the rails of the path but the path is frequently convoluted - the chapter 6 part is an actual maze. Pressing Start teleports you to the beginning but this is actively useless since it's at the bottom left corner of the grid. Being able to move the cursor independently of the paths or at least teleport to different sections would be massively helpful. There's also a consistent problem with running out of one of the upgrade point colors because there are no enemies in your current chapter that drop them, leaving you the choices of either spending 3x as much, repeatedly crafting the same 1 or 2 food items, or skipping out on a bunch of stat points and magic until the next chapter, none of which feel very good. Some negative reviews have complained about the treatment of women. As someone with a moderate tolerance for ecchi, I felt some of the complaints were exaggerated but others really weren't. Some of it is dramatically appropriate, like a villain capturing your female party members and mentioning they'll be useful for his soldiers' morale. Some of it is genuinely funny, like the time the protag's lady friend sends him on a quest for panties so she can make him crossdress and help her replace the lesbians in the ritual sacrifice, only to find out she screwed up when ordering the commission so she has to give you her clothes while she wears the Leia bikini. Some of it is old hat anime tropes, like walking 500 miles to peek into the hot springs only to be immediately caught and destroyed for it. But some of it is a big bare broad bearing bouncing balloon boobies being a boss battle for no bloody reason (I don't think it's possible to really describe this boss properly without getting flagged by Steam content auto-moderation), or a girl barging into your room and threatening to step on you and shove her panties in your mouth. The same girl is involved on both occasions, and NPCs sometimes comment on her looking a little young for you when she's following you. Moments like those are excessive enough that they sort of detract from the experience a bit. Fortunately there aren't very many of them, the game usually takes a serious tone, but that does make the questionable moments stand out that much more. Edit: I have now finished the game + postgame, with all achievements except for 2 numerical grinds + beating the game on Difficult or higher (I played on Normal). Again, I do think this game is worth playing, as long as the caveats I've mentioned aren't dealbreakers to you.Show moreShow less
So good, that microsoft would close this developer, if they owned him.Show moreShow less
Entertaining combat and interesting progression... muddled by a cliche story and horribly cringe dialogue. I have to preface this saying the dialogue feels like it was written by a teenager going through puberty, it's agonizingly perverted and borders on being offensive to women. Unfortunately I cannot recommend this game. I will split this review into two categories: Combat and Story, I'll sprinkle in progression/exploration along the way. Don't worry I will not spoil anything related to the story, although frankly the story is so cliche you wouldn't really be missing out on anything. Combat: The main selling point of this is the combat system. The controls are surprisingly fluid, despite how the game looks in the trailer. How the combat works is you have a variety of different weapon types, these are all pretty basic and uninteresting. Where it gets interesting is the magic system. Magic doesn't use a standard MP pool, rather you get MP by attacking monsters and it degrades over time. What further enhances the system is when you use magic you are invincible temporarily. This makes combat have a nice flow where you attack to gain mana and then quickly use a magic ability to block enemy attacks while continuing the combo. It's very reminiscent of Bloodborne where it emphasizes attacking over defense. The combat isn't always consistent (magic can block damage, but not status effects like petrification or poison), but it's definitely the highlight of the game. The world is not interconnected, rather it follows a hub-style system. Your main base of operations leads you to separate areas in the world instead of it being woven into one giant map. Think Demon Souls vs Sekiro. This isn't a negative point towards the game, but is something to note about how it's different from most modern metroidvanias that have interwoven maps like Hollow Knight. Progression is grindy, but pretty basic overall. Each area has a fixed number of special equipment of each type (two weapons, one shield, one armor, one accessory) that you can find via chests. This is separate from each area having its own shop with a large selection of new weapons, armors, and accessories. I must reiterate, there are a wide variety of different weapon types, but they all function the same and only change from a stat perspective. So a spear from chapter one functions the same as a spear from chapter 3 outside of it having upgraded stats and maybe some debuff/elemental damage tied to it. There are a few actual unique weapons in the game, but they're small in number. Story/Dialogue: The main story is about time travel, however it doesn't flow very well. Each chapter ends with a b-roll and credit sequence. This tells me the developers may have released the game in parts rather than everything being a cohesive narrative, and it shows. It comes across as very jarring at times with how flip floppy everything is. Each chapter functions as its own separate story which also slowly progresses the main plot point. Every chapter is one cliche after another. The vast majority of characters function in their own chapter only and you will never see them again. I'm honestly surprised by how many reviews are praising the story. It's filled with plot holes and inconsistencies. The only saving grace is that there are choices with consequences, but even that has no value because the game has a bunch of flags telling you the choice you made could have consequences in the future. Now comes the worst part... which is the dialogue. It's atrociously bad. It was written with the developers ♥♥♥♥♥ rather than their brains and it shows. Female NPCs are constantly calling your character different shades of attractive. Male NPCs cat call female NPCs and companions constantly and are outright creepy about it (an old man talks about the breasts of a teenage girl????). One of the female companions will threaten to wake up the main character by "putting their sweaty feet on your face" while he is sleeping or "removing their used panties and stuffing it in the main characters mouth". I kid you not, this is the actual dialogue in the game. I'm not a prude, but the dialogue is like a very bad hentai without the nudity. Overall, the combat is interesting but is marred by the average story and terrible dialogue.Show moreShow less
Proof of Life As the store page already mentioned a lot about the game itself, I want to talk about something else: The game is developed by a solo Japanese developer (Mr. KEIZO) for more than 14 years, and an extra 1.5 year of refinement done by a professional team featuring an famous artist and founding member of Vanillaware, Mr. Shigatake. Mr. KEIZO has a daily job and only work on the game after he gets back home. It is not easy to develop a video game on your own. 14 years of development is just too long for anyone. However his love to video games and his will to continue made KEIZO come this far. Mr. KEIZO has given his all to this game. The game has a subtitle called "Proof of Life". As one player commented, it is indeed the proof of life of Mr. KEIZO himself! I respect Mr. KEIZO with my heart and would like to invite you all to join this unique journey of returning to the golden age of JRPGs!Show moreShow less
Combat's got that addictive mix of simple yet satisfying. Weapon skills are especially fun to grind out and the merching/crafting system adds a lot of playtime to the areas without making it feel like a pointless level grind. Story's not the most original or anything, but I'd put it a bit above serviceable. There's been a few points where I've been legitimately interested in what's going on. All that aside, this game gets weird/gross horny almost out of nowhere around the 10-15 hour point. I can put up with my fair share of anime cringe, Neon White was unironically GOTY, but there's a line man. Once you get to chapter... I believe it's 5, the game just starts getting overtly sexual in a way that's more than a bit uncomfortable. The big tiddy anime girl goddess(es) were one thing, the wink-wink-nudge-nudge 'one bed' bit was pushing it, the lesbians who are only lesbian to talk about ♥♥♥♥♥♥♥ was a bit much for my taste, forcing the sorceress character to parade around in lingerie (something she explicitly doesn't want to do) is where it started to feel unforgivably gross, and following up by having her be told by the leads that she got blackout drunk and started stripping for the town is where I decided I wasn't recommending this game to human people. The worst of it is that it comes (almost, there had been a few sex jokes before that) out of nowhere so far into the game. If this is where you're going, you've gotta frontload it a bit so people aren't getting to that point then being annoyed with the content. If all that had happened in chapter 1/2, it still wouldn't've been my cup of tea, but I at least wouldn't feel like the game tricked me into getting invested in the combat systems before dropping the bomb.Show moreShow less
Trying this for waiting Diablo 4, and ending up getting hooked on this masterpiece instead of wasting money on Blizzard productsShow moreShow less
I have no idea how this game is so highly rated. Nothing says a good combat system like unavoidable moves that force you to move forward on weapons with no knockback, animations that cover the screen and enemies so you can't see where you are or when enemies are attacking... I'm told this took 14 years to make-- Did playtesting not occur during this time? The dialog is incredibly stilted and awkward, the cutscenes have an obnoxious amount of delay where you'll just be sitting staring at a blank screen for multiple seconds with nothing happening, characters say things that we're just left to assume are responses to the single-emoji language the main character is capable of speaking. Every aspect of interacting with this game was frustrating. Would not recommend.Show moreShow less
I've written a whole thesis on this game over the course of playing it, but at this moment, I have a short way to figure out if this game is for you. Do you like Grinding, Interesting Gameplay, Carrots On Sticks That Incentivize Collecting And Levelling Every Weapon, Shield, And Armor in the Game? If so, regardless of any negatives, you'll probably enjoy the game. The Core Gameplay was very fun for me, playing on Hell Difficulty, it was challenging, and figuring out strategies I enjoyed was fun. Certain areas were harder than others, but I was adamant on buying and levelling every new weapon, shield, and armor in each chapter, to stay on top of what new abilities I could use. Genuinely, the gameplay is the Shining Star that is this incredibly unique video game. Notice how I (and probably others) haven't once mentioned that this game looks like a Bitcoin Miner Fever Dream, with all of it's stock photos, fighting PNGs of Flowers and ♥♥♥♥. That's because by the 20th hour, you'll be used to it. It's incredible what the human mind can adapt to. The negatives for me are: The story is ALMOST good, it's interesting enough to keep me reading it, but good god this game was so clearly written by one person who shoves as much horny, fetishistic, 14 year old humor in it it's insufferable. The first few times I wasn't sure if he was just trying to write some fan fiction or not, by the end of the game, (with a very specific "If you don't wake up, I'm going to sit on your face and fart" moment) I knew he wasn't even writing the fan service for the fans, but for himself. Dialogue is basically Horrible to Insufferable whenever you hear that Goofy Music that is always playing right before one of the characters completely ruins the tone and mood that the overarching story has been setting up just to make a "WOAH SHE'S GOT FAT BOOZOONKOOS" joke. Now I obviously want to and AM faulting the game for these moments, but I have to give credit where it's due, you can simply press Start and Skip literally ANY dialogue in the game, even if it's one single message box. And it skips Very Fast. Big ups for that, but the story was just interesting enough to make me read it, and also hate the game for ruining what it was setting up. Another negative that really depends on your Taste and Preference, the music. Some of the music is good, some of it is laughably out of place. I couldn't help but burst out laughing every single time I heard a Monstercat-esque copyright free dubstep song just start blaring over what would otherwise be a somewhat interesting or important moment. It completely kills the vibe sometimes. You don't get used to it, at least I didn't. An important thing to note about all of these faults is that this was originally a browser game, when you learn that, and learn that it was put online in about 2011, a lot of these choices make much more sense. The dubstep, the horny fanservice, the Stock Photo Trees and Clouds, the RPGMaker lookin Characters, the general way the plot goes in general I've seen like 20 times at least in these types of browser / flash games tbh. Just thought I'd mention that as well. The game genuinely adds 3 or 4 new mechanics to the Post Game Chapter (After the Final Chapter), which is awesome, because they're good mechanics that spice up the Core Gameplay, and the Core Gameplay is the only thing that kept me playing, but I wish they had been added in far earlier than Post-Script. Mostly because, in general Post-Script feels like it overstays it's welcome. I got to Post-Script 60 hours in. I have 80 hours now completing the game, and I intentionally didn't do the "Good Ending" yet because that would be another 2 hours of grinding (not complaining about the grinding, I was just ready to be Finished with this game 10 hours ago). I hate giving number ratings because they're arbitrary as hell, I very much enjoyed my time actually playing the game, theorycrafting, doing fake math with the Libra Scale Balancing, optimizing my Berserk Usage, etc. Reading the story and dialogue, horrible, it might be for you, it certainly was NOT for me. Take that as you will, have a good one.Show moreShow less
Astlibra is a fascinating time capsule of a game. Halfway between Adventure Quest and a bootleg VN off mid2000s limewire, everything about it is ramshakle and disproportionate in a way that's equal parts nauseating and charming. Stats and equipment are overly fiddly with overlapping progression and crafting systems, but that leads to a very satisfying if grindy gameplay loop. The aesthetics are all crudely motion-tweened default art assets but feel nostalgic rather than cheap. Where the game really fails itself is the story. Sprawling, completely devoid of pacing, absymally translated, and openly lecherous in a way that also feels like a limewire VN, at no moment does the story or character work even approach what I would call engaging. No game I've played has so frequently insulted my intelligence as the tone zigzags wildly; an ecchi hotsprings scene interrupted by the women dragged off to be sex slaves of a marching army, two characters have a fight over the one bed in what they didn't know to be a love hotel while the hotel itself was created as a breeding pit due to the town's frequent need for human sacrifices, or a character who betrays multiple sets of allies trying to save his sister while she tells him she wishes to be his wife in their next life. I genuinely think Boku No Pico was better written and less horny than this game. ♥♥♥♥♥♥♥ does it feel good to level up a weapon though.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.