

Atomfall
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Atomfall
Atomfall is a survival-action game set in a fictional quarantine zone in Northern England, five years after the Windscale disaster. Explore villages, caves, ruins and nuclear bunkers while scavenging supplies, crafting items, bartering and fighting through a countryside shaped by cults, mysticism and rogue agencies. Conversations, investigation and decisions connect interwoven narratives, while scarce ammunition makes every gunfight and melee encounter a tense calculation. The Steam PC version supports single-player and full controller support. The interface supports Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Korean, Polish, Portuguese-Brazil, Russian, and Japanese. Atomfall released on March 27, 2025. 76%% of 4,601 Steam reviews are positive.
Credits
Lowest recorded in 36 months
$15.242026-10-02 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Modes and controls
The Steam PC version is single-player and has full controller support. Its core loop combines exploration, scavenging, crafting, trading and combat.
Language and audio
English has full audio. The interface and subtitles also support additional languages, including Simplified Chinese and Traditional Chinese.
03Frequently asked questions
Where is Atomfall set?
It takes place five years after the Windscale nuclear disaster in a fictional quarantine zone in Northern England.
What do you do in the game?
You explore, investigate, talk to characters, scavenge supplies, craft items and fight with firearms and melee weapons.
How does combat work?
Weapons and ammunition are scarce. Heart rate affects steady aim and the energy available for melee attacks.
Latest news about Atomfall
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Atomfall is a confused game. It's pulling in like 5 different directions but doesn't commit to any of them. It's not complex enough to be a detective game, not hardcore enough to be a survival game, it doesn't have enough loot for looting to be interesting but also it has too much loot to ignore it. For some reason, it has 14 different crafting resources, but also nothing particularly worthwhile to craft. It's got rudimentary stealth mechanics that aren't very usable (or useful), it's got hints of imsim-like systems but never a reason to interact with them. The story presents itself as a mystery, as something worth untangling, but in the end you feel like that raccoon trying to wash cotton candy. It feels like a game that had a very tortured and unfocused development cycle, held together by "vibe" more than any concrete design. But also it's charming, it's great in moments when it all comes together, but it's also not that bad at its jankiest. I finished the game and it never felt like a slog, if anything - I just want more. And if one more civvy gives me cheek - I'll top the bastard, orders be blowed.Show moreShow less
Some lovingly crafted locations and a very engaging 1950s sci-fi vibe, but the game is hamstrung by some baffling gameplay choices. 1. For a classic fallout-style survival adventure rpg, looting and resource management is a core activity but the *tiny* inventory size and lack of in game currency makes for a very frustrating experience. You're constantly running out of inventory slots and then running to find a trader to offload, but since you can only barter for items you don't always want or can't afford you're stuck with your full inventory. I resorted to just piling all my loot in random places. An inventory slot for a single bandage? C'mon! 2. The enemy respawns. Oh lawdy. You can clear out a nest of enemies and save, happy with your gunplay, then reload the next days and all the enemies are back again. Such an immersion breaker. You're stuck in a quarantine zone with no way in or out and these enemies just regenerate like magic. How!? If you got XP for killing enemies or they dropped decent loot it might be tolerable, but the game doesn't have an XP system and loot is sparse (and because of aforementioned inventory space issue is moot anyway). The game is very frugal on ammo so having the large groups of enemies in bases respawning is just a demoralising drain on ammo. I've played lots of ammo-sparse survival games over the years and I get a kick out of that tension of resource management: picking your battles, being efficient in your kills, deriving satisfaction that you cleared out a tricky area without wiping out your ammo reserves. This game ruins that by just magicking up a full enemy base again, your ruinous expenditure of ammo be damned. This is what caused me to uninstall without completing,Show moreShow less
Finally, a game set in the fictional land of England. They made S.T.A.L.K.E.R. scarier by adding more British people.Show moreShow less
A single player game that requires an internet connection to play, which isn't listed in the store page.Show moreShow less
First things first: if you are expecting the depth of STALKER, or the length of Fallout, you won't get it here. This is a AA.5 (is that a thing?) game, made to be a brisk 20 hours or so. And that's a GOOD THING. STALKER super fans (myself included) won't find Atomfall very hard--select Veteran difficulty for the most fun challenge, and it's still pretty easy--but they will find a lot to love about the world. The voice acting, writing, environmental design, sound design, and everything else are crafted with the utmost care and love--this is a game made by people who love the genre. Addressing some of the complaints I've seen negative reviews make: 1. If you're complaining that this game is too short, ask yourself what that means in 2025. This is not a $70, big studio game. Do you really need 200+ hours in every game? As an adult, I find that exhausting. A crisp, well-made 20-hour game is far preferable to me. Maybe that's a personal take, but I find it refreshing when a developer doesn't add bloat just to expand the runtime. 2. Yes, the gunplay isn't as good as STALKER. But nothing is--that's why we all love STALKER so much. I still find so much to enjoy here. The gun selection is neat and makes sense diagetically, and it's uber-satisfying to pop Outlaws or Protocol soldiers before they even notice you. And no, the RPG elements aren't Fallout-level. But this is a survival game first and foremost. 3. On that note, yes the stealth is flawed. I'd say it plays far more akin to Far Cry than Fallout, but the AI needs a little work. Still, I found it to be a small aggravation that didn't take away from the game as a whole. 4. I think folks who are disappointed with the endings or story need to read more books. Seriously. Maybe start with Roadside Picnic (the inspiration for STALKER--both the games and the Tarkovsky film). Are things answered clearly there? No! The goal isn't a neat story wrapped up like a Marvel movie. Maybe I sound harsh here, but I'm getting tired of childish critiques of stories that don't hold your hand intellectually. No, this isn't a literary masterpiece like the Strugatsky novel. But it's meant to give your imagination room to breathe. Take a day off to reflect on the story, and fill in the gaps yourself! Also, I detected hints of A Clockwork Orange and Riddley Walker--particularly the latter. I wouldn't be surprised if the devs took inspiration from those books, too! Okay, that's my spiel. I don't write a lot of reviews, but found myself infuriated by some of the negative ones I saw here. Atomfall is not a perfect game, but its a damn good one, and one that is refreshing in a sea of bloated AAA titles. Plus, the accessibility settings are awesome--more room for different types of gamers is always a good thing! Cheers, and enjoy exploring the Zone!Show moreShow less
It's not a bad game, but somehow very bland. Tries to be Fallout in some places, Stalker in others, poor-mans-Bioshock when it comes to equipment. Weapon variety is okay, but there are no real upgrades to them, just some better visuals and basic stat increases. Story is bland, multiple choices really only matter once you get to the end of the game, you can do all arcs without losing access to others for most of the game. Factions are extremely bland. All roaming factions/enemies are just "Primitive Raiders" (Druids), "Basic Fallout Raiders" (Outlaws), "Enclave but British and with less power" (Protocol) and "Totally not just Feral Ghouls we promise". Minor spoilers for faction interactions: Of the roaming factions, you can only "ally" with the Protocol and the Druids (though most roaming druids continue to attack you anyways). Vague spoilers for endings: All other questlines end with "independent" NPCs: "Arrogant scientist lady", "Totally-Not-A-Spy who wants to give the possible WMD to everyone because MAD", and "Voice on the telephone who gives you the most underwhelming ending of all times" I'm a casual player, did all side quests, puzzles and treasure hunts I found (explored all the maps, which aren't that many), and still finished within 16h (including some reloading to see different quest outcomes). As I wrote in the beginning, the game isn't bad, it's just disappointingly average. Honestly feels like a story mod someone made for Fallout. Lastly, the good things: It runs great, the environment is pretty, and the weapon animations are amazing (especially the "check ammo" animation, which is honestly the thing i liked most about the game). Conclusion: Maybe wait for a sale. The game would've fit better in the 30€ to 35€ range (40€ at most) . Yes, I know making games costs money, but still. This review is just my opinion.Show moreShow less
A thinking man's stealth shooter: Some perspective from someone who plays on Veteran difficulty. -This isn't Skyrim or Fallout--if an enemy can see you, he can actually see you. Stealth in this game involves avoiding line of sight and keeping a low profile. -Toggle walk/run with V, walking is quieter. Sprinting with shift is really loud, don't use it until you're being shot at. -Toggle crouch with ctrl, crouching makes you harder to see. -Crouching in some bushes and grasses makes you nearly invisible (there'll be a UI prompt if it's working) and it's great way to get around enemies without having to wait for them to move on, or to scout them out without risking being spotted. -The map has a lot of cover and alternate routes. Improvisation and reaction aren't enough to sneak around in this game--you need to plan ahead, plot routes. Get some high ground and see where the grass and buildings and cover is between you and your destination and use it. -Patrols make a lot of noise, you can hear them and know their general direction from footsteps, whistling, etc. Turn down the volume on your anime soundtracks. -Enemies do not give XP so there's no real reason to fight them unless you think they have something you want like a weapon or ammo, better to avoid trouble unless you enjoy fighting. Since enemies move around in large patrols, avoiding them is often the smart play. -Outside of enemy territory, they're not really willing to be hostile with you unless you point a gun at them, get too close, or loiter around them. -Enemies aren't omniscient, if one spots you, it takes time for the rest to spot you. I've blown a guy's head off with a shotgun from point blank and his team had no idea what happened, ran over and found his body but never spotted me before I slipped away. -Pointing a gun at an enemy actually does hold them up in some cases, usually if they're unarmed or using a melee weapon, allowing you to line up headshots if you're a particularly ruthless survivor. I love the game. It runs very well, it looks very good, it sounds very good, and it's compelling. It feels less like some kind of survival shooter and more like an investigative game since a big part of the game is going around looking for leads, reading clues, and figuring out where things are. My only real qualm is that it feels a little too easy to piece together a lot of the mysteries and intrigue but I understand they have to cater to the average gamer audience that wants to be brain-off with their shooty games. Though I described it as a stealth shooter, it is ultimately a game about exploration and environmental storytelling. The other systems are just spice and flavor but the truth of the matter is, you're here to explore the quarantine zone and figure out what happened and the game gives you a surprising amount of agency about how you do that. The environment design is also quite fantastic, and very detailed. I was talking on a phone in the game and I noticed a notepad and pencil next to the phone. I was at a machine that needed a new battery and I noticed a pile of used up batteries next to it. Little things like that give the game amazing atmosphere and immersive quality.Show moreShow less
To preface, I cannot in good conscience recommend any game which implements Denuvo. I only discovered it had Denuvo when I was unable to launch the game in offline mode. If I had discovered this within the refund window, I would have immediately refunded and waited until Denuvo is removed before rebuying the game. Denuvo is a technology that does not significantly affect piracy past the first couple of weeks, but does significantly affect the experience of legitimate, paying customers. The only practical use of Denuvo is to reduce piracy within a game's release window. This sounds great, but this has never been shown to significantly affect sales; those who aren't willing to buy the game aren't suddenly going to buy the game because they can't download it. They will wait until they can download it. And this is why Denuvo is known as an "investor scam". The only actual function of this technology is to provide the publisher/publishing department with a 0 piracy rate to report to investors within the release window. These investors do not understand the context, they do not understand that this does not equate to increased sales and they do not care that it does equate to a reduced quality of the final product. Go check out CD Projekt Red for a high-profile example of a company destroying their games to please investors if you want an example of why it is so important that we do not support these practices. Unfortunately, when I encountered this issue, it completely soured my experience of the rest of the game. I was thoroughly enjoying my playthrough, but after this point I just couldn't get rid of the stark reminder that no matter how much love and effort went into development, no matter how old-school and enjoyable the game is, we can never escape the sickening rot infesting this industry. The Actual Review This is all very unfortunate, as the game on its own merits is excellent, if a little overpriced. At full price it is hard to say this is a good deal, but once the first 33% sale happens, it will be fully worth it - assuming that Denuvo has been removed by this point. Is this Fallout? No. Please do not buy this if you are expecting Fallout. Anyone comparing this to Fallout has not played Fallout and other than the game being set post-WW2 and involving nuclear themes, there is no further comparison to Fallout. The gameplay is entirely different, the story is different, other than the fact you have the ability to shoot guns in both examples, there is nothing you will find that is similar to Fallout. It isn't even post-apocalyptic, the comparison has really baffled me and baffled me through my entire playthrough. World Design Easily my favourite aspect of Atomfall. The world is obviously stunning, but beyond that, the maps are designed with interconnectivity in mind which facilitates traversal gameplay which feels great. There are no fast travel points in this game, and this is one of the best aspects as this forces you to consider when you will travel and how you will travel. This is something that a lot of modern games forget about in the name of "accessibility", but the world design that this creates reminds me of the glory age of the 7th generation consoles and it is absolutely brilliant. I want a sequel solely based on the world design. The downside is that most dungeons are designed like Skyrim dungeons, with very linear routes through the vast majority of dungeons. The Setting The story is interesting, and the voice acting is great. There aren't really any new ideas in the story and it isn't told in a unique way, but it is the final culmination of the storytelling that is quite effective. The game does just enough to keep you wanting to find more answers and meet more people while staying within a concept that has been approached by many others in the past. The game is, of course, aggressively British, which is definitely a massive thumbs-up from me. Thank Goodness You're Here was the first high-profile case I can remember of a game being outwardly British to this extent, and I hope the trend continues. Both games being heavily northern is a huge positive and definitely contributed a lot towards my enjoyment of being in this world. The Combat: The weapons and their animations all look great and the guns feel great to fire. As always, Rebellion has clearly put a lot of time and effort into faithfully recreating a suite of weapons common to the UK in the 60s, and the addition of freely available cricket bats is marvellous. Unfortunately, the actual combat itself doesn't quite live up to to high quality bar set by the weapons. The enemy AI will duck out of the way when being aimed at or when you fire a shot, but beyond that they are completely braindead and refuse to use tactics against you. This is great for the non-human enemies, but the human enemies appear to have the exact same AI routines so they all feel like suicidal idiots. This was fine at the beginning of the game as I was trying to conserve ammunition, so I was avoiding combat or trying to be smart with explosives/melee weapons and the invincible kick. This was until I found out that ammo is, in fact, not at all rare despite what many review claim. For more than half of the game I was freely spraying bullets all over the place and there was so much ammo to pick up that 2 entire areas still had the vast majority of pickups still in the world as my ammo and crafting inventories were full. The only exception to this was the forest as this was the last area I completed and it has very few ammo pickups in the entire area, but this was immediately rectified once I started pushing towards the end game. Using the bow would also have conserved my ammo. This ties directly in to the difficulty of the game, as there doesn't appear to be any. I wish I had played on the highest difficulty as the game felt too easy, and please note that I am not good at video games, especially not shooters. If they halved the amount of available ammo and crafting ingredients, this would have been a much more enjoyable and rewarding experience. Instead, I felt like I was overprepared for almost every situation and I barely used the traders as I had a full ammo inventory and a dozens of healing items stored in my pneumatic tube for almost the entire game. Overall, this is an excellent game. Very reminiscent of shooters from the late-2000s while retaining the technology of today, with its stunning visuals and excellent gunplay. As their first attempt at a story-driven, first-person game, this is brilliant and I really look forward to seeing what Rebellion cooks up next. I have played Sniper Elite since the very first game, but now they have shown that they can do more than just sniping, I hope that they continue to experiment with games like Atomfall. But, of course, please do not buy this until Denuvo is removed. The more that company is supported, the worse this industry becomes.Show moreShow less
A little over 8 hours of game play to beat the game is kinda sad. No I'm not going to do the other endings. The mystery was good in the beginning, now there's no reason to go back and do the other endings. I'm just going to watch them. If you're interested in the game just wait for it to go on saleShow moreShow less
It's not a bad game per se, I gave it a thumbs down for one major reason: It is the ammo limitation vs a world respawning enemies. I don't mind limited ammo games. I don't mind unlimited respawn games. In Atomfall, the extremely limited amount of ammo vs respawning enemies is just not fun imo. Also requires an internet connection for a single player game. Not sure why games do this. It's completely unnecessary and absolutely stupid. Why make something verified for the Steam Deck when the whole point of the Steam Deck is portability and on the go play. Requiring wifi prohibits this. Not sure why game devs do not understand it, or choose to ignore it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.

