
AudioSurf
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About AudioSurf
Choose a song from your own collection and AudioSurf turns its changing shape, speed, and mood into a puzzle-racing course. Gather blocks of matching colors as you ride, then compare your score on that song’s online leaderboard. Steam PC supports MP3, iTunes M4A, WMA, CD, and OGG music. The Steam PC version includes The Orange Box soundtrack and 14 characters. Steam player reviews: 95%% positive from 8,908 reviews. Steam PC interface language: English.
Credits
Lowest recorded in 36 months
$2.492023-11-21 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Music and soundtrack
Bring music in MP3, iTunes M4A, WMA, CD, or OGG format. The Steam PC version also includes The Orange Box soundtrack.
Controls and language
Steam PC lists full controller support and English interface support.
03Frequently asked questions
How does a song affect a run?
The chosen song determines the course’s shape, speed, and mood.
What is the scoring goal?
Earn points by grouping blocks of the same color on the course.
Can I compare scores?
Yes. The game has online scoreboards for each song you play.
How many characters are available?
You can choose from 14 characters, each offering a strategy choice.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
this game is very close to being fun or interestingShow moreShow less
ears are required.Show moreShow less
I've had a review for Audiosurf sitting around listed as "Friends Only" for the longest time now, recommending the game. However, I have to come back and amend this one. Don't buy Audiosurf. This is an extremely controversial opinion to myself. I want to like Audiosurf. Really badly. I love Rhythm and Music games, and I love originality and creativity. That's why it pains me to say I don't reccommend it. The game itself is fine. Play a few rounds of the demo and you might find yourself having fun with it. It's legitimately a pretty fun game by all standards. That's where it ends though. It's just "pretty fun". The biggest problem I can see is the prevalence of the Mono game mode across YouTube playthoughs and leaderboard scores. Mono is such a bog-standard game mode that it's just enough fun to play as a time killer. It's like Rockband on No Fail mode where half the notes have been removed. It's just not challenging, but worst of all, it's the most fun. The main game modes of Audiosurf are based around the three-of-a-kind matching block game on the track, where you have to connect 3 or more notes of similar color. It feels weird and unnatural to miss notes in a rhythm and music game. Trying to make up great combinations of 3-of-a-kinds while gauging how much of the song is left takes up your concentration. You're barely paying attention to the song in the background because what you're performing in-game is practically tangentially related to what's happening in the song. Theen there's the so-touted "ride your music". The fact that you're able to load up any song you want and get a perfectly personalized track based on what kind of song you've loaded in. The music analyzation algorithm is pretty great. When you play on Freeride, you can pretty much feel with the flow of the track where the computer got each part from. It's like a procedurally generated music video. Hell, it reminds me of the fondness of the Demoscene. It looks great. Too bad the engine chugs like it's got a drinking problem. This is where any familiarity with the song ends though. In broad strokes, the algorithm is great. However, the actual note selection process for the gameplay portion of the game falls flat. A swift group of reds perfectly on the beat could be suddenly miscalculated to one note being offbeat. It's jarring, and again, gives that feel that what you're doing and what's happening are two completely seperate entities. Audiosurf is basically making a puzzle game based on your music. You don't ride anything. That's where the real realization comes in. Watching Audiosurf is fun. Playing Audiosurf is fun. But when you're not playing Audiosurf, you realize that you pretty much just killed time instead of really playing any sort of game. Despite this review, I'll probably keep playing Audiosurf. Hell, its sequel looks like it's changed up the formula enough to be a nice fresh twist. That's why it's on my wishlist. However, as it stands, Audiosurf isn't really a good game. It's a fun diversion, but it really isn't worth it. My reccomendation? See if you can pick up Frequency or Amplitude for PS2. There's no "riding your music", but it's got a similar style and is a hell of a lot more fun. --------------- This isn't entirely related to the review, but I don't know how rife the Leaderboards are with score spoofing. It's based on the IDv3 tags in the song, and if that fails it's based on the filename, but if you have a filename that's slightly different to the one that's already been created, you get a completely blank leaderboard for yourself. I don't know what's stopping someone from loading up a KitCaliber song and editing their tags to top the charts on a short, slow song: say With You Friends by Skrillex (kinda bad example but you get it).Show moreShow less
Riding on darude-sandstorm was the stupidest thing i've ever done. 10/10. diedShow moreShow less
Initially an interesting concept, but nothing seems to work. You choose a song to "race" to and the game seems to randomly ♥♥♥♥ blocks wherever it feels like. The gameplay vacillates between unchallenging and confusing, and all you do is chase scores. Epeen services only.Show moreShow less
Addictive fun in which you can ride all of your completely legal and totally non-pirated music for hours at a time. 10/10Show moreShow less
I HATE THIS GAMEShow moreShow less
I bought this game when it first came out in the year 2008. It cost 19.90 USD then, and I got it at full price (there wasn't so much discounts on steam back then). Was I skeptical? Yes, I was. I was skeptical because the concept of this game seems simplistic. Of course, this game has convinced me after a while that I have made the correct investment by paying for it at full price. What this game appears to be is that it converts sound files (music files such as .mp3 ones) into a linear ongoing track of some sort. You get to control a small little car-like vehicle, though the only movement you can perform are sideways. The speed of your little car-like thingy is determined by the pace of your music, which is represented by the colour of the track you are riding on. I won't go into detail on the blocks and game play, but that's basically it. In short, this game lets you ride the music. And yes, you can ride on almost any musical file you've loaded into the game, and this is what make this game great and worthwhile. There is one particular game mode which I like - mono. It's basically a no-brainer where you simply hit the colour blocks and avoid the grey blocks as you move forward along the track. It's a splendid mode to relax yourself with, especially after a day of tiring work when all you want is some of your favourite music and soothing gameplay. I got it at 2008, and it's 2014 now. Years passed, and many parts of my life have changed. Still, what remained the same is that, after all these years, I will still give new music a run or two here, in audiosurf. Oh and did I mention that I am still getting e-mails from audiosurf's scoreboard saying that I have been dethroned? Yeah, it's nice to see these e-mails amidst all those work mails and all.Show moreShow less
Just read on the internet that you need internet to start-up the game. Scummy as hell, that. Basically, you need an one time internet connection (witch is all the time) when you start the game. When you click on [Play] with no internet, you'll be stuck in the start menu. Dylan, if you reading this, witch is urgent, please fix this. I own the game to play offline. Having a online check-in all the time is killing ownership of my game an it is unacceptable.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.