
Audiosurf 2
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Audiosurf 2
Audiosurf 2 turns music you choose into a ride whose shape, speed and mood depend on the song. Collect and arrange blocks in time, plan around intense passages, or weave through spikes in Ninja mode. Steam player reviews: 82%% positive from 5,370 reviews. The Steam PC version offers full controller support. Listed interface languages: English. Released May 26, 2015.
Credits
Lowest recorded in 36 months
$3.742023-11-21 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | — |
Steam PC edition data · 2026-11-08
02Before you buy
Music and controls
Your own songs shape each ride's track, speed and mood. The Steam PC version has full controller support.
Play modes
Single-player and multiplayer categories are listed. The description also mentions leaderboards for comparing scores with friends and rivals.
03Frequently asked questions
Is there a dodging-focused mode?
Yes. The description names a Ninja mode focused on dodging spikes and a faster Ninja Turbo variant.
Can players make custom content?
Yes. Players can create and share Workshop mods and skins; modes and skins include script source and assets.
What does the demo include?
The demo lets you play any three songs first. After that, you can replay the Song of the Day as often as you like each day.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Update: Sigh, how far Audiosurf has fallen. A real damn shame. And yes, since release this game still has all the issues I underline in this review. Read on for the review by the way! Original: I have to say, game didn't live up to release. I am disappointed as a puzzler player. I will not be reviewing this as a standalone title, rather as a comparison to the original Audiosurf. Puzzle modes feel vastly inferior and have much less response than in Audiosurf 1. Ironmode has been cut, as well as pretty much all the modes from the first game. Easy modes have been cut completely, and elite and regular modes have instead been "merged" together. Elite is now the default and only puzzler mode difficulty, but the powerups are all wrong for elite mode. The first Audiosurf had 3 different difficulty modes for each puzzler and mono gametype (not counting the ironmode modifier), and it made getting into everything quite easy and fun. Audiosurf 2 will probably alienate you if you are new to the game or an expert, because it lacks these training modes and the old modes do NOT feel the same as they used to. Furthermore, it seems the hitbox has increased and the responsiveness of the controls seems to be lessened so you will have a harder time collecting the right blocks. For example, often a player would strafe to one side of the board and back to their original position in a fraction of a second to get the right block out of a fast-moving row of blocks; this is now near impossible without picking up half the blocks in that row in the process. In another example, the first game had a safety mechanic where if you collected many blocks at once you would not necessarily overflow because the overflow mechanic was time based; abusing this in the "Eraser" and "Eraser Elite" puzzler modes was fun and useful, since it allowed you to get really high scores and made the gameplay really intense. Its been... fixed(?) in this game however, so based on the speed and the traffic of most songs you are either going to be erasing half your board every few seconds or overflowing every few seconds, without any recovery as such. Speaking of which, there is no traffic meter anymore, so when you go into a song you don't really know how intense its going to be beyond the slopes, but lets be honest most of us have already listened to the music we play on this game so we know where the ups and downs are. As such, cutting the traffic meter was a major setback, especially for intense puzzler mode players. If you wanted low traffic for your pusher modes, well, you're out of luck. If you wanted high traffic for your eraser modes, again, out of luck. Since you also move slower (well, it sure feels like it. I can't find my sweet sensitivity spot anymore like I could in Audiosurf 1) couple that with closer traffic and you'll have an even harder time navigating to get the right matches. Visibility of the matching-board has also been reduced, so seeing individual colors is harder. Game sounds have also been reduced making it harder to distinquish between collection of white blocks and color blocks. All these changes make the puzzle (and mono) modes harder or deminish experience, however that added difficulty does not make the game more engaging rather more frustrating. Also despite being so much more graphically advanced, I feel like its just simply more noisy, hindering complicated puzzle gameplay. The first game had the simple yet colorful style going for it, not to mention easy customization of said color schemes. You could make it intuitive and responsive easily to your playstyle. Customization options are now embedded in coding editors, so you will not have a very easily-customized-on-the-fly experience like in the first game. In other words, unless you want to play with code you probably won't get a good puzzler game mode out of the box or on workshop. Probably my biggest compaint, however, is the camera; it used to zoom in on you quite a lot and you felt the adrenaline rush of going faster, but now it... zooms out? What gives? This not only makes it harder to control but eliminates that rush! If there is one thing the second title does well however, its the mono modes. So for everyone looking for a mono sequel, this is where you want to look. In addition to the good mono modes, Audiosurf 2 has excellent library support, soundcloud tie-ins, and the aesthetics going for it. It also offers more modes for music than in Audiosurf 1, and there have been a few interesting community made ones developed over the past two years. However, its just that; a few. The game only contains default content as well, which is scarce at best compared to the original game. If you are looking for hardcore puzzler modes to go with your music, then you want to look at Audiosurf 1, not this title. I have to say the leaderboards also function a lot better on Audiosurf 1 as well; they feel like an afterthought in Audiosurf 2. Might I mention that since the game went early access in '13, it had some interesting content thrown in during the first 3 months and 2 years or so later nothing was really added besides a few aesthetic improvements. Workshop community content didn't improve either. It seems people bought it, played it a little, waited for new content but nothing came, and forgot about it, and the community reflects this as there are few if any additions since then that are not purely aesthetic. No new game modes, no nothing. It seems even the developer just gave up and forgot at some point, and only recently rememberd and decided to finally "release" the game by adding some superficial and unnecessary interface improvements that don't add anything. Definitely not worth waiting several years for. If that doesn't tell you anything about how much the developer cares about this game, well... At the end of the day, given the lack of community feedback and attention as well as developer attention this game is largely just a graphical improvement over the first game for those who like mono modes. Beyond that, this game doesn't live up to the prequel, especially not gameplay wise. As such, given my playstyle and what was expected in the time of development and what occurred, I do not recommend Audiosurf 2.Show moreShow less
This game is fun, but it would be perfect with spotify integration.Show moreShow less
Removed streaming Youtube and Soundcloud, no more song of the day, no more scoreboards.Show moreShow less
Perfect for when its too cold to trip outside.Show moreShow less
I have a lot of music in my music folder. Maybe a few thousand songs. The game can't handle that so I can only play songs by artists with names A-H. If I want to play anything after H, I'll have to move those songs to another folder, making my computer more messy. UPDATE: It only shows the first 1001 songs from each folder. It's a known bug, there is no fix and the developer has shown no interest in patching it.Show moreShow less
totally not a link to a patch adding youtube back in the game or anythingShow moreShow less
Until online streaming comes back this game is worthless imoShow moreShow less
Many years ago, Dylan Fitterer asked a simple question: "Wanna see me make the greatest music game you've ever played?" And so, he went on to create Audiosurf, and at the time, it was. The way it analyzed and understood music files was unparalleled, and many other games tried to match it. Some did reasonably well, some failed. Dylan began an ascension as he improved upon Audiosurf further - introducing things like (difficult to find) separate scoreboards for mono players, [as-tags], and a buff to all the characters that weren't Pointman. Soon, Dylan's ascension took him from us and into the next plane over. And as time wore on, we began to notice flaws in the original product, many of which stem from Quest3D, its engine, being garbage, but also some discrepancies in the music matching algorithm. Then, recently, a great glowing ball of pure astral energy descended from the clouds, and in an echoy, yet very much familiar voice, it asked a simple question: "Wanna see me do it again?"Show moreShow less
I mainly play mono and ninja mono from Audiosurf, and I'm just not feeling it with Audiosurf 2. It feels wrong, it moves wrong and while the beats match pretty well it's just lost functionality compared to Audiosurf one. Mono and its counterpart no longer have the mechanic of picking up from all lanes, it seems, and removing blocks you pickup. Instead picking up a 'bad block' removes one from your pickup pile and that's it. There's nothing else, 'ninja' is just "hey you managed to avoid it all". The default scheme of spheres is awful, I can't tell when I collide with it anymore, and it used to be the case that you could straddle two lanes, you can't anymore. Maybe I'm missing something, but go buy Audiosurf 1.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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