

Automobilista 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



















01About Automobilista 2
Build a race weekend your way in Automobilista 2, moving from karts to historic Grand Prix cars, GTs, prototypes and trucks across tracks from five continents. Create custom seasons, tune race rules and classes, and shape changing conditions with dynamic weather and track states. Steam player reviews: 91% positive from 12,167 reviews. Release date: June 30, 2020.
Credits
Lowest recorded in 36 months
$3.992025-06-30 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | — | — |
| German | Yes | — | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
Steam PC edition data · 2026-10-22
02Before you buy
Language support
Steam PC lists English interface and full audio. Simplified and Traditional Chinese interfaces are also listed.
Race formats
Steam PC supports single-player and multiplayer; the game description also covers custom seasons and multiclass races.
Controller and systems
Steam PC lists full controller support and Windows and Linux support.
03Frequently asked questions
Can I set up my own season?
Yes. You can choose classes, tracks, points rules and weather for a custom season.
Does weather change during races?
The description specifies dynamic weather and track conditions, including changing wind speeds and temperatures.
What kinds of vehicles are included?
The description names karts, prototypes, classic Grand Prix cars, modern GTs and racing trucks.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Now that it's deeply discounted for the summer sale and every man and his dog is going to Reddit to ask if it's good, if it's playable on controller, etc., I guess it's time to do a review. TL;DR: yes, this is an excellent racing simulator, and with a 90% discount on the base game plus 50% off DLC, it's a no-brainer. Yes, it is playable on controller. Yes, it is playable on Steam Deck and on potato PCs. Pros: Physics. Ignore older reviews complaining about the physics; they're for an older version of the game. Since version 1.5, they have been very good. The cars react naturally to your inputs and are easy to control. They may be slightly more forgiving than in some sims such as iRacing or ACC, but they're still quite realistic, much more so than Forza or GT7 if that's what you're used to. It's a nice balance between believability and accessibility. Optimisation. Probably the strongest point of this game. When I first bought it, I only had the integrated graphics from my 12th Gen i3 processor. I was able to run the game at 720p, 40-50fps with the lowest settings (which still look pretty decent). Now I have an RTX 4060 (not exactly a powerhouse GPU), and I run it in VR with 1.2 pixel density and maxed out graphics at 80fps. It looks great and is the best-optimised racing sim in VR. AI opponents. They're not the absolute best anymore, as Le Mans Ultimate has overtaken it in this area, but they are still quite good. They run good racing lines, but also have awareness so they won't just crash into you. They won't just move out of the way, and will also fight you for position (although they almost never attack you from behind). I have had some very fun battles against the AI in this game. Vehicle damage. Not just mechanical, but visual too. It looks great and really adds to the immersion. Moddability. While it's not as moddable as Assetto Corsa (which is why it's my #2 sim and not my #1), there are still a fair few mods. It's built on the Project Cars 2 engine, so most of the cars and tracks from that game have been modded in. The only downside is that sound modding still isn't possible, so modded cars just reuse sounds from other cars in the game – a problem for cars with very distinctive sounds like the Nissan Skyline GT-R. Content. The base content is pretty good, and is amazing value when on sale, although it is mostly focused on Brazilian motorsport. If you get the All-Inclusive Pack, you truly have an excellent selection of classic race cars (open-wheeler, prototype and GT) and classic tracks, as well as other motorsport disciplines such as trucks and rallycross. Cons UI (especially in VR). My biggest bugbear with this game is that the UI is somewhat frustrating. While you can navigate the menus with a controller or a steering wheel, the controls are not always logical (sometimes I have to press the right button on my steering wheel's Dpad to go left in the menu). Adjusting the race time or lap count is always quite cumbersome. Cars can only be sorted by the racing series they are used in, not by any other characteristics, such as brand, power, drivetrain, etc. The worst thing is the vehicle setup screen in VR, which is honestly a nightmare, because the informational text requires you to move your head to read it, but as soon as you move your head, it disappears. I always take off my headset and grab my keyboard if I want to change my setup. On the plus side, you can easily exit a race with just two button presses and can close the game completely with 2 more. Multiplayer. The game has some online time trials and a few lobbies, but multiplayer is pretty dead. Buy AMS2 for the single player experience. If you want good multiplayer without paying an iRacing subscription, Le Mans Ultimate is the best choice.Show moreShow less
Game is unfinished. No, not unpolished - unfinished : - parts of UI missing, - some gagues non functional, - poor to mediocre audio, - AI having different physics, - only openwheel cars are good (rest is poor), - 80$ season pass, - graphic bugs same as in PCARS, - lackluster multiplayer, - nonexistant singleplayer career. Finish. The. Game. First.Show moreShow less
Don't fall for these annoying knob-heads who've played a mere 30 minutes and left a negative review and possibly already refunded AMS2. This game is a work in progress, we're lucky to even have It realised now as it is underdeveloped for early access. (I say that because people assume early access means = fully completed). Unfortunately, this is why developers choose to delay releases, because of morons harping on about how great iRacing or some other sim is when compared to an early beta game like AMS2 which literally several car's physics are being reworked as we speak. For crying out loud, some reviewers complain there's no "Porsche or Ferrari!". This is a small time development team. Where do you expect they have the money for those types of licensing? Clearly these people have never heard of mods or DLCs. And if people would do some research, you'd see Reiza has been affected by COVID-19 lockdowns and still have the passion to work on AMS2 and release it as is. Reiza studios as a whole is a very passionate company, you can see that evidence reflected in the DLC collaboration they did with RF2 and all the AMS1 DLC. Anyways, as for the game, I'm happy to say that the iconic AMS1 handling/FFB has made its way to AMS2. If you're not familiar, AMS1 has some of the best handling of any sim out there. AMS2 promises just that and now with stunning visuals from the Project Cars 2 engine. Overall it's decent. It hasn't blown me away, but I've thoroughly enjoyed several cars like the AJR. It's important to note, several car physics are in the works now too. My only complaint about the game is that the sound is kind of underwhelming and not that immersive. It lacks content too, I would like to see more international content in the future that is free to entice users to buy it. But I understand that's not entirely possible with the situation around the world and the dev team size. If there's one thing I hope for just like AMS1 is full on modding support. The only way I see AMS2 being a real competitor is having some workshop modding capabilities. The sooner people can get iconic race tracks modded over, the better. (FYI, Project Cars 2 has car mods, there's also several modding teams who've made cars for PC2 recently as testing grounds for AMS2). And to those eager to be negative about this sim: no is forcing you to buy, It's funny most of them own rFactor 2 and it's DLC content which is severely overpriced compared to other sims. If you want to buy it, look at SimRacing604 or SimRacingCorner on youtube, buy it, play it, make your choice and keep it or refund it. Simple. If you liked project cars and wanted better handling, you'll like this. If you liked AMS1, you'll like this. If you're a general sim degenerate, you'll probably like this. To conclude, there's tons of potential for this sim and I'm happy to support it. I didn't buy it in Alpha stage as it was too expensive.Show moreShow less
This hurts to to thumb this down and i will try to explain why. This sim is a niche of a niche. I'd say this sim is worth a buy if you exclusively want to try brazilian cars and tracks at better quality than assetto corsa mods in offline mode. Other than that is is not a recommended from me. These days, good physics is not enough for simulator to become successful. Currently ams2 for multiplayer is almost dead, the only way to race multiplayer with more than 2-3 opponents is SRS (sim racing system), they are hosting scheduled races but even then there are usually ~10 opponents on track per race. I know reiza is very small studio but the season pass is absolutely nuts, 90€ for unconfirmed content... Thats a price for AAA fully fledged game with all the content and that "gold edition" or whatnot... Interestingly in steam it got very positive review score but if you check how many there are concurrent players, its 220 on 24-hour peak, thats really really small population. For example raceroom experience has around 820 players, assetto corsa 1 - 5000, assetto corsa competezione - 3700... Lets compare this to assetto corsa competezione release, when it launched at alpha state version 0.1 with only 1 track and 1 car it already had 300 players on average and it progressively, with some fluctuation, got more and more players. In my opinion ams2 had to stick strictly with brazilian content while improving other things more like multiplayer or that god awful championship mode or AI. Now they are committed on releasing new content at that insane price while they have many things improving on the base game itself. I really hope we will see similar trajectory of ACC for AMS2, as i love hardcore simulators but in all honestly i cannot see this simulator to be groundbreaking or extremely successful in its unique perspective like acc is. Now for ffb, its kinda okay on my t150 wheel, recently racing gineta at donington i found it decent but having strange ruberband effect and because of that im constantly guessing what is the limit of this ginetta, it feels that its constantly sliding throughout the corners when you try to push it on the limit. graphics and performance: No complaints about either of them, i manage to run this game on lowest settings at 11520x2160 resolution(triple 4k resolution) at around ~40fps which is very nice considering i have gtx 1070 at the moment, for full specs check my profile. I will follow ams2 closely and im gladly willing to change/update this review to thumbs up if updates will make it this sim worth a buy. Currently as i said if you are interested exclusivelly in brasilian content, racing hotlaps or with AI(even though it needs loads of polishing) its decent buy, but i feel this needs a lot, i mean A LOT of work before its worth checking out for most sim racing fans.Show moreShow less
Initially I tried the demo and I have to say, ITS THE WORST DEMO\REPRESENTATIVE of a game in ALL history! I was getting maybe 30fps or less, the car handles like it had no wheels and brakes were basically non-exsistant. I read a few forums on how the game was completely different so I bought the full game just today to try it out, like a demo. I have to say im getting almost 300fps and the game is really good. For anyone considering the game, Dont even try the demo, just buy the game, give it a try and refund if not satisfied. With that said I think if you do try it and like sims your going to like this game.Show moreShow less
I've put quite a bit of time into this but it's just not very good and not really getting any better now. It runs well both in 2d and VR, looks good and being able to create a multiplayer room is great but the actual driving is very odd. There's no sense of any weight transfer, the cars feel like they're on rubber bands. Some cars are really heavy at the front when they should be rear engine and the braking is strange pretty much across the board. When you have rf2, AC, ACC, iRacing, Raceroom etc there's not really any point in playing this.Show moreShow less
As a professional Stock Car Brasil driver, I spend countless hours on and off the track honing my craft. Sim racing is an essential part of that preparation, so I approach every racing game with a critical eye. That said, Automobilista 2 deserves all the praise it gets and more. First, let me address the elephant in the room: yes, there’s an undeniable touch of arcade feel to the game. But let’s not forget that accessibility can be a strength. What Automobilista 2 offers is a balance—a game that can be enjoyed by sim racing enthusiasts and casual players alike, without alienating either group. For those who want to dive deeper into the simulation, the game has options to fine-tune settings that bring it closer to the hardcore experience purists demand. Where Automobilista 2 truly shines is in its simulation of Brazilian motorsport. The attention to detail in the Stock Car Brasil series is incredible—whether it’s the physics, the circuits, or the weather dynamics. The sense of immersion is unmatched. As someone who has raced on these tracks in real life, I can confidently say the game’s representation is second to none. The dynamic weather and time-of-day transitions are breathtaking and push the boundaries of what sim racing can achieve. Racing from a sunny afternoon into a rain-soaked night is an experience that feels incredibly real. The game’s physics engine is robust, making tire management, track evolution, and vehicle setup feel like meaningful parts of the race strategy. Visually, Automobilista 2 is stunning. The Reiza team has created a game that doesn’t just look good but feels alive. The sound design is equally impressive, with engine notes and environmental effects adding to the immersion. Despite its slight arcade leanings, Automobilista 2 is undoubtedly one of the best racing simulators on the market. It’s a game that celebrates motorsport with a passion I deeply admire. Whether you’re a seasoned sim racer or a newcomer, this title has something special to offer. In my opinion, it surpasses many other sims in capturing the spirit of racing. It's a game I wholeheartedly recommend, not just for the Stock Car Brasil representation but for the sheer joy it brings to virtual racing. Reiza Studios, you’ve outdone yourselves.Show moreShow less
I cannot reccomend buying it YET for a few reasons: - It's not a game yet; no career, just mindless racing/practice, but well, beta, this will be surely fixed - some physics anomalies that really annoy me, like fishtailing on low power FWD cars with no actual weight in the rear end - FFB allone cannot exactly tell when tires are slipping (even PC2 had this right somehow). I bought it because a lot of enthusiasts reccomended it. I don't regret doing it, I know Reiza can do a great sim, but I think this product is overrated at this very moment (which is June 2020) Edit: I will eventually, hopefuly, change this to a positive review as the product evolvesShow moreShow less
“Reiza made a mistake”. That was the general consensus when they let us know that Automobilista 2 would be sporting the Madness Engine, from the Project C.A.R.S franchise. It was expected that they’d go for the new IsiMotor engine from rFactor 2, which is considered by many as the most accurate simulator out there in terms of raw physics, aerodynamics, ambient simulation (how the climate interferes with the track and car and so on). Yet they went with a rather questionable option, derived from Need for Speed Shift, a simcade at best, which also defines the pCARS franchise. Could it be that Reiza wanted to broaden their public and adopt an arcadey approach? Or maybe they would try and build a solid simulator out of it? After 30 hours of tinkering with all the content and under different weather conditions, I can safely say it’s the latter. And it doesn’t surprise me one bit. To understand why it’s not a surprise to me, we need to go back in time, before the likes of Assetto Corsa and even Automobilista for that matter: 2013. That was when the then crowdfunded Project Cars had its first public builds to supporters. It was - back then - a full blown simulator, eventually dumbed down to fit the arcade agenda and sell more copies. SMS wanted money, and the simracing niche wouldn’t be able to splash enough cash. By catering to a wider audience, they could get a lot more copies sold, thus making a lot more money. Reiza, on the other hand, could care less about the money. They know very well that the mainstream public would rather watch paint dry than buy a game that features obscure brazilian racing series. If it doesn’t have Ferraris, Lamborghinis, Porsches, world renowned tracks, they don’t even bat an eye. And even so, Automobilista 2 is a thing. Which proves, once and for all, that it’s a love testament rather than a wannabe blockbuster. And what a love testament it is! By embracing the rather different and unique brazilian categories and tracks, Reiza brings something “new”* to the table. It’s all about the love for motorsports. With amazing visuals, informative FFB, realistic tyre deformation physics and above the average sounds, Automobilista 2 made its way into the absolute pinnacle of racing simulation. Reiza did an amazing job with the rF1 engine* (Automobilista 1) and made sure to do it again with MADNESS. Despite being labeled as a bootleg pCars by many (wrongly, of course), it has nothing in common with the previous other than the graphics engine and a few UI elements which are eventually going to be replaced. It drives and sounds completely different. If anything, Automobilista 2 is the Project CARS that people wanted to see in 2013/2014. The simulator that didn’t happen to see the light of the day. Reiza could care less about millions of copies sold and pleasing the mainstream market with dumbed down physics. The community was desperate for a proper next-gen sim - VR compatible - and they duly delivered. A sim from racing lovers to racing lovers. Therefore, you should be wondering why haven’t you bought it yet rather than if you should buy it. It’s absolute madness.Show moreShow less
I can't recommend this game in its current state to anybody. Even though it came out as a full release a few months ago already, it's clear it should have stayed in early access for much longer. The game is simply not feature complete still. Things that are still missing: 1) Career mode. 2) Custom championships (you can do a championship, but only one out of three pre-made ones) 3) No ranking or safety rating in the multiplayer (or lack of any structured multiplayer) So at the moment you are forced to either do single races against AI, or race in random public lobbies. And honestly I can't decide which is worse. AI is some of the worst I've seen in any sim. First of all they are completely inconsistent in regards to their skill, depending on the track / car combo. There are some combos where I have to put them as low as 70-80 to match their pace, whereas with other tracks / cars I can crank them up to 120 (maximum) and I will still be 2-3 seconds a lap faster than them. In short - have fun spending a ton of time trying to find the proper AI level to match you. Moreover their speed can vary greatly depending whether it's practice / quali / race. I had races where I was barely able to match AI speed in quali, only to be a second a lap faster than them in the race. But let's say you finally manage to find the proper AI level to race them. Great? Nope! No at all. The AI is absolutely hopeless when it comes to racing you. They are unable to make proper defending / attacking moves. Often they just completely disregard your presence and will happily ram you off the road. So, AI is unusable, so let's try MP shall we? Find one of the barely populated servers and then pray that the session will actually work... here are the things that may go wrong before you manage to get into a race: 1) you may join the lobby but it won't let you join the actual session (the join button is stuck at 'waiting') 2) you join the practice / quali, but the host decides to leave / forgets to advance to the next session 3) the host may still be there, but the game will decide to break and won't allow the host to advance the session unless they leave their own server I often had to spend 15-30 minutes jumping from server to server to finally get any sort of race going... Any experienced simmer knows how the racing is in random public lobbies, however. People of questionable skill, and manners, rammers and all the people lagging, oh god, the lag is just terrible. Cars are jumping all over the road, sometimes driving sideways. Of course, there are things that are good about this game. There is a great variety of content, both cars and tracks. A lot of stuff you won't be able to experience in other sims. I especially liked the classic formula cars and tracks. Many of them drive, sound and feel great. FFB is OK on my CSL Elite. I don't really have any problems with the driving part of the sim. Graphically it also looks pretty good. But every time I fire up AMS2 I just find myself wondering, what the hell am I supposed to do in this game? All these great cars and tracks, but no actual game! AI racing is terrible, public lobbies are usually just as bad. All you are left with is hot lapping I guess. If you are fine with just trying out different cars on different tracks, racing against the clock, you may find it fun. But if you want to RACE, then don't buy this.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.