

Avowed
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Avowed
Explore the Living Lands as an envoy of Aedyr, investigating a mysterious plague across an island steeped in ancient magic. This first-person fantasy RPG lets you combine swords, spells, guns, and shields in combat, while companions join your journey. Choices shape the fates of the region’s people and creatures, as well as your own path. The Steam PC version has a 76%% positive rating from 12,764 player reviews. English full audio and subtitles in supported languages are available.
Credits
Lowest recorded in 36 months
$29.992026-06-25 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-16
02Before you buy
Play and control
Avowed is a single-player, first-person fantasy RPG. The Steam PC version has full controller support.
Language
English full audio is available, with subtitles in supported languages. The interface includes English, German, French, Italian, Japanese, Polish, Brazilian Portuguese, and Simplified and Traditional Chinese.
03Frequently asked questions
What is Avowed about?
You explore the Living Lands as an envoy investigating a mysterious plague.
What is combat like?
Combine swords, spells, guns, and shields; companions fight alongside you.
Do choices matter?
Your choices shape the fates of the land's people, creatures, companions, and yourself.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
If you released this game in 2011 as the successor to Oblivion, gamers would have pooped their pants with joy and this would have been GOTY for a generation. However, the year is 2025, and Avowed is best not looked at as a successor to Oblivion or Skyrim. It learns some lessons from them, but is more akin to Drova, Kingdoms of Amalur, Elderborn, Dishonored (high chaos paths) and Atomic Heart. People will inevitably compare this game to the Elder Scrolls, but this is not specifically a fantasy RPG: it is an action RPG. The action comes first, the RPG comes later, and it's a big difference that has often left gamers leaving negative reviews (see: Dragon Age: The Veilguard and Inquisition, Starfield, etc) due to criticisms of bad writing. This does not mean this game is bad, just that you may not get the same narrative depth as one does in KCD:2 which will overshadow this game like a mountain. It is a good game. On the Skyrim front, Obsidian has accomplished a few things that not even the most devious Skyrim modders have been capable of injecting into the game, like: - dual wield any weapon (I haven't personally tried shields, but you can't attack with one so unfortunately we're not at Fromsoft levels of confidence yet here) - guns (pistol/rifle) - a meaningful spell learning and upgrade system (no, you do not click on the book to learn the spell) - throwable items - meaningful cooking - a dodge that works - meaningful power attacks - frost magic freezes water (yes, this has been a big thing in Skyrim modding) - destructible environment, barrels - potion animations - treasure behind waterfalls - companions that can actually help you in combat and don't get in your way most of the time There are a lot of familiar systems in this game that happen naturally, like status debuffs, upgrades, etc. that aren't worth mentioning because, well, they're just there. If you've played any modern game you will be familiar with what's happening. Nothing's particularly standing out because everything works together. However, despite Garrus Vakarian returning to delight us with his presence, there are some serious calibrations needed in the systems. Some issues I've had: - there should not be a hard 20% damage inflicted/reduction gap depending on the quality of the weapon and armor. Currently, this is a way for the game to tell you to 'come back later, you're not strong enough.' There's a large minority of people who did not like the radiant levelling system in Skyrim where everything was matched to your level (KCD 1 and 2 have this issue too, by the way, but it's far less intrusive). As it is, the difficulty of enemies seems far more dependent on your item level rather than your character level because you will receive a 20% penalty to damage inflicted if your weapon (and damage taken if armor) is too low of a quality. This happens almost as soon as you start wandering around in the first area and is quite jarring. - upgrading system seems to take away more than it adds to the game; the unique weapons you obtain even in the first area instantly overshadow anything that you can upgrade yourself - there is minor stealth gameplay that seems to have been an afterthought; you can get about one stealth kill before everything notices you because your stealth kill makes a huge amount of noise - lockpicking is borderline nonexistant; you 'lockpick' chests by having a certain number of them (ie, they're usable items) - there is no crime system, which is also jarring when you start taking stuff and people say things about it - you can see every magic spell available to you in the game at the start; there's not a great amount of diversity there They've taken away things from typical fantasy RPGs because, hear me out, Obsidian games typically do not have them. If we look at this game as a successor to the Outer Worlds as well as PoE1 and 2 (I've only played The Outer Worlds, which I loved, but I've been spoiled by Owlcat CRPGs), which it is but for some reason was not marketed as, then all of this makes sense. I am also a firm believer that not every game needs to have every fantasy stereotype available and that sometimes it can be a good thing (looking at you, Kratos). If you take this game as it is, you will enjoy it and be happy with it. It's more like Kingdoms of Amalur than any other game, and is just as action packed. If you like that game, you will most likely enjoy this one. If you're looking for the next Elder Scrolls, this isn't it. Go play Tainted Grail when it gets updated again - that might be more your thing. Or do the traditional thing and download a few hundred gigs of Skyrim mods. However, unlike Bethesda, Ubisoft, Bioware, and other gigantic studios, Obsidian genuinely deserves your support. I recommend the game with caution in case you don't like hacking and slashing things in your fantasy RPGs. Smaller dev studios like Larian, Warhorse, Owlcat and Obsidian are the ones who keep gaming good for us and this is just a good fun game. It doesn't need to change your life or gaming reality for the next decade. It just needs to keep me happy for a few more fleeting moments until I am crushed under the weight of my own despair whilst pondering the time I lost writing this review which means about as little as my own life in the grand scheme of things.Show moreShow less
This game is OK. i don't feel like people understand it's a 70 dollar game when they defend it. The world is empty, NPCs don't move, you can't interact with anything unless it's predetermined. For 20 dollars? Yes. For 70? Absolutely not.Show moreShow less
Is Avowed good? Yes. Is it a masterpiece? No. Obsidian's reputation as the Western-RPG GOAT sets a really high bar. Avowed will miss that mark for many people, myself included. The story is bland, the dialogue is boring, and the characters aren't memorable. This is not Skyrim 2, Witcher 4, or New Vegas 2. So why the recommendation? This is a bug-free game. The graphics are gorgeous. The framerates are high (even on lower-end machines). The exploration is rewarding. The setting is intriguing. The world is unique. The character leveling is deep (it seems shallow at first but opens up the more you experiment and level up). And finally the combat is amazing. For me the combat was worth the entry fee alone. There hasn't been a first-person melee combat game that's felt this good since Dying Light 1, and thankfully, there's a lot of interesting enemies to fight and fun bosses to challenge. Remember what playing Ground Zeroes and PT felt like in 2014? Amazing tech demos with super fun gameplay? That's what playing Avowed feels like. Except for RPGs and 10 times longer and actually it's a full game and not a tech demo. Avowed has me excited for the future- something deeply needed in 2025. I'm excited to see what Obsidian's next games hold, and how the studio builds on this really solid foundation. If any other developer released this game it would be a slam-dunk but as an Obsidian release it's missing that special sauce.Show moreShow less
20 hours in and i'm feeling insulted. I believed Obsidian when they told they wanted to do an smaller rpg in scope because "quality over quantity" but i'm still searching for the quality. Except for the fact that the world is quite beautiful (even though it does feel a bit plastic and generic) , this game is absolutely not an RPG. This game feels like i'm the last player of an abandonned MMO that never came out of early access. No reputation system, No Faction, NPCS in town are lifeless, and the few that are moving they do so at 20 fps. You will literally sometimes have fights in the city and npcs will do absolutely nothing, theres no interactions. Regarding the story : Yes indeed you will have a few choices to make but I also did notice that if you play the same moment with a different background and character you will actually get almost the same choices just written differently. I personally think the story is quite dull, everyone will tell you their problems right from the start and therefore you never care enough , you never feel engaged or connected to those people. There's nothing immersive about this game and i feel like for something that claims to be an "rpg" in 2025 thats inacceptable. Exploration could be fun ... if there were something else to find other than loot chests. Combat is pretty well done... but after a while it gets quite repetitive because the variety of monsters is quite low and on top of that they are sponges. Even the way they are placed in the world feels like an mmo. THIS GAME FEELS SOULLESS / LIFELESS and has no business being called an rpg.Show moreShow less
Junk Food RPG 10ish enemy types - humans(Kith), zombies, skeletons,bears, mushrooms, elementals, lizardpeople, and a splash of ogres and mechanical walkers. Combat is fun but shallow. Voice lines are very emotion focused sometime which is cool if your into talking about your feelings every time you want to upgrade your wand. Upgrade system is 2 dimensional. Story's ending is largely based upon 3 choices made in the last hour of the game. That being said it was fun. Like a roller coaster you spent 6 hours waiting in line for. Dialogue felt impactful and important to what was going on in the gameplay/ immediate story. Lesser of two evil choices throughout the entire thing. I wish I could have spent an extra couple of hours or resources to make all the npcs happy but its just not possible. Easy to digest and definitely tasty but not nutritious. *edit* not worth $70 there you happyShow moreShow less
As of right now id give it a 6.5 maybe 7. I beat the game at 40 hours. I explored pretty much every single thing possible. Tons of bugs, the game was clearly rushed out. In the 4th region It just feels like they gave up. Choices do matter if you want all achievements you will need to beat the game at least 2 times. I advise most people to wait to purchase the game until its properly patched and cheaper. This game is not worth $70 its just not.Show moreShow less
I have been uncharacteristically indecisive about writing a review for Avowed. Not because the game has me torn – my opinion about it is crystalline – but because my fellow reviewers have me feeling confrontational. After some thought, I’ve decided to write this review in 2 parts. First, the review itself, and second, an address to a troubling pattern that I see in other reviews. To understand the gravity of my recommendation, you must first understand my journey with Avowed. I followed Obsidian’s promotions prior to the game’s release and found myself underwhelmed. The gameplay looked lackluster, the world appeared uninspired, and Obsidian sounded out-of-touch. I recall one demo in which a developer bragged about consequences for dialogue choices as if that was bleeding edge innovation. I predicted that Avowed would be bland, boring, and far behind its time. In fact, I wouldn’t have given it a chance if I didn’t have access to it through GamePass for PC. And by the end of the tutorial level, I was hooked. 20 hours in and I decided to support Obsidian by paying full price on Steam. I was wrong about everything that I had predicted. Avowed’s gameplay is engaging and punchy, with just the right amount of challenge. The world is breathtakingly rendered and delightful to explore. In fact, I can’t think of another game so committed to rewarding exploration. And while many of its RPG aspects are standard fare, the execution is solid. Avowed is a definite win for Obsidian and I strongly recommend it for fans for the first-person ARPG genre. Of course, it’s not perfect. Aside from its ill-conceived promotional materials, I do have 2 complaints. Like so many other modern games, it’s poorly optimized. I play on a beast of a machine and I have to choke my graphical settings to achieve a smooth framerate. And its quality of life could be improved upon, especially in the user interface. I suspect the former flaw will be addressed through patches or mods, and the latter isn’t so terrible that I foresee many gamers badly chafing. In the end, not only did Obsidian respect my time and my dollar, but they proved me wrong. And I really appreciate that. Now, I would like to address aforementioned troubling pattern. I have read a lot of reviews for Avowed and find that many of the negative reviews can be reduced to “Avowed isn’t Skyrim” or “Avowed doesn’t meet the standard set by Skyrim.” I have also seen an alarming amount of association made between Obsidian and Bethesda, as if the former owes something to the latter. Obsidian was briefly contracted by Bethesda over 15 years ago to create a Fallout game. That is the entirety and conclusion of their relationship. They have nothing to do with each other. Obsidian is a studio that was founded and staffed by the previous developers at Black Isle, the studio that gave us the original Baldur’s Gate, Icewind Dale, and Planescape Torment. Skyrim was a glorified tech demo even by the standards of 2011. It was not the standard of the first-person ARPG genre then and it certainly isn’t now. To those who have written to that effect, I would like to ask: When was the last time you played Skyrim un-modded? And I remind you that upon Skyrim’s release, countless Bethesda fans replied with “Skyrim isn’t Morrowind” and “Skyrim doesn’t meet the standard set by Morrowind.” It is fine to write that one does not like Avowed, or any game, or anything. Preference is personal. But if you’re suggesting that Avowed stands in the shadow of a game that is not only 15 years old, but was also out-of-date by its own release, then I’m afraid that can only be interpreted one way: “I would like The Elder Scrolls 6 and I unfairly expected Obsidian’s Avowed to satisfy my need for Bethesda’s next game.”Show moreShow less
It's a very pretty, but (for me) a lifeless game. I know there will be many that really enjoy it, but I found it very "static", and by that I mean the world is no way near as interactive as you would expect. It also feels simplistic and arcadey, which I think for some will be a massive plus. But unfortunately for me, it didn't grab me and make me feel immersed. But I did try, I played on a harder difficulty with lots of extra immersive settings enabled. But it just wasn't enough. I do think I'm a minority! But if you like the gritty, immersive RPGs, you also might find it isn't for you either.Show moreShow less
Someday the rage tourists will run out of games to play and settle themselves on finance bro podcasts for the bulk of their entertainment, and we shall be free of their blight. Until then, thanks for the game endorsements! Also you don't have to choose they/them pronouns or fungal stuff for your character if you don't want to. It literally does not impact the gameplay in any way.Show moreShow less
The game felt off and I was not sure why until I saw a comparison to Oblivion. A game from 2006. Then it clicked. Awoved is static, the world feels dead. Every conversation and action is scripted, and outside of those scripted moments nothing interesting ever happens. Guards don't react to anything, you can steal things with no one really caring, there are no unscripted conversations between npc's etc... Attacking non-hostile npcs does nothing as far as I can tell. Edit: "there are no unscripted conversations between npc's" The npcs stand near each other, statically pretending to be talking with each other at all times, not just when they are having a conversion when the player passes by, creating an odd silent atmosphere. They have seemingly no schedule, making for poor immersion. The writing seems fine, nothing horrendous there so far. The lore is good, but that is because this is in the vein of pillars of eternity 1 and 2. The characters somewhat bland so far, but perhaps too early to tell. Combat feels shallow but entertaining enough for a while. But the game world being so dead, and me realizing it, sucks so much of the fun out of it. Also, not a fan of the loot system, getting a thousand basic wands or daggers, and then just choosing one to upgrade over and over and over.... Maybe the story will make up for it, but so far it feels too shallow.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
