

Baba Is You
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Baba Is You
In Baba Is You, the rules themselves are part of each puzzle. Push word blocks to change what objects are, which tiles are dangerous, or even what counts as the goal. New combinations can transform a level in surprising ways across more than 200 puzzles. On Steam PC, 97% of 21,088 player reviews are positive.
Credits
Lowest recorded in 36 months
$10.492023-08-25 · Humble StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 15 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | — | — |
| Korean | Yes | — | — |
| Norwegian | Yes | — | — |
| Polish | Yes | — | — |
| Thai | Yes | — | — |
| French | Yes | — | — |
| Italian | Yes | — | — |
| Dutch | Yes | — | — |
| Japanese | Yes | — | — |
| Portuguese | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Turkish | Yes | — | — |
| Vietnamese | Yes | — | — |
| German | Yes | — | — |
| Czech | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Puzzle format
The Steam PC version has more than 200 puzzle levels built around moving word blocks to change the rules.
Interface languages
Steam PC lists 18 interface languages, including English, German, and both Simplified and Traditional Chinese.
03Frequently asked questions
How do the puzzles work?
Move the word blocks that state the rules to change how objects and levels work.
How many levels are there?
The description specifies more than 200 levels experimenting with the mechanics.
Can I play solo?
Yes. Steam PC lists single-player as a category.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I bought this game after watching Northernlion fail miserably to solve even the initial levels. Game Is Fun and you really have to think differently for each level. Plus there are a lot of levels set up on different themes.Show moreShow less
Baba Is You is a brutally hard puzzle game where you manipulate the very mechanics themselves to jury rig a route to victory. It's sleek, simple, and easy to pick up and understand. It's also deceptively difficult, to the point that the game becomes mentally taxing to play. After the initial puzzles, the game ramps up the difficulty to the extreme, making the overall game laborious to complete. Only the most dedicated of puzzlers will enjoy this. The game is about solving puzzles by remixing common phrases to change the logic of the game. Rather than solve the puzzles in a straight forward manner, you have to shift things around in order to carve a path to the goal. Sometimes this might involve taking control of another character, changing the goal to be something else, deleting certain elements blocking your path, or even manipulating abstract concepts. It's been described as "programmer-y", though I would describe it as "semantic-y". It's not in the same vein as Space Chem, Infinifactory, or 7 Billion Humans, where you're altering a sequence that has to execute in real time. It's more like you're editing static settings values at specific locations. If there is code "executing", you're inside the sequence that's being executed. If that sounds utterly confusing, ignore the previous statements. Baba Is You is definitely brilliant, there is no doubt about that. The mechanics are simple yet mind-bending, the presentation is clean, and the overall game feels smooth to play. However, it fails primarily in execution. While the gameplay is easy to pick up and parse, the game ramps up the difficulty from a tiny incline to a vertical wall roughly 10% into the game, and does so in the most frustrating and tedious ways possible. Once you clear the early stages, expect to spend at least an hour on a single puzzle. It took me a while to really wrap my head around why the game became so difficult. I kept hopping around, or coming back to previous stages, or skipping sections entirely to make progress. With each puzzle, my eyes would glaze over as I took in all the variables and impediments. I'd block out an idea in my head, only to hit some proverbial wall that the developer had actively placed. I'd get half way to a solution, only to have a tiny detail invalidate the whole attempt. I'd restart, over and over, getting more worn down as the game threw out edge case after edge case at me. Eventually, I realized I wasn't having any fun at all. In fact, during the first few stages, when my eyes were wide and my imagination was open, I was quite enthusiastic about playing. Once that faded, I stopped looking forward to puzzles, and instead looked for excuses to quit. It became a blackhole that I'd boot up, where my fun went to die. I've played a lot of puzzle games, both easy and hard. I'd like to think I'm competent enough at the genre to know when something isn't fun. Puzzle games are about reaching solutions using analysis or trial and error. As I see it, there are two types of reasonable puzzles. Those with one solution, and few variables; or those with many solutions, and many variables. Deviation from this introduces too much noise into the puzzle, making it far more difficult to solve. Baba Is You's puzzles have only one intended solution, and are rigidly bulletproofed against any sort of creativity. Despite being a game about reinventing the rules, you're really just retracing the developer's intended path. If you don't see the puzzle the same way they do, then you'll have to keep retrying until you do. You're not thinking outside the box, you're thinking inside the developer's box. Baba Is You's puzzle structure has too many steps and too many things to keep track of. You're trying to solve a puzzle with a large number of possible moves and variations, with no capacity to improvise. You'll spend 30 minutes devising a solution only for the last step to fail, just because it's not "the" solution. To make matters worse, some puzzles require a setup that naturally cascades into the solution over the course of several moves. Good luck formulating those. If that weren't enough, many of these puzzles also rely on quirks that you'd only discover by pure luck. A new block will be introduced with a patronizly easy puzzle, and then afterwards ramp up to the point of absurdity. Once I realized that certain puzzles were unsolvable unless you knew a specific strategy, I began future puzzles with the nagging sense that I wasn't equipped to solve them. How am I supposed to walk the logic back when I don't know if you're going to be using the same rules you taught me in the previous examples? If the game's puzzles were small, one solution would be fine. If the game was open-ended, and you could solve in any way you could make it work, then having complex puzzles would be acceptable. If the quirky behaviour was better telegraphed or implied, rather than undetectable until you waste multiple hours on a seemingly "impossible" puzzle, then unexpected behaviour would be welcome. To marry one solution with such complexity, while also introducing rules with obscure behaviour, makes this tedious and mentally exhausting to solve. I must stress, this is not a slight against the actual concept of Baba Is You. I have no problem with manipulating the game's logic using semantics. I think this idea is genius, I just wish it was executed in a way where I would get to experience more than 20% of the game. These puzzles did not need to be this challenging, or at the very least, not until the very end of the game. The game boasts 220 puzzles, and I have no doubt that there are people out there who will enjoy it. I also realize there are people out there who see entire ultra hard crossword or sudoku books as hundreds of hours of fun. People who enjoy replaying the old text-based adventure games with extremely strict semantics. People who enjoy running through all of the Chip's Challenge games back to back. Does any of that sound appealing? Then this is probably THE game for you. If not... run far away. Only frustration, exhaustion, and regret await. I feel bad giving a negative rating to a game that displays such brilliance and purity of form. Perhaps if it weren't so blindingly hard, or tedious, or rigid, or obtuse, or mentally taxing, I could see myself giving this an easy masterpiece grade. In it's current state, it's far too challenging to complete. Its solutions are too specific, too cavernous, and too obscure to decode. To some people, this might as well be a positive review touting a game that is the epitome of puzzling excellence. I consider it a warning, mainly to ward off those mere mortals who fancy themselves as puzzlers. Steam CuratorShow moreShow less
BABA IS YOU RULE IS SIMPLE RULE IS MAKE RULE IS BREAK LOGIC IS HARD AND FUN GFX HAS STYLE SOUND IS OK ALL IS GREATShow moreShow less
I don't write many Steam reviews, and I don't like giving negative reviews in general. However, this is a game I can't recommend to anyone. The concept is neat, but most of the levels aren't any fun. The first couple dozen are good, and then after that it just becomes incredibly tedious. The majority of them have only a single solution, and the developer has even gone through to explicitly remove unintended ones. So when you solve a level you don't feel particularly creative, you just feel like you pushed objects around in the precise way the developer wanted you to. On top of this, a lot of levels are incredibly frustrating in that you have to do a series of multiple unintuitive things to solve them which means that even if you think you know part of the solution you still have to fight with the game in order to execute it and move on. This also makes it nearly impossible to play in tandem with another person because, unless that person was playing the game every moment with you or also playing on their own, they would never have enough information to be able to give you any useful suggestions. The level order is also really bad. The game isn't gated heavily, and so at any time you have a decent number of levels available to play. On the surface this seems good, but now that I'm at the halfway mark I find myself wishing all these levels were in a much more explicit order based on the skills you've demonstrated as a player so that the difficulty curve wasn't so random. ~200 levels seems like a lot of levels, but this game has so many concepts that even with that number it doesn't feel like it would be enough to teach you all the things the game wants you to know to solve them. This game feels like it would have been better with half the number of areas and twice as many levels in each of them to smooth out the progression. I'm stuck on a few levels, and I really have no idea if going to a different area is going to show me anything that could become a hint for these levels so it feels like I may as well just look at a walkthrough or stop playing. I don't regret buying this game, but I think most people should stay away from it. It's not the kind of creative fun experience that you might assume it is.Show moreShow less
BABA IS YOU GAME HAS PUZZLE PUZZLE IS CHALLENGE AND NOT UNFAIR PUZZLE IS FUN AND LOGIC GAME HAS MUSIC AND GRAPHIC MUSIC IS CHARMING GRAPHIC IS CHARMING AND CUTE GAME IS RECOMMEND GAME IS GOOD BUY IS WINShow moreShow less
Right upfront - this is a "this didn't work for me" downvote, not a "this is a crap game" downvote. There are lots of things to like about Baba is You. I think it's very clever - some of the puzzles are amazing in their creativity and complexity. The idea is wonderful, and the implementation is perfectly adequate. I should love this game. I was hoping that this would be the kind of charming, quirky puzzler that I could recommend to my mum and we could talk about it. But as I was playing I realized ... I don't think my mum would enjoy playing this, heck I don't think I'm enjoying playing this. Thinking about this I think it comes down to the (structurally inevitable) style of the puzzles. They are very very "programmerly", which is unsurprising given that it's all about manipulating rules, iterating, testing, thinking about the possible approaches using the available tools and resources, etc. Again, as a former software engineer this really should be right up my alley. And yet. The thing that makes a good puzzler game, as others have pointed out, is having that gap between what you know how to do and what you don't (yet) know how to do, and for that gap to seem not insurmountable with enough chipping away and determination. The puzzles in Baba is You just get so opaque and confounding that it's just ... wearying. I'm quite happy to accept that I'm just not smart enough at this kind of thinking, but I think there's also a problem with how rewarding it feels to solve these. There were several instances where taking a break, having a sleep, coming back to a puzzle fresh, did allow me to have a new look at the problem and get to solving the level, but it didn't feel particularly rewarding. I find myself increasingly reluctant to dive back in knowing I'm going to be bashing my tired brain against seemingly impossible arcane puzzles. I wasn't enjoying launching the game. That's a problem for a game for me.Show moreShow less
I hate this game. It makes me feel like an idiot. I love this game. It makes me feel like a genius.Show moreShow less
Baba Is You is truly innovative, and another fantastic example of how a game can last a long time if it has just one solid mechanic at its core. However, I personally cannot recommend it on the basis of its puzzles. Most times, Baba's puzzles felt unintuitive, with so many steps along the way to the solution that I just couldn't find the patience to clear them - and let's face it, having to spoil a game by looking up a walkthrough isn't very fun. "Causing surprising interactions" just isn't interesting anymore when almost 100% of the time, you're stuck on the wrong ones. However, 98% of user reviews can't possibly tell a lie, so if you're a big puzzle fan, you're probably better off giving it a chance. TL;DR If you're a bumbling idiot like I am, Baba is You isn't for you.Show moreShow less
The Most Innovative Gameplay Award.Show moreShow less
Don't take "Overwhelmingly Positive" at face value, as I did. I question how many positive reviewers played more than a couple hours, because the latter half is simply agonizing. Many solutions feel like one-time exploits that don't work elsewhere, and progression eventually becomes halted behind a series of obtuse meta gates that require a guide just to know they exist, much less to solve them. You might like it, but you might hate it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.