

Baldur's Gate 3
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Baldur's Gate 3
Baldur's Gate 3 is a story-rich party RPG set in the Forgotten Realms of Dungeons & Dragons. Create a character, explore a reactive world, and fight in turn-based battles using D&D 5e rules. Twelve classes, eleven races, many spells, and consequential choices shape each playthrough. The Steam PC version supports single-player, multiplayer, and co-op for up to four people. It currently has 96%% positive player reviews from 758,790 reviews. Released on August 3, 2023.
Credits
Lowest recorded in 36 months
$44.992025-09-01 · GOGBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-17
02Before you buy
Language and audio
The Steam PC version provides English voice audio and interface/subtitle support for English, Simplified Chinese, and Traditional Chinese.
Modes and controller
Single-player, multiplayer, and co-op for up to four people are included. Steam lists full controller support.
03Frequently asked questions
How does character creation work?
Create a custom character from 12 classes and 11 races, or play an Origin hero. The Dark Urge is also customizable.
What rules shape combat?
Combat uses D&D 5e rules, team-based initiative, and advantage or disadvantage. Three difficulty settings change the challenge.
How does co-op work?
An online party can contain up to four people. The group can fight together or split up to pursue separate objectives.
Where is the game set?
The adventure takes place in the Forgotten Realms and responds to your choices, relationships, and environmental actions.
“A CRPG that turns tabletop dice and consequence into cinema polished enough to win acting awards, resetting what the genre can be”
Our Verdict
Fold every dimension together and the most remarkable thing about Baldur's Gate 3 is that it proved a point most people thought impossible: the most hardcore systems can be built into the most mainstream experience.
It arrived at the ceiling
It walked on at the top of the industry. It was the highest-rated game of its year, its aggregate score briefly the historic ceiling for PC games, sitting among the best-reviewed titles ever recorded. It swept Game of the Year at that year's awards, scooping Best Narrative, Best Community Support and Best Multiplayer along the way, then took Best Game, Music and Narrative at the following year's BAFTAs.
Those honours carry weight precisely because they span unlike yardsticks — Game of the Year is an industry-wide verdict, Best Narrative is craft, Best Community Support is operational reputation, the players' vote is plain public affection. A game sweeping prizes that different in kind on one night did not win on a single strength; it hit the top across narrative, performance, gameplay, operations and community at once.
Stack year-end glory, an academy award and the highest aggregate together and "all-time great" stops being fan sentiment and turns into a coordinate you can look up. What makes that coordinate stick is that none of it was bought with marketing or a launch-week surge; the reputation kept climbing through the patches, long after the awards dust settled, which is the surest sign a game earned its place rather than spiking and fading.
Who it is for, and who should walk past
So who is it actually for? If you are the kind of narrative-first player who wants choices that genuinely rewrite the story and is willing to spend real feeling on a handful of invented companions, this is an experience you will struggle to find a second of in a decade — go in without a second thought. It will spend seventy-odd hours building a relationship with you and then pay it back in your own decisions, and the satisfaction of "I wrote this story with my own hands" is something few games can hand over.
Flip it around and the picture reverses. If you only want instant gratification, find turn-based combat too slow, and have no patience for long dialogue and a steady drip of ability checks, its high tempo threshold may simply push you off — and that has to be said plainly up front. This is not a game for quick fragments of time, dipping in and out; it asks you to sit down, sink in, and treat yourself as one more player at the table. If your gaming time is heavily fragmented, the frequent saves and unhurried dialogue pacing may keep you from ever settling into it.
The version to buy, and the trick nobody can copy
There is nothing to agonise over on versions: the current build already folds in everything from Patch 8 — cross-play, photo mode, twelve new subclasses — so newcomers step straight into the most complete, most stable state, with no reason to wait. The base game is the whole game; there is no season pass dangling the real ending behind a paywall, no tiered edition gating the good companions. Whatever the storefront is charging on any given week, you are buying the finished thing, and the years of free patches mean it has only grown more generous since launch rather than quietly thinner.
In the end, the thing nobody can copy is this: it took the tabletop's make-or-break die and its endlessly rewritable choices and built them into a cinematic experience polished enough to win acting awards for a supporting cast, then dropped the threshold on that hardcore rule set low enough for anyone to walk in. Its most direct rival is the isometric, D&D-descended Pillars of Eternity 2 — but that game has no full voice work, nothing approaching this level of staging, and never made the hardcore this welcoming. That is the whole answer to why Baldur's Gate 3 reset the ceiling for this generation of role-playing games.
Latest news about Baldur's Gate 3
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Baldur's Gate 3 Companion System Revealed! The Brilliant Design Philosophy of Less Is More
Baldur's Gate 3: Three years on, its popularity remains undiminished. Has Larian really abandoned a sequel to fully focus on 'Divinity'?Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
FOR ALL THE DEVS THAT HAVE MICRO-TRANSACTIONS ETC; You know your doing something right when other developers like EA/Ubisoft/Blizzard, etc, come out saying, "Baldur's Gate 3 should not be the new standard". To put it simply, they are just mad because Larian Studios will not have a battle-pass, micro-transactions and expensive DLC's. Which after all, is all us gamer's want. Just a polished game with unlimited hours of fun. Well done Larian Studios! You can tell you actually care about games, and have bought back what it felt like 15 years ago for me. EDIT: reading through the comments and you can see the majority rules. when i speak of DLC's i'm referring to things that should already of been included in the base game for example, Total War Warhammer (great game btw) should, in my opinion, already include the chaos race in the base game. i shouldn't have to pay an extra $30 for this particular race, (once again just my opinion). now id happily pay for an "expensive" DLC/add-on whatever you want to call it for BG3, especially if its the same quality as Blood and Wine. Narrator: you sense something staring at you from afar, something pulls your gaze from the screen and, as you slowly turn your head your good eye catches the time. your gaze is now drawn to your wife (Raphael) as you realise you have been playing for almost 8 hours straight. 1. give in to the tadpole and go mow the lawns 2. (INTELLIGENCE) broker a deal with the wife to continue playing 3. (PALADIN) it is by your oath that you will push through whatever evil stands in your way and continue 4. f#$k its almost time for work....Show moreShow less
WARNING LOW VISION PLAYERS, or any player needing larger UI & font/text size & scaling for your setup... Game currently has no accessibility option for increasing UI/font/text size! There is an option for dialog text size, but not for majority of other text in UI menus, tooltips, etc. which is more critical to read during gameplay, since the dialog has voice acting anyway. This makes me very sad & disappointed as a low vision disabled player because I really enjoy these types of games and wanna play this highly anticipated game, but currently cannot because it strains my eyes too much trying to read the tiny text everywhere. I hope to update my review to Recommend once larger UI/font/text size is supported, and I really wish developers are more inclusive & mindful of disabled people as a launch priority rather than some backlog feature months/years later -- not everyone can see/hear/control games in a single "standard" experience, and it further reinforces the treatment of disabled gamers' needs as inferior & unimportant.Show moreShow less
No microtransactions No in-game purchases No paywalls No game passes No preorder exploitative content No internet connection needed to play. Lots of content, highly detailed world but on a loved and tested concept.Show moreShow less
EDIT: I have just started playing this game now that it is officially out to see if the problems in this review were addressed. So far, my experience has been very similar to that of my Early Access playtime: an unpolished gem, tarnished in just enough areas to cause frustration but not enough to stop the shine. If this quality continues throughout the game, then I am happy to say that the game has exceeded expectations. PRE-FINAL EDIT: I was right. The game becomes increasingly linear as you progress with far less variations in possible impacting outcomes later. There are more bugs the more I've progressed that have forced me to restore earlier saves (poison cloud vent that won't get sealed, a boss that bugged and wouldn't die, mithral didn't spawn after destroying a node, etc.) and it's ended up becoming frustrating at times to struggle to get the game to do what I tell it. Camera is also super wonky at stages after Act 1. I promise I will play through the game in its entirety and give it a fair chance before I make claims that it has devolved into my worst fears and criticisms after Act 1. EARLY ACCESS REVIEW: I have played Larian games in the past, and found them highly enjoyable. I have also played both previous Bladur's Gate games; the franchise has a special place for me, since moving around so much meant I often spent many hours on the computer until I made more friends. When Larian put up Baldur's Gate 3 for Early Access, I purchased it, eager to support the game's development and knowing that I would intend on playing it on full release anyway. Now, after all of this time, after playing all of Act 1, I can safely say: This is a ripoff. Don't buy it. The Early Access for this game was released in October of 2020; this means it was *after* the most devastating early months of the COVID pandemic. When it was released, it was advertised as being "over 50% completed" and slated for a "late 2021" release date. I laughed, knowing that meant it would be 2022 at the latest, and purchased it anyway; if it's playable and that close to completion, I'll just have to wait a bit! However, over the past two years of development, we have seen goalposts moved at every stage. New features are constantly being added to the development cycle, features that were not originally advertised by the developer. While there was a statement by Larian in which they indicated that they intended on including all Dungeons and Dragons 5th Edition classes and races, it was made clear that the priority was to finish the game's story first and add these features in later. That is not what has transpired. Two years of constantly adding new races, classes, skills, side quests, romancing options, anything other than actual development of the principal game. Every new feature has been great - no, really, I cannot in good faith say that these features were bad - but they are a distraction from what is important. And now, with yet again no release date and the window being moved to 2023, no development roadmap, no transparency, and the devs clarifying that Early Access will *never* see more than the first 4 levels of character progression and an incomplete Act 1, the same good faith that stops me from claiming the game is of poor quality also pushes me to say that this game is a waste of money. In the wake of all negative threads and comments being mass-deleted by power-tripping community managers who are claiming that people are "being rude" while the ride-or-die fanbase outright insults and lies everyone who dares to question the almighty dev team, it has become patently obvious to many that this game is not developing as people have wished for. On Steam, on their Discord, on the Larian and BG3 forums - no matter where you go, if the dev team has administrative access to the discussion, they are bludgeoning all comments questioning the state of development into submission. This inexcusable behavior, coupled with everything else that is lacking from the development of this Early Access title, results in just one sensible conclusion: The game sucks and until Larian makes sweeping changes to its transparency and sets a legitimate release date, don't fall for the PR and save your money. Do not buy this game. EDIT: Since I submitted this review, they pushed back the release date to August instead of "early 2023". I currently stand by my post, and time will tell if they have actually polished this game and have been spending their EA development delivering a complete product, or if they really have been putting all their eggs into the Act 1 basket and now are rushing to get the product out of the door like Larian has done in the past.Show moreShow less
60 dollars for a microtransaction free, battle pass free, subscription free, non-live service game in the year of our lord 2023. . . Wild.Show moreShow less
Asking an AAA price for an early-access Baldurs Gate fanfic that plays like Divinity, no thanks. Rather replay the first two games and spend these 60€ on Cyberpunk.Show moreShow less
To sum up this game in a way only players will understand: This game has a unique ability to make you think about your next play through while you're still playing your current one.Show moreShow less
Game is great in general but there is one thing that annoys me every time i face it and it annoys me so much that i honestly cant play this game anymore. I'm talking about skill checks in cut scenes/dialogues. As it currently works - only the character who started a cut scene can do any skill checks in it. Imagine you are playing strength based character like fighter or barbarian, naturally you will want to have your character active most of the time, after all it is you in the game. And say you face some kind of magical anomaly or whatever and need to roll arcane skill to understand what it is. Well, you will most likely fail it on your strength character, despite the fact that you have a wizard in your party literally standing beside you who knows a lot about arcane and proficient in arcane, why wouldn't he chime in and roll for that arcane check and explain it to you? This is so immersion breaking and happens almost in every cut scene where there are any skill checks. I know i can load earlier save and start a cut scene with the character who have a needed skill, but this leads to a vicious cycle of saving before every click and loading after every cut scene because i don't know what skills will be checked in a cut scene, very annoying. Literally all other classic RPG games have a system where character with the highest skill will do a roll check for that skill, or you can pick who will do a roll. After all you are a party of adventurers who solve things together, not 1 character who started cut scene and everybody else as a decoration behind. TLDR: Locking skill checks to only active character is bad, should check skills against the whole party.Show moreShow less
You know that time when you're playing D&D and you think "man it would be so cool if this was a game but it would be too intricate and extremely difficult and tasking to create so it's prolly not a reasonable thing to wish for"? Well this is that game.Show moreShow less
So I should preface that I really loved Divinity Original Sin 2, and Larian as a whole. This isn't meant to be mean, or to be an attack on the creators of BG3, nor the people that like it. It's my opinion on *the* issue that the game has. I hope it changes, but I acknowledge that it likely won't. I like 5e. I like Divinity Original Sin 2. The systems for each are fun in their own right, but this feels like 5e was pasted onto dos2 and I don't think 5e really works within the framework of a single player video game. At the end of the day the system revokes player agency. Your RP choices don't matter. Your attention to detail don't matter. Your combat plans don't matter. EVERYTHING is down to the roll of dice. Regardless of your capabilities as a player there is *always* a chance at failure. In a tabletop environment, playing with other people this is fine. It adds to the narrative being constructed as you play. You adapt, your fellow players adapt, and the GM adapts as you succeed and fail. This isn't a group tabletop environment. This is a single player video game. It is far from rewarding to pay attention to the game, but be denied options because I failed passive skill checks. It is far from rewarding when I'm am denied role playing choices because I fail skill checks. It is far from rewarding when I use the environment and my party as effectively as possible, but I get critical failure after critical failure. Everything is up to chance, and in the end, there is little to no agency that can truly be found in the game. Now, one might say that the failure adds to your personal story - but again, there is no agency given to the player for those failures. No amount of bonuses can guarantee success and so when you fail something that you built your character for, or have been role playing toward it doesn't feel like you brought the failure onto yourself, but rather the RNG system of the game randomly decided that you failed. What's worse is that random chance can end up deciding your XP gains, and attitude changes from companions. This system of deciding success (both through active and passive rolls) really and truly removes the agency that was felt in DOS2 and the tabletop rpg genre. Everything that makes 5e what it is, including the reliance on chance to decide success and failure requires the tabletop environment to be viable and fun. Even then, GMs can decide to wave dice rolls if they deem the roll unnecessary, ie players taking notes, being attentive, or roleplaying well. You can't do any of that in a video game. And so very core of the game play just doesn't work here in this format. Because of what ultimately feels genuinely unrewarding system that flippantly punishes the player based solely on the results of a random number generator and that there is no human arbitrator actively participating in the results of those rolls I cannot in good conscious recommend this game to anyone. If you want to play a modern, immersive RPG then go play Divinity Original Sin 2. If you want to play a Baldur's Gate game then play BG1 or BG2. If you want the tabletop experience then find an online group. I truly hope that they gut the d20 system out of BG3 before launch, or allow players a choice between the 5e system and that of DOS2. It is upsetting to say as a fan of Larian, Dungeons & Dragons, the genre, and the setting... But I regret buying Baldur's Gate 3, at least for the full price it was at the time.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.