Baldur's Gate 3

Baldur's Gate 3

This buying opportunity suits a substantial adventure you can play alone or in co-op. At ≈ $14.40 from GAMIVO, you get a deep D&D RPG with flexible character creation, tactical battles, and a world where choices shape relationships and story paths. Full controller support and online co-op for up to four people also make it a practical choice for a shared campaign. With ≈ $27.59 saved versus Steam, the Standard offer on Steam is a strong fit for this adventure.

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96%Steam Reviews758.8K reviews96Metacritic/10096OpenCritic/100
Released: Aug 3, 2023
RPG · Character Customization · Choices Matter · Turn-Based Combat · Story Rich
Baldur's Gate 3 - EN/DE/FR/IT/PL/RU/ZH/ES Global+1·Platform:Steam·-76%from~ $14.40(~ €12.80)ALL-TIME LOWSave $27.59 vs SteamBuy now
+1·Platform:Steam·United States Steam official price~ $59.99-30%~ $41.99ALL-TIME LOWBuy now
Baldur's Gate 3+1·Platform:DRM-Free·-26%from~ $44.57(~ CN¥298.00)Buy now
+1·Platform:Microsoft Store·~ $69.99-30%~ $48.99Buy now
Baldur's Gate 3 Steam Altergift+1·Platform:Steam·~ $69.46-27%from~ $50.94(~ PLN 197.81)Buy now
Baldur's Gate 3 (PC) GOG Key GLOBAL+1·Platform:GOG·-4%~ $57.49Buy now
All-time low ~ $41.99across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $44.992025-09Current Low Across Stores~ $48.99GOGvs. Historical Low+9%
~ $48.92~ $57.34~ $65.76~ $74.1925-1026-0126-0426-0726-10~ $44.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Baldur's Gate 3

Baldur's Gate 3 is a story-rich party RPG set in the Forgotten Realms of Dungeons & Dragons. Create a character, explore a reactive world, and fight in turn-based battles using D&D 5e rules. Twelve classes, eleven races, many spells, and consequential choices shape each playthrough. The Steam PC version supports single-player, multiplayer, and co-op for up to four people. It currently has 96%% positive player reviews from 758,790 reviews. Released on August 3, 2023.

Credits

Swen Vincke
DIRECTOR
Swen Vincke
Belgian video game designer, programmer and director
Composer
Borislav Slavov
Developer
Larian Studios
Publisher
Larian Studios
Voice
Amelia Tyler · Samantha Béart

Steam player reviews

96%positiveOverwhelmingly Positive758,790 Steam reviews

Lowest recorded in 36 months

$44.992025-09-01 · GOGBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYesYes
Show 12 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYes—
GermanYesYes—
SpanishYesYes—
PolishYesYes—
RussianYesYes—
TurkishYesYes—
Portuguese-BrazilYesYes—
ItalianYesYes—
Spanish-Latin AmericaYesYes—
UkrainianYesYes—
KoreanYesYes—
JapaneseYesYes—

Steam PC edition data · 2026-10-17

02Before you buy

Language and audio

The Steam PC version provides English voice audio and interface/subtitle support for English, Simplified Chinese, and Traditional Chinese.

Modes and controller

Single-player, multiplayer, and co-op for up to four people are included. Steam lists full controller support.

03Frequently asked questions

How does character creation work?

Create a custom character from 12 classes and 11 races, or play an Origin hero. The Dark Urge is also customizable.

What rules shape combat?

Combat uses D&D 5e rules, team-based initiative, and advantage or disadvantage. Three difficulty settings change the challenge.

How does co-op work?

An online party can contain up to four people. The group can fight together or split up to pursue separate objectives.

Where is the game set?

The adventure takes place in the Forgotten Realms and responds to your choices, relationships, and environmental actions.

9.5
Overall Score
External ratings96%Steam Reviews758.8K reviews96Metacritic/10096OpenCritic/100
Graphics
7
Audio
9
Gameplay
9.5
Story
10
Content
9.5

“A CRPG that turns tabletop dice and consequence into cinema polished enough to win acting awards, resetting what the genre can be”

Our Verdict

Fold every dimension together and the most remarkable thing about Baldur's Gate 3 is that it proved a point most people thought impossible: the most hardcore systems can be built into the most mainstream experience.

It arrived at the ceiling

It walked on at the top of the industry. It was the highest-rated game of its year, its aggregate score briefly the historic ceiling for PC games, sitting among the best-reviewed titles ever recorded. It swept Game of the Year at that year's awards, scooping Best Narrative, Best Community Support and Best Multiplayer along the way, then took Best Game, Music and Narrative at the following year's BAFTAs.

Those honours carry weight precisely because they span unlike yardsticks — Game of the Year is an industry-wide verdict, Best Narrative is craft, Best Community Support is operational reputation, the players' vote is plain public affection. A game sweeping prizes that different in kind on one night did not win on a single strength; it hit the top across narrative, performance, gameplay, operations and community at once.

Stack year-end glory, an academy award and the highest aggregate together and "all-time great" stops being fan sentiment and turns into a coordinate you can look up. What makes that coordinate stick is that none of it was bought with marketing or a launch-week surge; the reputation kept climbing through the patches, long after the awards dust settled, which is the surest sign a game earned its place rather than spiking and fading.

Who it is for, and who should walk past

So who is it actually for? If you are the kind of narrative-first player who wants choices that genuinely rewrite the story and is willing to spend real feeling on a handful of invented companions, this is an experience you will struggle to find a second of in a decade — go in without a second thought. It will spend seventy-odd hours building a relationship with you and then pay it back in your own decisions, and the satisfaction of "I wrote this story with my own hands" is something few games can hand over.

Flip it around and the picture reverses. If you only want instant gratification, find turn-based combat too slow, and have no patience for long dialogue and a steady drip of ability checks, its high tempo threshold may simply push you off — and that has to be said plainly up front. This is not a game for quick fragments of time, dipping in and out; it asks you to sit down, sink in, and treat yourself as one more player at the table. If your gaming time is heavily fragmented, the frequent saves and unhurried dialogue pacing may keep you from ever settling into it.

The version to buy, and the trick nobody can copy

There is nothing to agonise over on versions: the current build already folds in everything from Patch 8 — cross-play, photo mode, twelve new subclasses — so newcomers step straight into the most complete, most stable state, with no reason to wait. The base game is the whole game; there is no season pass dangling the real ending behind a paywall, no tiered edition gating the good companions. Whatever the storefront is charging on any given week, you are buying the finished thing, and the years of free patches mean it has only grown more generous since launch rather than quietly thinner.

In the end, the thing nobody can copy is this: it took the tabletop's make-or-break die and its endlessly rewritable choices and built them into a cinematic experience polished enough to win acting awards for a supporting cast, then dropped the threshold on that hardcore rule set low enough for anyone to walk in. Its most direct rival is the isometric, D&D-descended Pillars of Eternity 2 — but that game has no full voice work, nothing approaching this level of staging, and never made the hardcore this welcoming. That is the whole answer to why Baldur's Gate 3 reset the ceiling for this generation of role-playing games.

Expand to read the full review

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