

Baldur's Gate II: Enhanced Edition
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Baldur's Gate II: Enhanced Edition
Baldur's Gate II: Enhanced Edition continues a fantasy role-playing saga built around a custom hero, a party of companions and tactical real-time combat with pause. Choices shape the journey through its story. Steam players rate it 92%% positive from 9,533 reviews. Released November 15, 2013.
Credits
Lowest recorded in 36 months
$1.652026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| German | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| French | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC version lists single-player, multiplayer co-op and cross-platform multiplayer. Full controller support is not specified.
Language
English full audio is supported. Interface and subtitle support also covers additional languages, with availability varying by feature.
03Frequently asked questions
How does combat work?
Combat runs in real time and can be paused, giving you room to make tactical decisions.
Can I continue with an imported character?
Yes. The description says you can import a character from Baldur’s Gate: Enhanced Edition or create a new one.
What adventures are included?
The Enhanced Edition includes Shadows of Amn, Throne of Bhaal, and the Black Pits II arena challenges.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This game ruined my mid school grades. Now it's time for this game to ruin my marriage.Show moreShow less
This is Baldur's Gate 2. You wouldn't need something else to say. But 2.0 update came out. It did bring some improvements with it. Some spells and abilities were tweaked, a new class was added, some bugs fixed. Changes were made into a save system - now there are 4 slots for quicksaves. Cloudsaves and achievements were enabled. Off-hand weapons became equippable with launchers and two-handers, preventing constant jumping into inventory. Further zooming is enabled. That's a good thing. Some of the graphics was changed. Outlines were added for sprites, for instance. This gave the game a cartoonish look, turning them off replaced thick lines with thin ones thus retaining cartoon style. And now, for the complete disaster of this update - UI. I don't know who came up with the idea that switching a classic interface which proven itself over years and perfectly fit for PC with a mobile version's UI was a good call, but this person needs to think again. Let's go over the interface screens separately. Journal. Now it looks like a plane tablet with two sheets of paper attached. It takes left part of the screen when active. It now stores active and completed quests together. It also now needs each entry separately, which means that if quest has numerous stages you need to click them all to view the whole quest. And "no objective" text almost on each entry. Old one kept active and completed quests separately, opened the whole quest for player in one click, looked like an open book and took the whole screen, blocking the player from the current situation and allowing to concentrate on reading (you wouldn't go into journal without pausing anyway). And it's the good old journal we're used to. So old one for me. Map. Turning on the map screen gives me the impression of receiving data from spy satellite:) Map notes really get in the way and disabling them removes map marks as well. And the control pad on the local map looks completely alien, too. Travelling on the world map now requires either double click or clicking on the destination and then "travel" button instead of the single click of old world map. Improvement of new world map? It now always shows you the time needed to get to destination. Old map had a button to switch marks on/off. Hovering the cursor over map mark displayed their description in the special window. This allowed the player to get the info needed and to not overload the screen with text. It is also more aesthetically pleasing. Plus, it's something we're used to. Inventory. The new inventory isn't really different from the old one. Improvement? It now shows how will character's AC, hp, Thac0 and damage will change if he/she equips item held with the mouse. Downgrade? Attacks per round value is removed from the "damage" box. Jumping between inventory and character sheet, yay! Character sheet. Keeping the info on separate screens is very inconvenient. Exp bars look out of place. I, for one, prefer to see the exact amount of exp my character has accumulated. Plus, a quick calculation never hurts. Aesthetically, it looks terrible. Seriously, old character sheet had everything you needed on ONE screen. If devs felt so strongly about changing something there they could just take the old sheet and make the info stored in the right side box, which was already broken into categories, foldable. This would allow the player to keep the necessary info on hand and hide the excess one. Mage book/priest scroll. This is an example of actual improvement. It keeps the old aesthetics. It definitely is more informative as it gives the description without needing to pop up description windows for each and every spell and having to close it after. Left page – list of spells, right page – descriptions. Well done. Downside is if you have a vast spel repetoir, you have to scroll. Devs need to organize the left page so it can accomodate more spells. One way would be leaving just spell icons placed as tile. Text bar is now manually expanded. A good decision. It now stores text without giant gaps as it did with dialogues. Definitely an improvement. Save/load screen. Should have kept “delete” button where it was - along with the “save/load” one. Now a player needs to click the save, then hover the cursor to the bottom of the screen and press “delete” instead of having it on hand. Plus, these save/load and delete buttons were made to be paired – one button had upper corners cut, the other bottom corners cut. A minor inconvenience and can be fixed by just making a “save” button symmetric. A bigger Inconvenience is that saves now change their order accordingly to date of change. That’s a bad thing if you have multiple walkthroughs simultaneously. But that’s not much of a problem, too. Health bars. Not really a necessary thing, but someone might find this useful. A good thing, that devs thought that not everyone might like it and included the option to remove it. New and new “old” hightlight circles. I didn’t like the new “new” highlight circles. The new “old” ones are much thinner like imported from some RTS game. I prefer the old thick ones. Still, for the option to keep the new “old” I’m grateful. That’s all the criticism I can come up with now. Overall, this new update brought some nice tweaks, but with the exclusion of text bar and spell books, the UI is butchered. And since this is a “video”game, the update ruins a large part of player’s experience. I understand that new players might like new UI. But, I’m a new player myself and I found the older UI both more aesthetically pleasing and functional (again, with the exception of spell books and text bar). What we have now is literally Android port’s of BG interface glued to PC version for some unfathomable reason. Bhaalspawn saga is considered classic for a reason and classic basically doesn’t need any changes. We’re now stuck with a heavy-metal version of Moonlight sonata. TL;DR Unless devs appease both parties by including an option of switching between old and new UI, I can’t recommend Steam version of this magnificent game. Hence, GoG. 9.04.2016. Reverting to 1.3 actually started working. Took devs just 9 days to hand me back the product I payed for.Show moreShow less
A long long time ago when I was just a wee lad, my family went to visit my grandparents in Montana for Christmas. My grandma took me to Walmart and told me I could have anything I wanted as long as the price was not over 20$ I walked around the store for a long time until I stood in front of Baldur's Gate 2 Shadows of Amn. (video games back then came in huge square boxes with covers on the front that opened up.) Picking up the box, my little kid brain exploded with excitement as I stared at the screenshots and read every word on the box over and over. I looked at the tag on the shelf which read 19.99$ !!! Happily clutching my Christmas miracle, I ran to find my grandma and we went to the register to pay for it. The cashier rang it up, and said pleasantly to my grandma "that'll be 39.99$ ". My little heart sank as my grandma looked at me and said "I thought I told you up to 20$ only?". I said "no grandma it says 20$ on the shelf I swear!" So the cashier went back to the electronics section and returned a few minutes later saying that they had all been stocked in the wrong place, but because it was advertised as 19.99 that is what they were gonna charge us for it. (i'm sure they wouldn't do that these days) I was so happy and we drove back to my grandparents house and for the next 2 weeks straight I stared at the map, read the huge game manual cover to cover again and again, memorized the spell descriptions, and waited eagerly to get home to play it. The ten-hour car ride home felt like an eternity, everyone else sleeping, me holding the box, looking out the window. When we finally got home me and my two younger brothers ran to my computer and ♥♥♥♥♥♥♥♥♥, the installation time back then was so damn long, it took hours, there were four ♥♥♥♥♥♥♥ discs that you had to change out while installing. After all that I started it up, my brothers in the background already begging me to play. The epic Baldur's Gate 2 theme music began, and I was ♥♥♥♥♥♥♥ hooked. To this day I have not encountered any game that has affected me as much. The voice-acting is amazing, the story/quests immersive, each area is so richly detailed, each character so believable and immediately impressed me by how much love, how much polish went into their creation. I played this game in and out, with multiple character types, exploring every inch of every map, every side quest. I use to sit at my computer desk pretending to do my homework but actually playing this game. (and quickly turn off my monitor when my mom came in the room) I loved this game so much, so of course when I heard they did an Enhanced Edition I HAD to at least check it out. I was fully prepared to send them hate mail if they messed up or tarnished my beloved game but instead was shocked and surprised that they actually improved upon it. The auto-loot button? YES. The new party members and their quests? YES. The new portraits? YES. They added many great things, but I'll tell you what really hit me the most. IMPROVED PARTY MEMBER AI. Jaheira knows when to heal. Korgan knows when to berserk now, Minsc charms animals without being told, Imoen hastes the party at the first sign of trouble, Viconia turns undead on sight, Anomen steps up and casts restoration on party members that have been level drained, Edwin throws out hold person when confronted with humanoid enemies or fire arrow when a troll gets downed, Keldorn uses his true sight ability to reveal hidden/invisible foes. Nalia mirror images herself when being melee'ed, or knows when a fireball is appropriate. When I witnessed Imoen immediately using breach or pierce magic to dispel an enemy mages magic protections all on her own I was like wow. My party finally fights as a team. Each member knows their role and fulfills it with ease. I say Bravo to the developers. Yes, there was AI back in the day but nothing as effective as this. Even after all these years this game is still fun, its still interesting, its also probably one of the most modded games ever. Look online and you will find many player-made mods that add quests/npcs/items/features/classes/enemies/spells, you name it. My favorites right now are the mod that adds wings to an elven character or the one that lets your mage create a golem to serve him. When you get this game keep in mind the huge amount of content that fans have been creating for the past 17 years. I wanna say Thank you to beamdog for breathing new life into an amazing classic rpg. And of course Thank you to my grandma (who passed away last yearILOVEYOUGRANDMA) Thank you for reading my review, this game is close to my heart. Give this game a chance, it has sold (in 17 years) millions of units. and hey don't take my word for it, there are other reviews you can read telling you this game is worth playing. There are hundreds. Also, always remember to Gather Your Party Before Venturing Forth.Show moreShow less
Allright, at first I have to mention one thing: I am a big fan of BG 2 and it is still my most beloved RPG ever. The Enhanced Edition used to be pretty good: some good upgrades, better graphics, changes to make the gameplay more comfortable. It was ok and I liked it. I'd rate BG2: EE 9+/10 back then. However, everything good must come to the end in some point. For this game, the point was 2.0 update. I've run the game and I couldn't recognize it. What have you done to my favourite RPG, Beamdog?! What the heck is this abomination? Deafult spell autocast, tips popping up everywhere, highlighting the map so you know where you can go (WTF), health bars, completely demolished journal... What is this? Baldur's Gate 2: Version for people with Paramecium caudatum IQ? Are you f****n' kiddin' me?! You, Beamdog, have completely ripped of the good old spirit, the soul of this brilliant game. That's a thing I can never forgive you. Shame on you. Give my beloved BG back, you disgustig thieves. Until there's no possibility to go back to the previous version of the game, it isn't worth playing. Sorry. I think I better go to my shelf, take the old CD version of Baldur's Gate 2 and install it, so I can save at least few of my nerve cells. A little PS: of course some of those annoying things can be disabled in the options menu, yes. And yes, I know about that possibility. But still: you can't do it with the all bad things Beamdog has done to this game. Plus: it's just the fact itself that annoys me the most: why the hell spell autocast, autoattack, automatic trap finding etc. is set as DEAFULT? It's just like Beamdog saying: "We think that most of the players are r-e-t-a-r-d-e-d by deafult, so we set all those options on in advance; they can of course disable them later, if they figure out that they aren't r-e-t-a-r-d-e-d at all." Still, even if you make a massive disabling in the options, the game won't be that good as it was before 2.0 patch. Thank you. The end.Show moreShow less
Baldur's Gate - A 16 year old game stands up to the test of time, and it's co-op! So during the steam summer sale, a friend of mine bought me Baldur's Gate 1(Enhanced Edition) so we could play together(the 4 pack was 20 bucks). 6 months later, we had never played together once so I finally decided that I wanted to play, so I played it solo. Now there's a few things you should know about Baldur's Gate. The game was originally released in 1998. I played it while I was in high school my senior year. It introduced a LOT of new people to Dungeons & Dragons. It's a 3rd person isometric RPG in which you control all members of your party. It's paused based(instead of turn based), which means that when combat starts, you pause, issue commands, unpause, wait for something to happen, pause again, issue commands, etc, etc. There are lots of games with that type of system now, but as far as I know, BG was the first. So the way you're -supposed- to play it solo is to create one character and go along recruiting AI NPCs to join your party of up to six. Well you can get around all that by playing in multiplayer mode by yourself. Multiplayer mode lets you create all six party members and tweak them to your desire. You can also export/import different characters at any time. You can easily get away with this from an RP(roleplaying) perspective by saving your game in an inn and swapping party members in and out saying "Oh I met this guy at this inn". So to start with, I created my own party of 3: Human Fighter(me), Paladin, and Cleric, then I pick up NPCs along the way. Not completely satisfied with the NPCs in game, I finished the game with 5/6 party members self generated, and only one in-game NPC(Yeslick the Dwarven Fighter/Cleric). If you enjoy character creation and tweaking things and micromanaging party members, gear, stats, and other RPG elements, this game is definately for you. Lets talk about the story. This is where the game really drew a lot of people in. For those of you that have already played, you know what I'm talking about. I'm not going to spoil it for anyone that may play the game in the future(even if it IS 16 years old), but it's a great, great story that lets you choose your own path. Of course my path is that of the good soldier fighting for... well... good. But if you enjoy the darker side of things, it's always allowed, which a lot of games give you trouble doing. You can lie, cheat, steal, and murder and still complete the game. Oftentimes now that I'm in my 3rd decade of life, I've gone back and tried to play games from my childhood that I remember really enjoying, and graphically none of them have stood up to the test of time(X-Com, Doom, etc). Since all of the assets in BG are more or less hand drawn and the enhanced edition lets you play at your native resolution, the game still looks pretty damn good, especially amidst the recent indy dev 8 bit gaming boom. So graphically, it passes the test. The environments are pretty freakin cool too. A whole lot of unique, hand drawn areas that I had forgotten about since I first played a long time ago that made me say "huh, cool" when I came across them recently. And now let's talk difficulty. ♥♥♥♥♥♥♥♥♥ is this game hard. It's been so long since I've played a game that didn't just blatantly hold my hand and coddle me the whole way through I'd forgotten what it's like to play a game that punishes you. AD&D 2.0 core rules are a huge ♥♥♥♥♥ and completely unforgiving. There are 5 difficulty levels in the game: -Easy - Everything does half damage, all hit point gains per level are maximized, and characters can't permanently die. - Normal - Everything does 75% damage, all hit point gains per level are maximized, and characters can't permanently die. - Core Rules - Everything does 100% damage, hit point gains are randomized(so you can get as little as 1 hp/level on your badass front-line fighter that needs ~10 hp/level), and characters can permanently die. - Hard - Everything does 150% damage - Insane - Everything does 200% damage and you are a satan worshipping masochist I may have added that last little part on the insane bit. So being the badass gaming veteran I am, I of course choose Core Rules. I understand what THAC0 is, I know what the different classes are, I know how to D&D. I'm good. Or so I thought. I'm actually not as good as I had thought. I had to do a LOT of fights multiple times because Jesus Christ, this game can be hard. Mostly with the crowd control abilities the enemies get(note - If you fight against a group that has a mage, KEEP YOUR PARTY SPREAD OUT just like in ArmA). A lot of times I'd get hit with an AoE fear or confuse or stun, etc, etc, etc. It could be infuriating, but I kept re-loading and going at the fights in different manners from different angles, and analyzing my party and their abilities and switching things around until finally, at the end of the game, I had SOME sort of idea of what I was doing... I thought... until the final battle. Let's just say that the final battle in Baldur's Gate had me curled up in a fetal position in the corner of my room praying to Torm asking him what I had done so poorly to have been punished so badly. So somewhere between 20 and 50 attempts later, I managed to defeat the final boss and win the game. I even had to google strategies for the final boss. I actually felt a sense of accomplishment like I haven't felt in a game in a long, long time. The funny part is, 17 year old me beat the game in 1998 without the internet for guidance. I have NO CLUE how I managed that feat. So I immediately went to steam and bought Baldur's Gate 2 enhanced edition, even though it's not on sale, and started a new game. This time, however, I'm playing on normal mode. It seems to be a much better balance of playability vs difficulty. I've still lost some fights, but I've learned a whole damn lot and built my party around the strengths needed. I have a Cavalier paladin because he: 1. Can't be feared, charmed, mind controller, or poisoned; and 2. He can make the entire party immune to fear pretty much all the time. He's also a badass tank alongside my main character which is a frontline fully maximized fighter with sword and shield. I also have a pure Dwarven Cleric, Fighter/Thief, Fighter/Mage, and Dragon Disciple Sorcerer. I dual classed the Thief and Mage with Fighter bases so they could use longbows for good DPS instead of being relegated to a shortbow and a sling. The nice side to that is that they get fighter HP for their first 7 levels so they're pretty beefy on top of it all. I just pretend(roleplay) that my entire group is a squad of trained military soldiers that have been sent on a mission, so they almost all have that base fighter class from their military training. So I have 2 tanks(FIghter/Cavalier Paladin), a pure healing Cleric, and 3 pure DPS(Thief/Mage/Sorcerer). But don't be fooled, that fighter and paladin can put out some melee hurt too. The cleric is really the only non-dps class. Oh... Make sure you -always- have a thief in your party with the script that makes him passively detect traps. Trust me on this. You don't necessarily need a thief/rogue that can stealth, but you damn sure need one that can detect/disarm traps and pick locks. And on that note, there are pre-set scripts that you can use for each character. There are about 20 for all the different classes in the game to mess around with. I pretty much have my whole group on the standard "I see an enemy and attack with my equipped weapon", except for my rogue, who is set to always passively detect traps when not in combat, and my cleric who is set to dynamically run around and heal. I micromanage everything else(mage spells mostly). Read the rest of this review here: http://steamcommunity.com/groups/Jester814/discussions/0/648817377413793428/Show moreShow less
Thank gods I backed up my entire BG2 directory the last time I played. I added a couple player-made mods that I didn't want to have to scour the net to find again the next time I wanted to play. I heard people screaming about Beam Dog molesting my 2nd favorite game of all time and against my better judgement, I gave Beamdog the benefit of the doubt. I installed it cleanly from Steam and loaded it up, started creating a new character and felt like I'd just taken a sip of beer spiked with Rohypnol. I continued though determined to see all the changes they've made. "Surely they can't have completely destroyed this masterpiece." I foolishly told myself as I finished creating my character. "Oh god, those sprites look terrible" These were my first words upon seeing the opening scene with Jon Irenicus. Every sprite now has gaudy thick black outlines, completely ruining the way the original developers seamlessly melded their spritework with the prerendered backdrop of the game world. I hurredly retreated to the options menu to tweak everything as best I could back to the original. The menus look so tiny now on my 23 inch monitor. The UI overall doesn't scale well how it did before. The map is awful, the journal is awful, the character sheet is awful, the inventory is awful, the spellbook is awful. Even the gods damned Save/Load screen is awful! How could Beamdog mess up this badly? It's like they purposely made everything worse, piece by piece. I can tell a lot of things they changed for "streamlining" but this is a classic crpg. We know how to play D&D computer games, we learned how when the game first came out with no problem. Why do you feel the need to dumb this down? I didn't continue playing this way. How could I? I'm not a fan of people staying in marriages where the husband continually beats and rapes his wife, and that is what Beamdog is doing to every fan of the Baldur's Gate series. Something truly wicked is happening within this company. I saw the signs when that accursed liberal politics expansion was released for Baldur's Gate I. I opened up my archived BG2 install directory and copied the entire contents over this new patch, I've erased the abomination from my own PC, but I won't stop there. Beamdog, this is directly for you. I am going on a full assault against you. You are Jon Irenicus holding my sister prisoner and experimenting on her in disgusting and abhorrent manners. I'm going to assemble a party and come after you. You will roll back these changes, you will publicly apologize for being child molestors of all Baldur's Gate fans. And you will relinquish your rights of this game to a different group who will treat it and its fans with the respect it deserves. I never thought I would be posting a negative review of one of the greatest games of all time. Look at what you've made me do. All you had to do was fix some bugs. Instead you wanted war. Well, now you've got it.Show moreShow less
It's Baldur's Gate II + Throne of Bhaal with some extra content. They took an awesome game, re-released it for modern systems and displays but didn't change anything about the gameplay. That's a very good Idea. Deep combat/character system (AD&D rules with a few tweaks), fantastic story, decent presentation, great and varied characters (it's Bioware, duh!), extremely well-executed open-world gameplay (after the first dungeon). Release-version somewhat buggy, crashes, quests getting stuck, saves MAY get corrupted if game crashes on save (not terrible if noticed immediately). You can get BG1+2+addons for less money than the BGII:EE, but that involves more trouble to get it running properly and is overall not just as well-rounded as the EEs. Bugs are being fixed one after another, eventually it'll be just fine.Show moreShow less
Fun, but bugged beyond all belief. The "Enhanced" version is actually WORSE than the original -- and that simply should not be! EG: 1) At least one of the "rez" spells DOESN'T -- it merely harms the caster and leaves the dead character dead. 2) The pathing of the characters, whether controlled by the player or the AI, is almost offensively nonsensical, resulting in members of the party wandering off in the OPPOSITE direction of where they are supposed to be heading or taking the most circuitous and perilous path to a space mere feet away. The AI will often halt a character mid-path and just leave them there, meaning you may find yourself missing a member of your party during an important battle. 3) The voices cut in and out, sometimes not even finishing sentences or words. 4) The "triggered" dialogue will sometimes skip ahead several steps, ruining some potential romances and preventing the player from making their own choices. 5) The AI-controlled party members will often disengage or cease attacking enemies, and casters will often stop casting spells or just freeze mid-spell. What is more, many characters will freeze in the middle of drinking a potion, meaning they receive no benefit from the potion but also cannot/will not fight back when attacked. 6) Many NPCs will simply stand in place, refusing to move, which can be game-breaking if they are blocking the only doorway or path to a game-crucial location. 7) Characters can have the wrong abilities for their class and/or race. It's so bad, it's virtually unplayable at points. Sometimes you have to start the entire game over again and hope that an issue won't occur again. I've literally seen people in the official forums advising new players to just uninstall this and get the original, older version because it (ironically) has LESS bugs than this new "Enhanced" edition. A tragic wasted opportunity to revive a classic rpg.Show moreShow less
Carried my friend's body back to town on my back as a druid in bear form and the wild bear on the way back was friendly. This game is more immersive, fun, and spirited than its spiritual successors, and a wildly different experience to the third game in the series as it offers the option to play the game in real time. Before I got hold of Elder Scrolls games, this one was my daily go to for adventuring, companioning, questing, etc. Back in the day, I used to spend a long time just writing stories for characters on their biography page. This entry into the series has the best music of any RPG I've ever played, too. PS: Don't let your drunk friends near any traps or locked chests.Show moreShow less
WTF have you done beamdog. I have not played this game in few months, so i decided to have a quick go after reading about whole "2.0" controversy. And I must say i agree with most of people that this is pure garbitch. I really don't understand why beamdog would do this. It's not like there were people demanding to make this game garbage or anything. I don't see the point of this "upgade"What was the point beamdog?Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.