
Banished
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Banished
Guide a group of exiles as they build a new home, balancing food, health, and shelter while the population grows and changes. On Steam PC, the player rating is 90% positive from 37,930 reviews.
Credits
Lowest recorded in 36 months
$5.992023-10-16 · GOGBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | Yes |
Steam PC edition data · 2026-10-16
02Before you buy
Settlement management
Banished is a city-building strategy game about exiles establishing a settlement and keeping its people supplied.
Play and language
The Steam PC listing specifies single-player and English full audio support.
03Frequently asked questions
What role do the townspeople play?
Townspeople are born, age, work, raise families, and eventually die. Their health, happiness, and food supply matter to the town’s growth.
How do building and trade work?
There are no skill trees or money. Structures use collected resources, while visiting trade vessels enable barter.
What shapes town planning?
Farming, hunting, mining, quarries, and replanting forests all use space; resources can be scarce on some maps.
“A city builder a single developer made, where people aren't a score to grow but real lives that freeze and starve — you stockpile firewood and food years ahead of the winter. Gripping early on, but the quiet late game leans on free mods to stay alive.”
Our Verdict
In 2014, Banished turned population into the thing you’re scared of losing

Banished still matters because it was one of the games that helped define this whole modern survival city-builder lane. Back in 2014, that mattered a lot. It took the usual “grow bigger, get richer” city-builder fantasy and flipped it. Your people aren’t a score. They’re not a number you pump up for fun. They age, they get sick, they freeze, and if you botch food or firewood, they die. That sounds brutal because it is. And that’s exactly why it works. The game makes winter feel like an actual threat instead of just a seasonal visual effect.
That’s also why people keep comparing it to Frostpunk. Frostpunk is louder. It’s more dramatic. It shoves you through its scenario beats. Banished is colder in a different way. It doesn’t need a villain, or a war, or a big story hook. The enemy is the climate, and the enemy is your own logistics. No money. No tech tree. No combat. No AI army coming to ruin your day. Just you, a small group of exiles, and the question of whether you can keep them alive through the next winter. If you like systems that feel like a clean, nasty math problem, this is the good stuff.
Who Banished is for, and who’s gonna bounce off it fast

My blunt take? Banished is for players who enjoy turning a half-dead little settlement into something stable through pure planning. If you like resource juggling, production chains, and making one smart decision after another, this game will click hard. If you get satisfaction from saving a town that looked doomed an hour ago, Banished delivers that feeling better than a lot of newer games. The Steam numbers back that up too: 90% positive from 37,747 reviews is a huge player endorsement, even if critics were cooler on it, with Metacritic at 73 and OpenCritic at 74.3. That split makes sense. The early and midgame are fantastic. The pressure is real. The problem is that once your colony gets self-sufficient, the vanilla game starts to coast. The tension thins out, and you’re mostly maintaining a machine that already works.
And that’s where the warning label comes in. If you want story beats, combat, or a clear win condition, Banished is probably going to feel empty. It doesn’t hold your hand, either. A wiped-out first town is basically the tutorial for most people. You’re expected to learn by failing, then checking the wiki, then trying again. That’s rough, but it’s also why the game has such a hardcore reputation. It was also almost a one-man job from Luke Hodorowicz, and that’s wild when you think about it. He built the engine and the whole thing, and the game still hit Steam sales charts in 2014. So yeah, there’s pedigree here. But if you’re not into being left alone with a tough system and a cold winter, you’ll probably hate it.
PC, vanilla first, then mods if you want the game to keep breathing

If you’re buying Banished, the answer is simple: play it on PC, start with the base game, and expect mods to carry the long tail. There’s no paid DLC to worry about here, so the real version choice is just vanilla versus community content. And honestly, vanilla is the right place to begin. You want to learn how the game thinks before you start stacking on extras. Once you’ve got that down, then yeah, go straight for the big community stuff like Colonial Charter or MegaMod. That’s where the game gets a second life, because the mods help cover the part the original game struggles with: the late-game rut.
That’s also why the rating picture looks the way it does. The audience loves it — 90% positive is nothing to shrug at — but the critic scores sit in that solid, not insane, range at MC 73 and OC 74.3. That’s basically the story of Banished in one snapshot: a brilliant survival-city-builder with a killer opening act, a softer endgame, and a mod scene that keeps it alive years later. So if you want a polished narrative ride, skip it. If you want a lean, harsh systems game where every log and loaf matters, this is still absolutely worth your time.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
So, I now have about 100 hours in to this game. I've played multiple games, with my best reaching a population of approx 900 people before the wheels fell off. I've played easy, medium and hard. I've read all of the guides on the wiki, the forums, and even Reddit. I really, really wanted to love this game. I waited for it to come out for what felt like *ages*, stalking this guy's FB page for update info. And I am just so sad that I can't love it. Why? The inconsistencies. I am a creature of habit. I place all my buildings in a predictable pattern, and I'm a hoarder by nature so I'm very careful about pathing to ensure maximum efficiency of the workers. And yet, despite my consistency in behavior and detail, there is no consistency in output. In one game, 2 woodcutters will provide enough firewood for a population of 120 with firewood to spare. In another game, 14 woodcutters cannot keep the same population afloat, despite over 4k backlog in wood. Woodcutters placed directly beside stockpile containing 2k logs. Woodcutter (A) will cut 42 logs in a season, while Woodcutter (B) will cut 298 logs in the same season, and Woodcutter (C) might cut 3 logs that season. All three are educated, and are situated in homes very close by. Their food is supplied by the gatherer and hunter that are always paired with foresters on my maps. They want for nothing, but they do not work. This is a problem that I find repeatedly throughout the game. You want a field of about 40x40 cleared, so you free up 100 or so laborers, prioritize that field and wait for them to get to work! And you wait.... and you wait.... and you wait. You re-prioritize the field. You de-select everything else on the map for clearing. You wait..... 8 seasons have passed, and your field is not cleared. 8 seasons of 100 laborers that could have been doing any number of other things. This is a randomly occurring problem within the game. You could go 50 seasons without a hitch, before you get a spike of random unproductiveness. Whole fields can produce less than 50 food per year, woodcutters that just dont show up for work, miners that idle the entire season away in the Cemetary. Oh! And for funsies, when you get a disease outbreak, and the diseased persons refuse to go to any of your multiple, fully staffed hospitals for treatment! They just wander the map, going about their business like Typhoid Mary from Hell. Every town center I make gets a hospital, and the sick folks generally find their way to them in short order. However, every now and then, you will get a Typhoid Mary who will inflict their disease on 100+ of your population before they finally die. Yeah, inconsistent.Show moreShow less
Remember when you paid $60 for Simcity and EA kicked you in the junk? This is the exact opposite of that. Banished is a city builder in its purest form.Show moreShow less
I really love this game, the whole experience was very enjoyable while playing, and it actually proved to be quite a challenge, however....... I've played for 10 hours and I've basically seen everything this game has to offer, I've maintained a population of around 190 people, built all the buildings in the game, expanded a far distance across a large map, and kept my whole population 4.5/5 happy and healthy for the entire duration of my playtime, the only thing left me to do is just build more houses.... in turn building more food->wood->woodcutter infrastructures to help maintain this. While I really enjoyed this game, the graphics, the design, the art, the mechanics, the game is extremely short and lacking in more... I don't know stuff. I know that it is only a 1 man team, and for that He's done something amazing. I just can't help but feel this game could be one of the best city-building games out there, if there were more things to do, maybe an advancement in technology (not like, pewpew-lazers), or perhaps the option to build larger houses, or more entertainment facilities, or just more buildings in general. Basically the game turned into the same, repeat infrastructure too fast and to soon in, where-as similiar games had a lot more longevity to them, such as Anno 2070 just to put as an example. In closing, I would say this game was really fun to play, I am just saddened that it has nothing left to offer me after only 10 hours of play, I really want to play more, but there is literally nothing to do, just build more wood gatherers, and more food... and then more woodcutters to supply the demand, thats it........ It's too easy to keep your people happy/healthy and in turn disaters came few and far between, and once you get into the big population numbers random deaths don't have any impact when your playing around with a standing work force of 15-20 larbourers at any given time. RegardsShow moreShow less
Banished is an amazingly fun and intense game. Some people have described it as being "zen" to which I disagree to a point. It gives the illusion of being peaceful, until it stabs you in the back. The game is stressful, the game is hard, the game will make you laugh and it will make you cry. You will build up a large, bustling, seemingly succesfull town only for a small disaster to bring your whole population to it's knees. But when you do succeed, it is oh so satisfying. This is the city builder you've been waiting for. An example of what can easily happen: http://steamcommunity.com/sharedfiles/filedetails/?id=229238351Show moreShow less
Quite good at first, I had a thirst for good management game and this game did quench it. But thats all. You play it once and thats all you will get from it. Devs consider this game finished but I would dissagree. After you master the balance of resources and labor you basically can just sprawl your village all over the map if you wish so, the only problem is that there is no sense of advancing, you dont upgrade, you dont become significant in any way, even if you become a city sized settlement your buildings are still small wood huts. Its all just finding out the pattern and then building upon it untill you hit the very low progression and difficulty ceilings. The moment you build the very few stone buildings there are you are finished, nothing new will ever happen and unless you screw something up yourself your village is ever safe. There were suggestions about invading indians, more advanced trade system, but non made it into the game. As far as I am concerned this is a rather simple village builder wihout any indepth mechanics.Show moreShow less
├ Digitals Review 👌🏻 ┤ Game Pros • Challenging • Excellent AI • Beautiful graphics • Everything unlocked from the start ("Banished is not about forcing challenges on players, but a city builder that lets you do what you want, in whatever order you wish" - Developer) • Natural Disasters (Fires, Tornados, and so on. This feature can be disabled) • Clean and simple main menu and user interface • Includes all seasons and weather • Tons of things to build and keep watch over • Ton of different jobs for villagers to be assigned to (Blacksmith, Tradesman, Farmer, Teacher, Hunter, and so on) • Your decesions can bring you brutal punishments. And possibly the death of everyone. Game Cons • Lacks resource control • Needs more variety on background music and ambient sounds Relateable Games • Sim City • City Skylines Conclusion Banished is one of my favorite Town/Village/City building games. Without the influence and preassure on companies that make Triple A titles, this game is crafted beautifully, and has a better connection with the community. If you want a challenging, and addicting city/village/town building game, I would highly reccomend picking this one up. Score 85/100 (If you found this review helpful, consider giving it a thumbs up!)Show moreShow less
Banished is quite a feat for one person to make. The controls are intuitive, the tutorials are thorough enough to get a solid grasp of the mechanics in a very short time, and the game world is quite pretty. There isn't, to my knowledge, anything else like this on the market. The game is worth the money and I do not regret purchasing it. I will continue to play it and hope that the development does not stop here - that Shining Rock Software continues to improve on and build on the game. However, all of that being said, I am not going to recommend this game to the public overall, nor to my friends. It is very finicky and unforgiving, far too difficult even on the 'easy' setting, repetitive and frustrating. There are no indicators or popups other than 'low storage' messages when something goes very wrong with the economy. You are forced to build up very quickly. If you do not have at least 6 more families by the time year 15-20 rolls around your elders will die off and your population will not be salvagable because you will no longer bring in a fraction of the resources. I found no difference between the three climate settings. Don't get me wrong, I love high difficulty in a game and prefer to play most RTS/survival games on high difficulty for a challenge - but in those cases the enjoyment typically comes after I've finished a long map and have achieved something. There is none of that in Banished because of the mechanics of the priority system and the havoc it wreaks on resource management. At this point I've played around ten maps and I'll give you an example of what I'm talking about; The furthest I got any of them was year 24. I had a stable economy, 6k food to spare, and plenty of resources. My population at that point was around 100. I squared off an area for people to harvest resources from - and my fishermen, farmers and most importantly my blacksmith left their posts to attend to it. Tools, for a short period of time, were not created. It resulted in a drop in productivity, which resulted in less food being gained. When that sort of spiral starts, there is no way to stop it - within five minutes my population had starved itself down to 5. Some more examples: - If you build a building that costs iron and you do not have an excess, you will not be able to make as many/any tools and your people will starve. - Your fishermen will starve even as they fish food for the village, and even if they are the only ones left alive they will refuse to eat the food they are harvesting. I saw this on a hard-valley map; Suffice it to say that it was over by year 3 when all but one villager had starved to death. The last four villagers to die were all fishermen, and these died on the docks gathering fish. - People carrying food to the food barn will starve to death. - Disease will end your population in the span of a few minutes even with stacks of herbs and a hospital. - In order to trade for seeds you need to sell thousands of things in one go. The problem with this is that surpluses are very difficult to get and every resource in the game is useful - sell too much of your iron stockpile and you will have the tool issue. Sell too much of your clothing and you will have people freezing. Sell wood and you have no firewood. Don't even think about selling your food. Without seeds you lose access to the most dependable way of bringing in food. These are not, in my opinion, elements of difficulty. Difficulty would be better attributed to colder/longer winters, harder soil to farm in, and more harsh starting conditions (less resources). Difficulty should not come in the form of a poor priority system that will send your fisherman out to gather wood instead of a less-needed role (labourer or woodcutter, for example) or in the form of a slight error (ie. building a trading post which uses some of your iron) that destroys an hours-long stable economy to where it can not be recovered. Overall, I give the game 6/10. It has amazing promise and potential, but in my opinion the mechanics are not allowing the game to deliver.Show moreShow less
I love this game, it's a city builder game made by only one guy. Even though there are no wars or attackers there are several ways to die, mostly to starvation or them freezing to death. The creator (Luke) said he would take a day or two off and then on to bugfixing and work on a modkit to the game, making users able to mod the game, and the possibilities are endless. Things NOT to expect. It's NOT an action game, it's casual and slow going (you can speed it up). It's NOT a multiplayer game (And probably never will be, he made the engine for the game himself, with singleplayer in mind). It's NOT a triple A game (that being said it's worth the money if you like good indie games). Now thats over i can say i love the game, and gonna put alot of time in it im sure. Update to this: It's been a week now and i just made 100% Achievements in this game and i STILL love it. There is i must say some bugs, and it's a little laggy once you got the town to big, it's easy to see if you scroll around the map with the time on 10x with a population of 1k+. Also once you get a big town there are some problems with people dieing of starvation even with more then 150k food in storage, simply because they can't get back to the house they live in fast enuff to eat and won't eat on the way in other houses, or marketplaces or anywhere. Im sure thats gonna be fixed, but he's one guy so might take some time. But even with those bugs it's well worth it to get the game, i would have paid 30$ for the game and still not feel screwed..Show moreShow less
I was quite interested when I got the game on sale, and my hopes were dashed fairly quickly, even after playing as much as I did on it, hoping it would get better, or something would kick in and start working right. Graphics are fairly decent (on a decent system it's quite lovly to look at) The game mechanics to play it are fair (simple enough, click here drag there, collect resources, click on building sellector, and make them build the structure) As a city builder, it lacks in content in so many ways, upgrade wooded to stone houses. watch the people run around aimlessly. build a city hall to get nice graphs and charts that are supposed to deal with the city. No real upgrades for the buildings, and even the stone houses burn to a cinder, costing lots of resources to even build it. The Ai never amounted to anything, as the people moved in and out of buildings often times leaving an age 10 by themselves, or an age 60, even tho there are more than enough spaces to support 15 people. And they won't let anyone join them. The long house actually prevents the people from having children, tho in the Nordic times, The Vikings only lived in longhouses, raised the children as a community. Wells on every corner, when a fire breaks out, and no one bothers to draw water and even try to put the fires out. No in game rewards for accomplishing anything at all, make the people happy, keep them happy, eventually they all starve to death, cause they can't do anything after building on your city for so long. Farmers/hunter/gathers all starve cause they refuse to eat the food they are carriing when hungry, rather they go to the storage bin, unload, walk around and starve before going back to grab food to take home. Even after forcing specific people into particular homes close to where they are supposed to work and store food, after a short time, they had moved, and their job description changes on it's own. schools in the game are pointless, as they are supposed to be educated, yet they do not act like they are. Hospitals in game are useless, sickness happens, and they all refuse to go see the doctor. Up till those points the game is relaxing and lazy for the most part, tho leaves lots open. Sure, your people have been bannished, from where, and why? Why does the incomming trader always insist on charging exortionist prices for an item? And why does the trader always come in on a boat? Where is the caravan traders? How does my chicken farmer get trampled to death? (must of just laid down with a bucket of grain on the other side, then as the chickens past, must of molted and dropped feathers in their mouth, but then that would be suffocation, not trampling... meh) Where are the wild animals that randomly attack the villagers that stray too far away? Or the child that wanders too close to the stream that drowns, cause the parents don't teach their child to swim? Passing down of knowlage from elder to child, as in the days of old? You were born and taught a craft by your parents in the eura the game is supposed to be set in. At $5.00 this base game would be worth getting, for it's simplistic laziness, more than that, I would consider to be a waist of time and money. After waiting a year and a half for some sort of steam update, (to fix the bugs) and none happening, I finally removed it from my system. For the listed price, it is not worth paying for, even on sale it's not that great. If you want true fixes, you have to turn to the modding community. Where their hard work and effort makes the game more enjoyable. (not even going to bother, as the maker of the game didn't even try do it themself) Knowing my post is negative, chances are it will be voted unhelpfull into oblivion... Would mention other games that the dev(s) are actually updating their product through steam even long after actual release dates. *Oct 11 2017 update: checks store page* Oh lookie, they recently added snow and fog to enhance graphics! Did they ever fix the burning stone buildings? What about the people that are carriing food who starve to death? Or those who walk all the way across town to get food? Doubt it! So far, I see no reason to continue to try this game. Another silimar game to this is prefered by me, located here : http://store.steampowered.com/app/496460/?snr=1_5_9__205Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.