Barotrauma

Barotrauma

Barotrauma makes crew work the heart of each voyage: operate sonar, reactors, and pumps, repair leaks, and complete missions while keeping the possibility of a traitor in mind. At ≈ $5.94 from GAMIVO, consider whether you want this blend of survival and submarine simulation. Single-player is available, while co-op and multiplayer let up to 16 players crew a vessel; check that the supported interface languages suit you before buying. At $17.49 from GAMIVO, you can compare the cost with your budget for a cooperative submarine simulator.

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94%Steam Reviews62.3K reviews81Metacritic/100
Released: Mar 13, 2023
Co-op · Multiplayer · Survival · Submarine · Survival Horror
Barotrauma - EN/DE/FR/PT/RU/ZH/ZH Global+2·Platform:Steam·-83%from~ $5.94(~ €5.30)Save $11.55 vs SteamBuy now
Barotrauma Steam CD Key+2·Platform:Steam·~ $16.80-48%from~ $8.75(~ €7.81)Buy now
Barotrauma (PC) Steam Key UNITED STATES+2·Platform:Steam·-73%from~ $9.28Buy now
Barotrauma PC Steam CD Key+2·Platform:Steam·~ $28.01-67%from~ $9.38(~ €8.37)Buy now
Barotrauma PC+2·Platform:Steam·~ $28.47-63%from~ $10.58(~ £7.99)Buy now
+2·Platform:Steam·United States Steam official price~ $34.99-50%~ $17.49Buy now
+2·Platform:Steam·~ $34.99-50%~ $17.49Buy now
Barotrauma+2·Platform:Steam·~ $34.99-43%~ $19.99Buy now
All-time low ~ $3.49across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $3.132026-07Current Low Across Stores~ $17.49Kinguinvs. Historical Low+459%
~ $11.39~ $19.95~ $28.52~ $37.0925-1026-0126-0426-0726-10~ $3.13

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Barotrauma

Barotrauma sends a submarine crew through the dangerous oceans of Jupiter’s moon Europa. Complete missions, operate sonar, reactors, weapons and pumps, repair leaks, and face alien monsters. Cooperation matters, but betrayal aboard the vessel is also possible. The Steam PC version offers single-player, multiplayer, and co-op; up to 16 players can crew a submarine. Bots can supplement the crew. Six classes, procedurally generated missions and world, crafting, and submarine editors add further ways to play. Interface languages are Simplified Chinese, Traditional Chinese, English, French, German, Portuguese-Brazil, Russian, Spanish, Polish, Spanish-Latin America, Turkish, Japanese, and Korean. 94% of 62,324 player reviews are positive.

Credits

Developer
FakeFish · Undertow Games
Publisher
Daedalic Entertainment

Steam player reviews

94%positiveVery Positive62,324 Steam reviews

Lowest recorded in 36 months

$3.132026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYes—
Show 10 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYes—
GermanYesYes—
Portuguese-BrazilYesYes—
RussianYesYes—
SpanishYesYes—
PolishYesYes—
Spanish-Latin AmericaYesYes—
TurkishYesYes—
JapaneseYesYes—
KoreanYesYes—

Steam PC edition data · 2026-10-16

02Before you buy

Play modes

The Steam PC version has single-player, multiplayer, and co-op modes. Up to 16 players can crew a submarine, with bots available to fill out the crew.

Language

Supported interface languages are shown as {supportedLanguages}. Subtitles are listed for supported languages.

03Frequently asked questions

What does the crew do?

Crew a submarine, complete missions, fight monsters, repair leaks, and operate onboard systems such as sonar, the reactor, weapons, and pumps.

Are there different crew roles?

Yes. Six classes have distinct tasks: Captain, Engineer, Mechanic, Medic, Security Officer, and Assistant.

How do journeys and choices vary?

The world and missions are procedurally generated. Factions and reputation affect whom you can ally with and the consequences of your choices.

Can players create or modify content?

Built-in editors let you create submarines, characters, and procedural animations. Mods can be shared and found through Steam Workshop.

8.0
Overall Score
External ratings94%Steam Reviews62.3K reviews81Metacritic/100
Graphics
7.5
Audio
8.5
Gameplay
9
Story
6
Content
8.5

“A submarine crew simulator blending role specialization, emergent multiplayer storytelling, and deep mod support into a tense co-op experience.”

Our Verdict

Whether Barotrauma is worth dozens of hours depends entirely on what you want to take away from it. If what you are after is a strong main line, a steady stream of easy thrills, and low-barrier feedback, it may not suit you. The complex systems, the heavy reliance on multiplayer cooperation, and the fairly functional visual presentation are all reminders that this is not the kind of work anyone can pick up and immediately get a rush from. It asks for a little patience. It also asks for a few people.

What it asks, and what it returns

But as long as you are willing to step over the threshold, what it gives back has very few substitutes. That process of a whole crew each holding their own post, the situation teetering on the edge of total collapse and then being dragged forcibly back, carries a very specific kind of satisfaction. It is not the satisfaction of "I won." It is the satisfaction of "we did not sink." The difference is large. The former is like a sprint; the latter is like pulling an all-nighter to finish a project that was always going to have problems, ending up thoroughly drained, yet feeling at the moment of clocking out that it was genuinely worth it.

That distinction is the whole pitch. Plenty of games sell you the sprint, the clean victory, the dopamine spike on a timer. Far fewer sell you the messy, collective relief of survival, and fewer still make that relief feel earned rather than handed to you. This is where the game's bet on difficulty and interdependence pays off: the highs are not loud, but they are real, and they belong to the crew rather than to any one player.

The integration that sets it apart

Its most valuable quality is the ability to twist deep sea, submarine, management, survival, and exploration into a single rope. Not every strand is perfect, the weak narrative pull and the newcomer adjustment period really will block a slice of players, but the core experience is solid enough to carry the rest. Compared with a hardcore peer like Oxygen Not Included, which matches it for systemic depth and cascading accidents, Barotrauma's edge is that everyone is crammed into the same vessel at the same time, so the pressure is social and immediate rather than top-down and solitary.

Spend these dozens of hours and what you are buying is not a standardized sequence of levels. It is a string of incident scenes that your friend group will keep dissecting for a long time afterward. The Steam standing of 94% positive across more than fifty-nine thousand recommendations is not an accident; it is the signature of a game that the right people do not just finish but keep returning to and keep talking about.

What that score really measures is durability of affection rather than ease of entry. Games that everyone can pick up tend to earn broad, shallow approval; games like this earn narrow, fierce loyalty from the people who clicked with them. The high rating despite a steep learning curve tells you that those who push through almost never regret it, which is about the strongest signal a niche, demanding design can hope to send.

The bottom line

So the verdict comes with a condition attached, and the condition is honest rather than evasive. If you have a regular squad, the recommendation can climb another notch, because the parts of the design that feel like spinning gears with strangers click into a genuine machine with people you trust. If you are mostly solo, temper your expectations: much of what makes this special is built for a crew, and a crew is not something the game can supply for you.

The fairest summary is that Barotrauma knows exactly what it is and refuses to compromise to widen its reach. It will not soften the learning curve to flatter newcomers, it will not bolt on a cinematic campaign to court story players, and it will not polish up its visuals to win first impressions. Every one of those refusals narrows the audience, and every one of them sharpens the thing the core audience came for. That is a confident, slightly stubborn kind of design, and it is the reason the game inspires devotion rather than mere approval.

Walk in knowing all of that, and Barotrauma rewards the effort with something genuinely durable, the kind of shared experience you measure in stories rather than hours. Walk in expecting a solo thrill ride or a guided narrative, and you will likely miss the very thing it does best. Few games this deliberate manage to be this rewarding, and fewer still make their demands feel like a feature rather than a flaw. If the conditions fit your situation, it is an easy thing to spend dozens of hours with and an even easier thing to keep coming back to.

Expand to read the full review