

Barotrauma
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Barotrauma
Barotrauma sends a submarine crew through the dangerous oceans of Jupiter’s moon Europa. Complete missions, operate sonar, reactors, weapons and pumps, repair leaks, and face alien monsters. Cooperation matters, but betrayal aboard the vessel is also possible. The Steam PC version offers single-player, multiplayer, and co-op; up to 16 players can crew a submarine. Bots can supplement the crew. Six classes, procedurally generated missions and world, crafting, and submarine editors add further ways to play. Interface languages are Simplified Chinese, Traditional Chinese, English, French, German, Portuguese-Brazil, Russian, Spanish, Polish, Spanish-Latin America, Turkish, Japanese, and Korean. 94% of 62,324 player reviews are positive.
Credits
Lowest recorded in 36 months
$3.132026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-16
02Before you buy
Play modes
The Steam PC version has single-player, multiplayer, and co-op modes. Up to 16 players can crew a submarine, with bots available to fill out the crew.
Language
Supported interface languages are shown as {supportedLanguages}. Subtitles are listed for supported languages.
03Frequently asked questions
What does the crew do?
Crew a submarine, complete missions, fight monsters, repair leaks, and operate onboard systems such as sonar, the reactor, weapons, and pumps.
Are there different crew roles?
Yes. Six classes have distinct tasks: Captain, Engineer, Mechanic, Medic, Security Officer, and Assistant.
How do journeys and choices vary?
The world and missions are procedurally generated. Factions and reputation affect whom you can ally with and the consequences of your choices.
Can players create or modify content?
Built-in editors let you create submarines, characters, and procedural animations. Mods can be shared and found through Steam Workshop.
“A submarine crew simulator blending role specialization, emergent multiplayer storytelling, and deep mod support into a tense co-op experience.”
Our Verdict
Whether Barotrauma is worth dozens of hours depends entirely on what you want to take away from it. If what you are after is a strong main line, a steady stream of easy thrills, and low-barrier feedback, it may not suit you. The complex systems, the heavy reliance on multiplayer cooperation, and the fairly functional visual presentation are all reminders that this is not the kind of work anyone can pick up and immediately get a rush from. It asks for a little patience. It also asks for a few people.
What it asks, and what it returns
But as long as you are willing to step over the threshold, what it gives back has very few substitutes. That process of a whole crew each holding their own post, the situation teetering on the edge of total collapse and then being dragged forcibly back, carries a very specific kind of satisfaction. It is not the satisfaction of "I won." It is the satisfaction of "we did not sink." The difference is large. The former is like a sprint; the latter is like pulling an all-nighter to finish a project that was always going to have problems, ending up thoroughly drained, yet feeling at the moment of clocking out that it was genuinely worth it.
That distinction is the whole pitch. Plenty of games sell you the sprint, the clean victory, the dopamine spike on a timer. Far fewer sell you the messy, collective relief of survival, and fewer still make that relief feel earned rather than handed to you. This is where the game's bet on difficulty and interdependence pays off: the highs are not loud, but they are real, and they belong to the crew rather than to any one player.
The integration that sets it apart
Its most valuable quality is the ability to twist deep sea, submarine, management, survival, and exploration into a single rope. Not every strand is perfect, the weak narrative pull and the newcomer adjustment period really will block a slice of players, but the core experience is solid enough to carry the rest. Compared with a hardcore peer like Oxygen Not Included, which matches it for systemic depth and cascading accidents, Barotrauma's edge is that everyone is crammed into the same vessel at the same time, so the pressure is social and immediate rather than top-down and solitary.
Spend these dozens of hours and what you are buying is not a standardized sequence of levels. It is a string of incident scenes that your friend group will keep dissecting for a long time afterward. The Steam standing of 94% positive across more than fifty-nine thousand recommendations is not an accident; it is the signature of a game that the right people do not just finish but keep returning to and keep talking about.
What that score really measures is durability of affection rather than ease of entry. Games that everyone can pick up tend to earn broad, shallow approval; games like this earn narrow, fierce loyalty from the people who clicked with them. The high rating despite a steep learning curve tells you that those who push through almost never regret it, which is about the strongest signal a niche, demanding design can hope to send.
The bottom line
So the verdict comes with a condition attached, and the condition is honest rather than evasive. If you have a regular squad, the recommendation can climb another notch, because the parts of the design that feel like spinning gears with strangers click into a genuine machine with people you trust. If you are mostly solo, temper your expectations: much of what makes this special is built for a crew, and a crew is not something the game can supply for you.
The fairest summary is that Barotrauma knows exactly what it is and refuses to compromise to widen its reach. It will not soften the learning curve to flatter newcomers, it will not bolt on a cinematic campaign to court story players, and it will not polish up its visuals to win first impressions. Every one of those refusals narrows the audience, and every one of them sharpens the thing the core audience came for. That is a confident, slightly stubborn kind of design, and it is the reason the game inspires devotion rather than mere approval.
Walk in knowing all of that, and Barotrauma rewards the effort with something genuinely durable, the kind of shared experience you measure in stories rather than hours. Walk in expecting a solo thrill ride or a guided narrative, and you will likely miss the very thing it does best. Few games this deliberate manage to be this rewarding, and fewer still make their demands feel like a feature rather than a flaw. If the conditions fit your situation, it is an easy thing to spend dozens of hours with and an even easier thing to keep coming back to.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
hope they add controller support for my logitech f710Show moreShow less
As much as I love this game, it's too niche for the price they're charging. Should be more in like with Deep rock Galactic, as it's in line with that in terms of the need for friends and coop. Only this is more niche, but also not limited to 4 players. Only a few months ago I was able to buy several copies for 8$~ and get some friends into it. But 24$ on summer sale per copy is way too much, and even with my interest in the game + playing the warcraft / StarCraft predecessors + playing the free beta, I wouldn't ever have paid 35$ raw for this. Please lower the price of the game.Show moreShow less
I didn't have to pay $250,000 to get the same experience that 5 billionaires didShow moreShow less
five of my friends played this and now they are missingShow moreShow less
Submersive and BreathableShow moreShow less
The Bots need a lot of work, as playing solo is practically an exercise in frustration management.Show moreShow less
I saw a scary monster and ugly cried on a public server and everyone thought I was RPing 10/10Show moreShow less
I played this for a few hours with my friend utilizing bots. The game is extremely unique and interesting. I wouldn't really compare it to anything else. FTL wasn't nearly as dynamic as this game. This game has zero indication if you're gonna die. When things go wrong, you can't see it coming and it's all a haze of panic. The game has alot of potential, but has some gaps that need to be addressed before I would recommend it. 1. Tutorial - It feels very comprehensive. I learned how to do everything in the game, but quckly discovered some of the game's flaws when actually playing a real game. 2. Item & Inventory - This is probably the biggest annoyance. It needs to be redone. Random items are mixed with your equipable items. Pressing H to heal someone and dragging and dropping around is super annoying when you're taking on water while a giant squid is humping you. Reloading the coils is super awkward. You have to drag and drop individual bullets or harpoons to reload your gun. If you have meds, pressing E next to someone should give the popup to choose the med. If you have the coil pack and you're near the magazine, pressing E should install it. If you have bullets or harpoons, pressing R should reload it. This is super simple to change and needs to be done. 3. "Sandbox Mode" - Doesn't feel sandbox at all. My expectation was an open world like Terraria where you can find different outposts you can trade with. Interact with NPCs. Find alien ruins. Find other dead subs to salvage. I understand the game is still early access, but that was sort of my expectation. I see some of this is partially implemented. Hopefully that will eventually happen. 4. "Campaign" - I thought this would give you a choice of like 3 crappy subs with their own pros and cons. I thought you'd start with zero experience. You'd have to level up, get more money, upgrade your sub. Basically none of that exists. You can get the biggest sub and cram it with bots and you're basically just cruising through the game. There's no challenge or any sort of direction for the campaign. Campaign feels incomplete right now. 5. Progression - This sort of goes hand in hand with campaign mode. I chose to be captain and i'm given like 60 helm skill off the bat. The entire progression in the game is non existent at the moment from what I can tell. Also, it warns me I can do certain tasks but I'm able to do them anyways. Progression feels like it's been prototyped into the game. I think the devs should just remove it until its done. It's very confusing and just doesn't add anything to the game right now. 6. Bugs - I found a few weird bugs in the game. Restarting a campaign mission seems to save the state of the sub. I had a totaled sub where everyone died. I restarted the mission and everyone died instantly from pressure. Need to reset the state to before the start of the last game. Also, some doors don't open and we had to use a crowbar to get to the room. With all that said. The graphics are great, and multiplayer seems to work well for the most part even with bots. Sound design is excellent. The entire ambience is spot on. The gameplay is great. The game just needs better item management, progression and content to make it great.Show moreShow less
I was a doctor named Dr. Iam Realdoktor (its european) just trying to save my patients (valuable organs). That was until someone attempted to poison me with denatured alcohol. I Injected myself with so many stimulants and detoxers that I was a god. He then tried to fight a god, and was smited by my double barrel which sent them flying across the sub right into the arms of security. I, being a real and good doctor that has a degree in doctoring attempted to save the pathetic life of this mere mortal. I bandaged him up just enough to prevent him from bleeding out. But mistakes happen in the depths, I mixed up my bloodpack with radiotoxin ( a common doctoring mistake), could have been some of the leftover alcohol. His body was melting, even if I would have administered pain killers his body probably wouldnt have helped......probably. I kept him alive long enough to make sure he felt everything. When he begged me to let him die, I said of course. So I dragged his flesh jello-ed future corpse down into the subs airlock, him screaming with what little air he could muster the entire way. Then ejected him out into the depths and watched as the sheer pressure just created a cloud of red fluid. The notes I have on the event where utterly fascinating. I am a real doctor. I love the science.Show moreShow less
Logitech controller doesn't work, it just makes the submarine implodeShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
