

Bastion
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Bastion
Bastion combines action role-playing with a reactive narrator who comments on your actions. Explore more than 40 hand-painted environments, uncover the secrets of the Calamity, and fight savage beasts with a large arsenal of upgradeable weapons. The Steam PC version supports single-player play and full controller support. English voice audio is included; interface and subtitles support English, French, German, Italian, Spanish, and Simplified Chinese. 95%% positive from 28,243 Steam player reviews.
Credits
Lowest recorded in 36 months
$2.242025-09-29 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
Steam PC edition data · 2026-10-11
02Before you buy
Language support
The Steam PC version includes English voice audio. Interface and subtitles are available in English, French, German, Italian, Spanish, and Simplified Chinese.
Play modes and controls
Bastion is a single-player game with full controller support on Steam for PC.
Post-story modes
Completing the story unlocks New Game Plus and Score Attack. No-Sweat Mode makes the story more accessible.
03Frequently asked questions
What is Bastion about?
It follows the secrets of the Calamity, a surreal catastrophe that shattered the world.
What do you do in the game?
You explore more than 40 hand-painted environments, fight adapted beasts, and upgrade weapons.
Are there modes after the story?
Yes. New Game Plus and Score Attack unlock after finishing the main story.
Does it support controllers?
Yes. The Steam PC version has full controller support.
“Indie action that pairs isometric combat with watercolor stained-glass visuals and a continuous narrator, delivering a tightly paced six-hour story you finish in one sitting.”
Our Verdict
Pull all the scores together and the conclusion is steady: Bastion sits firmly in the high-quality tier. IGN handed it a 9, PC Gamer an 8, and on Steam it holds a 95 percent positive rating across tens of thousands of reviews. Every signal points the same direction. This is a work of unusually high finish at a deliberately moderate size, and the years since release have only confirmed how well it has held up.
A tight loop that never leaves a gap
Looked at as an experience, Bastion is a compact closed circuit. The isometric action RPG provides solid, readable tactile feedback. The weapon, skill, and idol systems supply real depth without bloat. The watercolor-and-stained-glass art makes the theme of a world shattered and rebuilt physically visible on screen. And the magnetic narrator both carries the story and fills every emotional gap, so that across six hours there is almost no dead air. Each element props up the others, which is why the whole feels larger than the sum of a short campaign and a small studio's first outing.
As Supergiant Games' debut, it also earned awards and nominations that, in hindsight, signposted everything the studio would go on to do. The narration-driven identity born here is the same DNA that runs through their later catalog, which is part of why Bastion still reads as a foundational indie rather than a dated curiosity. It is one of those rare debuts where you can hear the whole studio's future being announced in the very first work, fully formed in voice and intent even if later games would refine the execution further.
The clear-eyed caveats
The drawbacks are just as easy to name. For players raised on sprawling open-world projects, the content is a touch short, and the story is scaled like a tidy short story rather than an epic. Some players may also tire of a storytelling approach that leans so heavily on narration. None of that, though, is enough to shake its standing as an exceptionally polished small-scale work. These are matters of fit and taste, not flaws in execution, and that distinction matters when you decide whether it is for you.
Is it worth the six to ten hours? If you are hunting for an action RPG you can experience completely in a week or two, without being dragged down by endless side content, Bastion slots into your schedule perfectly. Even on a single run through the mainline, you feel it: every step lands on a road that was just assembled, every offhand line from the narrator a reminder that this world was once whole, and that you are deciding by hand what it becomes next.
Who it is for, and who it is not
If what you want is a single game to anchor an entire year of play, this may not fill your time budget. But treated as a tightly structured album of musical storytelling, played front to back across six hours with no fast-forward, the density of this journey more than earns your time. There is a real argument that the discipline of its length is a feature rather than a compromise, that knowing exactly how much to say and then stopping is its own kind of craftsmanship, and that the game is better for refusing to pad itself out to meet some expected runtime.
So the verdict comes down to expectations. Come to it wanting a hundred-hour home and you will leave hungry. Come to it wanting a complete, beautifully made, six-hour story with a voice you will not forget, and you will leave having played one of the best small games of its generation. The recommendation writes itself: anyone who loves compact combat and narration-led storytelling should not pass this Bastion by.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Kid writes a review, and isn't too sure what to say. Ten outa ten, best game of the year, or a fine work of art, words of praise that's hollow with no real meaning. You could say this kid wants to write about the solid gameplay, engaging story, beautiful world, amazing soundtrack, and a fine narration. But the kid knows better... The game left him feeling satisfied in the end, no one can say he had a bad time. But all phrases and words just don't cut it for the kid, so he'll leave it like this, Bastion made him happy like a Scumbag with a full stomach.Show moreShow less
Bastion is a polarizing game. Basically, I feel confident in saying you will either love this game to bits and find yourself writing essays about how brilliant and deep and awesome this game really is, or find it one of the most obscenely, dangerously overrated, yet pretty good-looking and fine-sounding, piece of pretentious indie [you know that word] you'll ever play. Luckily for you, Oh Revered Prospective Buyer, you don't need to rely on the confusing cacophony of opinions of other people to figure out which camp you'll find yourself in in. Like, don't like, and wait... why? For, you see, O Might One, this game is endowed with the Mystical Power of The Demo. Demos are strange beasts and too often misleading ones as well, willfully tricking the Player. But this will not be the case for Bastion: you will either think this game has the most boring minute-to-minute gameplay experience of the isometric action RPGs you ever had the terrible misfortune to play, or that it'll be to you about as good an invention as The Revered Sliced Bread, maybe even a slice better. It doesn't matter which button I'm going to press when I am done writing, because obviously the majority thinks I'm the minority and thus this one single vote is simply a drop in the ocean and won't matter one single bit. That is fine and dandy as it gives me a chance to be completely honest without incurring in any unwarranted backlash, isn't that true Almighty Community? You won't downvote this <cough>review, because while I almost dread every single hour I spent on it (, I'm still encouraging people to be open minded instead of trusting my judgment blindly, as it were The Word, and try the demo for themselves. Which you should really do: you have very little to lose and much to gain.Show moreShow less
Imagine a function that everyone's invited to. It's all over social media and touted as the biggest event of the year. You plan on going because all your friends and colleagues intend to, but days pass and you forget to RSVP. Your calendar stops functioning and you lose sight of all your big appointments. You press on regardless, making sure everything's ready prior to the big day as you frantically search for your invitation. Time goes by and you get distracted, forgetting about your plans and your schedule. You finally locate your invitation and head to the venue, only to find a fish and chip shop where a reception should be, and that the big event was held three years ago. That's how late I am to this party. Released in 2011, Bastion is a game that belies its indie origins, combining great gameplay with colourful art and an amazing soundtrack composed by Darren Korb, making for a complete package that puts some bug-ridden AAA games to shame. The haunting song that plays during the closing credits, Setting Sail, Coming Home, will likely remain in your head for days, along with the urge to keep playing. Bastion is a lot of fun and I can't recommend it enough. If, like me, the game has been languishing in your "to-play" list for a while, waste no more time. Play it now. You won't regret it.Show moreShow less
This game is graphically beautiful and has a unique feel. I feel bad not recommending it, but the gameplay is repetitive and I'm not particularly motivated to keep playing it. It's as though I *should* like this game more than I actually do. If it's on sale, you may wish to purchase it just to see what it's like. But for me, playing it was a chore.Show moreShow less
===[ ❤ Audience: ]=== ☐ Kids ☑ Everyone ☑ Casual players ☑ Pro players ===[ ☼ Graphics: ]=== ☐ Potato ☐ Really bad ☐ Bad ☑ OK ☐ Good ☐ Beautiful ☐ Masterpiece ===[ $ Price/quality: ]=== ☑ Full price ☑ Wait for sale ☐ Average ☐ Refund it if you can ☐ Don't do it ☐ Free ===[ ☢ Requirments: ]=== ☐ 90' PC ☑ Minimum ☐ Medium ☐ Fast ☐ High end ☐ NASA computer ===[ ☼ Difficulty: ]=== ☐ You just need 2 arms ☐ Ez ☑ Easy to learn / Hard to master ☐ Hard (first few hours) ☐ Dark Souls ===[ ۞ Game time/length ]=== ☐ Really short ( 0 - 2 hours) ☐ Short ( 2 - 8 hours) ☐ Few hours ( 8 - 12 hours) ☑ Long ( 12+ hours) ☐ Endless ===[ ⌬ Story] === ☐ It doesn't have ☐ Still better than Twilight ☐ Average ☑ Good ☐ Fantastic ===[ § Bugs ]=== ☐ Game itself is one big BUG ☐ Bugs destroying the game ☐ Lot of bugs ☑ Few Bugs ☐ You can use them for speedrun ☐ Nothing ===[ ♬ Sound/Music] === ☑ Great atmosphere ☑ Story Narration ☐ For every action ☐ Too much music ☐ it only turns away ===[ ✦ Others: ]=== Multiplayer: NO Singleplayer: YES Speedrunning: YESShow moreShow less
I feel bad giving Bastion a thumbs down but unfortunately I just didn't enjoy it. This isn't because I think it's a bad game as it's clear why it has received so much praise, but the repetitive gameplay led me to fail in my quest to play it through. It's pretty, and the aesthetic overall is endearing and the narration too is an interesting touch, however overall it failed to grab me and make me want to see it through to the end.Show moreShow less
Bastion is an amazing game, filled with colorful art and a sexy narration that tells the story as you play as oppose to ripping the camera and controls from you so you can watch a 5 minute cut scene. I would love to play another game with this guy as a lead voice. Music for the game is also very good and fitting for this kind of game, somewhat somber at times.The game play is pretty fast pace and excellent, though has it's short falls. One of them is that you are given too many weapons, Unless you plan on experimenting with the weapon load-out, You will usually stick with what works for you. Same with secret skills, which I hardly ever used while playing. Overall, an amazing game that opens up for you the more you play.Show moreShow less
Played it on The Recommendation Of Everyone In The Whole World but it's not that good. The graphics are great, the soundtrack is great, the narrator is great... the colours, the scene, the history, the theme..... everything you'd think would make a great game is there... except for the fact that it's actually just a bloody chore to play through. I just switched it off, halfway through a level, coz I was just so sick of another group of monsters attacking me. It's not fun killing them, no matter how much everything else around that is beautifully presented.Show moreShow less
Curator page here--> DaRevieweD #8 <-- New review every Sunday The first game that put novel developer 'Supergiant' on the gaming hall of fame. It's not surprising why. It easily distinguishes Itself in the RPG genre. If you've played Transistor, Pyre, Hades or you just happened to find out about all these aforementioned titles- Now's the ideal time to give this a whirl. "One Step At A Time." The Gist: Post-apocalyptic premise known as the 'Calamity' has plagued. You play as a character known simply as 'The Kid', highlighting your helplessness and anonymity. On your search for survivors, you are to also locate pieces of fragments to restore the 'Bastion', a safe haven. You witness the remains of many that you've known... and those that you could've gotten to. He matures and takes on responsibility. [+] PROS; (a) A Simpler Time The art style is breathtaking, despite exploring the after-effects of the tragedy that took so many lives. One cannot help, but envision a period when the places were crowded with people and not rubble. Additionally I love how it seems as though The Kid is a newborn. What I mean by that is how the pathway falls into place and gradually unravels before our eyes when he navigates the field. Its a neat little feature, that shows his being distant and how everything has changed after the Calamity. (b) Nothing Held Back There's just so much diversity! Combat system, in real-time allows the flow of battle to be followed. Equipped with two weapons at a time. Choosing to deal quick attacks, special attacks, swapping between the two instantaneously and then rolling away, strategize on the go! The environmental hazards plays a large factor too. Not to forget there are more than enough weapons to suit the differing playstyles. Be it, Long range- 'Dueling Pistols', 'Fang Repeater' and many more! A much necessary alternative, Close range- 'Cael's Hammer' and More!! Or the combination of the two- 'Brusher's Pike', 'War Machete' and MANY, MANY, MANY.... (Cuts Off) (c) Growth Spurt There are upgrades to the core of the Bastion that unlocks new structures, to tap into greater power. Each weapon can be further modified in either one of two options, three times- dealing more damage, critical rate up or better accuracy (some are weapon specific) With cumulative experience points, The Kid gains a slot for an upgrade per level up. The in game currency 'Spirit' gives access to buying stats increasing items or parts/materials for weapon upgrades. It absolutely feels as though he as ageing, although not physically and the Player is the parent. (d) Milestones Apart from story levels, The Kid can undertake 'Proving Grounds' where he will be promisingly rewarded with 'Spirit', weapon materials and new weapons-exclusive arts. Each one is accommodated to a particular weapon, so you have to adapt accordingly. Varying tests of reflex, wits and brawn, the Proving Grounds have them all!! Not for the faint of heart. Of course, there is the structure where you invoke 'Idols'. They are where buffs can be granted to the enemies in exchange for more XP, Spirit and all-round misery. If you love get-rich quick schemes but even faster deaths, you are welcome to have a taste. At a certain point, The Kid will stumble onto 'Who Knows Where' A 20-Waves fight it all out, where additional backstory is narrated! Lets not forget New Game Plus, where the enemies will be tougher? (Though I have yet to actually do it....) (e) More Than Words So the game is filled with narration by an old, wise man. They're well implemented mostly, to correlate with every action that The Kid does, its given a nice touch of commentary (to draw on the pointlessness of the players' choices and to humor us). These can occur when falling off the map, doing repetitive things, dying or destroying certain objects multiple times. The story itself is also heavily narrated, every key item that is found can be given to others for their thoughts (also narrated by the same old guy) which leaves us to sympathize (to a degree, empathize) (f) Life The plot felt complete. Nothing too long, probably able to finish in 5-6 hours. This game will force you to feel every emotion. It had some twists that plunged The Kid into moments of despair. There were some instances of hope where the sanctuary had survivors. But never overwhelming amounts.. At the end, it did tell its story. (and a story it was) (PLAY IT!!) (g) In The Country Sountrack was awesome for a first impression (Shout out to DARREN KORB!) It had a Folksy, acoustic tune with a modern vibe. There was a track featuring Ashley Barrett (LUV!!) and anything with lyrics, is always appreciated. [-] CONS; (i) Third Person I know I said the narration was a good move. However, it also means that throughout the entire game, (we'll all be hearing an old voice) Not that there's anything wrong.. He can be believable at least, but monotonous at worst. Its like as some have pointed out, an aged sage telling a story.. Our attention does wander off right? After prolonged duration.. Furthermore, it ruins the immersion. I think since there are other characters... They should have their own voices when they speak/share their thoughts. Just to add characterization. Instead they are expositioned through narration, which becomes depersonalized. (But hey, its their project, I get it. Their vision, so I am not gonna b-word about that) (ii) Survival of The Fittest This is probably, definitely me being biased but it shouldn't have included a top rankings feature. The game does have a score attack mode... I feel that ruined it. You play the campaign to discover a fascinating story but you then go gung-ho to compete with others. Where's the drama gone? (I am still glad its included, because you got to please some people that aren't me) (iii) Not in Stock Since they've included all that weaponry, they could've gone one notch higher and give up the option to change some equipment (armor, accessories) altogether. Not a big issue, it's just that I'd prefer some cosmetic changes. (Also, where would they even find a supplier..) "Somewhere Only We Know." Bastion is one of my personal favorites. I cannot generalize this as one of the 'best' in the RPG genre, (reason being I have not played a whole lot...) But it's safe to say that It Is of the few that stand out. With more good than problems, it will surely take shelter In our memories as we go through apocalypses of our own~ 8/10Show moreShow less
~ The Kid just rages for a while. ~ Great at first, but gets old very quickly. For every pro, there's a con. Let's start with the good stuff. The colourful, fresh art style and the fast-paced combat are Bastion's biggest pro's. It plays well, it looks great, the cold and unfamiliar atmosphere is well supported by the good soundtrack. Also, being able to change the difficulty in-game by using Idols is a great way to manually spice up the game if you're finding it too easy. Bastion is a quite easy game, so being able to experiment with that was a good touch. On the other hand, it's very vital that they did. Because the gameplay (despite fun in the beginning) tends to get old quickly. Sure, you unlock more weapons as you progress, but it doesn't take long before you familiarise yourself with a certain set and feel comfortable with it, so you don't have any incentive to use the other weapons. The underwhelming story and mediocre level design don't really incentive you to adapt to environmental dangers either. It all looks so much alike, you progress is the same fashion as the first hour, the narrative pacing is very sub-par. Most of the time it's a straight path with very little dead ends where you can find extra items and upgrade materials. + Visual design is colourful and looks good. + At first, gameplay was fun and being able to change the combat was a great touch. + You can experiment with the difficulty yourself (with the Idols). + Nice soundtrack. + The narrator gave the game its own unique identity at first, but... - Later the narrator just becomes boring, adds nothing new, and even gets a little annoying. - Gameplay gets old rather quickly, despite being able to spice up the combat. If it wasn't for that, it would have even gotten old a lot sooner. - Uninteresting story with even less interesting characters. - Mediocre, unmemorable and extremely linear level design that doesn't do the good art style justice. - "Action RPG"? Don't make me laugh. This is absolutely the bar minimum. I don't recommend it. I got it for free, and even then I feel disappointed. So to me it's not a matter of price, but a matter of spending your time with Bastion. To be very honest, in hindsight I think I would have rather spend my 11 hours on something else. It had great potential, but unfortunately it just gets old so, so quick.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.