
Batman: Arkham Asylum Game of the Year Edition
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Batman: Arkham Asylum Game of the Year Edition
As Batman, explore Arkham Asylum, investigate clues, and fight the Joker’s henchmen. FreeFlow combat links attacks into combos, while stealth, vantage points, and silent takedowns offer another way to approach groups of enemies. Steam player rating: 96% from 62,577 reviews.
Credits
Lowest recorded in 36 months
$1.872026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | — |
| French | Yes | — | — |
| German | Yes | — | — |
Show 2 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | — |
| Spanish | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play and languages
The Steam PC version is single-player and lists English, French, German, Italian, and Spanish interface languages.
Extra maps
The GOTY edition includes four extra challenge maps: Crime Alley, Scarecrow Nightmare, Totally Insane, and Nocturnal Hunter.
03Frequently asked questions
What investigative tools are available?
Batman investigates puzzles using forensic tools including X-ray and fingerprint scans and a pheromone tracker.
How does combat work?
FreeFlow combat chains attacks into combos, while stealth lets Batman pick off enemies unseen.
Where does the game take place?
The story takes place in Arkham Asylum and across its island, with villains including Joker, Harley Quinn, Poison Ivy, and Killer Croc.
“One island, one night gone wrong — combat, stealth and exploration wound into a tight action-adventure with almost no filler”
Our Verdict
A benchmark — they called it the best comic-book game ever, and meant it
When the original launched in 2009, the industry more or less stood up and applauded in unison: critics called it the greatest comic-book game ever made, it pulled a 91 on Metacritic, and it briefly held the Guinness record for most critically acclaimed superhero game. Remember that until then "superhero tie-in" was practically a synonym for shovelware — players saw the genre on a box and walked the other way. This is the game that hauled the bar up to AAA standing in one swing, and finally gave everything that followed a height to measure against.

More to the point, it hasn't aged into a museum piece you can only admire from a distance. The gothic mood, the returning cast, that addictive combat feel — all of it still lands today. The things that read as "old" — systems less elaborate than later action giants, a structure that isn't the fashionable open-world recipe — never sanded down the core fun. If anything, the sheer focus makes it feel crisp rather than dated.
That's the rare trick a benchmark has to pull: not just topping a chart on release day, but staying playable long after the chart has moved on. Arkham Asylum manages both, and it's the reason newcomers still pick it up cold and walk away converted.
Who should buy it, and who should steer clear
If you want to spend a dozen-odd hours actually being Batman — soaking in combat, stealth and exploration sewn into one tight loop — this is built for you, and buying it is a no-brainer. What it hands over is a dense, low-waste, exceptionally polished action-adventure: combat that's easy to pick up but deep to master, a stealth role that genuinely lands, a plot that stays taut, and an audiovisual identity that pulls in one direction. You finish it remembering "I was the Dark Knight for a night," not "I cleared a map."

But if you lean toward the aimless wandering freedom of a sprawling open world, or you came chasing a script of constant reversals and eleventh-hour gotchas, it may not fill you up — it chose a different road from the start and walks it without apology, never angling to please everyone. On editions, the PC Game of the Year version is the call: all six challenge maps and the "play as the Joker" content are baked in, and you get the full benefit of modern hardware on top.
The series' starting point, and a night that's hard to copy
This is where the entire Arkham series begins. FreeFlow combos and predator stealth — the two load-bearing pillars — were both raised here and carried straight through to this day, with their fingerprints visible all the way out to Marvel's Spider-Man and Shadow of Mordor. It also took home BAFTA's Best Game and Gameplay, a D.I.C.E. award for Game Design, and a stack of other heavyweight honors, while selling over 4.3 million copies — a winner on both the critical and commercial ledgers.

The funny part is that even its own sequel, Arkham City, never truly copied it. The follow-up blew the stage out into a whole city district — bigger, busier — but also looser; on focus, on near-zero waste, this first night is the harder one to top. It isn't an industry-rewriting behemoth, but it is the most complete game of its kind and a piece of homework worth doing in any era. More than a decade on, when you want a game to let you be Batman — short, sharp, exact — it's still the safest answer, and well worth blocking out a weekend to play.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Doesn't work on my Windows 10 PC, already contacted WB support, ask steam community. Nothing worked. The game won't pass the launcher.Show moreShow less
Dead parents simulator.Show moreShow less
The Batman games have been quite well regarded by most gamers over the years. It’s one of the very few franchises adapted from another medium that has seen high critical praise and great sales. I personally was never all that interested but since I’ve owned the games for years now – having bought them at various points through sales and bundles for next to nothing – I decided it was time to finally experience these games for myself. I’m kinda torn on this one. For one, I liked the stealth-action approach overall with the way you can swoop around the levels and take out individual guards and you actually hear the others panicking with every enemy taken down. On the other hand, I’m really not a fan of the excessive backtracking or the combat system. Now I can already hear the groans as I tear into something people have agreed is the best thing that happened to gaming since fully 3D sliced bread. But I just didn’t find the combat in this game all that engaging. Mashing the same button over and over again for attacks with the others being only there to parry different types of enemies is not what I’d consider a fleshed-out combat design. There really isn’t any finesse to this at all, just randomly bash your way through hordes of enemies that just tank way too much damage. Really, if you’d let enemies wail on you, I wouldn’t be surprised if Batman could take less punishment than any of his foes. And I really don’t see how this is what gamers wanted out of a combat system. Sure, it looks kinda cool, fluidly switching between enemies, but every so often it also just looks ridiculous whenever Batman darts 10 meters between enemies at an unbelievable speed, just so the combat engine can maintain the input timing, but it gets monotonous fast. Similar to Assassin’s Creed combat. Batman’s ever expanding arsenal is a neat idea and it opens up new ways of traversing the island every so often. My gripe with this is the excessive backtracking that forces onto the player. It seems like Rocksteady wanted to wring out the absolute most of the levels they had to design for this game. And while they did a quite nice job with incorporating the Riddler stuff in there (even though I personally didn’t go out of my way of getting the trophies that weren’t in my immediate line of sight or solving the riddles I couldn’t figure out in a few seconds), that still doesn’t make it more interesting to traverse the same levels multiple times, even with the added changes from Poison Ivy’s mutated plants, which turned out to be more of an annoyance. Another baffling inclusion is the detective mode. Now I get that seeing shit through walls and highlighting interactible stuff is crucial when you want to build levels with exploration in them. But the detective mode is just way too practical for you to ever turn it off. I basically had it on the majority of the time because it didn’t bother me at all and you basically need it to find all the walls with structural weaknesses and other such stuff. Speaking of annoyances: Whoever came up with the Killer Croc level deserves to be fired. Who in their right mind would think this shit is entertaining? Slowly walking around a maze in order to not alert Killer Croc to your location and then still having him pop up every so often just to shoot him back down with a batarang. And this section goes on forever with a typical needles busywork quest to find enough plants to gather samples from. Seriously, fuck that section of the game. And while I’m already discussing the villains, most of their boss fights suck too. Mostly because a ton of them follow the same formula set up by the first villain, Bane. Blind him with a batarang so he smashes his fat face into the wall behind you and pummel him for a few seconds while he recovers. This fight is repeated six or seven times over the course of the game and it becomes stale by the second time it happens. I get that the narrative pushes the game into that direction where Batman ends up fighting a ton of people treated with the same chemical Bane uses to buff himself up, but from a gameplay perspective, I just found it boring and repetitive. The only real boss fight that stands out as different was Poison Ivy’s, since it required a different if still fairly repetitive tactic to beat. The final boss fight against the Joker is a fucking insult. Having him just summon waves upon waves of henchmen while he himself is roided up is just a fucking waste of my time. The only really delightful villain in this entire game is Scarecrow with his platforming segments. They were stylish and at least a bit different to fighting the same enemies over and over again, even though this also happens during his segments. And somehow, I have to assume that Rocksteady knew players would keep on detective mode for a big part of the game, because he summons actual skeletons to fight you so the fights don’t look any different to when you’ve got X-ray vision on. Though I’m not quite sure what the point of his arc in this game was. The writing really isn’t one of the better parts of the game either. It’s at a typical level for comic books, way too overcomplicated in its setup while still being childishly predictable right from the word “go”. Tons of contrivances – like the batcave on Arkham island – and clichés that really don’t do justice to the mostly pretty good voice acting. Though I found it kinda weird how Harley Quinn talks in her inane voice back when she was still a psychiatrist when you find the conveniently placed audio logs. You know, reading through this again, I’ve come to the realization that I didn’t really enjoy the majority of this game. There are just too many little annoyances and not enough variety there for me to really like this game. And I’m really not sure if I’m inclined in checking out the sequels, even though I already own Arkham City and Origins.Show moreShow less
Forget about what happens in "Suicide Squad: Kill the Justice League" and play this masterpiece instead.Show moreShow less
Batman: Arkham City is the most overrated game in 300 years! For some god-forsaken reason, this hybrid between Splinter Cell and a "beat 'em up" is being paraded as a "Masterpiece" of video gaming. Every time someone describes Arkham City, they say "Oh man! That game makes you feel like Batman!" Now, I never read the comic books but, was there really an issue where Batman became A ♥♥♥♥♥♥♥ BALLERINA?! This man is a HUMAN TANK!!! He can't see his own feet because his pectoral muscles weigh 300 pounds EACH! How is he sliding across the ground like a ♥♥♥♥♥♥♥ Olympic ice-skater?! I wouldn't mind that Batman jumps around like a total ♥♥♥♥♥♥♥, if the combat was actually engaging in any way whatsoever... For the stealth parts, you have like 12 gadgets, 10 of them are worthless. But still the best thing to do is just sneak up behind people and hit the Δ button like always. It's brain dead gaming. There's no challenge. You can't really be creative in how you take people down The story actually starts out really interesting and then something happens with the Penguin and then Robin shows up I don't care anymore. I think what sucked me out of the story the most is when I realized Batman was an uncharismatic mental ♥♥♥♥♥♥! This game is also loaded with AGLs; just ♥♥♥♥ to waste time. What a ♥♥♥♥♥♥♥ idiot. Video LinkShow moreShow less
Prior to this, we had very few good games based on movie/comics characters (only Chronicles of Riddick and Spudi man 1-2 from the top of my mind), so even with positive previews from press, it was really hard to believe that rather inexperience studio will give us anything decent. But oh boy they delivered. It has very good pace to it, so balanced that the game ends right at the point when you start to get bored. It has very generous difficulty progression, so if you never played any other game with this style kick+counter+dodge combat (in which, for the full credit, Batman AA was rather innovative at the time), you won't feel like the game throws at you a riddle impossible to solve. It has decent story its not as elaborate as yours masses of effects or planescapes torments, but it does the job and keeps at least me invested into throughout 8 hour campaign. Although if you are not into comics stuff, it won't be easy to follow, because most of the game is basically a fan service, including iconic animated batman voice cast. One of the few negatives this game has - its upgrade system. Half of the Batman gear's upgrades are optional, and another half are simply unnecessary, and used only to get all the Riddler's challenges. Overall if you haven't played this game and just want to try Arkham series out, it is a valid option to do so, however I'd suggest to skip it and jump straight into Arkham City, which is the complete Batman Arkham experience. At this point Arkham Asylum in my opinion is worth to buy and play only in case if you've completed AC and AK and want more quality content.Show moreShow less
I AM CHANGING MY DECISION. NEXT TO ARKHAM CITY THIS IS A SACK OF SHOT NET. THE SAVING IS DELETED, THE TIME IS WASTED, THE MORE CHARACTER I EXPECTED IS A PROBLEM. YOU CAN'T PLAY. WHEN PLAYING PROPERLY, A BUG WILL FALL INTO THE SPACE. THE GAME IS SHALL GO BROTHER! BE YOURS PLAY WITHOUT PLAYING ARKHAM CITY OR YOU WILL NOT ENJOY THE GRAM.Show moreShow less
Why Man not kill Jonkler? Is he stupid?Show moreShow less
DO NOT BUY IF YOU HAVE UNSTABLE INTERNET. The game has a common bug in it's latest update that kicks you out of the game back to main menu saying "lost connection" even though the game is singleplayer only. It renders the game totally unplayable. If these lazy developers fix this I will change my review.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
