

Batman™: Arkham Origins
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.






01About Batman™: Arkham Origins
Batman™: Arkham Origins is a prequel about a young, unrefined Batman hunted by eight assassins on Christmas Eve. Explore Gotham, stop crimes in progress, reconstruct crime scenes with the Case File system, and fight varied enemies using expanded FreeFlow combat. Gadgets such as the Remote Claw create routes and new attack opportunities. The Steam PC version has a 90% positive rating from 45,820 player reviews. The single-player campaign can be played offline. Online services were retired on December 4, 2016.
Credits
Lowest recorded in 36 months
$1.992024-12-19 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Spanish | Yes | Yes | Yes |
| Russian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | Yes |
Steam PC edition data · 2026-10-20
02Before you buy
Play options
The Steam PC version has full controller support. Its single-player campaign can be played offline.
Online services
Online services were retired; the single-player campaign remains playable offline.
Language and audio
Subtitles are available in nine supported languages, with full audio in six.
03Frequently asked questions
Can I play the campaign offline?
Yes. The description says the single-player campaign can be played offline.
Are the online services still available?
No. The online services were retired on December 4, 2016.
What do you do in the game?
Batman investigates crime scenes, fights assassins and criminals, and explores Gotham City.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Play this not Suicide Squad.Show moreShow less
NOTE: A 'Not Recommended' Rating does not mean its a bad game (it's an average game in my opinion). I just can't recommend it since its basically a copy/paste of Arkham City but buggier and made with little understanding on what made Asylum and City great. TL:DR? See CONCLUSION INTRODUCTION: Batman Arkham Origins is the third instalment to the Arkham franchise. Although the original Arkham Games were made by UK based developers Rocksteady, this game (Arkham Origins) was made by Warner Bros. Games Montréal with Rocksteady acting merely in an advisory capacity. The story takes place roughly 5 years before the events of Arkham Asylum, in a time where Batman was only 1-2 years into his career as a superhero and is highly regarded as an urban myth. Play as Batman and fight for your survival because Black Mask has offered a $50 Million bounty on your head. Defend against the assassins, put Black Mask behind bars and uncover a new mysterious and dangerous villain calling himself, “The Joker” PROS: + Good Story which has a lot of great moments. Recognized as canon by Rocksteady + Improved and Challenging Boss Fights (although not all *cough* Electrocutioner) + New Enemy Types (the Martial Artist thug is a fun new addition) + Voice Acting by Troy Baker (Joker), Roger Craig Smith (Batman) and all of the voice actors did exceptionally well. Not the best, but for 'younger' versions of the characters they did well. + Substantial amount of side missions (although very poorly paced) + Visit the Batcave and Alfred CONS: - Copy/Paste of ARKHAM CITY - No innovation or change from Arkham City in terms of combat mechanic - No innovation or change from Arkham City in terms of gadgets which are still basically the same with new names but does the same thing - Bigger Map but somehow very boring and has a fair amount of glitches - Annoying screen flicker effect while reading - Severe Performance drops because of excessive use of PhysX and poor optimization - Unnecessary Multiplayer to a game which was clearly intended for a Single Player experience - Too much Combat and only a few (and easy) Stealth missions - Too much characters which resulted in less screen-time for each of them - Too much sources of Exp that results in fast level ups which results in...(see below) - Too much upgrades that removes the challenge in both Combat and Stealth play (Electric Gloves) - Bugs, glitches and errors plague the game, still unpatched because the devs said that they were focusing more on the DLC than fixing their game - Limited Batman Costumes CONCLUSION: I would RECOMMEND this game for people who's in it for the STORY, otherwise, Its best AVOIDED. If you were expecting innovation on the gameplay mechanics, smooth frame-rates and with a properly paced progression, sorry but you won't find it here. WORTH IT?: NOT Worth a full price purchase, best bought in a SALE. RANT (Not necessary for the review): There is a saying which goes: “Too much of a good thing is BAD”, Arkham Origins is a prime example of it. Too much Combat made it repetitive and a chore with not enough stealth, Too big of a map that made it boring, Too much upgrades that made the game easy, Too much villains that resulted in little screen-time, Too much PhysX effects that caused FPS to tank badly, Too easy Riddler challenges, Too much attention to DLC while ignoring multiple bugs and glitches and many many more. I just can't recommend it since its basically a copy/paste of Arkham City but buggier and made with little understanding on what made Asylum and City great. --------------------------------------------------------- Like my Reviews? Follow my Curator's Page: Miyumi's Review Corner (MIRECO)Show moreShow less
Boys help me out, my wife said if I get 100 likes and 20 awards, she’ll buy me a new PC with a RTX 4070ti and a crate of beer this is NOT A JOKE!!!Show moreShow less
Note before reading the review -------------------------------------------- Keep in mind, the recommendation/non-recommendation of the game is NOT an indication of the game being good or not (it's a great game). I just can't recommend it because, in its current state, the game is a bug-riddled mess. I myself did manage to beat the game, and I enjoyed (almost) every minute of it. Fantastic game. When it works, it is definitely the best Arkham game out there, but I can't, in good conscience, recommend a triple A, 50 dollar title that doesn't work for a major portion of the playerbase. If these bugs are fixed, the game's an easy recommendation. 9/10 game. Phenomenal. Incredible atmosphere, incredible gameplay, and the best writing in an Arkham game (sorry Paul Dini). But right now, this game, in its current state, simply cannot be recommended. ------------------------------------------- Batman: Arkham Origins is one of the best examples of a fantastic game riddled by bugs. Great story (probably the best in an Arkham game), and great gameplay marred by atrocious problems. Bugs so far include a bug that prevents people from launching the game, game crashes (preventing the game from being completed), and keyboard/mouse control problems (where you can't land critical hits). There are even reports of people being unable to attack! Some bugs are minor, like Batman jerking up and down while gliding (kind of funny, actually). Overall, I can't recommend the game, in particular because of the gamebreaking bugs that can occur. Gameplay-wise, the game is great. It's not as good as Arkham City, because of major balancing issues with certain gadgets. For example, the Remote Claw is incredibly overpowered in Predator missions. Painfully overpowered, because of the Remote Claw Takedown, for example. It's basically a ranged, silent, inverted takedown. The Electrocutioner Gloves, in combat, grant you 2x per punch (3x per crit) on your Combo Counter, and can punch through shields/armor/stun batons, allow you to counter any enemy attacks. The gameplay is fun overall though. The new Crime Scene feature is cool, even if it holds your hand. The new gadgets do prove for interesting gameplay. If you're gonna drop $50 on a game, it better damn well work, and right now, WB Games can't guarantee even that. If you can run it, I promise you that you're in for a damn treat, but there's a relatively high chance that you can't. UPDATE: There are reports with people having issues booting the game still, a whole month after release. Sadly, this is unacceptable. I can't comment on the multiplayer for the game, as I've only played 3 or 4 matches. In terms of multiplayer problems, I've heard that after the recent update, player levels got reset without warning. Also, I was able to beat the game without encountering anything gamebreaking, but I also know that some of my friends can't even launch the game in its current state -- some FATAL ERROR OZZY thing. It's quite saddening, really. UPDATE 2: I want to expand a bit on the graphics and sound design of the game, since I barely touched on it. The game runs rather well on max settings (apart from PhysX), using DX11 features at 1920x1080 on my setup -- with an i5-3470, and an AMD Radeon HD 7950 -- specifically between 40 and 80 frames per second depending on the area, it's perfectly playable, and it looks good for a game working around the limitations of Unreal Engine 3. The visual and sound design in the game together is absolutely amazing. It was good enough to make me believe it was Christmas, if not just for a moment in October. Roger Craig Smith, and Troy Baker are absolutely fantastic at reprising their roles as Batman and the Joker respectively. Brilliant stuff. UPDATE 3: Aaaand Warner Bros has no plans to fix Arkham Origins bugs, apart from some keyboard/mouse functionality with Deathstroke challenge missions. ...Maybe. http://ca.ign.com/articles/2014/02/10/wb-games-has-no-plans-to-fix-numerous-glitches UPDATE 4: Critical Hit on KBM bug was fixed some time ago, not sure when.Show moreShow less
Please remove the Multiplayer achievementsShow moreShow less
HIDE THE ♥♥♥♥♥♥♥ MULTIPLAYER ACHIEVEMENTS IF YOU ARE NOT GONNA LET US PLAYShow moreShow less
Arkham Asylum was a revolutionary game. Arkham City was as well. By contrast, Arkham Origins is viewed as an evolutionary game, and between that and the fact that the principal actors and development studio have been replaced a lot of people figured "eh, I don't need to play this for a year." Technically speaking, Arkham Origins does feature revolutionary additions over the previous games, but it's in an area that nobody particularly asked for in the first place: online competitive multiplayer. I myself have yet to even launch it, but given that it's developed by Splash Damage I'm sure it's not slapped together. They did after all make the Return to Castle Wolfenstein multiplayer (which got carried over into Enemy Territory, and then Quake Wars, etc). The thing about the single-player is that while it's good, you literally cannot help but compare it against Arkham City the entire time. The combat system and animations are completely carried over, with some additions. You have some new gadgets (one is allegedly "new" but in reality is functionally identical to something else from Arkham City) and face a few new common foes. Luckily, one of the gadgets is straight out of Super Inframan and makes combat even more satisfying since you trounce everyone with it, and the others give you more options during the Predator encounters. The enemy AI is altered since the rate at which you counter rather than strike has gone way, way up. Boss battles are VASTLY improved over the previous games, as each one emphasizes that you do different things. At no point do you feel "well, this is the same thing I did for the last boss." But even with that said, at most points you DO feel "well, I've done this before." Aside from the combat, the sidequests have you doing the same gameplay mechanic as 2 years ago (and 4 years ago) albeit for a different cosmetic reason. Example: in Arkham City you have to quickly travel across the city to answer phones in time to stop a killer. Here, you have to do the same to defuse bombs. It's the same map as Arkham City, albeit with some new zones. It helps a little that you can now fast travel. But there must be fewer grapple points because getting from place to place is a little trickier than it used to be. You'll be fighting and fighting, and with the random "crimes in progress" that spawn, you'll fight more. You're rarely going to be scanning the environment unless you're prompted to do so. Crime scene investigations are a new addition, but much like the show CSI you aren't really doing anything yourself. The computer is magically reconstructing a series of events based on your having scanned a body and a spot of blood (which they can't show as red). Then you go beat up a guy. You can't inadvertently defeat the person you meant to interrogate either, so there's no "save this guy for last" aspect to combat. But you are now given grades for each encounter, such that higher grades yield XP bonuses. Winning is largely a foregone conclusion given that you're Batman, but winning with an A or S rank is the tough part. In fact, I still haven't gotten the last one because it doesn't always play the *wham* sound effect to denote you KO'ed someone with a hit (I call this the "BATMAAAAAN!" since if I could mod this game I would replace that sound with the screaming pug). The game offers various challenges for additional bonuses and upgrades, but it's buggy about deciding whether or not some of them "count." I busted my ass doing the "do 4 exotic takedowns in a Predator section" and then it didn't count it. And then it turned out there were no more Predator sections in the game. AND it won't let you complete those challenges on the challenge maps, so if you don't do it during the story you're screwed...unless you replay it on the much harder New Game+ mode... The reduced architecture grapples and increased enemy attack rates are somewhat minor, but if there's a major "step backwards" here it's one of atmosphere. This Gotham City isn't yet overrun with supervillains who've marked their territory and themed their gangs. The incentive to see the world isn't really as strong. The Riddler's challenges were designed to direct you to all the cool little references, but at this point there is no "Riddler" etc so you're basically completing the challenges for the sake of hearing the "extortion data that's going to harm innocent people" recordings. Except pretty much all of them pertain to supervillains and corrupt civil servants whom you take down anyway. It feels more like a task since there's less "reward" for doing it. Why oppose this so strongly? That's the REAL enigma. The strong negative online backlash to Arkham City's criminal dialogue means that EVERYTHING pertaining to threats or abusive language is long gone (that already got walked back since the Arkham City DLC) so pat yourselves on the back, Team "Woke" Gaming. Between that and the fact that Batman is less infallible at this stage of his career, the writing has gotten a lot more praise compared to Arkham City. But for me, it feels less satisfying to beat people up because I overheard them saying they're cold and hungry, or that they're resorting to crime because they lost their job and now they have to not be home on Christmas Eve. This definitely plays into the "Batman as fascist authoritarian conservative" reading of the character. I kind of wonder if the writers just hate Batman as a concept, since the villains all expose the flaws in his approach and morality and Batman has no answer because he can't admit "the reason I can't kill you is because you're all too profitable as IP." Also, the game takes place over a few hours on Christmas Eve into Christmas Day, yet the amount that happens is absurd. True, a lot happened during Arkham City, but there was planning leading up to it. How can these locations be THIS devastated and re-renovated in just a few hours? And it's not even accidental; the game points out "yeah, it's been 3 hours." On the other hand, James Gordon isn't Commissioner yet, so the cops are pretty much all dirty. In this game you get to beat up SWAT team guys, which is the part of "Year One" that is the most important. The Assassin's Creed guy as Batman has his highs and mids since he's mostly forced to imitate Kevin Conroy, but with a name like "Roger Smith" you'd think he was BORN to impersonate Kevin Conroy's Batman! Troy Baker (who already nailed his Richard Moll Two-Face impersonation in Arkham City) is about as dead-on a mimicry of Mark Hamill's Joker as one could hope, given that Mark can no longer really do that voice anymore. Richard Epcar (voice of the Joker in the fighting games) has a few background lines that jump out to me, but I guess he also directed a lot of the secondary dialogue recordings. I enjoyed Arkham Origins, but I'd still say to hold off on getting it. Not so much because of the issues described above so much as the fact that there's a ton of DLC and all of it's spread out across platforms and retailers due to exclusivity (Challenge maps where you're Bruce Wayne in training, etc). There's a Season Pass which includes that stuff, but it costs another $20 and for now is almost entirely cosmetic. They say there'll be at least one story DLC, but what'll it be about? Maybe something inspired by The Long Halloween? I don't know, so I don't know if that, a few challenge maps, and some cosmetic skins are really worth the money. For now I'd say to pick this up once a "complete edition" is available unless you happen to buy a new video card that bundles it.Show moreShow less
Was not able to aggressively make out with the joker...Show moreShow less
Short review If you are a die-hard fan, you will have bought, played and judged this anyway, so you can stop reading. If you're not a die-hard fan, make sure you've played Arkham Asylum and Arkham City before this, and if you are then still hungry for more Batman and can't wait for Arkham Knight, consider getting this only on a good sale. Long review Arkham Asylum was great. Arkham City was even better, even though the story did get convoluted at times just to fit in all the content. Arkham Origins... is just something to tide us over until Arkham Knight is finally released. If, like me, you are a massive fan of the Arkham series, it's likely that you've already bought and played Origins, so I don't need to review it for you. If you are someone who merely liked Arkham City rather than playing it to death, and who's wondering if you should pick up Origins: probably not. You've already seen (almost) all the gameplay there is in Arkham City, and done better at that. Yes, Origins has a bigger map -- but it doesn't manage to fill that map with sufficiently interesting stuff, so that, paradoxically, it somehow feels smaller than Arkham City. Yes, Origins adds a story that qualifies as a prequel (even though, in spite of the title, there is very little there that could be called an origin of anything), but it's ultimately inconsequential. The story is both better and worse than City. It definitely has more focus than City, which started off simple but had an incredibly convoluted build-up to the end, certainly compared to Asylum. By contrast, Origins simply has Batman targeted by a bunch of assassins because Black Mask put a price on his head, and most of the story is just Batman taking them all down in order. There's one thing that could be called a twist, but it happens pretty early on, and actually (and unfortunately) makes the story less interesting since we trade a new villain for an old one. But with the increase in focus also comes a loss of depth, and there's nothing in Origins that compares to the daring ending of City. True, Origins hardly has room for something like that given that it's a prequel, but more could have been done with the premise. As it is, most of the characters you encounter in Origins undergo no development -- Batman included. The gameplay is definitely worse, in both small things and bigger things. There are glitches where Batman can get stuck or enemies suddenly stop registering as enemies and just stand there looking goofy, ground takedowns seem to work only when they feel like it, and sometimes necessary encounters simply don't happen until you leave an area and come back. Mind you, this is with all the patches and fixes that are likely to ever be applied -- this is as good as it gets. It never gets so bad that it makes Origins unplayable, but it's just not as polished as City. Upgrades are now partially tied to achievements in the form of the Dark Knight system, and this manages to do little more than unbalance things. The fatal flaw of this system is that it requires you to do certain things in order, so unless you're carefully keeping track of what exactly you're supposed to do next, you may find yourself short of an upgrade you want with no easy way of getting it, or doing something silly you've already done dozens of times in the game which only now counts as an achievement. I spent the majority of the game without the "disarm & destroy" move because you can only get this if you complete a side mission that's extremely easy to miss until you've already finished the story (and in fact it doesn't unlock until a good way in). And if you haven't completed the Predator track by the time the story finishes, well, it sucks to be you because most achievements can't be completed for lack of appropriate Predator encounters. This is all the more galling given the fact that Arkham City actually had respawning Predator encounters, even though you almost certainly didn't need it. The Shock Gloves are an upgrade that's not tied to achievements but part of the story, and they deserve to be singled out as a bad idea. When you have this, after enough punches, you unlock the use of this "super gadget" that allow you to punch enemies that normally couldn't be punched, and counter things that normally couldn't be countered. Rather than making fights more exciting, however, it just makes them less interesting because you don't have to think about how to take on enemies as much anymore. Activating them is optional, but also very easy to do unintentionally. I would have given good money if I could have traded the Shock Gloves for the disarm & destroy combo... but that's not an option. The side missions are uninspired. Detective investigations are back in the form of case files, which is a neat idea but they're far too simplistic to hold the attention for long -- visit crime scene, rewind things back and forth until you've scanned the things that obviously need scanning, then go somewhere else to apprehend the perpetrator. The data packs you collect this time (replacing the Riddler trophies) aren't half as interestingly protected as the trophies. It makes some sense since, after all, the Riddler isn't even calling himself the Riddler yet, but if that's what they were going for they should have just reduced the number of them and saved you the tedium. There are no surprise encounters that lead to interesting diversions like in City; you'll pretty much hit all the spots during the story and what's left is collectibles and endless "crimes in progress", which are just repeated brawls. There's too much copy and paste like this and not enough memorable stuff. If it sounds like I'm doing nothing but comparing this game to Arkham City: that's because Origins all but invites the comparison, since in both premise and execution it's just like Arkham City. If Origins could be judged on its own merits, perhaps in a universe were Asylum existed but not City, it would come out much more favorable -- but since City does exist, the game can't be seen as anything more than what it is -- a repeat exercise. It's a good repeat exercise, mind you, and it does actually try new things even if those don't always work out for the better. The developers should be appreciated for their efforts, but the spark of genius is missing. Origins ticks all the boxes, it includes all the stuff that City did and adds some more besides, and yet somehow it manages to do less with it. Oh, and there's multiplayer. That is definitely new, but it's also the one thing I can't say anything about, as I haven't tried it. This is not a shortcoming of Origins, by the way, I'm just a solo player. And we are talking about Batman, after all, who does his best work alone. If you need to know if the multiplayer is worth it, you'll have to look for another review. Do I recommend Origins? Yes, as long as you get it on a good sale. It would be unfair to say Origins adds nothing to the Arkham experience, and as much as I've criticized it, I can't call it a bad game. But it never rises above "competent" when compared to Arkham City, and I just can't see myself playing it again to complete the "new game plus" mode, as I did with City (twice!) The only reason I'm even tempted to do that is because of the third mode you can unlock -- "I Am the Night", which requires you to play the entire game yet again, without dying once. Now that's an achievement -- but it will be a while before I can bring myself to sit through the game again, and by that time, Arkham Knight may well be released.Show moreShow less
Extremely Glitchy. However, when it's not glitching out, it's a very fun game and I'm loving the story. It's just that I've become very impatient with it and worrying every few minutes over how it's going to screw up. I've fallen through the map so many times, had enemies fly into space when I tried to interrogate, groups of enemies on the streets become static, sometimes keybindings won't register, got stuck inbetween places, game crash/freezes while gliding, certain items won't work until restart, clicking would suddenly change to throw a batarang for some reason... and I've had to restart the game so many times. So I would not recommend it if you're expecting smooth gameplay. If it weren't for all those constant issues, I would say that it is a great game with an enjoyable story.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.