
BattleBit Remastered
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About BattleBit Remastered
BattleBit Remastered is a large-scale multiplayer first-person shooter with low-poly visuals. Squads fight in battles of up to 254 players, with roles such as Assault and Support offering different tasks. Destructible buildings reshape the battlefield, and vehicles range from tanks to sea vehicles. Steam player reviews: 82%% positive from 127,705 reviews. Released June 15, 2023.
Credits
Lowest recorded in 36 months
$0.002023-11-30 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
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| Language | Interface | Subtitles | Audio |
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| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Arabic | Yes | — | — |
| Czech | Yes | — | — |
| Dutch | Yes | — | — |
| Finnish | Yes | — | — |
| Hungarian | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Norwegian | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Turkish | Yes | — | — |
| Ukrainian | Yes | — | — |
| Vietnamese | Yes | — | — |
| Swedish | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Multiplayer
The Steam PC version focuses on large multiplayer battles, with up to 254 players per server, vehicles, and destructible environments.
Communication
The description mentions open in-game voice communication. Controller support is not specified.
03Frequently asked questions
How large are the battles?
The description says up to 254 players can battle on a server.
Are there vehicles?
Yes. Tanks, helicopters, transport vehicles, and sea vehicles are among those listed.
Are environments destructible?
Walls and buildings can be destroyed, changing the battlefield.
“A three-dev team trades fidelity for 254-player destructible warfare and proximity-voice presence, the value benchmark for large-scale team combat”
Our Verdict
On balance, BattleBit Remastered is a deep system wrapped in a deliberately plain shell, and the 7.5 verdict both honours its irreplaceable core and marks, honestly, the real-world hurdles around staying power and fit. It is not a game for everyone. For the right person, though, it is something with almost no substitute at this price.
A historical marker written by three people
Start with where it sits in history. It is close to the most successful independent large-scale multiplayer case of recent years: three people, no publisher marketing budget, proving with a low-poly look that fidelity was never the prerequisite for a big-battle experience, proving with a buy-once, no-microtransaction model that pure economics still works, and beating industrial-grade stacking with the cleverness of its design. 1.8 million copies in a fortnight, a peak of 87,323, a spell on top of the Steam charts above studio giants — those numbers add up to a benchmark that keeps getting cited.
Its meaning runs past a single game. In a climate that assumed large multiplayer projects could only be steered by big studios, it tore an opening in the plainest way imaginable and told every indie developer that budget and graphics need not decide a big multiplayer game — grasping the one core experience can.
That instructive value gives it a standing beyond the commercial win. Years from now, when people argue about what an independent studio can and cannot attempt, this is the game that gets pulled off the shelf as proof. It did not just sell well; it widened the sense of what was possible, and that is a rarer achievement than any sales figure.
Who should buy in, and who should walk past
Who is it for? If you miss the large-map cooperation of classic Battlefield, are tired of rivals carved up by microtransactions and passes, and have been shut out of the photoreal blockbusters by hardware, it is close to tailor-made — the gentle system requirements leave you almost no hardware baggage, and the buy-once model means one payment lands you everything. More than that, if you relish the light social spark of teaming up with strangers by voice and finding your own slot in a 200-player melee, the presence it hands you is something most rivals simply cannot.

Who should walk past? If you want photoreal fidelity, demand reliably full servers and mature anti-cheat, or live only for single-player and small-scale ranked play, it will most likely let you down. The look bounces graphics purists on sight, and the swings in its player count mean the entry experience carries real uncertainty.
These are not flaws being papered over; they are facts to weigh before you commit. The honest thing to say is that BattleBit asks something of you in return — a tolerance for rough edges, and a willingness to show up when the servers are warm. Give it those, and it gives back an experience with almost no rival. Withhold them, and you will likely find it frustrating.
Where it stands now, and the thing nobody has copied
From the vantage of 2026, you have to split the historical standing from the present state. As history it is a benchmark; in the present, its population has been through a cliff-edge fall, and whether a newcomer can find a full server fast and whether Operation Overhaul can reignite the community are questions anyone joining now has to face squarely.
Even so, its one core value has never been shaken: that "hear it, see it, reshape it" 254-player presence has yet to be copied by any peer at this price. Against an industrially funded but soul-questioned photoreal title like Battlefield 2042, it swapped fidelity for scale and purity, and traded the cleverness of three people for an intimacy no amount of money seems to buy.
Grasp the full arc — meteoric rise, mid-life silence, teased return — and you can answer "is it worth joining now" without letting the mood drag you. The population may rise and fall, but the thing that made it special was never the headcount on any given night; it was the design underneath, and that has not gone anywhere. For the people who actually want this kind of experience, the answer is very likely yes.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I like this game but I am putting a negative review to protest the implementation of FaceIt, no game or anti cheat needs access to kernel level as that won't solve the issue but only allow spying on players, I want my privacy respected even if it comes at the price of dealing with cheaters especially considering faceit runs 24/7 which is disgusting to me. I don't want random access given to some company of my banking details, medical records, or private conversations stored on my computer. Please devs reconsider respecting your player bases privacy and the implementation of of this malware, I love the game but I will not play it at the cost of my privacy.Show moreShow less
game so immersive your brain enhances the roblox graphics for youShow moreShow less
I had a lot of positive things to say about this game until I realized a very big flaw. It takes 5 people to report you for the same thing and you are temp banned until a mod reviews it. This wouldn't matter if the community servers were not filled with massive clans that spam report top players on the opposing team. I watched 8 people get banned back to back in the same match. for racism when none of them had typed anything. I was on the team with the clan that spam reported everyone. They just kept joking about it in chat the entire time other players were getting banned.Show moreShow less
3 devs showing EA how it's doneShow moreShow less
If you value your OS being your OS, don't buy this. The developers plan to add FaceIT, an anticheat meant solely for competitive use (this game is very, very casual) that runs 24/7 on your PC from startup to shutdown, with kernel level access. This means it is constantly scanning the process on your computer, gathering information about you, and sending it back to FaceIT servers. Even if the FaceIT company doesn't do anything with your data, it still poses a massive security issue if there were to be a breach. People don't like having malware on their PCs, yet this is essentially that. Additionally, FaceIT is not some magical solution to cheating: nothing is. If the developers cared to properly implement Easy-Anticheat (EAC, a much less invasive AC that only runs while the game is running) it would work just as well. FaceIT will also prevent Linux and Steam Deck users from playing the game at all.Show moreShow less
MOTION BLUR IS DEFAULTED AS OFF. I LOVE YOU FOR THIS.Show moreShow less
My review will be a negative (in an otherwise positive game) until developers decide against implementing FACEIT, and will be refunded if implemented. For those of you who are unaware, FACEIT is a kernel-level anti-cheat owned by a Saudi Arabian investing firm, backed by the Saudi Arabian government. It's commonly known for its use in competitive CS:GO. FACEIT, unlike BattlEye, runs 24/7 monitoring and collecting information on and about your PC even without the game running or having been started. It runs at startup, will remove programs without user input, and disables features it doesnt like. This is malware by definition. No one should care if its a "light" verson of it your planning on implimenting (full version wont allow linux and steamdeck...), thats a symptom of the issue. It apparently has disabled USB ports for some people... yeah USBs. More on the controversial side, there are legitimate uses to programs like cheat engine such as debugging in a singleplayer games (anyone modded skyrim before and used dev console for testing? Same thing for games that don't have a functional console) and game development. I've personally used FAR (Fix Automata Resolution) for NieR: Automata. It injects custom code into the memory just like cheat engine to fix a few critical game issues like missing ultrawide support and broken borderless fullscreen. This same method is how mods exist for games that don't have modding framework natively. Cheat engine isn't the worry anyway, its easy to detect and stop. Real cheating is primarily private custom cheats that are actually hard to detect. It shouldn't matter if cheat engine is installed and not in use. Notepad++ can (and has intended features to) write code, scripts, and by extension cheats. Should a user be flagged as a cheater for having it installed? Both BattlEye, VAC, and every other anti-cheat already detect when Cheat Engine and other common software inject code into the memory, this should be enough for user client-side anti-cheat. To everyone saying that kernel level anti-cheats are fine, they are a privacy risk. To the people who say you should have nothing to hide, its a privacy risk because its a *security risk*. A security risk of both your data, and an avenue of attack to your pc if an exploit is found. That is direct access to the deepest parts of your computer, and anything above it. Nothing should be running at that level besides your OS for that specific reason. It doesn't have to be an external person, ESEA anti-cheat had a bitcoin miner hidden in it in 2013 from one of the developers. Any security risk on a computer is also potental security risk on a network. Do you bank on your phone? Ever put your card details into steam? Maybe you have a smart TV or fridge connected with a voice activation feature? You get the picture. People have accepted EAC because so many games use it, it tries to be less intrusive and it only runs while the game is running. 24/7 monitoring and potental exploitation is a different story. Please focus on user reports and better implementing server-side anti-cheat instead of harming user experience with intrusive client-side anti-cheat. You will never win the arms race of anti-cheat if you focus on client responsibility when the user has full access to the client. UPDATE 8/26: Someone brought up FACEIT being installed with the game currently in the comments. From what I can tell it it's only a few DLL files located at: steamapps>common>BattleBit Remastered>BattleBit_Data>Plugins>x86_64 With specific files being: FACEITClient.dll FACEITClientExternC.dll FACEITServer.dll FACEITServerExternC.dll This isn't a cause for alarm. It's likely leftover verification files from when it was in use. Edit: added NieR example & spelling Edit 2: corrected Battlebit using BattlEye, not EAC Edit 3: Added updateShow moreShow less
Enjoy a FPS that was developed by three people completely undermine and destroy what DICE and other AAA studios have failed to capture in years...Show moreShow less
The developers of this game are peak grifters, scammed millions with this product. The best advice and the most honest thing I can ask you reader is to not give to these grifters artist any money, but also you'll be buying an absolute abandoned game (more of this below). The devs/mods totally abandoned the game after the money rug-pull (more of this below as well). By the way, all of the devs are full blown soyjack-tier weaklings social justice warriors from Reddit, I'm not making this up, their behavior is exactly this way (more of this below), but they also look like in the meme. What happened to this game is the perfect example of early access scams: Release a barebones game, then give free copies and incentives to streamers and youtubers to build hype and lure victims into the scam. Then they pretended to be active developing the game the first two months releasing absurdly tiny updates to buy some time until they can collect the profits from their sales, while at the same time, more victims keep coming, buying and falling into the scam for the time being. Then when finally reached the date to legally cash out all their profits, they did a massive rug-pull crypto fashion and totally dissapeared. They stopped posting updates on steam, also stopped all communication on steam as well, went to one of their sketchy discord servers were they basically act like absolute dictators banning anyone daring to mention all this. They pretended to be active there to keep feeding lies and hopes to the rest of the volunteers that they got around working as slaves totally for free moderating what's left of the game or the community, as damage controllers. Okicoki as well, one of the main developers did a crusade around youtube taking down many videos from many youtubers denouncing the rampant cheating in the game. Those videos were about the anticheat not working, cheaters bypassing the anticheat with ease (more of this below), public denounce of the moderators abuse but specially the public denounce to expose the false "development" calling it what truly was, a scam. Sgt Okicoki, the main developer, which is an absolute liar and a massive despot, went around youtube exploiting the report-flag system to take down many videos claiming "copyright infringement", all this was a way of damage control to censor public denounce and to keep control of the narrative before the whole scam blew up over everyone's faces. Game right now and back then in its peak got these massive issues: - Rampant and unstoppable Cheating problem since its release, the anticheat does not work (literaly you can close the anticheat in your OS task-manager once you launch the game). - The game went from more than 100.000 users online to now being barely 600 around. All the servers died, many regions no longer host solid servers or player base anymore like AUS/ASIA/South America. - No updates in a year. - The game moderators are social justice warriors, mostly furries (I'm not making this up is real) and lots of LGHDTV+ cultists as well, (the same ones around their sketchy discord echo chamber server). All of them went full rampant banning thousands of players for the most innocuous things during the first 2/3 weeks after the launch, this damaged the game irreversibly, people stopped using in-voice game chat and text-chatting completely due fears of getting banned for basically any word or comment (which in most majority of cases was always completely taken out of context). - Almost no servers left, totally flatline dead community online, and the few matches around are infested with cheaters since the anticheat does not work, but specially now that the devs dissapeared and moderators are no longer monitoring the reports. To summarize: Avoid this product like the plague, and if you see these developers in the future anywhere else, finger point them and denounce their practices for everyone to see. Get your money elsewhere and give it to any other honest developer with good faith working hard to deliver good products instead.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.