

BATTLETECH
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About BATTLETECH
Lead a mercenary company through a galaxy at war. In turn-based battles, deploy Mechs, use terrain and positioning, and tailor weapons and tactics to each encounter. Between missions, manage contracts and pilots, maintain your ship, repair damaged machines and upgrade them with salvaged equipment. Positive player rating: 84% across 23,067 reviews. Interface languages: English, French, German, and Russian. Released: April 24, 2018.
Credits
Lowest recorded in 36 months
$3.472026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
Show 1 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language
Steam PC interface text is available in English, German, French and Chinese. English has full audio; the other listed language options have subtitles without full audio.
Modes
Alongside the single-player campaign, the game offers skirmishes against AI and online/PvP multiplayer. Its description also mentions playing against friends.
03Frequently asked questions
What do you do in the game?
Command a mercenary outfit in turn-based Mech battles, while managing Mechs, pilots, repairs and contracts between missions.
Is there a campaign?
Yes. The story follows a violently deposed ruler attempting to reclaim her throne with help from your mercenary company.
What multiplayer options are included?
Yes. Customize Mechs and pilots for matches against friends or online opponents, or play solo skirmishes against AI.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Full disclosure - I had early access. This was not a free copy, but paid for via KickStarter. Over the years I have played just about every BattleTech game out there (including Crescent Hawks, Amiga MechForce, MechWarrior, MechCommander and MegaMek) and I grew up with the TT game for the past 30+ years in all of its incarnations (yes, even Clicky-Tech) and I can honestly say that this game really feels like BattleTech to me. It is a wonderful adaptation (not a direct port) of the TT game with some changes that feel like improvements on the original blend (such as the modified initiative system). Will it be everyone's cup of tea? No, people that want a direct 1 for 1 port may need to wait a bit for the modders to get to work on making some changes. Let me breakdown my thoughts on a few categories (I am avoiding spoilers other than the mention of the Argo): Storyline - Hands down fantastic, with compelling characters. People had reasons for doing what they did and many wrestled with tough decisions and grew with the story. I enjoyed talking to the crew as well as the nobles and there were many times when the game hooked me so thoroughly, I just had to push on to see what happened next. Loved the political intrigue and family squabbling. I so want to see BattleTech as a serialized show. It also had many elements I have come to expect of BattleTech novels that were wonderfully executed within the framework of the game. I don't want to spoil anything, so no specific examples. One of the other things that the HBS team did, was to add in events that occur at random times during transit or even as you sit in orbit around a world. These aren't the Storyline missions, these are just little extra bits of flavor and this is what really made it feel like a living universe, rather than a railroaded storyline. Having to settle arguments amongst the crew (and I swear I sometimes got different results even though I performed the same action in various play throughs), making decisions on supplies (which could then impact your Medical or Tech pool or Morale) and even deciding whether or not to help others in need. All of these little touches helped to break up the battles, and also made me feel more a part of the game universe. Battletechyness - The game truly 'feels' like the BattleTech universe more than any other game I've played (even more so than many TableTop pickup games). I was a bit concerned with the new Aurigan Reach region, but this felt totally integrated with the region and the 3025 era. There were many references to the larger BattleTech universe within the various conversation threads and missions. One of the ways they helped to do this was by have built in a Lore system, where certain things would be highlighted and when moussed over, would then provide a pop-up box with details. This allows the story to progress without having to waste in context explanations on what something is. For example, when they are talking about the Star League, if you are already familiar with what that is, you can just keep reading through. However, if you are a newbie to the larger BattleTech universe, you can hover your pointer over the 'Star League' words and get a few sentences that explain what they are referring to. Even for BattleTech vets, you will learn new things with these Lore notes, especially about the new Aurigan Reach and Rimward Frontier region. The 'Mechs and Vees we encounter in the game all look great (if you like MechWarrior Online, this universe has the same aesthetic feel, mostly because they share the 'Mech models). There are some holes in the roster of some of the more popular 'Mechs and I'm happy to wait until the waters settle and hopefully get them later. I saw 35 different 'Mechs (in multiple variants) and over a dozen vehicle types. The way things are configured, it will be easy for HBS to drop in more variants or new models in the future and until then we will have the inevitable mods:) I was surprised to see static turret defenses - which even had nice overlapping fields of fire in some missions. Though they suffer from going in the last initiative phase, so you could potentially take them out prior to them getting a shot off. Gameplay - Very intuitive for me, I jumped right in without reading any of the rules and was able to figure out most things. The game UI is simple enough that I was not frustrated when trying to do what I wanted to do - with the only exception of wanting the 'Mech Bay to be a bit more informative about the 'Mechs that I was working on. There were a few combat learning moments that occurred but most of those had to do with poor tactical choices on my part. The contract and reputation systems were a lot of fun. You choose in advance if you want more pay or more salvage - what was really cool, if that you could choose to short yourself on both Salvage and Pay, which would earn you bonus reputation points with your employer. The AI was overall pretty good, they held back and used LRMs/ranged weapons and I didn't see a lot of exploitable moments. There a handful of derps when I was a bit perplexed by what the AI was doing, especially when they would run their spotters in too close to my Heavy 'Mechs. Combat was enjoyable, and had a nice blend of ranged and melee capabilities (including Death From above!). I liked how it gave you the percentages up front, so you could make your decisions rather than being locked into choices once clicked. The system felt very much like the old TT game, but even better, as they missiles peppered the entire 'Mech instead of clustering in on locations. Environmental Impacts - this is probably one of the coolest features of the game, where you really need to think about what you are fielding in the different environments. There are times that I tailored my 'Mech choices based on the world we were visiting, such as avoiding taking down a pure Energy weapon based Mech (that generates a lot of heat) on a desert world. I see myself playing this game quite a lot. However, there were some things that Id love to see added, which would be pure icing: Multi-Stage missions - get a break between, but no time to repair your 'Mechs. Hovers - I'd love to see the more classic game hover crafts, City Fights - Would really like to see some city oriented maps, with larger buildings that block LoS and make fire corridors. ComStar - there were some brief hints, but it was missing some of that behind the scenes manipulation (or maybe it was so subtle, I didn't notice it). Maybe the occasional 'Anonymous' employer. Some classic Mechs were missing, it didn't distract from the game, but their absence was felt. I totally get why these aren't there with the legal wrangling and dont begrudge anyone. Ability to call in support. Things like: Artillery strikes, AeroFighter strafing (or spotting), Sub-Contract and get Vehicle Support (AI controlled), Coolant truck (not sure how to pull this one off, but it would be cool - pun intended) Wrap Up : Overall, I really enjoyed playing the campaign, and tooling around the galaxy post campaign as a Merc living day to day. I have no doubt that HBS will be expanding on missions and events (if past experiences with Shadow Run are anything to go by). The world felt alive and I was a part of it. I can't wait to explore the rest of the region and see what is out there.. Hoping there are some other surprises out there for us post campaign (maybe some nods to the DFA Twitch show). The game is quite enjoyable, and I am confident in saying that if you enjoyed the MechCommander or Crescent Hawks series, you will enjoy this as well. Hopefully HBS will be able to release expansions, continuations or maybe a game that takes place just in Clan space (so you dont have the unbalancing of the IS v. Clans), this would be something new to me. Playing the trials that lead up to the Invasion (is that a spoiler?). Good luck out there MechWarriors!Show moreShow less
There was a great moment on my last mission. I had finally collected enough salvage to put together a Jagermech and after careful analysis of it's 12 weapon slots, I went with a short range arsenal of an AC/20 and a full compliment of medium lasers and machine guns. After waiting 13 days these modifications to complete, and then another 15 for me to get to a star system with a mission, I was ready. While my long ranged mechs whittled away my opponents' armor, the Jagermech sprinted through a forest until he could close to nearly melee range and unleash his full arsenal. The autocannon and lasers blew through what was left of the target's armor and machine guns shredded its internals. Ammo and heat limitations meant I couldn't keep up this assault for long, but by the time that was a major consideration, over half the enemy lance were wrecked or limping with most of their vital weapons destroyed. If all that sounds awesome enough to you that you'd be willing to endure 1-1.5 hours of tedium to have moments like that, then this game might be for you(though see below for all the annoying BS you'll have to deal with). For anyone else, customizable mech combat is basically the only thing this game does a great job of, so if that doesn't do it for you, you should go play something else. ==Most Mechs Are Useless== There are no tonnage limits, and you're always restricted to 4 mechs a mission and there are only a few extremely conditional circumstances you might want a lighter mech. Okay, so they're not useful endgame, but they might be useful as you level up, right? WRONG! Salvage is limited such that barring very specific builds and circumstances, you'll end up having to kill the same mech 3 times before you can salvage it. Different variants of a mech can't be combined, and with 30 possible light/medium mechs(and variants), I found it impossible to get the necessary set of 3 for a 66% of the light/medium roster of them before they were made obsolete by mechs provided via the story(55/60/90 ton mechs are provide in relatively early missions). ==Annoying and Unnecessary Waiting== ALL OVER THE PLACE. It's like they looked at X-COM 2's fatigue/injury system and tried to copy it without understanding why it works at forcing the player to build a deep roster. In X-COM 1. The game will continue whether or not you're ready, so you better have some sort of backup troops ready. 2. Troop experience is a critical method of advancement, and it's rewarding to see other characters level up. Neither of these are true for Battletech, and some forms of waiting, like installing new weapons on a mech you just got or traveling to a system with missions you can actually do, serve no purpose other than to possibly mask the waiting for your favorite troops or mechs to be ready (WHICH WAS THE POINT OF THE SYSTEM IN THE FIRST PLACE.) ==Lack of Polish== -There's ~a 1 second lag when switching between various menus on your ship. -When you deal enough damage to destroy a mech or knock it over, they take the hit, wait a second, and then play an their falling down animation. It feels horribly disjointed. -There's a significant lack of mission types. It's not uncommon to finish all the missions on one planet, and fly to another, only to encounter the exact same type of mission you just did. ==Terrible Storytelling== Look, I realize none of us are coming to this game for the story, but it hits you like a rack of LRMs. I'm not sure if it's the actors or HBS relative inexperience with voiced dialogue but it's painful. Voicelines are overwrought, swelling with unearned emotion and lacking any sense of subtlety. During story missions characters will explicitly and repeatedly spell out what their motivations are. It's so bad I actively want to avoid story missions to not be subjected to more of it. There's a bunch of characters on your ship that you can talk to about their histories, but since they never come on missions or do anything interesting in the story I never felt any motivation to learn more about them. ==Conclusion== I don't know what to tell you, if you're a starved Battletech strategy fan that hasn't gotten a decent game since Mech Commander 2 in 2001, you probably have such a desperately low bar for competence that this game will satisfy you, barely. Everyone else should stay away.Show moreShow less
Should you buy this game? ***added stuff below after more playing time*** It's not for everybody. That's for sure. It's turn based, so you really have to consider that. Personally, I am enjoying turn based games more these days. You can play at your own pace. Real time strategy games really died for me mostly because they are more about spectacle than an actual thought process. I played the Battletech board game years ago, and painted miniatures along with making terrain. This game does have changes compared to the original game, so it took me a bit of time to accept some of these changes. Initially, I felt a bit disappointed. After puting some time in, I am actually satisfied and am having fun. There are some quirks, but to be honest, the original game was far from perfect. So far I haven't seen the old trick of ramming Mechs legs off with a cheap hover tank. That alone is refreshing. The graphics aren't bad, but I would have liked it to a bit better. The Mechs seem a bit "over-dry-brushed", but they aren't horrible. More shiney sides would have made the Mechs a bit more discernible from one another. Maybe I'm a bit picky since I used to paint them, but you do get used to how they look. The terrain could have used a bit more color as well. The UI is passable, but could have been a bit better. The sound is good, but not great. Some sound are top notch like the missile weapons. The autocannons on the other hand are sort of lame in compassion. Explosions are average as well. On the plus, the walking and running sounds of the Mechs are very good. The music is pretty good, too. The game mechanics are pretty solid. Be able to modify your mechs is nice and interesting. Mech customization is better and makes more sense than the Mechwarrior 2 titles. The constraints are logical, and make for some good logic puzzles. It's almost a game in itself. The change from "hexes" to "dots" is also pretty well implemented, even when I was skeptical at first. If I have any real complaints, the LRMs seem a bit too powerful. I would like to see their accuracy a bit reduced so they aren't so devastating. The SRMs are fine on the other hand, and seem balanced enough. I have a pretty decent PC, and the game has ran well. I haven't had a crash in 20 hours, so that's a good sign. I have read reports on the message boards about video cards running hot, but I doubt that's because of the game. My fan on my video card hasn't even kicked on yet on max detail. I think it is worth the asking price. It could use a bit more polish, but just the fact that it's cool to have a turn based title with this much complexity should satisfy most. I hope they add more stuff. I know people freak out about DLC and it's pricing, but I will be ready to purchase to support this title. This game has a good foundation to support more neat-o stuff that comes. If you take the time to read this, please rate. Thanks=) ***Additional Thoughts*** After playing Battletech for many more hours, I thought it would be fair to share more about this game. First, the game really grew on me. There are major differences between the table top rules and this version, but they are rather inventive and refreshing. Some of my biases towards it from the get go had to do with how faithful it was to the original game. Honestly, there were flaws in the original game. Once you play this enough, you should appreciate the developers vision on these improvements. I used to think the LRMs were OPed. They actually work fine. I started to figure out that each pack of LRMs only crit or damage you mechwarrior once on a head hit. I didn't realize this initially. The LRMs actually work fine even though each missile is tracked for the hits. Fear them, still, but in game terms, they work without balance issues. Beware LRM carriers, though. They got multiple LRM20s, and can ruin your day. The campaign is very much a sandbox. You can take your time, and never worry about rushing. It never really forces you to do things. Sometimes the campaign will throw you a curveball, and give you a mission that had faulty intelligence. These missions can be brutal. I got jumped by 4 Jagermechs in a milk run mission, got trashed pretty badly, but squeaked out a win. I suppose i could have reloaded an earlier save, but I chose to live with the consequences and repair bills. I personally enjoy the grind in this game. Trashing mechs just doesn't get old for me. Stomping on a heavy tank, and watching it pop, doesn't get old either. I'm in my 4th year of the campaign, and am still enjoying it. If you were worried that finishing the game would happen too fast, and the campaign would be over, drop that thought. You can mech mash to your hearts content. The melee system is quite fun. It's quite useful, especially when you got a mech cooking itself. Say hello to that locust that is annoying you, and bop it in the nose. Then step on it. Since Roger Goodell is taking all the fun out of the NFL, this is the next best thing. The graphics were a complaint of mine at first, but they are pretty decent for what they are. You can engage the cinematic camera in the options as much as you want, and change settings. The explosions are better when you use the cut camera, and enjoy you big hits. One thing that I really thought was cool, is that your mech's appearances will change when you customize them. I didn't notice this at first, and it's a real nice touch. When you add a PPC to your Shadowhawk, you will see your flashy new PPC. Pretty cool beans I think. Last thing before I stop yapping is mention the story. Well, it's fine. One thing I am sick of in games is being force fed a story. In this, I sort of create my own. I have enough time, since this is turn based (thank goodness), to imagine my own silly stories. My mechwarriors are always playing pranks on each other, like shave creaming each others cockpits and shoving potatoes in someones heat sinks. The advantages of turn based games makes for good fun, and you won't spill your beer.Show moreShow less
After 20-something hours of playtime, I can say, with absolute certainly, two things. Firstly, the Battletech devs at Harebrained LOVED working on the game, and they poured their hearts into it and their souls into it. They polished it with every last bit of effort they had to make it look, and sound, and feel right. And they got that part going pretty well. Secondly, none of them ever decided to playtest it, or when the playtests came back, they plugged their ears and screamed at the tops of their lungs until the playtesters slunk out of the door, taking their reports with them. Because every single issue with the gameplay in this game is the sort of amateur-hour garbage that should've been discovered two minutes into a session. Let's take it from the top in the order in which it started driving me insane. #1: When you've got all your probabilities in percentages, why are you describing your bonuses and penalties in matters of +1 and -1, yet never describing how we translate that into actual percentage points? I suspect it's 5% per 1 difficulty or bonus, because everything is in increments of 5%, and you can never have more than a 95% chance of success(at least according to the game, I've never seen a 95'er miss, so it may actually be more, just not displaying as such) which feels a lot like there's a D20 being rolled behind the scenes with a 1 as a critical miss. #2: Why is the game butter smooth when animating 500 missiles flying across the battlefield, yet lags and almost grinds to a halt switching from menu to menu on the ♥♥♥♥♥♥♥ store screen or in the mechbay? What the hell? Speaking of the mechbay, why isn't there an option to save mech configs or, for instance, to press a handy-dandy "repair all"-button? #3: Since you've got infinite time, losses don't matter unless you literally get completely wiped out. You can always grind your way back up again. Which means you should just savescum without shame because what is this grinding garbage? The only salvage worth a damn is mech chunks, because the only way to earn any real money is to collect pieces of mechs, assemble them, and then instantly sell the swarms of useless Light mechs you drown in. Except this only pays your operating costs so you can keep grinding more, because you'll never find any useful mechs in shops, you're only going to find (parts of) more useless Lights(and yes, I've gone to all of the IS tech and high-tech and industrial planets, they're no better than the ones I start near). So hey, want to upgrade to some heavies or maybe assaults so you can take on tougher missions and maybe advance the plot? Wow you're gonna have a ♥♥♥♥ time of it, because you gotta wait for them to pop up in a mission(and then hoping it's a heavy you actually want to use and not a garbage one), then hope you're lucky enough to drop it with a headshot so you can collect all three parts in one go and don't have to grind even more missions for the second and third part. Also all your gear salvage is pointless since everything sells for like 10% of its real value at most, even at allied areas. #4: Speaking of allied areas! The mission randomization is weird. In every area in the Taurian Concordat, I only got Federated Suns missions, and every single one was written as though I was on a Federated Suns planet protecting it from the Concordat. Also ♥♥♥♥♥♥♥♥♥ the random/non-story missions are lazily put together. There is an INCREDIBLY small array of combinations and areas, and each area appears to only have literally one spawn point, and the enemies are always in the same spot, not to mention the areas are ♥♥♥♥♥♥♥ TINY. So the reinforcements that are meant to show up later once the fight gets going are literally spawning ON TOP of the guys already there. So have fun fighting twice your tonnage, with no room to maneuver for a better position, and they're all coming for you at once. Also the game appears to have no ECM or other ways to manage stealth so literally the only way to fight is head-on in a big, dumb slugfest. Unless there's a wall, since the enemy often can't path around that, and if they don't have much in the way of LRM's you can whittle them down from the other side. I've literally scrapped two whole enemy medium lances and assorted vehicles that way. #5: The RPG system feels really vestigial with very few actual options. Same goes for the "morale" system which has nothing to do with actual morale but is just building up your limit breaks for all of... one special ability(called shots) that you'll ever actually use. Speaking of MORALE, though, the enemy AI has none. That is to say it's braindead. Even with every single limb and weapon picked off, they'll still keep coming for you, brainlessly. Enemies will never break or retreat, it's like they know they're videogame enemies whose purposes is to hit you enough that you quit or reload, rather than actually somehow going through the motions of being real enemies with some form of goal. Wow, that got a bit muddled. Anyway, I've played for 20-something hours and I really hope the devs will add more content and ♥♥♥♥♥♥ some of these issues, though I don't have all that much hope for it since some of them are kind of fundamental. Kind of a shame, too, since the game really has a lot of promise. The story missions are, as far as I've played them, pretty good and reasonably engaging, it's cool that they have little on-board events you get to react to(though it'd be nice if some of them were multiple-section or your choices were remembered for later events so you'd have little storylines or something)... but, sad as it is, for the actual combat, it just really lacks depth. I mean, fair cop, I've never played the Battletech boardgame, so maybe it's just cribbed straight from that, but in that case, they should improve on the damn source material if it's not as good as it could be. Have some damn integrity. Like, just take the damn ECM thing. I hate to say it, but MechWarrior Online actually has more depth than Battletech in points just because of that, not to mention some actual motivation for bringing some Light and Medium mechs(because they can mount ECM). In Battletech you only ever have four mechs on the field(yes, no second or third lances in play, only ever one, which also makes the option to recruit and have more mechwarriors pointless), and considering that the enemies once you reach mid-level difficulties are often fielding two lances of mixed mediums and heavies, which, as mentioned, you can only fight with head-on slugfests on most maps... yeah, you need the tonnage of heavies and assaults, and Lights and Mediums are sadly pointless. I started out really loving Battletech for the first few hours, and I really wanted it to be good. But... it just isn't. If you're reading this review after I've posted it, check the updates for Battletech, see if they've fixed any of this. But if they haven't? Don't give them your money.Show moreShow less
2 hours : I have no idea what I'm doing 5 hours : Ok, the system is simpler than expected ! Seems a bit complex at first but it's actually quite easy ! 10 hours : MY MECHS KEEP GETTING PLUNDERED !!!! This game is obviously too hard and unfair, I'm always outnumbered and my mechs can't hit hard, it's obviously a scheme by the devs, it's designed to incite a nervous breakdown, this game is ridiculously impossible, how do you expect me to survive anything, PLEASE FIX 20 hours : OK. This contract seems feasible, assassination attempt, I think my mechs can do it. Cold biome, perfect for my laser build. Assign mechwarriors to each their specialty. Two gunners, one tactical, and a tank. Loading mission. Ok first, careful approach, I jump jet through the woods. Enemy contact, wait for them to come. Ok, now advance the only heavy in the middle of the field to draw their fire. He can take it. He's the dark knight of my lance. Ok, mobile hitter on flank one, keep moving. Good, sensor locked, evasion -2, let's call an artillery fire from my dedicated mech. Should destabilize him enough so that my second hitter can pull a knowkdown. Enemy down, let's now move the heavy so it can finish it in melee. CT destroyed, next target acquisition. Careful now, separate them. Good. That locust is trying to flank us, let's rotate next round. Hitter one needs to cooldown, let's pull it back. LRM out, time to melee. Ok now the objectives........Show moreShow less
I'm torn with this game. There is a lot of potential here. The tactical gameplay is solid, and it stays true to the BATTLETECH universe. The company management component works well, and gives the campaign mode a good amount of depth. However, the battles are TORTURE to play as each move is incredibly slow to resolve, with lots of unneeded pauses throughout. Everything feels very drawn-out, and it makes the whole experience a lot less fun. Presentation and story are also underwhelming. Nothing especially bad, just really bland. It's like if Ed Sheeran wrote a game about mechs.Show moreShow less
Some curious negative day 1 reviews. Can confirm that 2560 x 1440 was available for me to use via the settings options. The graphics are perfectly fine, in my view. Can choose to log into Paradox servers through game for various things. Nothing particularly life changing in my case - my forum avatar was available as my mercenary logo. The horror. No problems with hang-ups or obvious bugs so far (not 2 hours in just yet). Running with 8gb RAM, 1600x @4ghz, gtx 1080. Latest drivers and the latest Windows Insider build. It's a really solid tactical turn based game, with a lot of depth to the mechanics, as well as a strategy layer where I'm going to be spending a lot of time playing with loadouts for the mechs. I'm enjoying it.Show moreShow less
For fans of the Battletech series, you may enjoy this game for a while, others will get bored quickly. Even after close to one year since launch, this game is far from being a finished product and the addition of the Flashpoint expansion adds very little to the core game and enhances the biggest issue with the game. Pro's - Easy to master Offers subtle choices Allows for minor customizing of Mechs Graphics are good but not at the level they should be Cons- -Loading times are the worst I have encountered in a game, and for the size of the maps, its not acceptable -Mission variation is very poor. After about 10 mission, you have seen them all -The Story-line is average, the story missions are not much different from the core missions -The lack of strategy within the mission is almost nil, you can't select where you want to drop the mechs off -Some missions are classed as strike, get in kill one target get out, but the exit point is always through a line of 8 mechs (defeats the purpose of being a strike mission if you have to kill all the units anyway -The game still has numerous bugs that prevent the player from progressing -The grind gets old fast -The games difficulty is adjusted by just throwing more mechs at you, not tougher opposition ie - one mission had 10 mechs v your 4 Could have been a really good game but adding up all the parts, it is a very mediocre experience .Show moreShow less
Battletech is a phenomenal strategy game that has some flaws and rough edges. The good: * The story is solid, if a bit traditional in the initial approach, it's very fitting to the Battletech universe. * The dialogue is good, and believable. * The gameplay is pretty solid, it feels good when the approach you've chosen works out. * It's really fun to customize your mechs, and adapt them for different mission types. * Managing your Mercenary company is pretty well done. It feels like a struggle to pay the bills. The great: * This FEELS like Battletech. The world, the way the art direction has been done, the story choices. * The music is fantastic, especially the choices made for cutscenes like the intro. * The wiki-style flyouts of info for terms in dialogue is excellent. The problematic: * The RNG controller, much like in XCOM, can feel pretty punishing sometimes. Though sometimes you'll just blow the head off a fresh enemy mech and feel like a God, so there's that too. * Some of the animations and collision are a bit limited. It really could use some ragdoll effects for mechs falling, for example. * The voice acting ranges wildly from some cool accent choices and variety to forgettable to not great. * Being constantly bombarded with a dozen or more enemies when you are ALWAYS hard limited to 4 mechs can feel very cheap. Especially when the next Demolisher tank comes into view and unloads double AC20's into your face, knowing the return fire will instantly eviscerate it and not having a care in the world because it just blew out the CT of your favorite mech. *shakes fist at Demolishers* All-in-all, Battletech is a pretty big success, and has created both an enjoyable game, and a fantastic platform to launch many more adventures in the universe. I hope we get to see significantly more content, revolving around the Fourth Succession War, and then later conficts and additional features (more logistics management? mixed arms? deeper skill trees for mechwarriors? command of a company sized element?) Lastly, I'd like to talk to the people whinging and ranting about the "SJW" factor in this game. Kindly see yourself out of this hobby. Giving those who are LGBT and also POC inclusion, voices, representation, and the right to exist in this beautiful interactive medium and hobby that we all share is exactly what we need more of. In addition, if you think Battletech isn't about this diversity, then you are wrong. Battletech and its history is precisely about that, and if you think that isn't baked into the DNA of the entire setting, then you are also wrong. And I have no doubt Jordan Weisman himself would tell you the exact same thing, along with the rest of the team at HBS who worked to bring this fantastic entry to the Battletech world to us.Show moreShow less
I would rate Battletech 3/5. (Campaign review only) tl; dr Summary ----- You will find that I have a lot of positive things to say, so it might seem odd that I am not recommending this game. It boils down to this - if you are a BattleTech nerd, or a hard-core strategy nerd, you will probably like this game. If you are a casual strategy player, you will probably get bored early on, get distracted by something shiny, and find yourself doing something else. Keep an eye on this developer though, they did a lot of great things here and if they correct the shortcomings their future projects could be great. ----- The Good ----- I am a gamer nerd of the 90s. I played every BattleTech product I could get my hands on (tabletop and video game). We haven't had a great BattleTech video game since the Mechwarrior series (2, 3, & 4) and MechCommander 2, almost 20 years ago. This game really FELT like BattleTech. The story was solid and felt like it came right out of the old FASA lore. The music was well done and really added to the game experience (I'd put it second to Mechwarrior 2 for the franchise soundtracks). The visuals were solid. Overall, I felt like I got a great BattleTech experience. I was also impressed by HBS in developing the BattleTech world and story. They told a story that is early in the classic FASA setting. They give you a taste of some of the more advanced stuff, but its rare and you really treasure it. You find yourself sleeping with your Gauss Rifle, petting it unconsciously, and calling it "Precious." For all these reasons, I am excited for HBS to tell the story about the return of the Clans. Maybe in a future game, or even better, future series of games. Given my history with BattleTech your probably expecting me to start griping about some nuance like "medium lasers generate too much heat" or "the autocannon damage doesn't scale right." On the contrary, I thought the vision by HBS and their translation of BattleTech from table to game was quite solid. A different format for a game means some aspects of balance need to be revisited, and I thought the trades made were well done. So, if you are a BattleTech nerd, or a big strategy nerd, I think you will like this game ----- The Bad ----- The biggest problem with this game is that when you are not playing the campaign missions, 80% of the maps are quite restrictive. You look at your drop and say, maybe I can flank/scout over there before...oh the edge of the map won't let me go there. You end up getting funneled into a specific set of circumstances immediately after dropping and you have no ability to use strategy to your advantage. After that it feels like your choices have a limited impact on the outcome of the fight, and it's just about focus firing to victory. That's ok every once in a while, but when it's a vast majority of your missions, it gets dull. (Campaign maps are much better, it's obvious the dev team spent a lot of time on them). It honestly feels a bit like farming...and if I wanted to farm I'd play WoW. Early on, the game wants you to feel like you are on the ragged edge of making it. Money vs. damaged Mechs vs. buying better gear vs. wounded Mechwarrirors...they got the feel right. Unfortunately, than means early on you have to play a lot of random missions to stay afloat and advance the quality of Mechs in your company. So, the farming is frontloaded before you are really into the game, and it gets easy to find something else shinier to do. The game also doesn't translate the balance of the boardgame into the video game well. In the board game, you balance a fight by the tonnage of your drop, not the number of Mechs. In a game like this, where you always drop 4 Mechs, there is literally no reason to ever drop anything but your heaviest. Sure, the game makes comments about dropping a lighter Mech for speed and such...but piloting those lighter Mechs into a tougher drop often feels like running a minion into Luke Cage, where a quick swat results in your Mech going down and your pilot dead. For a short campaign game this is ok, but you lose a lot of the pre-mission strategy of BattleTech when you don't have to make those trades. So, for a casual strategy gamer or a causal BattleTech fan, I predict that you won't make it past the early stages of the game, and I can't really blame you. If you made it all the way down here and are still reading, my one piece of advice is: if you play this game, focus on the story missions as much as possible. Do the randos that you have to in order to keep your game afloat, but move on to story missions as soon as you are comfortable. You'll enjoy the story missions much more.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.




