
Battlezone: Combat Commander
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Battlezone: Combat Commander
Battlezone: Combat Commander blends first-person combat with real-time strategy: command troops, scavenge bio-metal and build units, defenses and facilities. Its campaign sends you across missions on alien worlds, while experienced units learn as they fight. Steam players rate it 90%% positive from 860 reviews. The Steam PC version lists English, French and German language options.
Credits
Lowest recorded in 36 months
$1.082026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | Yes |
| French | Yes | — | Yes |
| German | Yes | — | Yes |
Steam PC edition data · 2026-10-20
02Before you buy
Play modes
The Steam PC version offers single-player, multiplayer and co-op, including cross-platform multiplayer.
Combat and command
Command tanks, walkers and air support; gather battlefield bio-metal to build units, defenses and facilities.
Steam features
The Steam version supports mods and Steam Workshop. Full controller support is listed for the Windows PC version.
03Frequently asked questions
How large is the campaign?
The campaign spans 24 missions across six worlds.
Which multiplayer modes are included?
Yes. Multiplayer includes Deathmatch and cooperative MPI, where players coordinate offense, defense and scrap collection.
Does it support mods?
Yes. The description lists mods for single- and multiplayer maps, vehicles, HUDs, assets and scripts.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Well the graphics are good, which is what the point of this redux was. The planets have actually had a lot of work on them, this is just high resolution textures and new models. There are new craters and cravasses on Pluto. Though it is weird on Pluto to see a visibly moving star field behind a stationary moon, comet and nebula. Unfortunately the old explosion effects are still there as well as the low resoltuion cuscenes - now shown in little windows to compensate. Seriously, I feel a bit short-changed that those things have not been updated at all. Yes I know it would take work to do them, but we are paying for that work. There are also several issues with Battlezone 2 that have not been adressed and that is very poor for a paid update to a game that already exists. The AI scripts and cues in the campaign are stuffed, this was a problem that started appearing in later versions of Battlezone 2. Not only does the redux not fix these bugs but they are now worse and there appears to be more. Enemy tanks wait for me at their spawn points for me to show and destroy them. I get stuck waiting behind an "escaping" enemy builder when I am supposed to pursue it because it doesn't run away as soon or directly enough and it keeps slowing down. The commander just died on mission 5 because she just sat on the edge of the base when she was critically damaged; she didn't go back for repairs or to build the base as the dialogue said she would. The controls are also very awkward, the mouse sensitivity is very difficult to set right. If I recall correctly this is another issue that popped up eventually in Battlezone 2. It feels like there is a lot of work that just wasn't done, resulting in flaws that stand out in what is still a pretty good game. This redux should have fixed the problems in the original game given that the developer is taking money for this work.Show moreShow less
A remake of possibly my favourite game of all time. AKA: The reason i'm such a nerd. The original Battlezone Combat Comander (2) came out in 1999 and was miles ahead of its time. It features intuitive RTS mechanics intergrated with a fun space tank FPS. Featuring a great story in which you fight a terrifying alien threat on distant and bizarre planets. If you're a sci-fi fan and love video games then i can whole heartedly recommend this to pretty much any type of gamer. The Good!: Graphics! This remaster brings the old 1999 classic to more modern standards, and concidering the age of this game and its engine it manages to pull of some impressive visual fidelity with a beautiful atmosphere in each planet/terrain and amazing detail on every model its breathtaking to see such a classic game look this good. Mod Support! Although i personally haven't attempted to mod this game since 2002 when I was a wee lad. There are still some amazing obvious and (long) requested improvements with the steam workshop intergration and way mods are written into the game. Multi-player! I actually reinstalled BZ2 1999 in anticipation for the remake and i was pleasantly suprised at the fact there are people still playing this ancient game! but now with a full remaster its great to see all the community come back and all the newcomers find their place in a thriving community! SpaceTanks! Hovertanks in space! not much has changed in terms of gameplay but its still fun as balls to zoom across the map in a hovertank blowing up aliens! with weapons ranging from a basic minigun to a giant ball of lightning that fry's everything its all fun to use and fight against (maybe with the exception of the archer units but thats another story) The Meh!: Audio! Whilst the audio does sound crisper with the sound effects, music and atmosphere all great, unfortunately the voice acting quality is all over the place whilst sometimes immersive and sounding great can randomly cut to sounding like it was voiced by someone in their basement with a $2 mic. Whilst i understand audio quality has improved vastly since the time it was made and the fact it would be impossible to re-voice everything it can still be quite jarring The Bad!: Cutscenes/loading screens! the original artwork for loading screens and cutscenes remain the same tiny resolution with some minor background thrown in to mask it. AI! The AI pathing although better then in 1999 is still awfull and its common to see AI get stuck eachother, the terrain and well pretty much everything. RTS Mechanics! the RTS side of things in the battlezone series has always felt lacking, and here is no different. missing some basic commands such as "attack and move" or a way for units to "patrol" an area it adds alot more micro managment to your units then should be nescecary, especially concidering most of the time you just want to roll in with your army and attack personally. TLDR: The game has been given a huge facelift and still manages to prove that it is quite possibly my favourite game of all time, that said i'm not completely blinded by nostolgia and i can see alot of issues that would annoy most people. I still have to give this game a huge thumbs up and a huge thank you to rebellion and bigboat for bringing this classic game back. <3Show moreShow less
AI is completely broken : - 2min ingame : 10+ scavengers - 5min ingame : 10+ tanks - 7min ingame : infine amount of large tanks and rocket launchers - 10min : you're dead (and we were two in the team ^^') And the AI had only one ressource spot... Second try : replace "tanks" by infine amount of mortars Rapid research in steam forums : "the AI needs some help by cheating", wwoooooohhh Yes I know this game is old but this is unplayable in coop (and I do not have any problems in the BZ2 original to beat the AI)Show moreShow less
I remember the day when my brother found this game, my dad and I jumped on it with him and we found the perfect game for us three to play. This game has given us so much fun and enjoyment even to this day and now all three of us got this Remaster and we are enjoying it once more. The perfect blend of RTS and FPS, one commander and the rest as pilots in vehicles, that and the mods are amazing to continue playing, a great game to play if you got people to play with! Relive the memories, here we go!Show moreShow less
No anti cheat, lots of old bugs still in place and terrible netcode implementation. No real effort was taken on some of the art assets while others had very little if any work done. Even the cinematics are absolutely atrocious. They took the files straight from the old disc and put a tacky border around them, something on par with what an old lady who learns to use Picture It Express would do.Show moreShow less
My opinion in short is that this is a shining example of how to bring back older games: only improvements, no unnecessary changes. After the disappointment of Battlefront, I had my reservations about Battlezone being rebooted. However, after 5 hours of straight gameplay I can safely say that Rebellion have done exactly what I was hoping for. Even though the nostalgia bias is running high in my blood, I truely believe this remake will have unfamiliar players hooked. Firstly, the areas that I have noticed change: -Obviously the graphics, I'm guessing we've all watched the trailer -The AI does seem smarter than the 1999 version. No more single unit attacks making for easy pickings; the AI opponent has grasped the concept of strength in numbers at long last. -Vertern units behaving more expertly (not a stats boost), a particularly neat adition in my opinion. Not many modern games offer actual unit behavioral improvement. Though actually what is most important for me and a lot of the fans of this game are the parts that have remained the same: -The simple and user friendly 1999 interface. -The entire gameplay mechanics and the units. -The awesome intro! -The campaign (or at least as far as I've got) -The balancing feels very similar with no unit vastly overpowered. I really hope that this game catches on and draws the public as it should. Thank you to all the developers for bringing back a game I loved and genuinely making it better.Show moreShow less
I really want to like this again but the mission design and the AI is just terrible. Restarted one mission 10 times and failed every single time because one main char was always slowly creeping up the enemy spawn and died eventually. Cant command her around nor have any way to heal her. It really feels like a game from the nineties, but thats no compliment. So gonna refund it now before I cant anymore and maybe give it another shot when at 5-10$.Show moreShow less
You don't play Battlezone, you live it. Once you 'get it', you'll wonder why so few games like this exist. This is the reason I play games, and the reason I have a career in making games. Expect to see hundreds of mods and didicated fans keeping this game alive for another 20+ years. So glad it's back.Show moreShow less
I wanted to relive those moments. I still have the original CD floating around somewhere. But this... this is not doing the game justice. 1. Graphics and sound quality are passable- they were fine then, and they still hold up now. 2. Didn't even get to try the network play, as I got stuck on 3. 3. The controls. I dont remember the controls being quite this bad. Aiming in a vehicle is floaty and far more difficult than needed. On foot is absolutly terrible. the controls are stiff and I see no way to change that other than 1 set of sliders. Adjust the controls to make them barely playable on foot and your vehicle spins out of control at the slightest touch. I admit to having a pair of nostalgia glasses, but this just isn't going to cut it. This needs some major work to be even remotely playable imo.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.