
Bayonetta
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Bayonetta
Bayonetta is a character-action game about a witch battling angels and giant foes with an arsenal of weapons, fluid combos, and extravagant special attacks. As she fights, she searches for the truth about her past. Steam player rating: 92% positive from 27,649 reviews. Release date: April 11, 2017.
Credits
Lowest recorded in 36 months
$4.972026-02-17 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
Steam PC edition data · 2026-11-04
02Before you buy
Controls
Bayonetta has full controller support on Steam PC, and its description recommends playing with a controller.
Language and audio
English and Japanese voice-over are included. Subtitles are listed for English, German, French, Italian, Spanish, and Japanese.
03Frequently asked questions
What is Bayonetta about?
She is the last survivor of an ancient witch clan, fighting angels and giant foes while seeking the truth about her past.
What is the combat like?
Combat centers on fluid combos, an arsenal of weapons, special attacks, and finishing moves such as torture attacks.
Which Steam features are included?
The Steam PC version includes Steam Achievements, Cloud saves, Trading Cards, Leaderboards, and Big Picture Mode.
What graphics options are available on PC?
PC graphics options include resolutions up to 4K, anti-aliasing, and scalable texture and shadow quality.
Latest news about Bayonetta
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
camera is the hardest bossShow moreShow less
This is how business is supposed to be done. Fans ask for an old console favorite, to be ported to pc. Publisher and developer actually listen?! They release a port that works, needs no day 1 patch, works just like the old one did. AND all at an affordable price..... these are behaviors that should be rewarded.Show moreShow less
the camera is the hardest enemy in the gameShow moreShow less
Gameplay & Story: It's action hack & slash game with spectacular fights. You play as a sexy shapeshifting witch "Bayonetta". There's fancy combos, executions like for example in one of them Bayonetta is slapping enemy before sending it to the guillotine, attacking enemies with huge stiletto high heel. Like in most this type games during gameplay you will get more weapons and "halos" to purchase more hp, abilities, items. Story is over top but interesting to fallow. Technical aspects: Constant locked 60 FPS with max graphics at 1080p with GTX 960, no fullscren bug like NieR:Automata, but cutscenes locked at 30 FPS. Also it's playable with mouse and keyboard controls, you can use mouse in game menu but it's harder to control camera during gameplay so better to use controller. Characters textures are better than environment. There's Anti-Aliasing (None - MSAA X16), Texture, Shadow, SSAO Quality (Low - High), Texture Filtering (AF X16), HDR. And who don't like to play as sexy witch? Thank you Sega & Platinum games better late than never.Show moreShow less
It's a good entertaining spectacle fighter wrapped into a loot of poor design decisions. If I could give a sidways thumb, this would certainly be it. I can both recommend this game and tell you to stay away. My opinion also comes from someone that finds the game to have been way overhyped for me. Pros - Varied movesets with a good variation of weapons and unlockable techniques - Lots of helpful items, they're not my thing so I never used them. But you get stuff that heals you after a fatal blow, things that deal a lot of damage, max health boost for 1 chapter, healing items of course, lots of variation. - Great aesthetics and designs - That quirky Japanese humor you've come to love or hate in a lot of things, like D4: Dark Dreams Don't Die - Good voice actors for the Japanese cast, english seemed to be ok from the first cutscene. - Time slows down upon dodging an attack at the latest possible time (witch time), allowing you to deal a lot of damage in a limited time window. - Everything is technically dodgeable (but don't expect Dark Souls levels of fairness, I'll explain further in cons) - The rich gets richer, do well and you'll be allowed to do even better and get a smidge closer to playing like the overpowered daugher of a gun Bayonette is portrayed as in the cinematics. - Checkpoints for bosses, you won't have to do an entire boss fight from the start, some of them can drag on so thank god for that Cons - Terrible checkpoints outside of bosses. You quite often get a checkpoint BEFORE a cinematic, so you have to walk up to a place, trigger a cinematic, then watch it/skip it (if long enough to be worthwile) and then you can try again, waste of time and seriously hurts the gameplay experience. - Attacked instantly after a cutscene or landing on a platform. Like literally the moment the cutscene ends you have to spam the dodge button to avoid getting hurt the exact moment a cutscene has played. At one point you land on a platform, no enemies on it, they spawn the moment you land and instantly attack you, you literally have no idea you have any reason to dodge because you never see any enemies or indications of them before you get hit. - Health drops are a supreme rarity. The game essentially expects you to waste money or angel attack points on health items or play so well you don't enter a bossfight or hard minion fights with just 10% of your health left. Depending on what kind of player you are, this can be a pro. - Horrible forced camera angles in "escape scenes", essentially spelling your doom if you don't immediately get what they want you to do or where the entire path goes. - Quick time events - Quick time events that even if you know they're gonna happen you can actually fail them because the window of opportunity is really small, or it pops up before you can click it without failing (the kind that has a circle going in to it like a rythm game, you must click it when the circle goes into the button) - Some deaths are almost unavoidable because of the forced camera angles and quick time events, which will affect your ranking. It's fair that you get a stone or bronze medal for dying in fights a lot, you fought poorly, but for getting caught offguard by a quick time event in a cutscene? - Whilst there is a tell for enemy attacks, figuring out the timing or understanding when it's move2 instead of move1 isn't that clear. It's no Dark Souls in that respect, spamming the dodge in a lot of situations turned out to be a better strategic move than trying to figure out what they were doing and act accordingly. - Reused content a lot. It's a visually good looking game with great design, but it seems they put so much work into those designs they only had time to implement a few, so the story works in a way that conveniently allows them to reuse the same creatures in different looks or even just colour, and you'll see the bossess repeated as well. - Reused environments. For a 10 hour game, seeing the same areaa just in a different state 3 times feels very cheap - Minigames/change of gameplay that outstays its welcome. I love weird "out of place" minigames in a game, small chunks of gameplay that changes things up. Bayonetta features an arcade shooter at the end of each chapter, a racing section, chase scenes and a bullethell section. They are all good in small portions, but the racing and bullethell part lasted for way too long, the arcade keeps coming back even though it never changes or evolves and is just there for you to get points for items or get gold and the chase scenes could have done with only existing once (preferably not at all because of the camera issues). - Minions that can only be damaged from dodging and activating witch time, and minions that doesn't trigger witch time from dodging, personally I find this to be a bad way to ramp up the difficulty of enemies, rather than coming up with harder movesets and smarter AI, they just strip away some of your powers which they have taught you to rely upon to do well. - Combos get you stuck in the animation so you can't dodge. Performing finishing moves and quick time event attacks (like punishing an enemy that is unconcious on the floor) still makes you attackable. For some of you this is also a pro. Personally I despise games that lock you into your button presses, and regardless I can't see any defense for finishing moves not making you invulnerable, they are special attacks targeted at single individuals, why can I be attacked when you give me a special close up camera angle and just want me to basky in the glory and comedy of the moment?Show moreShow less
FOR THE LOVE OF GOD.... Platinum Games.... .... .... .... WHATEVER IT TAKES!!!!! GET BAYONETTA 2 ON STEAM!!!!Show moreShow less
Cant play with one handShow moreShow less
Yes.Show moreShow less
First things first, Bayonetta has a very innovative mechanic called dodge offset. Basically, the game uses a combo system largely utilizing only two buttons (punch and kick) but each button press can be held to temporarily suspend the combo and you can i-frame dodge while in this state and then continue your combo after the dodge. E.g. P, P, hold P, press dodge, release P, K, P (instead of just PPPKP). Enemies are very aggressive so most of the time you won't be able to do a full combo without dodging in the middle of it. Of course, most of the damage comes at the very end of a combo (from a powerful AoE attack called wicked weave), so if you don't make use of dodge offset you'll be hardly doing any damage. But wait, there's more, if you dodge at the very last moment you enter bullet witch time which basically freezes the world for a few seconds while you can continue attacking, which is crucial when fighting large enemies and bosses. And this is it, you memorize a few combos from the list, and then train muscle memory to "suspend" them and dodge when attacked without breaking your combos. It's an interesting system and pretty fun in and of itself. But then there's the rest of the game and it really brings the whole thing down. - It's an Xbox 360 game, so everything is brown and to make it worse all enemies follow the same theme, making it really hard to read the situation considering the fast pace of the game. As a result, you'll be relying on sound cues for a lot of your dodges. - The game has a free camera unlike most Devil May Cry games, but the amount of auto-correction and forced angles make it incredibly awkward to use. It just keeps looking away even if all you want to do is walk in a straight line. There's a lock on, but it's not a toggle but a hold, and it doesn't center the camera anyway, so it's largely useless. It's incredibly easy to lose sight of enemies while they of course will keep attacking you from off screen. There's a boss fight where you fight a fast human enemy in a tiny room and both you and the boss can walk on walls, and you can't see the boss 50% of the time. - The tutorials and UI are such a mess you'll have to Google and YouTube many of the basic mechanics. Do you want to know how to enter the practice mode (the only place where you can see the combo list)? Turns out it's hold Select/Share/Minus during a loading screen, and the loading screens are 1.5 sec on a modern PC with an SSD. The game never tells you this and there's no main menu shortcut for the practice mode. - Instant death QTE's. Again this was an Xbox 360 game and this sort of thing was popular back then. So you think you're just watching yet another cutscene (the game has tons of them), but whoops here's this 0.3 sec window where you have to press X to not die. And mind you, this is a game with a score ranking system, and any death heavily tanks your score. And the score affects how much money you get to spend on upgrades. - There's an insane amount of cutscenes despite the story being awful and essentially boiling down to gender bent Devil May Cry where you fight angels instead of demons. The cutscenes go on forever despite the characters literally not making any sense and not even having any facial animations or even mouth movement in most of the scenes. If you're a huge fan of spectacle fighters and/or Platinum Games and have a high tolerance for jank and bad design choices, then by all means give Bayonetta a try, it's an experience like no other. But I can't in good faith recommend it to the average player.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
Looking for another game? Use thesearch abovefor full price comparison + reviews.
