
BeamNG.drive
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About BeamNG.drive
BeamNG.drive is a vehicle simulation where soft-body physics calculates vehicles and damage in real time. Customize wheels, suspension and engines, explore open environments, and experiment with your own driving setups. The Steam PC version offers free roam, scenarios and time trials. Supported interface languages include Simplified Chinese, Traditional Chinese, English, French, Japanese, Korean, Portuguese, Portuguese-Brazil, Russian, Spanish-Latin America, Spanish, German, and Polish. 97% positive from 393,302 Steam player reviews.
Credits
Lowest recorded in 36 months
$19.992023-08-18 · Humble StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Portuguese | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
| Spanish | Yes | — | — |
| German | Yes | — | — |
| Polish | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play modes
The Steam PC version lists single-player, multiplayer and co-op. The description features free roam, scenarios and time trials.
Vehicles and customization
Vehicles can be customized by changing wheels, suspension and engines. A built-in World Editor and community mods add creative options.
Language
Supported interface languages include English, German, and both Simplified and Traditional Chinese.
03Frequently asked questions
How does the vehicle physics work?
Its soft-body physics simulates vehicle components in real time and models damage from collisions.
What can I do in the game?
Free Roam, scenarios and time trials offer different driving goals. Scenarios include deliveries and pursuits.
What environments are included?
The description lists 12 open environments, including jungle routes, deserts, city streets and highways.
How does the Automation export work?
Automation owners can export vehicles and engines they designed there into BeamNG.drive.
“Soft-body vehicle simulation calculates thousands of real-time node-beam intersections across forty-two meticulously modeled automobiles.”
Our Verdict
BeamNG.drive earns an 8.6 overall, and that score certifies it as a specialist masterpiece: the PC vehicle-physics ceiling, a twelve-year evergreen built by a small studio, and one of the highest-rated games on Steam for good reason. It is not a game for everyone, and it does almost nothing to broaden its own appeal, but within its domain it is simply unmatched. The 8.6 reflects both the towering strength of its simulation and the genuine, deliberate barriers it places in front of anyone who wants to enjoy it.
Buy it for the physics

Buy BeamNG if any part of its core appeal speaks to you: the most realistic vehicle destruction ever simulated, a genuinely deep and authentic driving simulator, or an endlessly moddable sandbox that rewards experimentation. This is the definitive game for crash-physics enthusiasts, for hardcore driving-sim players who value handling fidelity above flash, for wheel-peripheral owners chasing the most believable feel, and for tinkerers who love building, breaking and modding mechanical systems. If the idea of staging a slow-motion pileup just to watch the metal fold correctly, or of mastering the raw handling of forty-two distinct vehicles, makes you lean forward, BeamNG will give you an experience nothing else can, and very likely hundreds of hours of it. The depth is real, the ceiling is effectively infinite once you factor in mods, and the physics never stop being fascinating. For its intended audience, this is not just a recommendation but close to an essential purchase, the kind of game that becomes a permanent fixture in a library rather than a passing diversion.
Skip it if you need a guide rail

Skip BeamNG if you need the things it pointedly does not provide. There is no story, so narrative-driven players will find nothing to hold onto; there is no tutorial and the interface is clunky, so the first ten hours can be a frustrating fumble for anyone who expects to be taught; and it is PC-only, with no console version, no handheld support and no native macOS, which is the single biggest gap in the entire product and a hard stop for a large slice of potential players. On top of that, the soft-body simulation is demanding, so a low-end or aging PC will struggle, especially in the multi-vehicle scenarios that are among the most fun the game offers. None of these are bugs — they are the consequences of a small studio pouring everything into the simulation and nothing into onboarding or platform breadth — but they are real, and a player who needs a gentle on-ramp, a console release, or a modest hardware footprint should look elsewhere without guilt. Knowing this going in saves disappointment later.
The platform wall and the small-studio triumph

Two larger truths frame the 8.6. The first is the practical barrier: PC-exclusivity paired with a real hardware threshold means BeamNG simply cannot reach everyone who might love it, and that limitation, more than any flaw in the game itself, is what keeps the overall score from climbing higher — a masterpiece you cannot run is no masterpiece to you. The second is the achievement, and it is genuinely admirable. A small German studio has, over twelve years of continuous free updates, built and sustained the most sophisticated vehicle-physics simulation in gaming, earned a 97 percent positive rating and a top-twenty all-time spot on Steam, and done it all without ever charging for an update or selling a microtransaction. That combination of technical ambition, longevity and commercial integrity makes BeamNG a conscience benchmark as well as a technical one, a small team's decade-long labor of love that out-simulates the entire industry in its niche. The 8.6 is the verdict of a specialist classic — narrow, demanding, and utterly without equal at the one thing it set out to do.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Get the f*** out of the negative reviews you goofy ahh and just buy the damn game.Show moreShow less
I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__) \二つShow moreShow less
I'm a newer purchaser of BeamNG, and am reluctantly giving it a thumbs down at this point. Based on future updates to the game and changes that may mitigate my complaints, I'll review my recommendation and change if necessary. The Good: The physics engine is amazing. As it's the core of the experience, it's not hard to understand why BeamNG.drive has become so popular. Vehicles are often modeled to extreme detail, which when combined with the physics engine, gives us extremely realistic crash and damage scenarios. While clunky, the in-game modding system is robust and there's a large and vibrant modding community creating just about anything you can think of. As a follow on, there are a huge number of community created maps that provide a variety beyond the sparse set of maps provided by default. The dev team's community managers are involved and active. The Average The audio is so-so. When it's working, the the sounds are great and it's truly exhilarating when you rev up the engine on a finely tuned racing machine. Unfortunately, I've experienced many, many bugs in the way sounds are presented. For example, I can't use sports cars because the engine sound is sputtering. The engine itself isn't sputtering, but the sound levels go up and down like the simulation isn't sure what the volume should be. This is only one example, but there are others: incorrect tire sounds on certain ground textures; crash sounds don't seem to always match the actual damage being done to the vehicle; the sound cuts out at random times, especially when just idling a car; there doesn't seem to be ambient sound, or if there is ambient sound it isn't presented in a way that I can actually hear it. etc. The environment graphics are good but not great. Whatever 3d engine is being used is serviceable, but isn't going to win any awards. The vehicle visuals tend to be very good, which I know is the focus of the game, but the 3d engine itself is starting to become dated. Development seems to be reactive rather than proactive. If there's a roadmap available, I haven't seen it, but a majority of the dev blog updates are dedicated to the number of bugs they've fixed rather than to new content. This is a sign of features being released without proper testing. I'm strongly opposed to developers using normal players as alpha testers. The Bad The control scheme is horrible. Yes, a lot of functionality is bindable, but some of the most basic bindings are unavailable. For example, I can't bind the mouse to be used as a way to look around the 3d world. If you're going to bill yourself as a first person game, this is a no brainer, but it doesn't appear to even be an option. Instead, you have to use two hands on the keyboard, which goes against the standard set by decades of first person games. It's readily apparent that they're building the game for enthusiasts with controllers, expensive steering wheels and other peripherals, etc., while also billing itself as a game for the casual gamer using just a keyboard and mouse. Documentation is so out of date that it's virtually useless. And the documentation that is up to date is sparse at best and misleading at worst, with screen shots coming from old versions of the UI or explicitly calling out short cut keys that are wrong, etc. I was pointed to the new documentation they're building, but it's honestly worse than the old documentation. The game has been in Early Access for 4 years, with no end in sight. I'm a huge proponent of EA games, but am always wary of projects that stretch out for years in EA. I wouldn't be surprised if we never see a BeamNG.drive 1.0 release. Vehicle AI is terrible. Although that seems to be the developer's focus recently, it doesn't appear to be their strong suit, because to call the AI rudimentary would be generous. Now down to my biggest gripe: the UI/UX is the worst I've seen in a game in at least 20 years. It's not intuitive, it's filled with bugs, the documentation for it is often years old and out of date, and it's honestly a horrible experience that made me almost refund the game after 5 minutes. Having a small team is no excuse - engineers make the absolute worst UX designers and should never, ever be allowed to make the type of UX design decisions that have been made in BeamNG.drive. And I'm basing this review on the current UI/UX system, when apparently it's been much worse in the past. TO THE DEVS: if you don't hire a UX expert, you're going to continue piling crappy UI systems on top of other crappy UI systems until you reach a point that it's just broken and unfixable (it may indeed already be at that point). HIRE A DAMN UX EXPERT. If you can't afford one, crowd source it. Do something, because it affects the accessibility of the game and could kill it in the future because the casual gamer isn't going to pay for something like this. Now down to the reason I'm giving the game a thumbs down. First, some background. I'm disabled with a condition that makes it impossible to play games that require any hand-eye coordination. Controllers, steering wheels and other specialty peripherals are out of the question for me. I need a game that requires minimal keyboard and mouse interactions, and with BeamNG, I thought I'd be getting a game where I could setup AI controlled vehicles to create cool police chases and epic crashes. While I can't drive the vehicles (and God knows I've tried), living vicariously through some extreme AI on AI crashes was worth it for me. Before I purchased the game, I specifically asked in the forums if setting up police chases and crashes is something I could do. There were some very helpful players who responded with information about these types of scenarios and how they were absolutely possible. Based on those assurances, I purchased the game. My first goal was to setup a simple police chase. But that required activating the AI panel to control the AI vehicles in the chase, and because of the horrible UI system, I spent several hours digging through out of date documentation and unhelpful YT videos before finally figuring it out on my own. With that done, I thought I was on my way. I set one vehicle to flee and a police car to chase. Simple right? Nope, the police car followed at a distance, never catching up or falling behind. It was as if the chase vehicle was moderating its speed to the fleeing vehicle. I requested help on the Steam forums, thinking I'd screwed it up somehow, and got an answer from a BeamNG moderator that this is a bug and they'll look into it. Apparently the bug was created in the last update that fixed some traffic AI issues (remember when I said their testing procedures were inadequate?). So I posted a bug in the Bug forum and got a snarky response from the same moderator that I'd already reported the bug in my original thread (even though that thread was a request for help rather than a bug report). So the one feature that I purchased the game for, and was assured worked, is completely broken. I'm outside the refund window and obviously disgusted with the entire team responsible for this mess. Until they resolve the problems mentioned here, I would NOT recommend purchasing this game. I've been burned badly enough that it will be difficult for me to pick it up again. As I'm on a small, fixed income, I wasted about 2 months of budgeted game expenditures on something I can't use.Show moreShow less
Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ gud gameShow moreShow less
there were no real humans for me to commit vehicular manslaughterShow moreShow less
Valorant sucksShow moreShow less
Like most decent games, a lot of negative reviews come from unintelligent little kids who have no idea what they are doing. 99% of bad reviews for beamng can be boiled down to two things: My mac/other crummy pc cant run the game well. I'm giving it a bad review and getting a refund because I can't read the recommended system requirements. The cars in the game handle terribly. I wanted to be able to drive like I do in GTA/Forza/other game with minimal realism, but crash like beamng. I'm leaving a bad review and getting a refund because I'm afraid this game will show me just how bad of a driver I really am.Show moreShow less
physics pornShow moreShow less
cant sex in the cars and also cant sex the carsShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.