
Beholder 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Beholder 2
In Beholder 2, you enter the workforce as an intern in the ministry of a totalitarian state. Take on office duties and navigate workplace rivalries as you work your way up—or turn against the state and expose corruption. Steam player reviews: 87% positive from 6,918 reviews. Release date: December 4, 2018. Interface languages: Simplified Chinese, English, Russian, German, Korean, Polish, Spanish, and Turkish.
Credits
Lowest recorded in 36 months
$0.882026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-11-02
02Before you buy
Play mode
Beholder 2 is single-player on Steam PC and supports Steam Cloud.
Language
Interface languages are English, Simplified Chinese, French, German, Italian, Japanese, Polish, and Spanish. Full audio is listed for English and Simplified Chinese; subtitles are listed in all eight languages.
03Frequently asked questions
What is Beholder 2 about?
You begin as an intern in a totalitarian state's ministry and can climb the career ladder through office work and schemes, or oppose the state and expose corruption.
What do you do in the game?
You take on office duties and navigate workplace rivalries while deciding how to advance within the ministry.
What choices shape the story?
You choose whether to pursue a career in the ministry or turn against the state and expose corruption.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I can't really write a positive review for this game. I loved first Beholder - it was a tense game with hard moral choices that kept me feeling stressed, guilty and slightly panicked. I loved the experience and went on to purchase Beholder 2 to get more of it. Sadly while at the beginning Beholder 2 seemed to hold its own it all fell flat for me later. Attempts to escalate the plot, making it larger and larger, the crimes of your cowerkers getting more absurd with each promotion, it quickly lost the real feel - it was removed from reality enough to stop feeling like I was a citizen of a totalarian regime, more like some sci-fi dystopia. And while I will not go into details of the ending the choices there left me feeling just annoyed at the game, introducing a lot of sci-fi things and insisting that you can collapse the regime by just having people go free. Aprt from the plot itself the gameplay started feeling pretty void soon. The job was fun at first but quickly gets tedious, with every second between next paper dragging out. I didn't really feel the stakes - there was no family in danger, apart from like one phone call I could forget that I even have a wife and child, my character could die, yes, but it wasn't really difficult to see how to keep the man alive and which choices were "the best". Gone are most of the choices between being a decent human being to others and keeping your family alive - they're not as hard now, penalties to your finances/reputation for helping other are so small it's a no brainer. Timers are gone as well so the pressure of time is non existant. And you will spend time there. Lot's of time running from one room to another and then back. And you will sit in your office and stamp form after form (if you're patient on some levels you can easily farm all the needed money and reputation by doing that). The humour falls flat often, the NPCs don't really feel that interesting after a while as well and the ending... well, the ending left me very disappointed (and yes, I did check out multiple ones, including some of the "hardest to get" endings) and I will cetainly not be replaying the game like I did with its predecessor. Perosnally I liked the 3D style less as well but this is purely personal preference, it is well done and consistent. Overall the game fell flat. It lacks tension, your decisions don't feel important and it fell to the trap of making things less belivable and relatable as they escalate.Show moreShow less
An improvement on Beholder in every way - and a beautiful love letter to the Orwellian genre “One does not establish a dictatorship in order to safeguard a revolution; one makes the revolution in order to establish the dictatorship.” Pros - Great decision to relocate to the 'Ministry', it very much feels like a step up from the first game while still retaining the same feel. For fans of 1984 this really is a 'Winston-simulator'. - The whole progression and promotion from floor to floor is a really exciting prospect and a great way of actualising the progression dynamics. Same goes for the secondary authority currency. - Storyline much more present and appealing, not that the first one was bad but this is certainly much fuller. - Graphics are still beautiful but there seems to be a much heavier lean into the art style and I think it works great. - Character interactions seem much more developed with more in-depth character conversation trees. - Pricing. Coupled with a 20% off voucher for owners of the first game and a day one sale price I got this game at release for £7.19. That is how you publish a game ladies and gentlemen and hopefully it will see the revenue it deserves for such fair pricing. Cons -It's quite difficult to list them honestly, the game sets a relatively small scope for itself and does what it does very well. I think one thing that seems like it may hamper repeat playability is a lack of difference in characters that will progress you. You may make different choices but its the same narratives. This game would benefit greatly from a 'Sunless-Sea' style main menu button where you download new narratives for free, from small to large I just feel like this could be improved by a few more intracacies. -Inventory system a little ill-explained - I didn't realise I'd picked up a contraband item and once I'd bribed my way out of the problem it's unclear on how to remove it from the inventory so the problem doesn't reoccurr. Overall a wonderful game for a wonderful price that is a wonderful continuation of the franchise. The developers should be proud. 8/10Show moreShow less
A game that doesn't know if it wants to be taken seriously or humorously ended up being neither. This game tries to walk a thin line between plausibility and carricature, where people either can act like you would expect from regular human beings in one second and like a goofy cartoon character in the next. This immanent conflict is immediately recognizable by the unique comic style, that is a bit to eccentric to fit the general theme of something serious, mature and threatening. Generally everything seems to be either a somewhat believable environment or a mere carricature of something that should be way more frightening. The minigames clearly and unapologetically draw inspiration from "Papers, Please", and while they are somewhat creative, they don't reach the elegant, fun minimalism of its role model. In fact, they become an unenjoyable grindfest with situations that are not conclusive, which will result in mistakes due to multiple interpretations being possible. In theory, it makes the game harder, in practice, it makes it more frustrating and less enjoyable in the long run. Papers Please did a more consistent job of challenging the player in the long run with fair mechanics and while staying fun at the same time. To my main critic point, the story: The oppressiveness of the state is shown with the elegance of a sledgehammer, like the game wanted to tell you "You see how bad and opressive they are?!?!" from the first second by one of the coworker's death that could be seen from miles away. It's cheap, shock-factor driven story telling of the laziest kind, that's rendered completely useless afterwards by the seemingly tongue-in-cheek theme going on. The appeals you have to process lack any plausibility and subtleness, they more or less boil down to "Dude we are so ridiculously Totalitarian". I don't react too heavily to cheap emotional manipulation, and I don't know what the game wants me to actually feel when I am confronted with over-the-top humor wrapped in something blatantly tragic, or vice versa. Because it doesn't know itself what it wants, I end up feeling not too much invested in the slog of what's going on and who dies or lives. This is a death sentence for any storydriven, atmospheric game that's about moral decisions. While the art style and the carricaturized story make it look like a game for children (which would be completely fine), it definitely isn't, let's just keep it at that. So I don't know what they were trying to do here - a recurring theme. Last but not least we get a lot of pop culture references with a totalitarian twist and sledgehammer clichés. South Borea... you get it? Do you get it? That's a funny reference, isn't it? Robot clones taking over the world and being warned by a traveller from the future, where do I have seen that before? People being thrown into a shredder for not meeting a quota... my suspension of disbelief was seriously tested here. A lame and most unbelievable plot twist at the end of the game that's being explained with something along the lines of "I had to hang there for 18 hours", which is one of the most lazy writing I have ever seen. Maybe it's a joke that tries to explain the situation with irony and meta-awareness... but ends up being just insultingly lame. The most fitting comparison I can think of is "The Big Bang Theory" - Clichés and References are central elements, and instead of laughing tracks that tell you what to feel at what time, plot devices will be used heavy handedly for that matter. The more I think about it, the more I think that Beholder2 is to the Dystopian Games Genre what TBBT is to Science and Nerds (I kind of feel bad for being so harsh, but it's the truth) But onto to more technical aspects: You will spend a big chunk of the game walking from basically left to right, and vice versa. This really makes me scratch my head why it couldn't have been more streamlined. It becomes incredibly annoying after a short time. The autosave function is useful and has been an established standard in games for a reason, but autosaving a game before an inevitable death situation without warning on one save slot only is gamebreaking and almost made me refund the game. There are multiple endings, but the only really satisfying ending is only achieved by what I think is pure grind - collecting all biometric boxes. There are some rather exotic endings that you can pick from, but those seem to be rather gimmicks and don't really make sense, other than getting an achievement. In conclusion, I was ultimately disinvested in anything. While there's technically some replayability, I don't really care enough to slog through it again, but will stick with it's role model Papers Please.Show moreShow less
I am Chinese. It's a custom-made game for all people who live in totalitarianism. Thank you! Fxxk the CCP!Show moreShow less
This game is not too bad. The theme is exactly what you expect. The characters and the story seemed enjoyable. You have to make some not-so-important but ethical choices and it is fun. Are you going to become one of the cogs of the system or are you going to have a personality? My gripe with this game is how much it disrespects your time. Your character slowly walks for each interaction and then away from it. They added some quick travel into the game and it makes a HUGE difference however it was not enough. Eventually I started playing the game with cheat engine to speed up the game while walking around. I would have recommended the game otherwise.Show moreShow less
~Updated at the bottom after finishing!~ Picked this game up because it looked interesting. Never played the first. 6 or so hours and I was hooked within the first one. -walked down a line of super creepy people staring at me. Okay.. -get a boring desk job, nothing crazy, right? -wrong -make friends! :) -refuse a friend, argue, die -nobody cares -what -find bittersweet letters and backstory -help crazy friend so i dont die or something -other people die -alrighty then -screw it, full cutthroat -set everyone up to fail -feels bad but it works -actually decide to help someone find love -success :) -they run off, happy and excited -im the backbone of this country -phone rings, they got robbed and left for dead -oops? -at least I got promoted 10/10 already plan to play again UPDATE: finished first playthrough at around 17 hours and I have to say that this game is wonderful. Bitter, sweet, dark, and humorous all at once. Intriguing, mysterious, full of suspense; this game will have you questioning every move you make, every person you meet, and obsessively saving at almost every decision (trust me on this one). Protect your neck and mind the plot twists. Your decisions truly matter, and in the end you're left reflecting on what-ifs. You miss people you've known for merely hours, regret backstabbing someone in your rush to climb the ladder, love someone you never met but still feel like you know, hate people passionately and long for that sweet justice (or maybe not, it's mostly up to you). The story pulled me in almost right away and didn't let me go. When I stopped to do other things I just kept thinking "I really need to know what is up with this person" and asking "What -really- happened?" Can all that really happen in just shy of 20 hours? Yes. My only gripe is that the actual jobs you have to do can be tedious and confusing at times (kind of expected from a desk job for a totalitarian government). Otherwise, i got all that I ask for and so much more from a short game, and the price is so worth it. Thank you for the experience. Now I'm going to go reflect on the multiple f**ks my mind just went through. 10 out of freaking 10. I'm definitely keeping an eye out for future games, dev team. Keep it coming!Show moreShow less
Sadly Beholder 2 doesn't have any seriousness or care for details Beholder 1 had. If you like Beholder 1 you should not blindly buy Beholder 2 as a successor. Those are two completely different games gameplay-wise and Beholder 2 is not built upon Beholder one being bigger better and bolder. Warm Lamp Games has bad heritage of it's owner company, Alawar. Beholder 1 was nothing like your typical Alawar game, but Beholder 2 is just like that. A typical Alawar game in disguise of Beholder franchise. It's a simple point and click game with clicker minigames that gave no real meaning or impact on the game world. You just farm currency while reading random messages and then spent that currency. Series atmosphere has been ruined in Beholder 2. A tyranny dictatorship state have turned into giggle show where brutal scenes of people being executed with death penalty doesn't clue with all characters living as your modern day careless office dwellers. They prank on each other with fart cushion, trade drugs, do all sort of crap under the cameras, dispute living in the regime where any little violation of law can cost you a life. Beholder 2 is just a point and click game about office life with clicker minigames and fart jokes like one you can find in Hello Neighbour game. Unlike first game it's not a project that takes on serious political problems of tyrannic totalitarian regimes. It doesn't have any value gameplay-wise as well, being primitive and shallow as a puddle. Unless you're a fan of mainline Alawar games I can't recommend you to buy this game. Was definitely a disappointment for me, because I've expected it to be continuation of serious game series like Beholder 1 was. К несчастью Beholder 2 не обладает серьезностью и вниманием к деталям первой части. Если вам нравилась первая часть не стоит покупать Beholder 2 втемную. Это две абсолютно разные игры в геймплейном плане и Beholder 2 это не типичная вторая часть которая развивает идеи первой игры, исправляя ошибки дизайна, добавляя больше контента и делая игру более качественной. У Warm Lamp Games плохая наследственность от материнской кампании Alawar. Бехолдер в отличии от типичных игр Alawar был серьёзной игрой, а Бехолдер 2 типичная игра Алавар. Типичная игра Алавар замаскировавшаяся в шкуру серии Бехолдер. Это простая игра жанра "наведи и кликни" с мини-играми в стиле кликер, результат которых никак не влияет на игровой мир или сюжет. Работа с документами это просто фарм игровой валюты параллельно читая рандомные коротенькие истории. Мрачная атмосфера первой части напрочь уничтожена в Бехолдер 2. Тоталитарная коррупционная антиутопия превратилась в смехопанараму где жестокие сцены казни людей никак не вяжутся с поведением персонажей которые живут жизнью типичного беззаботного офисного планктона. Они устраивают розыгрыши с подушкой-пердушкой, торгуют наркотой, грызутся за карьерный рост. И всё это под всевидящим оком камер в государстве где за малейшее пригрешение может последовать высшая мера наказания. Тут даже Станиславского звать не надо. Бехолдер 2 - рядовая игра жанра "наведи и кликни" с кликер мини-играми про обычную офисную жизнь. С жопно-сортирными шутками в духе Штырлица или Как Достать Соседа. По сравнению с первой частью игра не поднимает серьёзные проблемы тоталитарных антиутопий. В игре также нет никакой цености с точки зрения геймплея, который очень примитивный и глубок как лужа. Хотя зря я обижаю лужу, шлепать по луже интересней - это отличная графика с физикой. Я не могу порекомендовать эту игру никому кроме любителей типичных игр от Алавар. Для меня это определенно разочарование, потому что я ожидал продолжение серьёзной(не казуальной) игровой серии, какой был первый Бехолдер.Show moreShow less
war is peace freedom is slavery ignorance is strengthShow moreShow less
Beholder 2 has a lot of things going for it. Sadly, they don't outweigh the numerous problems. Pros: - Original concept. Although the totalitarian regime thing has been done more and more often, it's rare you see a game that has you trying to navigate your way around this much questionable moral ground. - Visual style is unique. Cons: - Extremely glitchy. I got a glitch in the job where people coming up to my window didn't say anything, and no matter what forms I gave them i got full marks every time. Was good for making some extra money i guess but still not great. - Some quests make it extremely unclear what you have to do. For example, in one you have to prank a coworker... and then if you do, it just shows that you have to prank him again a different way. What? - Toooons and toooooooons of walking around. Evan (main character) is a very slow walker too. - The gameplay itself it just kind of monotonous. Although there's some skill in choosing the right forms and the right ministry when given a request, oftentimes that requests are extremely ambiguous and you'll fail one just because you picked a reasonable answer but not the "right" answer. I enjoyed the few hours I played of Beholder 2, but it's a game that could have used a lot more time in the oven to improve on its glitches, make the core gameplay loop more interesting, and remove the parts like running from end to end of the map all the time that drag it out.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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