
Bellwright
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Bellwright
Bellwright blends survival and exploration with settlement building and a rebellion against the Crown. Gather resources, hunt, craft and recruit followers as you expand outposts and liberate regions. Steam player reviews: 80% positive from 20,348 reviews. The Steam PC version supports single-player and multiplayer co-op. English full audio and subtitles are listed, alongside these supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Turkish, Ukrainian, Arabic, Portuguese, and Romanian.
Credits
Lowest recorded in 36 months
$19.792025-12-03 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 14 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Arabic | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Romanian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Gameplay
The Steam PC version combines settlement building, resource management and combat with a rebellion story. It supports single-player and multiplayer co-op.
Language
English full audio and subtitles are listed for Steam PC, alongside subtitles in Simplified and Traditional Chinese.
03Frequently asked questions
What do you do in Bellwright?
Build settlements, gather resources, recruit followers and help liberate regions.
What is the story about?
Accused of murdering a prince, the protagonist leads a rebellion against the Crown while uncovering family secrets.
How does combat work?
Combat uses directional attacks, and you can command squads and formations in battle.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
The game is what I wanted from mount and blade or medieval dynasty, with one caveat. The devs have abandoned 6 other games previously, three of which were major games (dark and light, of kings and men, and last oasis.) that were fully funded, but never finished. There's also the fact that I've only actually gotten to play about 4 hours out of the 22 hours the game lists itself as being played.. because of constant crashes. Most of my "playtime" is spent in loading screens, trying to restart the game. The more annoying things include bandit raids being a bit over-tuned (so you get one almost every day after a certain point, with no way to reduce it), trees not regrowing (so you have to constantly relocate lumber camps to get logs), and hunters that don't particularly do a good job of hunting (sometimes animals don't respawn in places, sometimes the hunters stand and are idle), as well as some REALLY bad AI pathfinding (Your villagers WILL get stuck on your buildings.. often). *Edit* Just updating this because NOW the game crashes after 2 - 10 minutes of play.. which results in staring at the frozen game screen for longer than I actually get to play the game, before ALSO staring at a loading screen for DOUBLE the amount I stare at a frozen game screen.. so four times the amount of time I actually get to play. The game says I've played an additional 18 hours since I wrote this review.. but in actuality, I've been in loading screens, or just straight frozen, for 17 hours, and have only played an extra hour.Show moreShow less
It has potential, come back in a year to see if it isn't abandonedShow moreShow less
Do yourself a favor before you think about buying this: Go look at the history of this company's other games...Show moreShow less
Bellwright is the game that asks, “What if medieval village management was less about glory and more about yelling at peasants who won’t pick up sticks?” You start as a humble nobody with a dream: build a thriving settlement. What you actually build is a deep, personal relationship with wood, berries, and the crushing realization that NPCs will stand three feet from a task and still need supervision like confused medieval toddlers. Combat exists, technically. It’s less “heroic knight” and more “local person wildly swinging a weapon while hoping stamina comes back before death.” Enemies are dangerous, not because they’re smart, but because you forgot to eat soup again. The real final boss is logistics. Want a house? First invent civilization. Want villagers to work? First explain work. Want them to stop starving? Congratulations, you’re now running a 14-step supply chain involving wheat, tools, storage priorities, and prayer. And yet… it’s addictive. You’ll say “just one more building” and suddenly it’s 3 a.m., your village is still inefficient, and you’re emotionally invested in whether Greg finishes the fence before winter. Bellwright isn’t polished. It’s not gentle. It will test your patience, your planning skills, and your belief in humanity. But if you enjoy slow burns, survival chaos, and being a medieval middle manager with a sword, this game absolutely slaps. Pros: Deep systems Cozy chaos Makes you feel smart eventually Cons: NPCs share one brain cell Everything takes longer than expected You will forget to eat Verdict: Come for the village building. Stay because you’ve already invested 40 hours and now it’s personal.Show moreShow less
This one is a weird one for me. For every good thing it has, it has some design decision that's just... annoying. Or worse. First and foremost: the AI voices. Stop it. Get rid of them. The game would IMMEDIATELY sound better, and you would lose nothing. Second: Setting priorities for your villagers is aight, feels like Rimworld. UNLIKE Rimworld, however, your villagers are the slowest ♥♥♥♥♥♥♥ snails I've ever seen. God forbid you dismiss an armed party anywhere beyond 100 meters from your town, you'll be waiting til the heat death of the universe before they finally get back home to work. Third: Building your buildings is pretty neat. Problem is as soon as you hit "Village Hall", it ain't worth it. It really really sucks. I get that it's supposed to feel like you're building every piece, but when you are actually 'building' every single piece it becomes tedious, boring. "Oh you can have your villagers do it!" Yeah, if I want to wait an unreasonable amount of time for it to be done. Let's not forget, they're SLOW. At EVERYTHING. It takes them over twice as long as it would take you to do it yourself, and that's with multiple villagers working at once. Fourth: Seasons are a fun idea, given how impactful winter is for such an old society. Problem is you experience a full year in about 8 in-game days. Winter isn't anywhere near long enough to matter in any capacity. The other seasons aren't long enough to make it even feel like you're trying to prepare for winter. The seasons may as well not exist and the gameplay wouldn't change at all. Fifth: The writing. Some of these quests feel like they were written by AI. And by 'some' I really mean 'most'. You could have the quests actually be engaging, we have the ability to command a small party of adventurers, and yet most quests are 'lol go make/fetch this for me' or similar. It's boring, it only takes away from actually doing something relatively engaging; growing my town. Sixth: I mentioned that you can command a small group of adventurers, and it's true. Problem is they're still dumb as ♥♥♥♥. They won't arm themselves if you take them along as companions, none of your villagers will equip armor that's better than their rags, you NEED to micromanage this nonsense. Not that it matters a whole lot, the pathfinding is a joke. If you have a small ankle-high wall somewhere, you can cheese any enemy. Seventh: Skill books. They exist. Couldn't tell you why they exist. "They provide a buff to the chosen skill's experience!" You know what else would do that? Getting a non-awful amount of experience for what you decide to do, or what your villagers do. The books are just another bit of micro that doesn't need to be there. It feels like the books were a band-aid solution to "wow experience gains are low/slow" when it would have been far more effective to just increase exp gains across the board. The 30+minute 'reading' time is also a joke, which defeats the purpose of even collecting the books. Basically, as I mentioned above, the devs had neat ideas, but for every neat idea they did something else that ruins the experience. Not much has changed since Early Access release either. All of my gripes existed on day one, and nothing has changed on either of these points in over a year. I'd stay away until you see some real progress. Watch some YouTube coverage of the game or something. Or go play Rimworld.Show moreShow less
Good game. Needs horses, ships, smarter villagers and sex.Show moreShow less
A lot of potential! Combat is a horrible joke, crafting is tedious, but not horrible. Graphics are pretty good, until they're not and the shaders are all over the place. Can't wait to check it out later when it's more complete. For now it has to be a pass for me. I think it will be a lot of fun maybe in another year? The problem with early access: You are in fact buying a product, and the rating is based on that product at that time, not the potential. The rating system really needs more nuance.Show moreShow less
It is a good game for Early access, quite balanced, and no bugs detected yet, but minor fixes are still needed. What I want to see Is the ability to build Walls and fortifications and defend your settlement from raids. Also, the ability to lay siege! This would make the game AWESOME! please voteShow moreShow less
refunded game once I found out who the Dev's are and the 6 times they abandon their games refuse to reward themShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.