

Besiege
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Besiege
Design a machine, watch the physics take hold, and revise the build when it comes apart. Besiege is a physics-based construction game about making medieval engines to overcome obstacles, armies, and castles. Its Steam PC campaign has 55 destructible levels across four island nations, alongside sandbox stages and a level editor. You can build alone or play multiplayer competitively and cooperatively. Steam player reviews: 95%% positive from 48,161 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish, Japanese, Korean, Portuguese, Russian, Italian, Polish, Portuguese-Brazil, and Turkish. Released: February 18, 2020.
Credits
Lowest recorded in 36 months
$0.942026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Portuguese | Yes | — | — |
| Russian | Yes | — | — |
| Italian | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Turkish | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Building and campaign
The Steam PC version has a single-player campaign with 55 destructible levels, sandbox stages, and a flexible construction system with more than 70 blocks.
Multiplayer and user creations
Multiplayer includes competitive and cooperative play. Steam Workshop integration provides community machines, levels, mods, and skin packs.
Interface languages
Supported interface languages include {supportedLanguages}. The supplied language data does not specify full audio.
03Frequently asked questions
What do you build in Besiege?
You create physics-driven medieval machines to tackle obstacles, armies, and castles.
Can I make my own levels?
Yes. The level editor lets you create environments and alter levels in real time, including for multiplayer.
Can I use community-made machines?
Yes. The Steam Workshop offers community-created machines to download and play.
“The moment your contraption falls apart is when it tells you which beam wasn't strong enough — Besiege turns real material physics into a toy box that teaches engineering, with a 55-level campaign that never dictates the answer and a Workshop library of 200,000 player-built machines.”
Our Verdict
Set Besiege back into its moment in time and its position is a peculiar one: a small-studio game that spent five years in the oven and still, a decade later, has not been caught by its imitators. It is not flawless. But the one thing it gets right, it gets right to an extreme.
A 2015 phenomenon that 2026 still hasn't copied

Besiege was a phenomenon of the 2015 early access era, cited back then alongside Minecraft and Kerbal Space Program as proof the build-it-as-you-sell-it model could work. It opened early access in January 2015, baked for a full five years, and only shipped 1.0 in February 2020 — and what that bought was a material-physics building experience that, even now, almost nobody has matched. Ten years on, there is no shortage of building games copying its shape, but making real material physics work to the point where the crash itself is an effective teacher remains, more or less, a thing only Besiege does. Plenty of sandboxes let you bolt parts together; almost none make the parts fail honestly enough that the failure teaches you something. That card, the one that turns a wreck into a tutor, still hasn't been stolen by 2026, which is a long time for a small studio to hold a lead.
Critics gave it 77 to 85, players gave it 95 — the gap holds the truth

There is a telling split in its reception: OpenCritic's 10-critic aggregate lands at 77.5 with a 75% recommendation, PC Gamer gave it 85, yet Steam's player rating is a towering 95% positive. The gap is not a case of someone being wrong. It is that a short review window makes the sandbox and the decade-long Workshop tail nearly impossible to fully experience in a few days — and that tail is exactly what players are scoring so highly. Critics dock the thin campaign and the steep on-ramp; players love the thousand-hour creative release that never gets old. Both are looking at different faces of the same game. Our composite 7.5 is meant to sit honestly between them: the ceiling on play and creativity is absurdly high, and the base content volume and the beginner on-ramp are genuine, real weaknesses. Both of those things are true at once.
Who should make the trip, who should walk past, and which version to grab

Spelling out who it is for matters, because this game's polarization is almost entirely a matter of player temperament. If you are the kind of engineering brain that loves to take things apart, loves to fail forward, and reads every collapse as data rather than a blow, Besiege is practically tailored to you — you will sit in that editor for an entire evening, cheerfully hunting solutions for one beam that keeps snapping. If instead you want ready-made levels, a clear correct answer, and no obligation to puzzle things out yourself, those opening levels with nobody holding your hand will likely have you off the ride inside two hours. That is not a flaw; it simply never set out to please everyone. On versions: if you want the Workshop tail, co-op, and the water warfare of The Splintered Sea, it has to be PC — the console builds cut all of that. If you only want a quiet run through the 55-level campaign, the Switch or PlayStation editions are plenty, and handheld is genuinely comfortable. It is cheap year-round and has dipped as low as $1.49, and that 95%-positive volume of content earns the price several times over — there is genuinely no version of this purchase where you feel cheated on value. The only question is whether your temperament fits, not whether the money does.
One line to close on: Besiege is not a game you "finish" — it is a toy box that keeps tinkering alongside you, one that makes wood truly bend and break and turns the crash into the best teacher you'll find, to a degree few rivals have managed even now. If you have ever taken something apart just to see how it worked, this is the game that rewards that instinct for a thousand hours straight. And if you haven't, it is the one that might teach you to start.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Tried to make a Trebuchet that fired a bomb. Made a bomb which fired a Trebuchet 11/10Show moreShow less
Really, really, really early alpha. If you want more than a pre-alpha tech demo, it's currently not worth the purchase. The devs admit it will probably be early access for another year or two, so even if you want to buy early and wait for it to be more complete, you will be waiting a long while. Currently, there a good number of parts to play around with, along with a hand full of missions to unlock a map. I found a bit of fun here and you might as well. However, in addition to being content short, the biggest problem at the moment is the horrible lack of editing tools when building your war machine. No copy/cut/paste. No disconnecting a section of parts and moving it, duplicating it, translating it or mirroring it. So, lets say you get your wheels all right with proper steering mechanisms, only to discover you need a lot more ground clearance. Currently, you have to delete the wheels, steering units, etc... manually, one by one, then build your additional height, then place the steering/wheel elements one at a time all over agai ffrom scratch. Etc... I don't regret the purchase, I like supporting a developer doing something a bit different that shows some promise. However, the overwhelming crush of positive reviews for what is a very, very, very early alpha product really paints an improper picture. I currently would NOT recommend this game for those not looking to make a very long term investment in a game that might be pretty good in a year or two. If you like supporting something like this very early, go ahead, but many people will be very disappointed if they base the value of their purchase on what the game currently delivers, or will be expected to deliver anytime soon.Show moreShow less
So, Besiege. This is a really unique game, and I'd really recommend it to a lot of people. If you're deciding whether or not to buy this game, just spend 5 minutes on reading this review. Who should buy this game People, who look forward to playing a very fun physics-based sandbox game Gamers, who are interested in some kind of technic and war contraptions The creative ones, people who can find a thousand solutions to one task Why should I buy Besiege? It's growing very quickly and is not abandoned, unlike a lot of Early Access games Very cheap as for the content that it gives you Enjoyable gameplay and graphics A ton of space for creativity The developers promised to add a multiplayer mode and a multiplayer level editor in late 2017! Below is a more detailed breakdown. Gameplay Gameplay is the main point of Besiege. Just to list a few things off, this game provides you with a nice campaign (even though there are not so many levels yet, but every level has a ton of replayability potential). There are also a couple of sandbox maps. The player is equipped with infinite amounts of different varieties of building blocks and elements. There is literally everything, starting with a simple cube and going right to holders, pistons, different versions of cannons, bombs, wings and a lot of other stuff. The best thing is that anything you will build will work and people have already came up with some really crazy ideas. Ever wanted to create a huge flying carrier? Or a machine that swings a giant hammer around itself, smashing everything to pieces? You can basically do that. Also, slow-motion is epic. Graphics I like the graphics. There is not much to say, but the visual style is pretty unique and is just enjoyable. Fire, water, explosions, the machines themselves look great and organic. Sound There is some nice ambient music that I really enjoy listening to. The sounds produced by machines and structures are simply great. Sanbox-iness This is not some kind of an official criteria, but I just wanted to mention how flexible Besiege really is. First off, in any level (including the campaign ones), you are able to disable the small building box that limits you and build anything. The sky is the limit (and your computers hardware, of course). There are quite a few cheats on the options panel, that can give you something like zero gravity or infinite ammo (most of the weapons fire only once or just can be held on for around 10 seconds). There are 3 large sandbox levels. And, as I've already mentioned, a level editor and a full multiplayer system are coming in 2017 (well, hopefully in 2017. The devs promised at least.) Verdict As for a sandbox fan, it's pretty much a 10/10. I would rate is as the best "wait, did this just really work?" simulator.Show moreShow less
Besiege isn't really a BAD game. What's there is actually very solid, especially for an Early Access game. The visuals are beautiful, the gameplay is entertaining and well put together, and the whole thing is all quite fun...... ......for about 5 minutes. You see, Besiege's biggest problem is that, well, there's just not a whole lot to do. Thanks to this being an Early Access game, there are only about 20 levels or so in the main "story" mode, with the devs promising to add more later on. Almost all of these levels revolve around destroying something, with occasional breaks to grab something and deliver it somewhere, or get to a certain point in the map or whatever. While entertaning at first, these levels quickly become repetitive (at least for me) and lose their charm after the first few stages. You can go to the sandbox and screw around with making ridiculous, absurd contraptions, but this also gets very dull very quickly. Bottom line: Besiege has all the trappings of a fantastic game. It is just brimming with potential, and IF the devs stick with it, it could become something truly special. For now, though, Besiege just doesn't have enough content. I would recommend waiting until they finish the game before you decide to buy it. *EDIT* Since this is an Early Access game, it is always updating and adding new content. Thus, as more and more stuff is added, this review becomes more and more outdated. However, I believe that my message still stands. Be wary and be smart. Besiege is simply too lacking in things to do at this point, and that will certainly change over time. Once (or if) the game exits Early Access, I will re-review it. I'm sure that by that point it will be pretty awesome.Show moreShow less
the only early access game that hasn't left me feeling ripped offShow moreShow less
Pros: + $6.99 + Interesting idea that I have been longing to see + Good hit detection + Nice level variation + I love how you machine does not have to remain intact in order to win Cons: - Minimal tutorial with little explained - Colored land is too small to verify the large blankness (you can side-step obstacles) - A lot of content you can look at but not touch - Not many levels Bugs [Not Factored into Veridct] : If you place things too fast or in an certain order you can get them inside of eachother. Not worth spending money on at the moment. It is still too far in the conceptual stage, I'll look foward to coming back to it later.Show moreShow less
FINE IMGUR I BOUGHT IT. HAPPY NOW?!Show moreShow less
Pros: - Tons of possibilities, lots of control over building. Once mods are added the game gets insane. - Multiplayer - Level editor Cons: TBH my gripe with this game is that the developer either doesn't have the time or doesn't care enough to finish the game. Two years ago, there was not even a hint from the developer that something like multiplayer would be added, but then it was. The trade-off was that the levels that were already "in the works" never got finished and we've been left with probably just a little over half of what was originally promised. Classic issue of what's probably a one or two person team biting off more than they could chew instead of finishing the game that they wanted to make in the first place. I would recommend it if they seemed like they actually wanted to finish the game but at this point it's clear that they either don't have the money, time or interest to finish the game. What they have is fantastic, but I just can't bring myself to write a positive review when the game has become another example of what happens when early access goes wrong.Show moreShow less
build it, use it, break it, fix it, trash it, change it, bomb - upgrade it, sling it, shoot it, cut it, press it, scale it, work it, quick - erase it, tune it, clone it, paste it, save it, load it, check it, quick - rebuild it, plug it, play it, burn it, rip it, drag and drop it, shoot - reload it, lock it, light it, smash it, swing it, view it, like it , jam - unlock it, fly it, roll it, pause it, click it, cross it, crack it, switch - update it, name it, rate it, film it, show it, test it, send it, fail - rename it, touch it, bring it, pay it, watch it, turn it, leave it, start - install it. Besiegelogic Besiegelogic Besiegelogic BesiegelogicShow moreShow less
Ok Folks - Do Over - My earlier review was the kinder, gentler, politically correct kind of review, and People went NUTS! Totally APE$#!T, I'm here to tell you - I deleted enough FanBoyz comments to know. Declaration of War (the short form) - I didn't like this game, Period. A few pieces were briefly amusing, but frankly - it bored me to tears! So what, one player didn't like it. But, I see that most people love it, WHY, is beyond me. For the life of me I can't see what about this game other players are finding so great. But again, I see the majority of reviews are positive - go figure. It's a great country we live in - you can test drive a game, and if it falls short of your expectations - cha-ching! Refund - Thanks Steam for this great policy that fortunately, I have used very rarely. Besieged was one of those times. I found gameplay clunky and repetitive. Would I recommend it? Not to my worst enemy.... Guess What?! I see that most people love it, so you probably will, too. No accounting for taste or lack thereof - Example, The PT Cruiser was a plasticized SUV wanna-be, And... people were beating at the doors to buy those dogs. What people see in Besieged is just as much a mystery to me. Whiney FanBoyz comments will be deleted before even reading - CheersShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.