
BioShock™
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About BioShock™
BioShock combines firearms, plasmids, and environmental tactics in an art deco world hidden deep under the ocean. Hack devices, upgrade weapons, craft ammunition variants, and turn fire, water, and enemies into tools for combat. Steam PC players rate it 93%% positive across 25,217 reviews. Released on August 21, 2007. Supported interface languages: English, French, German, Italian, and Spanish.
Credits
Lowest recorded in 36 months
$1.592024-08-17 · WinGameStoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
Show 2 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
Steam PC edition data · 2026-10-13
02Before you buy
Language and mode
BioShock is a single-player Steam PC game. Confirmed support includes an English interface, English full audio, and English subtitles.
Systems
Combine firearms with plasmids, hack devices, upgrade weapons, and craft new ammunition variants.
03Frequently asked questions
Where does BioShock take place?
You explore an art deco world hidden deep under the ocean and use fire, water, and the environment in combat.
What are plasmids?
Plasmids grant superhuman powers, including electrical attacks and the ability to freeze enemies.
Can I play alone?
The Steam PC data lists BioShock as single-player.
“A benchmark undersea dystopia whose tale of a fallen Rapture still hits hard, though its old-fashioned shooting feel asks for patience and historical context over modern polish.”
Our Verdict
The best reason to play BioShock today is not catching up on homework, and it is not bowing to a canonized classic. It is that the themes and the spaces can still sink their teeth into you. Rapture, once it convinces you it is real, quietly presses a great many aging problems down out of view. You will forgive some of the old in the feel, some of the old in the visuals, some of the old in the pacing, because you want to know exactly how this city broke. That kind of forgiveness is rare, and it is the whole case for the game in 2026.

What it still does better than almost anything
The strengths sit squarely in worldview, thematic expression, and spatial atmosphere. This is where BioShock remains close to untouchable. The signature dual-hand combat and the plasmid-and-gene-tonic build craft still give the moment-to-moment more texture than a plain shooter, and the environmental storytelling still turns a city into a protagonist with a confidence few games have matched since. When people invoke BioShock years later, this is the cluster of things they are pointing at: a place that means something, a theme that lands, an atmosphere that closes over your head. Those qualities have not aged, because they were never tied to a frame rate or a texture resolution in the first place. They were tied to intent, and the intent is intact. It is striking how much of the modern prestige-game vocabulary traces back to choices BioShock made here: the environmental story told through wreckage, the philosophical antagonist who argues rather than simply threatens, the setting that doubles as a thesis. Plenty of later games refined these ideas with smoother tech, but the original articulation still reads with unusual clarity. That is the privilege of a work that got the fundamentals right; the things it nailed were the things that do not depend on the calendar, and so they keep paying out long after the hardware that hosted them has been retired.
Where the years show
It would be dishonest to recommend it unconditionally to every current player. More than five years past release, the era's imprint on the experience is obvious; modern expectations for shooting feedback, visual specs, and content structure have all moved. BioShock's weaknesses cluster in gameplay freshness, technical presentation, and the dimensions where verifiable information is simply thin. The audio holds the atmosphere but cannot be crowned. The content is focused rather than abundant. The shooting feel asks for patience and historical context rather than rewarding modern reflexes. None of these are disqualifying on their own, but together they define the audience the game is genuinely for. Do not mythologize it. Do not underrate it either. The fair way to hold both truths at once is to separate the experience you can still have from the friction you have to accept to have it. The experience, the descent into a meaningful, collapsing world, is largely undimmed. The friction, the dated handling and the thinner-than-modern content, is real and front-loaded, hitting hardest in the first hour before the atmosphere takes over. Whether the trade is worth it depends on which of those two things you weigh more heavily, and that is a genuinely personal calculation rather than a verdict a reviewer can make for you. The score reflects the average; your mileage will swing with your tolerance for the old.
A recommendation with conditions
Is it worth your time? If you are willing to endure some old-fashioned design for the truth of an undersea utopia's collapse, it is. This is not the eyes-closed-buy nine-out-of-ten answer. It is a conditional recommendation: you have to care about atmosphere, setting, and narrative theme, and only then will it pay you back. If all you want is a contemporary shooter that is smooth, thrilling, and packed with content, it may feel half a beat slow. Set against its main rival, the later floating city of Columbia, Rapture's claustrophobic, descending pull is the thing that cannot be replaced. My judgment is this: playing BioShock now is like reading a book whose binding has aged but whose argument has not dulled. The pages have yellowed. The edge of the blade has not. If you go in expecting a museum piece, you will be surprised by how much it still moves; if you go in expecting a modern shooter, you will be reminded, fast, of everything that has changed since 2007. The right frame is somewhere between reverence and realism: a foundational work whose ideas have aged better than its execution, worth the descent for anyone who values a world that means something over a world that merely runs smoothly. On those terms, and only on those terms, Rapture remains one of the more rewarding places this medium has ever asked you to drown in.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
mario the plumber gets into trouble yet again when he crashes into the ocean. you have to plumb stuff. i dont really know what happens after that. i got scaredShow moreShow less
Bioshock was a genre shifting masterpiece upon release. Looking back, there are some cracks in its foundation that stand out a bit more obviously today after so many reiterations and refinements have been made to first person shooters on the whole, but that the experience is still such a rich, deep, and enthralling one is a testament to how incredible it originally was. Bioshock is first and foremost the story of Rapture, an underwater utopia plunged into chaos by its own design of rejecting traditional ideology. It was a city created to be a safe haven for the most ambitious and intelligent people of the world to tap into their full potential; to experiment and create, free from the burden of morals and law found in the world above. Along with this came the discovery of a gene altering drug known as Adam, which when injected alters the hosts genetic code and bestows superhuman powers to them, from shooting fire from your fingertips to telekinesis and mind control. In a city removed from natural order restrained only by owns own ingenuity, the thirst for power eventually led to the city's demise. Entering this decrepit city as a castaway from a crashed airplane is among the most impressive and memorable opening sequences to any video game I've ever played. It's a perfectly executed series of events, informing you both of what the city once was and the nightmarish hell it became in a matter of moments, before leading you into an astonishingly well crafted world that devours you whole in its overpowering atmosphere. Everywhere you look there are callbacks, visual cues and audio diaries that retell what life was like in Rapture, and how it got to be the way it is. The sense of place and level of detail carved into the environment informing you not only what Rapture was, but what it represented, is an astounding achievement in world design and environmental narratives. There's never a room that feels out of place, or an oddly written character; it all fits together in this twisted world of objectivism steeped in the writings of Ayn Rand, so successfully realized it's almost frighteningly easy to see how a city like Rapture could potentially come about. Much of this is presented non-verbally, with art deco banners and store fronts, dated vending machines, and various subtle hints at Rapture's history peppering the environment and bringing it to life. The disturbing sounds and dialogues of the splicers inhabiting the city add a level of characterization to enemies that turns them into more than soulless targets, providing a glimpse into their backstories and bizarre relationships, and at times making me hesitant to actually kill them (at least until they tried to). The world design is so strong in fact that it largely overshadows the core narrative of your character, one which stays in the background until roughly 2/3 of the way through, and then ends in a rather disappointingly cliched manner. It's not to say it's bad, as when the plot finally comes to the forefront it does it in a way that's startling and unforgettable, but it seems almost secondary in many ways to the numerous auxiliary stories you hear as you make your way through rapture. It's there to keep the experience on a straight path, but it's not what drives it. With how much depth and originality was given to creating this remarkable world, it's a remarkable feat that just as much work has been put into Bioshock's combat mechanics. Utilizing plasmids, the same substances that turned the citizens of Rapture insane, adds a host of combat options to the standard gunplay, often working in tandem with each other to open the game up for dozens of different tactics that makes combat almost like a puzzle as you mix and match the tools at your disposal to find the most potent combinations (one of my favorites was the "one-two punch" of electrocuting a splicer, the enemies of the game, and then delivering a hefty hit with the wrench). Being able to carry an entire arsenal with you further broadens your capabilities, allowing you an immense amount of freedom in how you approach encounters and with it coming a welcome amount of variety. The inventiveness and distinction of each enemy you face layers on yet another element to combat encounters, from the different ways splicers react to you and each other (from running straight forward, arms flailing, to climbing the walls and dropping down from above), to the intense encounters with Big Daddies: huge enemies outfitted with an enormously powerful drill and far more speed an maneuverability than there colossal diving suit bodies would have you believe. These fights are brutal and require you to more carefully time your attack and fine tune your strategy, often using the environment and traps you set to your advantage as a head on approach is almost certainly suicidal. The few areas that Bioshock trips up on are largely the result of the existence of its more mechanically sophisticated sequel, which streamlined the tedious hacking minigame and added dual wielding to make combat faster and more fluid.. They aren't huge issues in the overall picture, but it does make returning to the original harder than I'd imagined and would likely seem a bit clumsy to those who played the other two games first (which I would certainly advise against). Despite all the years since its release, very few games have managed to match the scope and creativity of Bioshock's world and mechanics (even its own two sequels). It's an astounding achievement in every area of its design, and the sort of game that would be fair to consider something of a requirement to play. It's among the most amazing games I've ever played, as well as one of my personal favorites that I see myself continuing to return to as without fail I fall back in love with it again. You can read more of my writing on Kritiqal.Show moreShow less
Say no to 2k launcherShow moreShow less
Would you kindly, play this gameShow moreShow less
Bioshock has, in the 13+ years since its release, become a monolithic masterwork. Its influence, partly inherited from the also excellent System Shock 2, has permeated game design in a big way. Audio logs, environmental storytelling, the combination of magic and shooting elements, a focus on strong, linear narrative. Barrels of ink have been spilled over the brilliance of the game. All true. All still true 13+ years on. The PC port, however, is not great. If you buy the remastered version here on Steam, you get the original release bundled in. After being frustrated with the heavily compressed audio in the remastered version I had for PS4, I decided to switch to the original version for this playthrough and, so, bought it here. The original PC release, at least on modern PCs, is a mess. I experienced frequent black screens, dropped audio, massive framerate drops, and texture bugs. As a result, I don't think I can recommend either version offered here on Steam, enthusiastically. If you do play through the game on PC, I say go with the remaster. The compromised audio quality is a huge issue, especially considering how spectacular the audio is in Bioshock. But, it's better than soldiering through the myriad issues I found on the original version. tl:dr - great game, sh*t port.Show moreShow less
Would You Kindly play this game? -Gameplay 10/10 -Graphics 10/10 (its really good for 2007 game. uses Unreal Engine) -Story Line 10/10 -Horror -ScAry -JUMPSCARE -AWESOME 3 words "ADD TO CART"Show moreShow less
2k EULA update directly downloads rootkit tier spyware into your computer. DO NOT PLAY. Official copies of the game are dangerous. Sailing the high seas is much safer.Show moreShow less
In BioShock you are a survivor of a plane crash in the middle of the Atlantic Ocean. You are able to make your way to an island where a submarine is waiting to take you to into the great depths below where the mysterious underwater city of Rapture awaits. The city is trashed and genetic freaks called splicers roam around, attacking anything that gets in front of them. In order to survive you will have fight through these Splicers and other oddities keeping your eyes and ears open for clues into what has gone wrong, how you may be able to help or how you can escape. One aspect that makes the storyline work so well is the way it is told. BioShock uses a real time method of telling the story through random radio reports, overheard conversations and audio recordings. You can choose from a variety of different weapons, anywhere from pistols and shotguns to chemical throwers and grenade launchers. Each gun has different ammo that you can use. There are also many plasmids that you can use. You can electrify the water to kill everyone in it, set people on fire, freeze them and then smash them with a wrench, among other things. The graphics in this game are good, out of date, but still good. The sound of BioShock really puts you into the game. From the creepy things the splicers say to the background music, everything fits perfect. BioShock builds a great atmosphere by using terrific graphics and sound to set a creepy mood. BioShock is truly a stunning game and worth to buy. Sounds 9/10 Graphics 8/10 Gameplay 8/10 Atmosphere 9/10 If you liked my review, please feel free to follow me and/or my curator group: http://steamcommunity.com/id/Ov3RT4K3R/myworkshopfiles/?section=guides http://steamcommunity.com/groups/orcollective#curation Also feel free to check out my YouTube Channel: https://www.youtube.com/channel/UC83DYCmrWfl9ttrhX54jmWAShow moreShow less
I've tried 3 times to get into this game. Not 3 lives, 3 times playing multiple hours from the beginning. I've read all the raving reviews about the great story and all that, but I just can't get into it. It just doesn't immerse me in the game and I end up just not wanting to play it anymore. I know alot of people love this game, but I don't and I'm sure there are many like me as well.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
