

Black Myth: Wukong
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Black Myth: Wukong
Black Myth: Wukong is an action RPG rooted in Chinese mythology, with a story based on Journey to the West. As the Destined One, you travel through varied landscapes and face powerful foes. Combat combines staff techniques with spells, transformations, abilities, weapons, and equipment. Player reviews: 96%% positive from 882,837 reviews.
Credits
Lowest recorded in 36 months
$37.992026-08-18 · AllYouPlayBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Czech | Yes | Yes | — |
Steam PC edition data · 2026-10-22
02Before you buy
Mode and controls
The Steam PC version is single-player and has full controller support.
Language and audio
English and Simplified Chinese have full audio; supported interface and subtitle languages also include German.
03Frequently asked questions
What is the story based on?
The action RPG draws on Chinese mythology and a story based on Journey to the West.
How does combat work?
Combine staff techniques with spells, transformations, abilities, weapons, and equipment.
Is the game only about fighting?
Foes have distinct strengths, and the journey also uncovers their origins, personalities, and motives.
“A Chinese-myth action debut carried by scanned heritage architecture and Bestiary storytelling, top-tier bosses, linear levels”
Our Verdict
A landmark, whatever the scorecard says

To place Black Myth: Wukong in history you have to admit its success spilled far past the borders of a single game. Over 20 million Steam copies in the first month, a billion-plus dollars in Steam revenue alone, and a launch-day concurrent count that smashed the single-player record on the platform outright. A 96 percent Steam rating, sitting in the Overwhelmingly Positive tier — vanishingly rare for a buy-to-play this large.
For years the Chinese industry wore a label: mobile games and microtransactions, nothing more, AAA single-player a bridge it would never cross. A relatively small team at Game Science, across roughly six years, shipped a game whose art, boss staging and combat feel sit at the international front rank, and rewrote the outside world's expectations of domestic development in a single stroke. It is not merely a good game; it is a statement of industrial capability, delivered at a volume nobody could pretend not to hear. On that count alone it earns a permanent place in the story of Chinese games.
Who should buy it, and who should think twice

So who is this for? If you want top-shelf boss spectacle, melee feel solid enough to keep you swinging for its own sake, and the singular immersion of vaulting through Chinese myth and millennium-old architecture — and you can live with boxed, linear progression — Black Myth is built more or less to your measure, and will hand you 40 dense hours with a screenshot-worthy moment in every chapter.
Who should think twice? If what you crave is Elden Ring's see-it-go-there open freedom, or Sekiro-grade systemic depth that makes reading the fight the whole event, Black Myth will leave you a little short on both. And if you come to Journey to the West cold and have no patience to study the Bestiary, its near-miserly main narrative will keep losing you the thread of who is who. None of that is the game doing something wrong; it is a question of whether it and your expectations line up, and knowing the answer before you pay saves a lot of disappointment.
The split, the moat, and the sequel worth waiting for

The most telling thing about Black Myth is the shape of its reception. Critics settled near 81, the lowest media average among that year's Game Awards nominees for Game of the Year; players sat at 96 percent positive and carried it to the Steam Awards Game of the Year and the Golden Joystick's Ultimate Game of the Year, with a Best Action Game trophy from the Game Awards on top. One side reserved; the other side, plus the sales, running a victory lap. The contrast is so wide it became a talking point of its own. What that split refracts is the distance between an industrial yardstick and a felt experience — critics measured its openness, level reuse, optimisation and narrative guidance against the global AAA ruler and found real shortfalls; players bought the art, the nostalgia, the rush. Both are right; they are standing in different places. Understand the split and you understand the game: a debut with towering strengths and equally concrete flaws, not a flawless objet d'art.
Can it be copied easily? Not really. Its true moat is not the path-traced lighting — money and silicon can buy that — but the scanned heritage grottoes and the Bestiary's trick of writing every monster a micro-tragedy. Those take cultural depth and an authorial voice, not just industrial spend. Its most direct rival is the open-world soulslike standard-bearer Elden Ring, which wins on map freedom and systemic depth, exactly where Black Myth falls short. But Elden Ring cannot give you the stagger of standing beneath a thousand statues in the Thousand-Buddha Hall, nor write the eastern compassion folded into those Bestiary pages. Each owns a sky the other cannot reach. For Chinese single-player gaming, Black Myth has already taken the hardest step — it proved the thing could be done. What is left is the sequel that sands the flaws away, and there is good reason to wait for it.
Latest news about Black Myth: Wukong
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Black Myth: Wukong Hits New Low at 30% Off, Impact Still UnclearPopular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Beat the first boss which is the one in the trailer, the white wolf. And I have to say, so far really enjoying the game. It's basically a Chinese God of War (2018) and the Jedi Fallen series, and like those games it has some soulsborne influences, but doesn't lean too heavily into it. If you enjoyed God of War (2018) and the Jedi Fallen Order/Survivor, then you will definitely enjoy this, personally find this to be a bit more fun.Show moreShow less
Unlike most people who reviewed this game after 30 minutes and declared it GOTY, i actually played the game. TLDR: Fun at the start, get repetitive really fast and overstays its welcome, with a bunch of glitches and graphical errors. Graphics and performance: Beautiful, but also really buggy, crashed multiple times, and when moving my character had a constant silhouette of artifacts which were really distracting. At least it had very little frame drops most of the time on a XTX7900 and an AMD 7800X3D. Gameplay: Basically this is a boss rush game. Nothing more, nothing less. Combat is pretty to look at, basically stays the same for the whole game. Maybe that is why people hype it so much because it is fun at the start but gets boring real quick. Around 95% of the bosses are one shot pushovers which you will have forgotten about 5 minutes after killing them. The other 5% are just frustrating to fight because they were so badly designed especially the later game fights where every boss has at least 2 health bars as well as transition phases that make then immune to you but they will still attack you which go on for far too long. Also mechanics wise they have a lot of very similar moves e.g. basically every later game boss has a move that puts them above your head and makes them shoot a multitude of projectiles at you. Just very repetitive all around. Also game would have really benefited from some sort of map. Story: Know Journey to the west or don't bother trying to understand who the characters in the game are or what you are doing besides "get all the monkey king relics". EDIT: Forgot to mention the absolutely terrible skill tree. It is almost always the best option to just take base "increase attack/defense/crit chance/crit dmg" nodes instead of skills that actually alter your gameplay which is just a straight up failure in designing an interesting progression system.Show moreShow less
Yes I'm aware that my thumbs up is never going to be seen by anyone. There is literally thousands of them. But what I'm NOT seeing is people actually talking about the game. At least at time of writing. Most people are talking about how good it looks, or how well it plays. Or vice versa. But no one talking about what the game is like. Or how it feels to play it. Is it worth my fricken money??? Well let me help with that. Yes it's worth the money. It's a souls-like game despite it not having that tag on the steam store page. It plays similar to Jedi Fallen Order or God of War or Darksiders. It's a linear action game where if you die you go back to a resting point. If you rest at said resting point all enemies respawn as does your healing items. However unlike Dark Souls or Elden Ring you don't lose experience points, money or items when you die. But yes, the production value in this game is off the charts. It looks even more beautiful then it does on the steam store page. It sounds beautiful too. The gameplay is also fun, fluid and engaging. There's so much done right about this game that I hate to talk about whats wrong with it. For instance the tutorial is severely lacking. Barely teaches you anything. Or how there's little to no direction in the game. Unless i'm severely missing something. But After the first hour I was absolutely, completely. 100 percent lost. No idea where to go or what to do. The game is lacking in direction in pretty much every single definition of the word and I actually hate that. But if you can find your own way, don't mind really hard games and don't mind a character with no character or a plot with no plot then this game does everything else 110 percent perfect. So let that be your deciding factor I guess. I mean 60 dollars is still a lot of money, just know what you're getting into. But if this genre is what you're looking for then it's worth the money. If you'd like a more in-depth look at the game and what not feel free to check out my review on my YouTube Channel (link below). https://www.youtube.com/watch?v=xd7FjFAk6Rg Otherwise, thanks so much for reading and I hope I managed to help some of you out there spend your money wisely.Show moreShow less
Black Myth: Wukong is not the game that you think it is. The opening is strong, with gorgeous visuals, incredible art direction and mystifying enemy and boss design. The problems begin however when the introduction is over and the real game begins. Black Myth Wukong dresses itself as an RPG but this is only superficial. In reality, Black Myth Wukong is a Boss Rush. There's very little downtime between boss fights, often moving directly from one fight into another. When there is something in-between, the game offers only linear levels with nothing in the way of exploration. That's not to say that the game isn't entirely without merit. Visually the game is a feast for the eyes, and the music and sound design are top quality. The combat system is as visually pleasing as it is mechanically deep, there's an array of skills, spells, transformations, items and equipment at the players disposal. However, this variety is hampered by the totally linear progression, armour and weapons are not found in the game world, they are unlocked in the shop after an arbitrary amount of progress has been made. Likewise for spells and skills which are only unlocked after specific points of the story. This leaves the game severely lacking in player agency, there's no decision making in where to go or in what order you progress the story, each "level" of the game is a beautifully decorated corridor with a boss waiting for you at the end and even within a scant few hours, the shallow game-play loop becomes immediately apparent. The boss rush nature of the game falls flat without the framing behind it. Bosses that have fantastic visual design have no framing within the story, there's little to no lore or explanation behind the enemies you're facing and it can leave you erratically jumping from one quirky boss fight to another with a feeling of disconnect. Without this framing, the significance of the boss is lost and what could have been a grandiose fight becomes a pedestrian affair, each boss becomes just another box to tick on your road to the end of the game. Black Myth: Wukong is a spectacle, for sure, but it feels like it's using that spectacle as a crutch to distract from how little depth there to the gameplay, it feels like all of the mechanics of a good RPG were created, they just forgot to create the world to go with it.Show moreShow less
Visually stunning. Despite saying better on a controller, I actually like the gameplay on my mouse and keyboard. I'm not usually into this type of genre often but I am very much enjoying the story and especially the visuals. PURE EYE CANDY. Running on a 4080 Super @ 3440x1440 I'm getting a steady 60-80 fps with graphics set to 'cinematic', the highest it goes with RT set to High. No crashing or issues seen yet detected and game is running smoooth as butter.Show moreShow less
I really don't understand the excitement around this game. Yes, it's pretty. Yes, the combat can be fun, and the story is interesting. But the controls are janky (like barely work half the time), there are invisible walls everywhere, and it's just boss after boss after boss. It's just plain annoying more often than fun. EDIT: i just finished the game and yea I realllly don't like it. The credits couldn't even run correctly lmaoShow moreShow less
it is a pretty nice game, very good boss fights, excellent CGs with outstanding art. I'll give a 8.5 out of 10. We need bugs repairing and game playing optimization in future updates.Show moreShow less
So, this game is fun and I like it, but it has a massive issue with input delay, and inputs not registering. I am not talking about trying to dodge while attacking, that is not an issue and makes the game more enjoyable in terms of timing attacks. I am talking about just standing still and doing nothing jamming the button to use a potion and nothing happens. Or dodging while not attacking and nothing happens. It is kind of crazy that no one has been talking about this.Show moreShow less
---{ Game of the Year 2024 }--- ---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{Gameplay}--- ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑ All ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press 'W' ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☑ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if you care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You‘ll need a second life for grinding ---{Story}--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If it's on sale ☐ If you have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ Cyberpunk 2077 ---{?/10}--- ☐1 ☐2 ☐3 ☐4 ☐5 ☐6 ☐7 ☐8 ☐9 ☑10Show moreShow less
Black Myth: Wu-Tang Clan A sudden uproar of positive feedback for this game brings me here. People claiming insane quality with immense praise, and already bursting out with GOTY trophies left and right. "The most beautiful-looking game ever", "A technological wonderland" and other absurd claims alike. Hyping it up as if it's 1993 and DOOM just released. So, I was intrigued -- if not a little enticed. I've read the gameplay described as not too dissimilar of the Dark Souls games and Sekiro, with others mentioning God of War from 2018. I'm really not a large fan of either, to say it politely. But I wouldn't have encountered many of my favourite games if I weren't open-minded. Either way, I was mostly interested in the highly-praised visuals of the game... ...And I am disappointed. Don't get me wrong, the aesthetic of the game looks fine -- but the vaseline textures, low-poly rocks with extremely stretched details, dittered hair, AO flicker on foliage, and some sort of constant film-grain filter plus intense sharpening effect is just killing it for me. I've seen games from over 6 years ago look vastly better than this. The whole game just looks like a blurry, fuzzy mess. Yes, even after turning off motion-blur and all that default crap, yadda yadda yadda. Performance is okay for a UE5 title, but it looks nowhere near the "gameplay" trailers they've shown, and quite frankly the overall picture doesn't look good enough to justify the performance. I'm certain similar fidelity could be achieved in UE3 for a fraction of CPU/GPU resource cost. Playing with a i9-14900KF, RTX 4080 Super, and 64GB RAM; on all the highest settings with full RTX on... and performance is most definitely playable, but what's on screen doesn't really aptly translate to the tankiness of the game. Maybe that's due to the integrated Denuvo ♥♥♥♥♥♥♥♥. The 130GB installation is just wild, honestly. Compare that to Elden Ring's 50GB. I mean, the complaint writes itself. No way the contents of the game have in any way been sorted and optimized, especially with its low-res texture fidelity. I don't wanna be a Twitter guy and whine about in-game graphics, but I'm just not seeing the substance of all these crazy claims fans are making. Still, if the game's good then I probably wouldn't complain about its visuals. But it isn't. Gameplay is a monotonous button-masher with little-to-no positively noteworthy aspects. Normal enemies are weak as ♥♥♥♥ and even a dog with the controller in its mouth could accidentally kill them, no sweat. Bosses are mostly just consistent of spamming dodge, since they have very bad tells and 0-frame attacks from across the arena that stunlock you in an infinite loop. And the intervals between dodges are taken up by slowly waiting for magic to go off cooldown, just like God of War (2018). With spells that make you immortal or another that immobilizes the enemy, it's nothing but hand-holding. Normal attacks are a waste to bother with, as the 3rd consecutive light attack has such a long delay that it's easier to just dash after the 2nd to reset it. And heavy attacks are so tediously wonky to pull-off and take forever to do that there's zero reason to ever do such a thing mid-battle. The healing mechanic has such a large delay that it's hard to immediately know whether the game even registered your input, so I end up accidentally doing multiple heals at once. Areas are extremely linear in progression, and actively discourages any of the basic yet optional side-explorations by filling each room with illogically placed invincible walls. So you're never really sure where you can go and where you can't. The game's camera is somehow even worse than any FromSoftware's titles, which is not a prideful achievement. It will shuffle and twitch around like it's a scene from Cloverfield. And if as much as a twig get in the way, it will zoom in for a thorough colonoscopy. Also, the story is boring as ♥♥♥♥, and the English voice-acting is absolutely horrid and on-par with Atomic Heart. I'm not sure whether I could comfortably classify this game as "bad", but I certainly would not recommend it as my short time with it was truly agonizing. I'm no longer interested in playing any more, so... refunded.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
