Black Myth: Wukong

Black Myth: Wukong

Black Myth: Wukong centers on facing formidable foes alone, mixing staff techniques with spells and transformations. At Kinguin, it costs ≈ $36.42; the confirmed low in this site's tracked history makes this a timely opportunity if that single-player action RPG appeals to you. At Kinguin, Black Myth: Wukong is at this site's confirmed tracked low, with $59.99 as the current Steam price; its solo-focused journey suits players seeking a demanding action RPG.

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96%Steam Reviews882.8K reviews81Metacritic/10082OpenCritic/100
Released: Aug 19, 2024
Mythology · Action RPG · Action · Souls-like · RPG
Black Myth: Wukong PC Steam CD Key·Platform:Steam·~ $67.22-46%from~ $36.42(~ €32.50)ALL-TIME LOWSave $23.57 vs SteamBuy now
Black Myth: Wukong Standard Edition Steam CD Key·Platform:Steam·~ $78.41-54%from~ $36.41(~ €32.49)ALL-TIME LOWBuy now
Black Myth: Wukong (PC) Steam Key GLOBAL·Platform:Steam·-39%from~ $36.61ALL-TIME LOWBuy now
Black Myth: Wukong Global·Platform:Steam·-38%from~ $37.01(~ €33.03)ALL-TIME LOWBuy now
Black Myth: Wukong PC·Platform:Steam·~ $59.99-38%from~ $37.19ALL-TIME LOWBuy now
·Platform:Steam·United States Steam official price~ $59.99Buy now
·Platform:Epic·~ $59.99Buy now
Black Myth: Wukong PC Steam Key CHINA·Platform:Steam·from~ RUB 4,255.00Credit/Debit CardBuy now
All-time low ~ $37.99across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $37.992026-08Current Low Across Stores~ $59.99AllYouPlayvs. Historical Low+58%
~ $41.54~ $48.89~ $56.24~ $63.5925-1026-0126-0426-0726-10~ $37.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Black Myth: Wukong

Black Myth: Wukong is an action RPG rooted in Chinese mythology, with a story based on Journey to the West. As the Destined One, you travel through varied landscapes and face powerful foes. Combat combines staff techniques with spells, transformations, abilities, weapons, and equipment. Player reviews: 96%% positive from 882,837 reviews.

Credits

Developer
Game Science
Publisher
Game Science

Steam player reviews

96%positiveOverwhelmingly Positive882,837 Steam reviews

Lowest recorded in 36 months

$37.992026-08-18 · AllYouPlayBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYesYes
Traditional ChineseYesYes—
EnglishYesYesYes
Show 12 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYes—
GermanYesYes—
SpanishYesYes—
JapaneseYesYes—
KoreanYesYes—
PolishYesYes—
Portuguese-BrazilYesYes—
RussianYesYes—
ItalianYesYes—
TurkishYesYes—
ThaiYesYes—
CzechYesYes—

Steam PC edition data · 2026-10-22

02Before you buy

Mode and controls

The Steam PC version is single-player and has full controller support.

Language and audio

English and Simplified Chinese have full audio; supported interface and subtitle languages also include German.

03Frequently asked questions

What is the story based on?

The action RPG draws on Chinese mythology and a story based on Journey to the West.

How does combat work?

Combine staff techniques with spells, transformations, abilities, weapons, and equipment.

Is the game only about fighting?

Foes have distinct strengths, and the journey also uncovers their origins, personalities, and motives.

8.5
Overall Score
External ratings96%Steam Reviews882.8K reviews81Metacritic/10082OpenCritic/100
Graphics
9.5
Audio
9
Gameplay
8.5
Story
8
Content
6.5

“A Chinese-myth action debut carried by scanned heritage architecture and Bestiary storytelling, top-tier bosses, linear levels”

Our Verdict

A landmark, whatever the scorecard says

A record-breaking, phenomenon-tier Chinese AAA debut

To place Black Myth: Wukong in history you have to admit its success spilled far past the borders of a single game. Over 20 million Steam copies in the first month, a billion-plus dollars in Steam revenue alone, and a launch-day concurrent count that smashed the single-player record on the platform outright. A 96 percent Steam rating, sitting in the Overwhelmingly Positive tier — vanishingly rare for a buy-to-play this large.

For years the Chinese industry wore a label: mobile games and microtransactions, nothing more, AAA single-player a bridge it would never cross. A relatively small team at Game Science, across roughly six years, shipped a game whose art, boss staging and combat feel sit at the international front rank, and rewrote the outside world's expectations of domestic development in a single stroke. It is not merely a good game; it is a statement of industrial capability, delivered at a volume nobody could pretend not to hear. On that count alone it earns a permanent place in the story of Chinese games.

Who should buy it, and who should think twice

The target player: someone hungry for Chinese-myth action

So who is this for? If you want top-shelf boss spectacle, melee feel solid enough to keep you swinging for its own sake, and the singular immersion of vaulting through Chinese myth and millennium-old architecture — and you can live with boxed, linear progression — Black Myth is built more or less to your measure, and will hand you 40 dense hours with a screenshot-worthy moment in every chapter.

Who should think twice? If what you crave is Elden Ring's see-it-go-there open freedom, or Sekiro-grade systemic depth that makes reading the fight the whole event, Black Myth will leave you a little short on both. And if you come to Journey to the West cold and have no patience to study the Bestiary, its near-miserly main narrative will keep losing you the thread of who is who. None of that is the game doing something wrong; it is a question of whether it and your expectations line up, and knowing the answer before you pay saves a lot of disappointment.

The split, the moat, and the sequel worth waiting for

Critic scores against player reception, and the cultural moat

The most telling thing about Black Myth is the shape of its reception. Critics settled near 81, the lowest media average among that year's Game Awards nominees for Game of the Year; players sat at 96 percent positive and carried it to the Steam Awards Game of the Year and the Golden Joystick's Ultimate Game of the Year, with a Best Action Game trophy from the Game Awards on top. One side reserved; the other side, plus the sales, running a victory lap. The contrast is so wide it became a talking point of its own. What that split refracts is the distance between an industrial yardstick and a felt experience — critics measured its openness, level reuse, optimisation and narrative guidance against the global AAA ruler and found real shortfalls; players bought the art, the nostalgia, the rush. Both are right; they are standing in different places. Understand the split and you understand the game: a debut with towering strengths and equally concrete flaws, not a flawless objet d'art.

Can it be copied easily? Not really. Its true moat is not the path-traced lighting — money and silicon can buy that — but the scanned heritage grottoes and the Bestiary's trick of writing every monster a micro-tragedy. Those take cultural depth and an authorial voice, not just industrial spend. Its most direct rival is the open-world soulslike standard-bearer Elden Ring, which wins on map freedom and systemic depth, exactly where Black Myth falls short. But Elden Ring cannot give you the stagger of standing beneath a thousand statues in the Thousand-Buddha Hall, nor write the eastern compassion folded into those Bestiary pages. Each owns a sky the other cannot reach. For Chinese single-player gaming, Black Myth has already taken the hardest step — it proved the thing could be done. What is left is the sequel that sands the flaws away, and there is good reason to wait for it.

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