
Blade and Sorcery
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Blade and Sorcery
Blade and Sorcery is a medieval fantasy game built for VR, combining melee, ranged and magical combat with physics-driven interactions. Choose your weapons and stance, then shape each fight through your own movements. Steam player reviews: 96% positive from 59,269 reviews. Release date: June 17, 2024.
Credits
Lowest recorded in 36 months
$19.992023-08-12 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Thai | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Built for VR
Blade and Sorcery is built exclusively for VR, combining melee, ranged weapons and magic with physics-driven interactions.
Two modes
Crystal Hunt offers progression and unlockable skills; Sandbox lets you freely choose weapons, armour and skills.
Languages
The Steam PC version lists interface support in multiple languages, including English, with subtitles for the listed languages.
03Frequently asked questions
Is Blade and Sorcery a VR game?
Yes. It is built exclusively for VR and uses physics-driven interactions and combat.
What is Crystal Hunt?
Crystal Hunt is a progression mode with unlockable skills, dungeon exploration and lore about Byeth.
What does Sandbox offer?
Sandbox provides access to weapons and armour and lets you enable any skill you choose.
“The VR benchmark that turns melee into pure physics feel, and Crystal Hunt finally gives the sandbox a goal worth chasing”
Our Verdict
A landmark's coming-of-age

Looked at from 2026, Blade & Sorcery long ago stopped being merely "a fun VR game" and became a fixture the medium cannot route around. It gets shelved next to Beat Saber, Half-Life: Alyx and Boneworks as one of the most iconic VR titles ever made, and the Overwhelmingly Positive standing — 96 percent across more than 58,000 Steam reviews — backs that reputation with the plainest possible numbers. What Crystal Hunt 1.0 supplies is the one piece the landmark always lacked: a goal, a growth arc and an ending. A late coming-of-age, arriving years after the game had already earned its place, and welcome all the same.
Its irreplaceable edge is just as clear — pure physics-driven melee. Parries that shed force, blades that lodge, location-based damage, killing by the strength of your arm rather than a button string: that package is something almost no VR game reaches, and almost none can copy. Its most direct rival, Gorn, plays the violence broader and funnier yet trails badly on combat depth, magic and mods, which is why, all these years on, this still holds the top seat in VR physical melee. That seat was not won by chasing trends or out-spending anyone on spectacle; it was won by taking one elemental idea and refusing to stop sharpening it until the competition simply ran out of room to follow.
Who should buy, who should skip, which version

Start with who should buy. If you are a hardcore melee player who wants to actually kill by hand in VR — fighting with your body, not your fingers — or a tinkerer who will sink hours into bending the game into your own shape with mods, it is close to a must-own; that brand of up-close violence and endless extensibility is hard to find a second copy of anywhere on the platform, and once it clicks, very little else scratches the same itch.
Now who should skip. If you are chasing top-tier visuals and cinematic storytelling, it will let you down: the picture is merely adequate and the plot barely registers. If you are prone to motion sickness or wired to recoil from gore, tread carefully — dismemberment and blood toggle off, but the headset-strapped intensity of swinging real weapons at full arm extension is its own barrier, and not everyone's stomach or comfort settings will keep up. Fold that long-standing jank into your expectations too: arms snag while climbing and opening doors, props occasionally behave in ways physics never intended, and the progression mode will now and then ask you to stomach a little roughness for the sake of the freedom that same physics buys you.
As for version, the answer is simple. PC on SteamVR got the full 1.0 and Crystal Hunt on June 17, 2024, the most complete experience; the standalone Nomad build on Quest did not get its own update until October 28 that year, with fidelity and performance bent to mobile hardware. Own both platforms and pick PC; own only a headset and Nomad still delivers this signature physical melee — just brace for softer visuals and a different modding path. The 8.0 overall is the honest weighting of all of it: gameplay near the top of the scale, content longevity excellent, visuals and story dragging behind, the old jank still present. It is not a balanced all-rounder but a sharp, lopsided knife — peerless at the one thing it loves, and plainly ordinary everywhere else.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This is going to be one of those reviews that although it's a "Not Recommended" It's as such because I genuinely like what this game is trying to do. I won't be refunding because I have faith that this will come together during early access. The obvious comparison people are going to/have been making is to Gorn. I'll make another comparison that may not land with 75% of you at least, but those that it does can essentially stop reading here :) Blades & Sorcery is to Gorn as Creed is to Thrill of the Fight. I was really excited for this game watching the trailers and the explicit thesis of this title to be a physics driven melee combat game. My grievances are because of what i think this game could be. I feel like this game commits the cardinal sin that Creed, Knockout Kings and an assortment of other combat related games are guilty of - NOT Taking the Player seriously. Titles like GORN (art style aside), Thrill of the Fight and to some extent BeatSaber give you back exactly what you put in. What I mean by that is when you punch, you punch, slash or throw your force isn't arbitrary or heavily on rails. While I know we aren't masterful sword fighters capable of dropping multiple opponents IRL, this game doesn't make me feel like my actions have oomph or are even a 1:1 with what I'm doing. Forgetting the bullet time, even when swinigng the one handed swords I feel a distinct disconnect between my arm motion and what is going on in game. I assume it's to simulate weight or something along those lines but it totally removes the imersion and frankly limits the speed and agility i'm capable of as a 36 year old dude. Creed is the grossest example of what I mean taken to the extreme where Gorn does a great job of making you feel like your actions and more importantly the force behind them matter. Two examples of games that "help" you and do it extremely well would be Super Hot and Robo Recall. Super Hot lets you retain 1:1 movement while still allowing you to do super cool things in slo-mo. Robo Recall gives you a lot of 'help' when throwing things, but it's done in a way that you really hardly notice and feel like you can toss a shotgun 20 yards into a robots head. An example of a title that I think really nails the slo-mo that is closer to B&S's current system would be Sairento. That is what I'd love to see from this, and what I feel is sort of at the core and unlikely to change without someone articulating it because it's hard to explain. I can look past the swords not really slicing or some of the other things that are obviously WIP but the current bullet time and disconnect, no matter how sleight from my real world actions and the game ruins this for me. Even straight up punching feels "off" in a way that is hard to explain. The best way I can describe it is that it looks and even can sound like it works, but it would be like if you have one of those half-man karate dummies and it only registered if you hit it a certain way in a certain spot. For instance, I couldn't "back-hand." To me, this title from a nuts and bolts standpoint feels like it's ~6 months away from being on par with GORN (aside from throwing :) ). That isn't a knock, it's understandable given when GORN first came out. That being said I really really really hope I can change this review to a recommended someday soon because I do want to see the developers stated objective come to fruition.Show moreShow less
I loved when the shopkeeper said "you'll do good out there, you truly are a Blade & Sorcery VR Fantasy Sword Fighting"Show moreShow less
BEFORE YOU MAKE A DECISION BASED OFF THAT I DIDN'T RECOMMEND THIS READ ON. TL:DR Only get if you have fun just messing about. There's no structure to anything, but the combat is great. (good test, could you play garry's mod alone without mods for an hour and have fun? Or could you play Unreal tournament, csgo, tf2 or similar multiplayer games only with bots and all items unlocked from the get go? If you think you could, then you might want to purchase this, otherwise I wouldn't recommend it.) Okay so this game is really good! The combat is SOOOO fun and it gives you so many options. For instance, i was able to pickup someone by the throat, grap their weapon from their hand, and use it to kill them. Or you can basically use the force to pickup objects and use them as shields or throw them at enemies. Or you can use spells to stun your opponent before running up to them and killing them. So then why don't I recommend it? There's no sense of completion in any of it, and along with that there isn't much room for customization in difficulty and how everything is setup. There's no multiplayer or campaign or structured levels. Instead there are currently 4 arenas to pick from and in them you pick a difficulty ranging from easy to very hard and a wave. That or a few special game types like 1v1s or endless. Also, there's not much available in terms of customization for the waves. You have 2-3 waves for each difficulty. You can't change any health modifiers or customize what enemies come or what weapons they have. So there are a ton of weapons you just won't see from NPCs and have to get from a weapon rack. I really wanted to increase the difficulty a bit but not to the extent of very hard. Like needing to be hit 2-3 times before dying instead of what feels like 10. But I didn't have that choice. It was either I was a tank or I get killed in 1 hit. Although the combat is a blast, it was hard for me to enjoy it because of this unstructuredness to everything. There was no sense of accomplishment because all the weapons, spells, enemies, and options are just available to you. For some people thats completely okay, they're fine with just messing about, which is great and i'm super jealous of that. But its hard for me to feel like its worth playing a game if theres nothing structured to accomplish. So I would recommend they add in some full sets of levels instead of just picking and choosing waves. Along with that, if there was workshop compatibility for those campaigns or custom arenas, that would be really good too. The easiest thing to implement that would help a lot is also more customization and the ability to save your custom waves. That way you can tailor the game to what you want a bit more. Also a multiplayer mode whether that be co-op or vs would be neat as well. I find that multiplayer games fill that gap i was describing earlier just by being multiplayer.Show moreShow less
I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards. /> フ | l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__) \二つShow moreShow less
I really love this game, but since U8 update it's impossible to play without huge lags while playing. The game is unstable and not optimised. It make me so sick when I have less than 1 fps with a good config. I recommend to wait an optimisation update before buying the game Update : I tried U8.4 few minutes ago thanks to all the players who commented this post. And I might say that I'm pleasantly surprised. There are still some lags while casting spells or fighting huge crowds of ennemies but in general it's way better than it used to be on U8. Maybe you should wait a little more before buying the game but it's in good way. PC Specs : MotherBoard : Asus PRIME H270-PRO CPU : Intel Core I7 7700 3.60 GHz GPU : RTX 2080 8GB GDDR6 RAM : 16 GB DDR4 2400 MHz VR Setup : Headset : Valve Index Controllers : Valve Index Controllers (Knuckles) Base Station : HTC Vive Base StationShow moreShow less
one issue is i always get a boner while playing :(Show moreShow less
Before update 8 it worked really well but now it's laggy as ♥♥♥♥Show moreShow less
This game saved my life. I am 27. My ex-wife and I have a daughter together, and adopted our son together. They are now both 4 years old. When we were going through our separation, I found myself lost and miserable. I was self destructive. I got so mad one day from everything spiraling out of my control that I punched some concrete in a moment of overwhelming emotion. That caused me to break my 5th metacarpal in my right hand... my working hand... my games hand.. the hand that I held and carried my children to bed with.. The hand I desperately needed to make sure I could continue to provide. After learning of the severity of my self-inflicted damage, I was borderline suicidal. Keep in mind that just a few months before this, I was the happiest man with no history of depression or anxiety. I have never had fits of rage, or been one to break down and cry, but I was in a low spot that just really buried me from being able to see the light on the other side. Having nothing better to do, I searched for a game I could play, ONE HANDED while I recovered. I somehow stumbled upon this game and read some of the reviews. I decided that it had to be worth a shot... I must admit, I didn't beat the game, or play nearly as long as some of you. In fact, I may have only played this game a day or two.. With that being said, after doing so, I had a new found joy and hope for life. I was able to put behind me the pain and suffering that had been cast over me. I was able to experience other peoples joy and happiness. I was able to see the fruits of my "labor". I relaxed for 5 ♥♥♥♥ing minutes to this music long enough to realize that I was going to be okay. After coming to that realization, I turned the game off, and I went back to work. It hurt my hand like hell but I was motivated. I stopped feeling so damn sorry for myself, and I became the father I needed to be in that moment, not the weak boy I was behaving as. Today, I am close friend with my kids mother. We don't fight, or argue, or say hurtful things to each other. We are parents, and friends. I now have 3 kids. My third child is, wait for it, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my own separation, and we just stumbled in to each others life unexpectedly. We have been in a relationship for a year now, and are very happy together. Moral of the story, you never know what life holds in store for you, and if I would have given up when all the odds were stacked against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank youShow moreShow less
I gotta say, something feels off about it the feel of the combat and the overall performance of the game peaked at like U7 every thing feels jumpy and jittery and every weapon in effect feels more like a club than a blade. Enemies feel like their feet are anchored to the ground you can't sweep or pull them off the ground like the gravity spell is supposed to do. Stabbing even on the gladiator characters is incredibly hard with blades bouncing off of them.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.