

BlazBlue Entropy Effect
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.







01About BlazBlue Entropy Effect
BlazBlue Entropy Effect is a fast-paced action roguelike in which 16 playable characters, each with a distinct combat style, meet hundreds of moves, elemental effects and legacy skills that pass between fighters, so every run can be built differently. The Steam PC version supports solo and online co-op play with full controller support. Steam players rate it 94%% positive across 30,798 reviews. Listed interface languages include Simplified Chinese, Traditional Chinese, English, Japanese, French, German, Spanish, Portuguese-Brazil, Russian, and Korean. It released on February 14, 2024.
Credits
Lowest recorded in 36 months
$9.582026-10-03 · IndieGala StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | Yes |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Language and audio
The Steam PC version includes full audio and subtitles in English, Simplified Chinese and Traditional Chinese; the remaining listed interface languages come with subtitles only.
Play modes and controls
Single-player, online multi-player and co-op are all supported, Steam Cloud keeps progress synced, and the PC version has full controller support.
Content and warnings
Crossover content featuring ICEY and Dead Cells is free, and its storylines are unrelated to the original properties. The game contains flashing visuals that may trigger photosensitive epilepsy.
03Frequently asked questions
What kind of game is BlazBlue Entropy Effect?
It is an action roguelike built around flashy combat, 16 playable characters and hundreds of moves, with elemental effects and legacy skills that pass between fighters.
How do the characters differ?
Each of the 16 characters has a unique combat style and personality, and moves, elemental effects and legacy skills can be combined freely to build a personal fighter.
What is in the crossover content?
ICEY and Dead Cells appear in free crossover content: one storyline follows ICEY and the Narrator, another places the Prisoner in a Metroidvania-style zone with an original story unrelated to the original property.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
story got nothin' to do with blazblue but the gameplay is sick af lmaoShow moreShow less
I'm leaving a negative review strictly because I believe the game's marketing material is misleading, and I think people deserve to be warned. First off, the elephant in the room: this is not a BlazBlue game. I went in expecting and excited for some kind of action spinoff, but what I think has happened here is an unrelated game integrated the license late in development in the hopes of attracting more attention with a familiar IP. What you get when you buy this game is an admissibly fun action roguelike, but it is not set in the world of BlazBlue, you don't even actually play the characters, you play some sort of cute floating robot that can pilot simulations of these characters - I think, it's not entirely clear. Point being, there is no meaningful connection to the series whose name is in the title; no narrative connection, no setting connection, even the BlazBlue characters only exist in this game as a vehicle for gameplay, they have no interaction with the game's actual premise or story. They're functionally skins, considering they only vaguely resemble how they play in the mainline games. Additionally, the game is not narrated in English as the trailers might lead you to believe. The bulk of the game is narrated in Chinese with English subtitles, but what's really strange is that the character lines spoken by the BlazBlue characters are in Japanese, presumably they've just taken art and audio assets given to them by arc system works and stitched them into the game wholesale. Is the game fun? Yeah, it's a fun action roguelike, and I'm not going to return it because I think it's entertaining, but I also feel pretty badly misled by its store page. I feel like the game itself has probably suffered for this weird license inclusion as well, considering the language mismatch, and the fact that the art style of the BlazBlue characters notably does not match the art style of the world they're placed in or the enemies they're fighting. Entropy Effect isn't a cash grab, like some are suggesting, it's quite polished and it plays really well, but it is some kind of bizarre frankensteinian fusion between the Entropy Effect the developers were originally making, and the BlazBlue license. Be aware of what you're buying.Show moreShow less
Don't listen to the reviews that are saying that the 1.0 update ruined the game; It's a complete lie - they are just salty about the progress wipe (which isn't good but it has nothing to do with people who weren't playing in EA. It had to be done considering how much the game changed). The changes are 90% positive, and the game is much better from them. New between-run upgrade systems actually allow you to make a build instead of just purchasing the cheapest upgrades after every run, and the inheritance/potential system changes made them much easier to understand. And combos are mostly improved gamefeel-wise, i have no idea where people got the idea that inputs became clunky, that's just lies. Get it. Definitely one of the best roguelites I've played.Show moreShow less
+ fun gameplay + good art - very boring level & enemy design - therefore gets repetitive fast, which is really bad for a rogue-liteShow moreShow less
BlazBlue Entropy Effect stands out as a game brimming with potential, even in its Early Access phase. Its strengths are undeniable, with a development team dedicated to regular and significant updates. What’s Great: Combat Mechanics: Reminiscent of classic fighting games, offering intuitive controls and a diverse character roster, each with a unique set of moves. Visuals: Strikes a nostalgic chord with its 2D arcade-style graphics, boasting impressive detail and a powerful aesthetic. Possible Improvement: Roguelite Elements: The game could benefit from more distinctiveness in this area. My perspective on this may be a bit subjective, as I haven't explored many Roguelite games beyond Hades and Dead Cells. I envision a system where players can customize character movesets, adding depth and strategy to gameplay. Looking Forward: PvP Mode: The addition of PvP combat, both in duels and team-based formats, would be a fantastic expansion. Always excited to fight other players. In all, BlazBlue Entropy Effect is a solid game with room to grow. Its blend of traditional fighting mechanics with innovative roguelike features makes it a standout title. Here's hoping for continuous improvement. Rating: Highly RecommendShow moreShow less
i wanna start by saying this is not just a soulless tie-in, instead it's mostly one. this game has almost nothing to actually do with blazblue, the characters are just a vessel for the gameplay to break up the bits of not very interesting story where floating wall-e robots talk about a fairly generic cyberpunk conspiracy (at least that's as far as i got), there's no actual reference to anything blazblue at all. your player character has some very sassy dialogue options which is kinda fun though. the gameplay has some interesting ideas with the entropy system and the way it does progression (through tactics which are small generic talents and potentials which are big character-specific talents), but the combat itself feels like somebody wanted dead cells without understanding it. all the chaos of dead cells without any of the maneuverability your player character needs to navigate it effectively (enjoy getting clipped by random enemies while you're in an attack animation). you really are controlling a fighting game character in this game, which if it were designed with that in mind may have made for a clever adaptation, but i don't think it works for the game they actually made. when you have enough potentials, you can actually start doing some cool anime stuff, but getting there is an unenjoyable slog. the most charming parts of this game are probably the visuals, which the art direction is legitimately gorgeous, and the music, which adds some very nice ambience to the game, but neither of these things can make up for what's fundamentally just not fun combat and a not interesting story or characters. it really does feel like this was going to be a unique ip until they got the license for blazblue and decided to use it to sell the game. i'll give them the benefit of the doubt since it's an early access game, so maybe it'll be worth checking in on a year or two from now, but as it is i don't think this is really worth your time if you're not a diehard fan of sidescrolling roguelites.Show moreShow less
The story is absolute GARBAGE but the combat is fun so who cares?Show moreShow less
When I first saw trailers go up for this game, I suspected that it was a game that had already been developed beforehand and then this Chinese company somehow got ahold of the rights to use BlazBlue characters. I was absolutely right. Ignoring the elephant in the room, its a pretty standard rougelite. Nothing too offensive, weird bursts of jank mixed with odd attention to detail typical of chinese indie games, not really something that you'll play for longer than a few hours. Has its own story that I don't really care too much about because, well, the elephant in the room. Its only connection to BlazBlue is the playable characters. Its like a playable version of movie product placement, the can of Coke rotated towards the screen is Ragna the Bloodedge. A character that might never be in another fighting game ever again. The inclusion of these characters im so familiar with and love actively makes the game feel cheaper than it actually is, which is saying something. Any sort of artistic integrity (even generic) is thrown out the window right as you select your first character. How are you supposed to take this seriously?Show moreShow less
the majority of bad reviews is because this isnt actually a blazblue game which is valid i feel. but the rest are coping with skill issues. nitpicking, or worse, comparing it to other rogue likes. nothing can change my mind that this game absolutely RULES! its 25 bucks and im nearly 20 hrs in and theres more to do. the combat feels amazing. despite it not actually being a blazblue game. if you are a fan though play it anyway. i literally cannot wait for more. very few games in recent years has made me giddy to get off work sit down and keep playing. this is NOT a lazy game. even in early access the characters are very unique and polished. i like other rogue too likes but this one scratches an itch like no other has. give it a try if it at all seems interesting.Show moreShow less
I love this game whole heartedly. But the update unironically made it so unplayable. I get network crashes every-so-often and I can barely play with my friends The Screenclutter makes it so bad where assets dont load or I get stuck in areas where If I reset I become softlocked. This game went from really good to a now just a certified disaster. I'll pull my review out but until then its a hard negative for meShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.