

Bloodstained: Ritual of the Night
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.






01About Bloodstained: Ritual of the Night
Bloodstained: Ritual of the Night is an exploration-focused side-scrolling action RPG. Play as Miriam, whose body is slowly crystallizing under an alchemist’s curse, and fight through a demon-infested castle. On Steam PC, 93% of 29,679 player reviews are positive.
Credits
Lowest recorded in 36 months
$0.002025-12-23 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | Yes |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes and controller
The Steam PC version supports full controller support. Its categories include single-player and multiplayer, but specific modes are not detailed.
Language and audio
English is available for interface and full audio; German, French, Italian, Spanish, Polish, Portuguese, Japanese, and Chinese interfaces are also listed.
03Frequently asked questions
What is the story about?
You play Miriam, an orphan cursed by an alchemist, fighting through a demon-filled castle to save herself and humanity.
Can weapons and spells be customized?
Weapons and spells can be upgraded, leveled up, and visually customized.
What is the visual style?
The game uses 3D models in a 2D environment, creating a 2.5D presentation.
“If you love Metroidvanias, this enormous castle and its shard builds will quietly double your planned playtime before you notice.”
Our Verdict
If you are willing to sink forty or fifty hours into a single game, this one will not turn that stretch into dead air. It is not attempting anything revolutionary; it is taking a well-worn recipe and polishing it until it slides down smooth: a map that is enormous yet orderly, combat that is traditional yet layered, content that is thick without quite collapsing into fatigue.

A familiar road, walked further
Set against Castlevania: Symphony of the Night, this feels like an attempt to walk a little further down the same road — expanding the scale and systems of that era to a size modern hardware shrugs off, letting you live inside the same structure for a longer stretch. The lineage is worn proudly rather than hidden. If you have affection for what Igarashi's earlier work established, Bloodstained reads as the deluxe, unconstrained version of that template, the one the original always seemed to be reaching for before the hardware said no.
Measured against more authorial, art-forward peers like Hollow Knight and Ori, it carries fewer sharp personal fingerprints and a little more of the reassurance of an old acquaintance. It is not the game that redefines the genre; it is the game that delivers the genre's comforts at a generous volume, with the confidence of people who clearly love the form. There is real value in that. Not every great Metroidvania needs to reinvent the wheel — sometimes you simply want the wheel built to its largest, smoothest specification, and Bloodstained is exactly that kind of object, an expert restatement of a proven idea rather than a leap into the unknown.
Who should buy in, and who should pass
The shortfalls in visuals and story will peel away a slice of pickier players — particularly anyone who treats art direction as the headline act. You will not find the next wallpaper-grade surprise here, and you are unlikely to stumble onto a scene that gets feverishly clipped and quoted. The narrative is functional, the supporting models are rough, and neither of those is going to win over a skeptic.
But if what you actually care about is the experience of returning again and again to the same castle, reworking your routes and your loadouts, Bloodstained gives it to you in abundance. Across a half-dozen outlets the scores cluster in the strong-but-not-flawless band, and the player consensus on Steam echoes it — a reliably recommended, long-burning entry rather than a once-in-a-generation event. That is a profile worth reading carefully before you buy. If you bounce off slower mid-game stretches, or if rough character models pull you out of a world, temper your expectations accordingly. If, on the other hand, you are the sort who has ever cleared a map to one hundred percent purely for the satisfaction of the number ticking over, this is a near-frictionless purchase, and the cost-to-hours ratio is hard to argue with.
The verdict
Is it worth dozens of hours? If you have any affection for the Metroidvania label itself, the answer is almost certainly yes — and very likely more than yes. You will hit some late night where you know full well that one more map screen will make you late, and you'll tell yourself just one more anyway — then watch the save timer jump another hour and mutter that this castle's halls are far too noisy to leave. That pull, more than any single number on the scorecard, is the real review. A game can be technically imperfect in a dozen small ways and still be impossible to put down, and Bloodstained is squarely in that category: the seams are visible if you look for them, but the loop underneath is strong enough that you stop looking. The rough faces fade, the thin story recedes, and what remains is a castle you keep wanting to map one room further. It is a confident, generous, lovingly traditional Metroidvania, and for its intended audience that is exactly enough — and most of them will come away feeling they got considerably more than they paid for.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
You ever play SoTN? It's SoTN. Play it.Show moreShow less
A worthy successor to Symphony of the Night this most certainly is not. The game is... fine, I guess. The whole thing just feels cheap and amateurish. 1. The visuals are not good; there's no cohesive art direction here. Many textures are substandard, rooms are filled with tiled assets and clashing colors, and the high gloss visual style is strange and ill-suited to the intended aesthetic. Animations feel unfinished. Enemy designs are all over the place. The game's visual presentation is like a giant melting pot in which nothing has melted. 2. The controls are adequate, but that's the best that can be said of them. Enemy hit boxes are hard to identify, so you'll never get to perfectly gauge that "just right" distance like you could in Symphony. The majority of the weapons have a windup animation, limiting the ones that I'd consider usable or fun to the ones that respond immediately. Jumping is quick and snappy, but colliding with the environment feels... off. Other games in the genre do this right, so what gives? This was the main area that the game needed to excel in, and it didn't. At all. 3. Too much lame filler content. There's a town area where you can make food, take on quests, upgrade weapons, etc. All of it just feels like a tedious time sink. It's not fun. It's not very rewarding. The dialogue is dreadful, so it's not like talking to the townspeople is worthwhile outside of their mechanical purpose. This entire area could have (should have) been scrapped. All of it would have been just as easy to do from a single menu option. The farmer? Why is this guy even in the game? It's pure, exceptionally weak filler content to pad the game out. 4. The music is not good. A couple of memorable songs, but just as many obnoxious ones with the rest being totally forgettable. The library (whatever area that vampire salesman is in) music is just awful. I couldn't believe what I was hearing - I actually laughed out loud and recorded it on my phone to send to a friend. I was really excited for this part of the game, too. What a bummer. 5. There's just a general feeling of cheapness to the whole package. There's no attention to detail; no attention to polish. I expected something clean and cohesive. There is none of that here. For example, there are portraits of Kickstarter supporters all over the place. They didn't put them in a centralized gallery or anything, there's just giant paintings of nerds peppered everywhere that chase you around. It stops being cute or funny very quickly and just kills the vibe. Early in the game there's a scene where a carriage jumps you over a chasm, and it was animated so poorly that I physically shook my head in disbelief/disappointment. You'll find and open old tomes around the castle, but when they open up and zoom up to the screen, a 16 point Arial font (or whatever) is sloppily laid on top for the text. Room/area layouts have random crap in them with no effort made to maintain a believable scene. Put a bookshelf on a bridge, why not? They seem very proud of a giant winding staircase they've put in the game, but it just makes the map a mess and is far too large and tedious to traverse. When your character absorbs a crystal she screams violently and is stabbed by it to absorb it - but the stabbing animation always finishes early so she's just blankly staring at the screen while the screaming sound effect plays. These sound like small things, but when you take all of these little problems and pile them onto the screen at the same time, it feels like you're playing a low grade product. Anyway, I don't know man, I had really high hopes. Maybe that's why I'm so let down, but I don't think so because there really are other new games in this genre that do every single thing better than Ritual. Symphony is one of the greatest games ever made, and to call this a spiritual successor is total nonsense. I was going to keep playing but... why? It's not fun. It feels cheap. It doesn't look good. It doesn't sound good. It doesn't handle well. It has no identity. It doesn't respect my time. So, screw it, I'm out. Oh, one more thing: To progress in the game, you'll eventually need to use a random drop from a random enemy that the game never tells you you'll need. No, not a boss. So have fun farming every item from every enemy type if you don't want to cheat and look it up. That's some Castlevania II garbage. Gimme a break. These guys need to go back to 2D and stay there. Curse of the Moon is a much better game than this crap.Show moreShow less
Did you like SotN? Or Aria/Dawn of Sorrow? Or Portrait of Ruin? Or Order of Ecclesia? Good news! This is just as goodShow moreShow less
Years after release the game now requires a connection to Epics cross-platform services. If you, like me, have blocked Epic entirely, you can not launch the game anymore. Absolutely scammy move from 505 games. It is the first and last game i bought from them.Show moreShow less
EDIT 2: I've finished the game on PS4. There is a tonne to do in this game for a full 100%. I'll soon be starting my PC playthrough. Recommendation is still up. Brilliant game. My time is low as on steam, as most of my play time is on PS4. I've been playing the PS4 version since the morning of Monday 17th. I'm finishing that version before I complete the game again on PC. I am an original backer and this game is everything I expected it to be. If you're a long term Castlevania fan, expect it to play like Dawn of Sorrow and a bit of OoE. It has all the expected tropes and cool Easter eggs hidden around the castle. The new weapons it has added also helps with varying the gameplay, along with many quests, masteries, and items to craft and complete. Once again, the fake ending appears like in all the other metroidvania games, so don't think you're finished if you defeat "the final boss". There is enough here to pay homage to the original Metroidvania games from years ago, while also adding enough for it to be worthy successor. I still enjoy using my familiars to find little hidden Easter eggs, or using them to find secret breakable walls to find items to upgrade my character. Little note, bring the Faerie familiar to the Piano in the Garden of Silence. Also, the game also adds in two difficulty modes, that increase enemy damage while also mixing up enemy placement. Adding a tonne of replay-ability to the game. Nightmare makes the game extremely difficult, and is fun if you want the challenge. Finally, “13 Free DLCs” are on the way, and plenty of updates including a co-op mode. I will be coming back to this game for sure in the future, like I have with all the other Metroidvania games. If you love Metroidvania then you should 100% be picking this up. EDIT : I did originally want this game to be pure 2D with sprites, however I've grown to like the 3D models use in game. They've also massively improved upon the graphics since when I played the original beta that was given to backers last year.Show moreShow less
Bloodstained: Ritual of the Night is a decent return to form for former Castlevania series director Koji Igarashi, however in the 10+ years of his absence the genre has been pushed forward significantly by other indie titles that make Bloodstained feel mostly unremarkable once you've reached its conclusion. I'd suggest looking to other indie titles until Bloodstained's price gets a cut in the future, as it's nearly triple the price for content which is often less polished or memorable than its many cheaper contemporaries. PROS: --- Fast, accessible gameplay. The game doesn't dwell on long tutorials, dialogue, or general fluff. Miriam controls great and most options available to her are viable and fun to use. The Castle layout/design is strong and fun to navigate, particularly as you obtain new abilities to uncover new secrets. Unfortunately most of these abilities don't see as much use as they could. Though not their best work given Castlevania's legacy, the soundtrack is serviceable and atmospheric throughout. Rich in nostalgia and easter eggs. Many homages from SOTN and the portable Castlevanias throughout are fun to uncover. Gameplay-wise this is a spiritual successor to Aria/Dawn of Sorrow above all the others, and fans of those two titles will likely feel right at home playing Bloodstained. CONS: --- Expensive compared to other indievanias. For the 36-40 dollar price, you can get Cave Story, Hollow Knight, Ori, Axiom Verge, and more for less than half Bloodborne's price. Unremarkable story and characters. Uninteresting lore, character development mostly occurs off screen. Miriam's character never develops from when she begins her journey, either. Poorly paced balance and difficulty. It is very easy to incidentally become overpowered with abilities you randomly pick up and steamroll the game for the next few hours. Items can be spammed and easily trivialize health/resource management. Grindy, linear crafting system which relies on ridiculous drop rates as low as 2% and guesswork if you've never seen some drops before. Obtaining true 100% completion becomes a chore. Mileage may vary on the combat, but for me this is mostly weak, as many enemies are non-issues, and most bosses susceptible to being killed so quickly that you'll rarely have to really learn their patterns. A very rushed final act. The final 2 areas of the game are a clear rush job in story and gameplay, becoming very linear and reusing assets in the most cheap way possible by recycling enemies but only making them bigger or recolored with only bosses serving as new encounters. You obtain a potentially game altering new ability to navigate with but only use it for a SINGLE room before reaching the final boss. Overall a pretty poor conclusion. Spoilers: a major betrayal and 2 major character deaths are completely botched in the span of an hour.Show moreShow less
Doesn't make me cry like an anime fan on prom night.Show moreShow less
I'm enjoying the game. So why is the review negative, you ask? Well, because I must warn players of a few things, and given that this game has Overwhelmingly Positive reviews, if I made the review positive, my warnings would just get lost among the other flood of positive reviews. A negative one catches the eye a lot more in this case, as it probably did yours. Anyway, moving on. The thing I must warn players about is that this game is, on purpose, designed with OUTDATED mechanics. Igarashi wanted to give Castlevania players a blast from the past, and apparently that includes not keeping up with 20 years in game design advancements. If you're used to metroidvanias or roguelikes with fluid movement and fast-paced combat (such as Rogue Legacy, Dead Cells, Hades etc.), or in other words, modern game design, you will right away be baffled by: how slow, clunky and heavy Miriam feels overall. If you're used to Hollow Knight or similar, you will DESPISE how movement and combat feels in this game. Especially since you don't really have dashing abilities (just a kind of half-dash/step, and only backwards) and don't get double jump until some 5-10 hours into the game. Maybe you get a forward dash later, I don't know. This one drives me NUTS: for many attacks, Miriam will move slightly forward after each attack, meaning that if you're right in front of an enemy, attacking can cause you to briefly and lightly touch the enemy, doing FULL DAMAGE to you. AAAAAARRRRGGGGGHHHH. This also happens when, for instance, you kick an enemy and do damage to it, but when Miriam retracts or lowers her leg after the attack, her leg touches any part of the enemy. Full damage again. Very frustrating. While this can also happen in other metroidvanias such as Blasphemous, at least they had the good sense of making contact damage only a small fraction of the damage you get when the enemy hits you with an actual attack. The absence of any real combos; pressing attack multiple times with any weapon will simply attack exactly the same way multiple times, without any variation even to the animations used or the direction the weapon is swung from. Most weapons have a long-ass cooldown animation after attacking which stop you from attacking again. The only "combo" mechanics available are what are called "animation cancels": if you attack right before landing, then attack right away after landing, you'll bypass the cooldown and be able to attack twice in a row. If you then do a step dodge backwards, you can attack quickly a third time. To make it clear: this is not a bug, this is considered a feature that players are expected to take advantage of. Since I can't be bothered to time this process just right, I just use the fastest weapons I can find instead, since they don't have a long cooldown animation anyway. TL;DR: melee combat is so loathsome that I just kill enemies with ranged abilities and spells as much as I can possibly help it. However, the castle is huge, the graphics are great, exploring and discovering its many secrets is quite fun, and there are many addicting ancillary mechanics, such as cooking (every time you eat a new food for the first time, you get permanent bonuses), crafting, side-quests, item farming etc. which thankfully make up for the dreadful core combat, so I still manage to enjoy the game. But barely!Show moreShow less
~ DIFFICULTY ~ 🔲 My 90 year old grandma could play it 🔲 Easy 🔲 Normal ✅ Hard 🔲 Dark Souls 🔲 Understanding Dark Souls' story ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Graphics don't matter in this game 🔲 Good (nothing special) ✅ Beautiful 🔲 Masterpiece ~ MUSIC ~ 🔲 Bad 🔲 Not special 🔲 Good ✅ Beautiful ~ Audience ~ 🔲 Kids 🔲 Teens ✅ Adults ~ STORY ~ 🔲 Bad 🔲 Text or Audio floating around ✅ Average 🔲 Good 🔲 Lovely ~ PRICE ~ 🔲 Free 🔲 Cheap ✅ Acceptable price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ REQUIREMENTS ~ 🔲 You can run it on a microwave ✅ Average 🔲 High end 🔲 NASA computer ~ LENGTH ~ 🔲 Very Short (0 - 4 hours) 🔲 Short (4 - 10 hours) ✅ Average (10-30 hours) 🔲 Long (30-50 hours) (if you go for everything in the game) 🔲 Extremely long (50-100+ hours) 🔲 No ending ~ FUN ~ 🔲 I'd rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive 🔲 Actually pretty amusing 🔲 The kind of fun you'll remember ✅ Ride of your life ~ REPLAYABILITY ~ 🔲 It's a one-time experience ✅ Only for achievements 🔲 If you wait a few months/years 🔲 Definitely 🔲 Infinitely replayable ~ Bugs ~ 🔲 Never heard of ✅ Minor bugs 🔲 Can get annoying 🔲 ARK: Survival Evolved 🔲 The game itself is a big terrarium for bugs ~ WORTH BUYING ~ 🔲 No 🔲 Wait for sale ✅ YesShow moreShow less
This is one of those games that you already need to like in order to like. A quick look through the reviews made me realize that this game has a heavy nostalgia factor, as well as familiarity with the franchise's universe, with a dose of kickstarter-investments; combined together these put the game into a different light for those who are already invested in it, versus newcomers like me. As someone who's unfamiliar with this universe, the game was simply too clunky and slow, with a lot of backtracking involved. The story was not interesting and the combat is dull. I did give it a fair try but eventually lost interest. With that, can't recommend unless you already know what you're getting into.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.