

Bloons TD 6
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Bloons TD 6
Bloons TD 6 is a tower defense game where you combine Monkey Towers and Heroes to stop waves of invading Bloons. Towers have multiple upgrade paths, while maps, modes, and challenges call for different defensive strategies. Steam players rate the game 97%% positive across 351,978 reviews. The interface is available in Simplified Chinese, Traditional Chinese, English, French, Italian, German, Danish, Finnish, Japanese, Korean, Norwegian, Portuguese-Brazil, Russian, Spanish-Latin America, Swedish, Turkish, Polish, Spanish, Arabic, Dutch, and Thai.
Credits
Lowest recorded in 36 months
$0.002026-01-08 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 18 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Danish | Yes | — | — |
| Finnish | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Norwegian | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
| Swedish | Yes | — | — |
| Turkish | Yes | — | — |
| Polish | Yes | — | — |
| Spanish | Yes | — | — |
| Arabic | Yes | — | — |
| Dutch | Yes | — | — |
| Thai | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play modes
The Steam PC version has offline single-player and co-op for up to four players in public or private games.
Language
The interface supports 21 languages, including English. Audio and subtitle details are not listed.
03Frequently asked questions
Can I play offline?
Yes. The description says single-player works offline.
Does it have co-op?
Yes. Up to four players can play maps and modes together in public or private games.
How do towers and heroes work?
Each tower has three upgrade paths and unique activated abilities. Heroes have their own upgrades and special abilities.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
reject humanity return to monkeShow moreShow less
So Bloons is a freaking incredible game. The depth, the progression, the challenges and theorycrafting at high levels are all amazing and provide an enjoyable, relaxing, rewarding, and fun gaming experience that works just as well with your friends (since you can now play with up to 4 people). Every part of this game, especially the multiplayer, is eons better than all previous iterations of the game that you might have heard of or played in your childhood and are insanely fun. $10 might be slightly steep for a game like this, but it so often goes on sale for $1 that it can be super easy to get a great deal and have a ton of fun with this game. The only reason this review is not positive is because of the microtransactions. Prior to today (1/23/20), they were just kind of there, but never too in your face. Small things like skins on heroes and single-game OP power boosts that can get you out of a bind if you really need it. And you do earn the microtransaction currency, "monkey money", at a quick enough rate through regular gameplay. The main issue though was the update to the game today; the devs added the need to pay large amounts of this "monkey money" to upgrade your power ingame onto a feature that was previously entirely free to use. This isn't small, minor, or inconsequential like previous MTX. They literally added the need to pay with real money onto a feature that was previously included in the base game that you already paid $1-$10 for. And the amounts of "monkey money" needed for this is not small like some other things. You need a pretty significant amount to unlock VERY small upgrades. This really freaking sucks for lack of better words and is an absolute scourge on an otherwise amazing game, so my review will unfortunately have to be negative until this changes. It is still a great game at heart, but just take heed before you buy.Show moreShow less
⠄⠄⠄⣠⢴⢴⡴⣤⢤⣄⠄⠄⢀⠄⣀⡤⣴⣺⡽⣯⡷⣦⣄⠄⠄⠄ ⠄⣔⢞⢝⢝⠽⡽⣽⣳⢿⡽⣏⣗⢗⢯⢯⣗⡯⡿⣽⢽⣷⣟⣷⣄ ⠄ ⠄⡗⡟⡼⣸⣁⢋⠎⠎⢯⢯⡧⡫⣎⡽⡹⠊⢍⠙⠜⠽⣳⢯⣿⣳ ⠄ ⠄⢕⠕⠁⣁⢬⢬⣌⠆⠅⢯⡻⣜⢷⠁⠌⡼⠲⠺⢮⡆⡉⢹⣺⣽ ⠄ ⠄⠄⡀⢐⠄⠄⠄⠈⠳⠁⡂⢟⣞⡏⠄⡹⠄⠄⠄⠄⠈⣺⡐⣞⣾ ⠄ ⠄⢰⡳⡹⢦⣀⣠⡠⠤⠄⡐⢝⣾⣳⣐⣌⠳⠦⠤⠤⣞⢼⢽⣻⡷ ⠄ ⠄⢸⣚⢆⢄⣈⠨⢊⢐⢌⠞⣞⣞⡗⡟⡾⣝⢦⣳⡳⣯⢿⣻⣽⣟ ⠄ ⠄⠘⡢⡫⢒⠒⣘⠰⣨⢴⣸⣺⣳⢥⢷⣳⣽⣳⢮⢝⢽⡯⣿⣺⡽ ⠄ ⠄⠄⠁⠪⠤⢑⢄⢽⡙⢽⣺⢾⢽⢯⡟⡽⣾⣎⡿⣮⡳⣹⣳⣗⠇ ⠄ ⠄⠄⠄⠁⠄⡸⡡⠑⠤⣠⡑⠙⠍⡩⡴⣽⡗⣗⣟⣷⣫⢳⢕⡏ ⠄⠄ ⠄⠄⠄⠄⢈⡇⡇⡆⡌⡀⡉⠫⡯⢯⡫⡷⣽⣺⣗⣟⡾⡼⡺ ⠄⠄⠄ ⠄⠄⠄⠄⡮⡎⡎⡎⣞⢲⡹⡵⡕⣇⡿⣽⣳⣟⣾⣳⡯⠉ ⠄⠄⠄⠄ ⠄⠄⠄⠄⢯⡣⡣⡣⡣⡣⣗⡽⣽⣳⢯⢷⣳⣻⣺⣗⡇ ⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠰⡙⠺⢪⢪⡺⡵⣯⣗⡯⡿⣽⢽⢾⣳⠏ ⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠐⠢⠄⣀⣀⢉⠊⣊⣉⡬⡶⡻⣝⡞ ⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⠙⢙⢑⢹⣘⠮⠛⠈ ⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠂⠁⠑⠁⠄⠄Show moreShow less
I like this game, I really do. As far as gameplay is concerned, the game is awesome. I can not, however, recommend purchasing this game as it is riddled with microtransactions. The 'Monkey Money' system allows the player to unlock numerous items throughout the game, like traps and heroes. Monkey Money can be unlocked via challenge completing and (you guessed it) microtransactions. It didn't bother me too much, as you can still acquire Monkey Money relatively easily through the game. The last time I loaded the game (March 15th, 2020), the skill system in the game, based on "knowledge points" has now implemented a Monkey Money requirement. That's about as much as I'm willing to support. Knowledge points are collected through leveling up, which left it as one of the few aspects in the game that couldn't be influenced by pay-to-win means. With the change, a knowledge point is required in addition to a payment of Monkey Money. This dramatically reduces the progress a player can make in the skill tree in order to encourage players to give in to the MT scheme. It's frankly just a greedy and ugly move on part of Ninja Kiwi, especially considering they charge $10 for this game. If this greedy practice gets pulled back by the developers, I will change my rating. As of now, I can not in good conscience recommend BTD6.Show moreShow less
I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game for Christmas in 2020 from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So i decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.Show moreShow less
Read the review before saying anything stupid, especially the parts in bold. Too many people have shown their complete lack of literacy when commenting. The best game in the series... marred by IAPs and lootboxes. Let me start off by admitting that, yes, I bought the game at the sale price of $1. That doesn't change the fact that the base price of the game is by a long shot not worth it. That is not to say the game itself is bad. Rather, it's the shady practices the company is pulling off, and apparently rather successfully according to ratings, that is the issue. I'll format my review in the form of The Good, The Bad, and The Ugly. I'm starting with the good because I really do feel like this game could be the best the series has ever seen, which is saying something after the great experience that was BTD5. The Good: The soundtrack is a step up from BTD5, with more variety and less samey tracks, though BTD5 had higher highs for me. The sound design is equally an improvement, as it's less grating when there are thousands of bloons making noise. Leads in particular are less ear-grating when darts hit them. I found the voice acting for heroes to be... average. There's charm to it, but it can wear out its welcome. The graphics are nice. I'll always prefer 2D over 3D any day, but since the gameplay actually makes use of the 3D aspect, I'll give it a pass. Plus, that's more a subjective opinion, and from an objective point, it's clear a lot of effort went into the look of the game. Definitely more than BMC. I'll miss the faithful style BTD5 had, but I'll still admit the new coat of paint does look good. The gameplay is, I cannot stress enough, the best it's ever been. While not outright eclipsing BTD5, it's definitely an upgrade. The game makes use of the 3D graphics by making obstacles block your path, blinding monkeys to what's behind them and stopping projectiles that stray into them, some of which you can remove at a cost. This makes maps themselves much deeper than in BTD5. On top of all this, each map difficulty also has extra challenges you unlock after beating their base mode, with classics like Impoppable and Deflation appearing and new challenges like Primary only and the infamous CHIMPS being added as well. Tower upgrading is also deeper than it was in BTD5, easily. Before, you had 2 paths to choose from, and even if you picked one, you could get a bit of the other. Now, there are 3 whole paths for each tower, so choosing both your primary and your secondary path are important decisions. In addition, for each tower there's a special 5th tier upgrade, of which you may only have one for each path per tower. While some are more useful than others, these powerful upgrades can single-handedly take on some of the best Bloons, with the humble Dart Monkey able to gun down a line of BFBs with a 0-2-5 Crossbow Master path. The tricky part is where to place these towers, as their limited nature makes this all the more important. Towers also have individual EXP ratings to unlock these upgrades, rewarding learning how to use each tower. There are also insta-monkeys you can earn, which replace BTD5's free towers, and are now stored separately so that you can stockpile them efficiently. The insta-monkeys can also come pre-upgraded, giving you an early edge in hard maps. Finally, there are new Hero monkeys that upgrade themselves automatically, no cash necessary, besides their fairly cheap initial cost. Bloons haven't changed a lot from BTD5, though it maintains the vast improvements the previous game had. Regrows are still a threat, and the new camo system is maintained. One new sub-type was added, however: fortified. This new type only has a significant effect on certain bloons, namely Leads, Ceramics, and the various MOAB-class, doubling their health. While not quite as impactful as Regrow or Camo as properties, it's useful for keeping lag down and for making the tough balloons sponge some extra hits. There are also a few new faces. Purple Bloons are essentially the Glass Bloons from Super Monkey 2, being immune to energy-based attacks such as fire. There's also the DDT, the infamous MOAB-class introduced in the Bloons Monkey City spin-off and finally finding its way to the main series. This nasty thing separates itself by being the only MOAB-class to have the camo property, as well as the Lead and Black properties and Pink Bloon speed just to make your day worse. Finally, there's the BAD, which stops for absolutely nothing and sponges hits for days, and guess what it contains? All the new variety excels at keeping you on your toes and making sure your defenses are tight. The Bad: There have been a few key feature removals from BTD5. The Extreme difficulty category for tracks has been removed, when EXP is more valuable than ever thanks to Monkey Knowledge points being earned through leveling. The Monkey Money upgrades from BTD5 have been entirely removed. You can no longer purchase things like extended range for Villages or Double Cash Mode, leaving Monkey Money to not really be good for much other than for powerups, which are essentially the replacement for Agents but with less personality and no pro versions. While the Monkey Knowledge system, which replaces the Token system in BTD5, isn't inherently bad, and is far more in-depth than tokens ever were, it's disappointing that you can't trade in Monkey Money for Knowledge like you could tokens. Tower specialty buildings are also gone, so you can't invest in your favorite tower any more, which also means one less use for Monkey Money. BTD6 also at times feels noticeably like a port of a mobile game. There's times where the mouse scroll barely works and you have to drag your mouse like you would drag on a touch screen, notably with the tower unlock screen in the early game, or occasionally you do something and it accidentally sets off a touch screen control. There needs to be a checkbox for that. This also leads into the next part a bit... The Ugly: Part of the whole "feeling like a mobile game" bit is the in-game store. A game having DLC is one thing, but a full-price game having a full-fledged IAP store on a desktop release is another. You can't use Monkey Money to buy Knowledge, but you know what you can use? Real world money. How much does it cost? A dollar per point, and since it takes around 70 points to fill out your Knowledge equates to about $70 if you paid real world money to fill it out. Not saying that this is necessary, but it's absolutely overpriced, and shouldn't be in a desktop release. You can also buy Monkey Money, with the base price being $2 for every thousand. The highest tier of monkey money purchase costs around $50 (at original time of writing), which is five times the base price of the game. There's also Double Cash which can now only be unlocked with $20 in the store. Did I mention this game has lootboxes? Yep, the insta-monkeys I mentioned earlier are also included in purchasable lootboxes. While it's hardly necessary, Ninja Kiwi dipping their toes into these awful business practices terrifies me. Powers can also be bought through a lootbox, though thankfully you can purchase them with Monkey Money as well. The same cannot be said for insta-monkeys. In typical lootbox fashion, there are common, uncommon, rare, and legendary insta-monkeys, rated by their upgrade tier. Thankfully these are not required to play the game, but the business practices that Ninja Kiwi is attempting here are absolutely awful, and I CANNOT in good conscience support the inclusion of lootboxes and IAPs in a full price desktop game. I would rather they increase the base price than have this awful mobile store. If you're going to buy it, get it on sale. Don't support this.Show moreShow less
This is a game that completely changes based on how you play it and how long you've played it for. At the 0 hour mark, BTD6 is a cute monkey tower defense game that seems fairly straight forward. You just place down monkeys, and these colored balloons called "bloons" come that your little monkeys pop with darts. Your favorite Hero is Quincy, because he's all you have. At the 25 hour mark, you might have had a couple of people tell you what's "good" or "OP" in the game, then you start using these towers and upgrades for all your games. However, you still have no real understanding of what's going on in the game whatsoever, fumbling around in the dark and dying randomly to rounds all of a sudden when you thought you were doing great. Your favorite Hero is Striker Jones, and certainly not for the right reasons. At the 50 hour mark, you seem to find more towers and upgrades that seem to work or seem good. You might even start to catch on to the common "problem" rounds like 63, or start to think that you know a thing or two about the game. This is however, a fleeting illusion. And I assure you that you know nothing. Your favorite Hero is Obyn, because RISE! At the 100 hour mark, you've won many games on many maps and difficulties. You may have even won your first C.H.I.M.P.S. game by following a guide. You start to think you're good at the game. What short-sighted vision! 90% of the game can still completely crush you at this point. You may even be tempted into purchasing completely pointless micro-transactions now that you're already hooked. Rest assured that doing so is completely pointless and will not make you any better at the game. There are a few rather brutal (you think) game modes *cough* Half Cash *cough* Apopcalyse *cough* which for the life of you, just can't beat. Your favorite Hero is DJ Benjamin, because let's face it, we were all there someday. At the 250 hour mark, you've really started raking in the Monkey Money just by finishing maps and playing the game. You've already bought all the heroes and their skins. At this point, you start becoming increasingly greedy for game completion, you want those fancy looking "Black Borders" everyone is talking about. Unfortunately, you just haven't put enough time into the game at this point to have the knowledge or skill to beat all the game modes legitimately, and so you spam Cash Drops for hard game modes like Half Cash, and beat C.H.I.M.P.S. by watching guides. You fool yourself into thinking that you're a superior Bloons player, when you are in reality just a chimp. Your favorite Hero is Adora, because you think she's good when she's not. At the 500 hour mark, for the first time you truly start to wonder: what the **** is actually going on in this game? I've watched monkeys pop "bloons" for 500 hours, but in truth, I understand nothing. Your thirst for understanding game mechanics deepens and your search for the truth begins. You join Discord servers seeking for knowledge from superior Bloons players (who just troll you, reply in esoteric memes, and say things like "vrej"), spending hours reading long complicated Reddit posts and crawling through Google spreadsheets. Finally, you learn some proper terminology like "damage" and "pierce". Where was all this information in the game? You ask yourself. The striking revelation hits you like roaring thunder: It's simply not there! Nothing in the game tells you anything! "tHiS iS A bIg pLaNe", really? You even start reading those long detailed patch notes from every update. Your favorite Hero is Pat Fusty, because he's actually good. After playing the game for 1000 hours, for the first time, you actually feel like you understand the game just a little bit. And rest assured, if you've put that many hours into the game, you probably do understand it just a little. At this point, you can finally beat every game mode in the game legitimately. You may have even completed the easier Expert maps on C.H.I.M.P.S. You've found your way. No longer do you rely on any of the intentionally badly designed game "features" characteristic of mobile games. Cash Drops, Powers, and Instas become completely useless and pointless. The last time you've pulled out a Cash Drop was more than 500 hours of playtime ago. They're probably all piling up in the back closet like a mass of adult toys. Now all you want is to beat those hardest maps in the game. What they didn't tell you is that simply beating them all is not the end. Your favorite Hero is Quincy, the starter Hero, because he can beat every map on every game mode. At the 1500 hour mark, your priorities shift again. Your only goal is to become even better at the game. You realize completion is pointless and the only real growth is in experience and skill. You challenge yourself with the hardest game modes on the hardest maps in the game. But even that isn't enough, so you move into Challenge Editor to create and beat even harder game modes that don't even exist in the main game. C.H.I.M.P.S.? Why not try C.H.I.M.P.S. with only 2 Towers, or only 4th Tier towers, or only 1 DPS tower, or A.B.R. C.H.I.M.P.S., or C.H.I.M.P.S. with Triple HP MOABs. The possibilities are truly endless. Original theorycrafting also starts to come online at this playtime. You tap into secret knowledge known only to the most elite high-level Bloons players and think of completely new ways of understanding different parts of the game. Mastered Mortar micro? Try Ace micro. Haven't heard of RNG-manip in Bloons? Maybe you'll be the first to discover it. You start to question your favorite Hero, because even he can't beat some of these tough challenges. At the 3000 hour mark, you break through into the league of God tier Bloons players. Anything even in the main game becomes completely trivial. Name any 3 towers, and you will beat almost any map on any game mode with them first try. You turn off Monkey Knowledge because it makes the game even easier than it already is. You play every game with C.H.I.M.P.S. rules, and not even intentionally. If it was possible, you would Half your Cash for all games just for kicks. #Ouch becomes Couch and Puddles becomes Cuddles. Custom Challenges become trivial too. 2TC is a joke. Try Half Cash C.H.I.M.P.S. on Rake. For reasons even you can't understand, you have half a million Monkey Money and 12 Insta Black Borders. Your favorite Hero is Adora, because you did 2MPC on X Factor with her. The next challenge... is Reverse Half Cash A.B.R. Triple HP MOABs Double HP Ceramics Quadruple Bloon Speed C.H.I.M.P.S. on Bloody Puddles. At the 4000 hour mark, you return to the depths of filthy and paltry casual gameplay. You've played this monkey game for so many hours that all the endless chasing of top 3 medals and pushing of the skill ceiling has become... meaningless. You've already done it all and yet you've accomplished... nothing. What is there left to do other than make meme custom maps, impossible challenges and play C.H.I.M.P.S. on "Your Mom but at a different angle"? Or as DJ Benjamin says, "Turn up the Double Cash!" Psi... is this really the end? Afterword, the True Ending :3 A lot of people seem to have read and enjoyed this crazy rave I wrote one afternoon for reasons even I can't understand. Someone once told me it described the Dunning–Kruger effect on Bloons players. You can find me streaming Odysseys and C.H.I.M.P.S. challenge showcases live here, https://www.twitch.tv/qnoses Also I have a Creator Code! Click the Creator Support button in the bottom right of the settings screen and enter my code QNOSES, you'll get a special in-game avatar if you buy anything from the shop. © Copyright · 無名 ·. This item is not authorized for posting on Steam, except under the account with SteamID: STEAM_0:0:45634138.Show moreShow less
I have 50 hours on this game. I've spent $12,000 on exp to buy sun god, just to be met with the reality that the tower just kinda sucks. I've never felt this scammed in my entire life. Embarrassing.Show moreShow less
BRUH ITS LITERALLY 1 DOLLAR RIGHT NOW WHY ARE YOU LOOKING AT REVIEWS GO BUY ITShow moreShow less
really tired of elaborate grinds to try and motivate micro transactions in games that have a price tag.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.