BONEWORKS

BONEWORKS

Physics-driven combat and puzzles make BONEWORKS a solo VR adventure where objects and surroundings matter as much as weapons. At ≈ $18.93 from Kinguin, it is at its tracked historical low, making this a timely option for players seeking hands-on VR interaction. The mysterious Myth OS story gives exploration a narrative thread; prior familiarity with VR is recommended. English interface and audio may also shape whether it fits your plans. At $29.99 from Kinguin, BONEWORKS is at its tracked historical low; its physics-driven solo VR adventure may suit you if immersive interaction is what you want.

Loading store offers
92%Steam Reviews34.2K reviews72Metacritic/100
Released: Dec 10, 2019
VR · Physics · Action · Sandbox · Shooter
BONEWORKS PC Steam CD Key·Platform:Steam·~ $28.05-33%from~ $18.93(~ €16.86)ALL-TIME LOWSave $11.06 vs SteamBuy now
BONEWORKS Steam CD Key·Platform:Steam·~ $28.05-33%from~ $18.88(~ €16.82)ALL-TIME LOWBuy now
Boneworks PC·Platform:Steam·~ $31.59-36%from~ $20.29ALL-TIME LOWBuy now
·Platform:Steam·United States Steam official price~ $29.99Buy now
BONEWORKS·Platform:Steam·~ $29.99Buy now
All-time low ~ $23.99across Steam & third-party storesat the recorded all-time low
Loading store offers
Wishlist price
Set a target to receive an email when an eligible offer in your selected region is at or below that amount.

Price History

Past 36 months · Updated daily
Historical Low~ $21.032026-07Current Low Across Stores~ $21.03KinguinAt its historical low now
~ $22.14~ $25.36~ $28.57~ $31.7925-1026-0126-0426-0726-10~ $21.03

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About BONEWORKS

BONEWORKS turns physics into your way through a VR action adventure: move through environments, fight with objects and weapons, and solve puzzles by experimenting with the world's consistent physical rules. Its mysterious story follows the inner workings of Myth OS, an artificial-intelligence system. 92% of 34,173 Steam player reviews are positive. The game is single-player. The interface and audio are in English. Released: December 10, 2019.

Credits

B
LEAD DESIGNER
Brandon Laatsch
American game developer and filmmaker
NotableBONEWORKS
Developer
Stress Level Zero
Publisher
Stress Level Zero

Steam player reviews

92%positiveVery Positive34,173 Steam reviews

Lowest recorded in 36 months

$21.032026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
EnglishYes—Yes

Steam PC edition data · 2026-10-19

02Before you buy

Physics-led VR

BONEWORKS is a narrative VR action adventure built around physics-driven combat, object interaction, and puzzles.

Mode and language

The Steam listing specifies single-player and English interface and audio.

03Frequently asked questions

What do you do in BONEWORKS?

Explore environments, fight with weapons and objects governed by the game's physics, and solve physics-based puzzles.

Does it have a story?

Its mysterious narrative explores Monogon Industries' artificial-intelligence operating system, Myth OS.

Is VR experience recommended?

The description recommends prior VR experience and familiarity with common VR gameplay principles.

7.5
Overall Score
External ratings92%Steam Reviews34.2K reviews72Metacritic/100
Graphics
7
Audio
7.5
Gameplay
9
Story
5
Content
7.5

“Ever wondered what it feels like to actually own a body in VR? It drops you into a world you can break and stack your way through. The physics nails it; the price is a thin story, shallow combat, and real motion sickness. This one's for tinkerers.”

Our Verdict

The VR Game That Asked You to Learn Its Rules

Boneworks screenshot

BONEWORKS mattered because it didn’t treat you like a pair of floating hands. It gave you a body with weight, momentum, and bad habits, and then it basically said, “Good luck.” That was the point. When it hit Steam in 2019, it rocketed to the top of the sales charts on day one, and yeah, that makes sense — this was one of those rare PC VR games that felt like a real milestone, not just another tech demo with a weapon in each hand. Even now, that weird, clunky, physical presence still makes it stand out. You’re not just shooting stuff. You’re bumping into doors, fumbling reloads, grabbing whatever’s nearby, and learning how to move through a world that pushes back.

That’s also why the game still divides people. If you’re the kind of player who wants VR to feel like an infinite junk drawer of physics experiments, this is your thing. If you like figuring out how to use a chair as a step stool, or turning a fire axe into a solution, or just messing around until the level bends to your nonsense, BONEWORKS gives you room to do that. And that freedom is exactly why the Steam response has stayed so strong — more than 34,000 reviews and about 92% positive tells you a lot of people bounced off the rough edges and still came away impressed. The catch is that it’s not really interested in holding your hand. It wants you to learn its systems, and it expects you to be okay with that.

That also means it’s not for everybody, not even close. If you want a clean story, tightly designed levels, or that instant “wow” comfort zone, this game’s going to feel cold and messy. The narrative is basically scraps of lore and a few live-action clips on monitors, and it never really builds to a proper payoff. And if you’re sensitive to motion sickness, this is a hard pass — the deeper you lean into what makes BONEWORKS special, the more it can work against your stomach.

So when people argue about the score, they’re often arguing about the wrong thing. This isn’t a game you rate like a polished blockbuster. It’s a physics playground, and by that measure, it’s a huge deal.

Why Alyx Feels Safer, and Why Boneworks Still Hits Hard

Boneworks screenshot

If you want the cleanest way to understand BONEWORKS, compare it to Half-Life: Alyx. They’re both big-name VR shooters, but they’re coming from opposite philosophies. Alyx is the polished one. It protects you, smooths the edges, and makes sure you always feel guided. BONEWORKS throws you into the machine and lets you sort it out yourself. Neither approach is wrong, but they’re not trying to do the same job. Alyx is the safer recommendation for most people. BONEWORKS is the one for players who want the mess, the friction, and the freedom that comes with it.

That’s why the review scores don’t actually conflict. A Metacritic 72 and a much warmer player response can both be true at the same time, because critics and players are often grading different things. If you’re judging it as a traditional game, the thin story, simple enemy roster, uneven checkpoints, and rough melee can drag it down. If you’re judging the technology and the physicality, it’s a different conversation entirely. Brandon Laatsch and Stress Level Zero built something that changed how a lot of us thought about VR interaction, and the sequel, Bonelab, doubled down on that sandbox-first mentality in 2022 with even more mod support and tinkering potential.

So here’s the honest buy call. Get BONEWORKS if you’re a hardcore VR player, you’re willing to learn its physics, and you want a game you can keep poking at for absurd amounts of time. Skip it if you want a complete narrative, careful level design, or a comfortable ride. And if you’re choosing between platforms or picking your first big VR benchmark, Half-Life: Alyx is the safer bet, while BONEWORKS is the wilder one — the one that still feels like it dropped you into a physics lab and told you to survive.

Expand to read the full review