

Borderlands: The Pre-Sequel
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Borderlands: The Pre-Sequel
On Pandora’s moon, shooter combat and RPG loot meet low-gravity leaps, new vehicles, and ice and laser weapons. The story follows Handsome Jack’s rise between Borderlands and Borderlands 2. Steam player reviews: 79% positive from 31,828 reviews.
Credits
Lowest recorded in 36 months
$1.772026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Russian | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-15
02Before you buy
Modes and controls
On Steam PC, the game supports single-player, multiplayer and co-op, with full controller support.
Language
English is listed with full audio and subtitles; other interface-language options are also listed.
03Frequently asked questions
Where does the story fit?
It follows Handsome Jack's rise to power and takes place between Borderlands and Borderlands 2.
What makes the gameplay distinct?
Low-gravity jumps, lunar vehicles, and ice and laser weapons shape the combat and exploration.
Who can I play as?
Choose from four new classes, including Wilhelm, Nisha, Athena, and a combat-ready Claptrap prototype.
“Low-gravity shooting and Jack's origin story anchor this lunar spin-off, but barren environments and repetitive fetch quests dilute the signature loot grind.”
Our Verdict
The biggest problem with this game is its awkward positioning. It wants to tell a prequel story but doesn't dare stray too far from the Borderlands 2 framework. Low gravity and laser weapons are new additions, but they fail to sustain a full game's worth of freshness. Jack's character development is a highlight, but the narrative serves too narrow an audience—veteran players see it as nostalgic completion, while newcomers find it confusing.
The shooting mechanics and loot grind foundation remain intact, which is the series' bread and butter. If you're a die-hard Borderlands fan wanting to know how Jack became a tyrant, the twenty-hour main story is worth playing. But if you're expecting a work that stands on its own, this game will disappoint—it feels more like a massive DLC for Borderlands 2 rather than a sequel with its own soul.
Buy it on sale, not at full price.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
My initial impression of the Pre-Sequel was that it was simply a venture back into familiar and often exhausted territory with somewhat limited innovation or creative inpu---[kzzht] THIS REVIEW HAS TOO MANY BIG WORDS! BOOOOOORING! PROS: LOW GRAVITY AERIAL COMBAT - INSERT YOUR OWN GUITAR SOLO SOUNDTRACK! [MEEDLYMEEDLEMEEDLYMOWWWWWWWW!] BUTT SLAMS - YOU'RE GONNA HAVE TROUBLE WALKING TOMORROW! LASERS - PEW PEW PEW PEW!!! CRYO WEAPONS - POLAR VORTEX 2.0! BETTER THAN SLAG! GRINDER - TURN JUNK GUNS INTO AWESOMESAUCE! COMPELLING STORY - I LAUGHED SO HARD I POOPED A LITTLE! CO-OP ROCKS! - PLAY WITH YOUR BROS OR PLAY WITH YOUR HOES! NEW VAULT HUNTERS & SKILLS! - JUST TRY TO GET BORED! CHALLENGING ENEMIES AND BOSES - THINK AND PLAN WHILE YOU RUN AND GUN! CONS: IF YOU DIDN'T LIKE BORDERLANDS 1 OR 2 QUESTS, YOU'RE GONNA HAVE A BAD TIME! MISTER TORGUE IS *NOT* A PLAYABLE CHARACTER! (YET!) SOME MISSIONS MIGHT SEEM REPETITIVE! SOME MISSIONS MIGHT SEEM REPETITIVE! NOT ENOUGH EXPLOSIONS!!! SUMMARY: A BIZILLION MORE NEW GUNS + NEW SETTING + NEW CHARACTERS = 8.4/10 IF MISTER TORGUE WAS A PLAYABLE CHARACTER = EXPLOOOOOOSIONNNNS/10 Official edit: Just to update, I've been really tied up working in lab in lab as a grad student, so I still want play for many more hours! I'll reflect any future experiences with the endgame in any future additions to this review, but I stand by my 8.4. I did get this game for $45 with a greenmangaming coupon. TORGUE FOREVER!!! :tongue:Show moreShow less
Edited on 03/29/2015: The changes are made to reflect the most recent patch released on 03/24/2015, focusing on respawnable bosses. I DO NOT have Claptastic Voyage, so this review still only covers the base game. I thank the 2000+ readers who have given their time to rate my review. More thanks to those who left comments. I don't want to write lengthy reviews since they take a lot of time; time that could be spent on playing my backlog of games. I love Borderlands. I want to continue loving it. The Pre-Sequel (TPS) is the 3rd game, and I have expectations. At $60 I would expect more creativity, more risks, further embrace what BDL2 did successfully and remedy the areas that needed correction. What TPS offered, however, seemed to be a mediocre effort on the fronts that mattered that warranted a detailed review. TPS does do some things right: Classes: Although it still follows the archetypes of assault, offense, support and general purpose, there is enough variation and changes to make the classes feel different. For instance, meleeing in BDL2 was very unsafe; Zer0's Deception covered too many areas to make melee effective (Slag, movement speed, dashing attack, damage output and more.) TPS introduced a much more flexible melee style through Athena, where she could close in distance very quickly, dashing across the area and capable of surviving through firefights. TPS also expanded the use of stacks in all characters and eliminated overpowered damage increases from the likes of the Gunzerker. Money and Vending Machines are relevant: In BDL2, money was useless on any mode. Vendors continued to sell white items even at OP8. I rarely saw Purples and Legendaries never appeared. TPS vendors have Purples and Legendaries much more often, so money does play a role to help you gear up, and you'll want to treat death seriously to prevent being unable to afford said items. Moonstones: The eridium equivalent and this resource is constantly used. Players will be using it on multiple things, such as the Grinder to enhance the chance of improving the rarity of the weapon generated and adding an additional effect on the final product. Grinder: All weapon have a use. You can recycle unwanted weapons in hopes to get something new. Given that the vendors have better gear often, there's a bit of resource juggling where there's a choice to sell the item or craft a new one. Slamming: A crouching mechanic, for all classes, used in midair to drop quickly to the ground to create an AoE slamming strike. This opens up new combat tactics and variations. It should be a new staple. Lasers: A very welcome addition to the player's arsenal. All barrels function differently (with varying strengths and weaknesses,) and combining with the weapon brand gimmicks, lasers are the most varied weapon in the game. Different brands could enhance the strength AND negate the weaknesses. The rest of the game is where it starts falling apart: Writing: I wasn't impressed with the writing. Censoring profanity is fine to a degree, given that profanity shouldn't be the dictating factor to provide humour. But when you replace the profanity with words that don't even seem to match the harshness, the potential seriousness of the Borderlands world, it sounds weak. Many characters seem to lack impact due to the limited influence they play throughout the story, and when a lot of the humour from the predecessors is also ripped out, the game fails to make a good lasting impression. More often than not, I found myself being bored of the tales I was presented because the game couldn't make me care. Terrains: Lots of death pits. Auto-save beacons were rare. It's almost designed to ensure players died often. Side Quests/Main Quests/Padding: There are game designs that are generally despised; RPGs fail to make Charisma have impact; obscene amounts of QTE's that add nothing to spark interest; poor autosave location etcs. There are also bad quest designs. TPS embraced one of the least liked quest designs and amplified the worst aspects of it. TPS adores Fetch Quests, but it's done in a way that quickly loses its welcome. You have a fetch quest that midway branches to another fetch quest, then this branch opens up to another series of fetch quests. The objectives have objectives within the objectives to reach the objective! Multiple fetch quests in the span of only ONE quest, effectively doubling to tripling this dull experience. Rinse and repeat multiple times in multiple quests. The experience becomes infuriating when you add in the poor terrain, killing legions of enemies that drop no good loot to show for your efforts under agitation, painfully dragging yourself through this boredom all in hopes of there may be something better later on. This is padding in the worst way -forcibly lengthening a game with minimal effort and creativity. The game acts like it hates and mocks your free time. Lack of Creativity: For a $60 game, I expected that 2K Australia (2KA) came up with more content with BDL2 as a foundation. Hyperion could have their own Assault Rifles again. Atlas could have hid a stash of guns to preserve their brand. How about a new gimmick in existing brands? Instead, 2KA did little, if anything, to the existing BDL2 weapon pool, thus all weapons felt exactly what I expected without additional testing. TPS uses 90% (estimation only) of BDL2's legendaries, creating very few originals for a new experience. No praise should come from this lack of effort. DLCs: DLC business practices are judged very unfavorably when the game is threadbare. It puts me at a moral standpoint where I am morally unable to want to buy the DLCs when more work needed to be focused on the main game. DLCs are welcome additions when the main game has substance, but in TPS's case, these DLCs may serve as the surgery needed to revive it. So why not put more energy in the main product? Why must I feel cheated of a better experience? And the very worst: Bosses are now Respawnable: For 161 days until March 24th 2015, bosses didn't respawn. Players had to "ALT+F4" their game to prevent saving or duplicate their save files to fight minibosses. Despite that this is remedied, that does not excuse the incompetence of 2KA for removing the said feature of to begin with. 161 days. 2KA knowingly took out a crucial feature that effectively killed the game's longevity. 2KA doesn't understand Borderlands. The spirit of the franchise is noticeably absent. 2KA deliberately made a choice to make the game less fun for players, making the already hollow game offer even less. Why? Who approved of such a thing? Raid Boss: The raid boss is the final story boss that has more health and deals more damage. At best, the raid boss is a lazily slapped together effort that lacks any innovation and originality. At worst, it's open contempt to the fans who had any expectations. This is 2KA's way of saying that the players, who paid them $60 for this game, aren't worth their time to create a brand new boss fight. 2KA is giving no respects to the players who love the franchise, as if poorly reusing an existing boss meets the requirements of having a new boss, arrogantly attempting to justify that this mediocre amount of effort is suffice. This is taking incompetence to a whole new level. 2KA has taken a new step on to directly insult players. It took out the middle man that is the gameplay and questing, and found a way to get players to feel shocked, appalled and disappointed just by looking at the boss. Final Verdict: 5/10 at the very best. 2KA has offered us a game that meets the minimum expectations that fans have come to expect from a Borderlands game. This plays like a $30 DLC that costs $60. I cannot justify the $60 value with the experience TPS provided. I do not pay money to feel insulted. I do not reward such contempt and incompetence. If you must give TPS a try, buy it on a steep sale.Show moreShow less
Opening statement? errr.......how about...... "Australia......in SPACE !" Pros. +Good port, runs well, even has a colorblind option. +You have an identity now: NPCs don't call you Vault Hunter all the time anymore (In the main quests at least.),they call you by name of your character and sometime they have unique dialogues with you base on that. (Like how Jack hits on Nisha right off the bat 5 minutes into the game) and your character can replies back to them. +Good gunplay, the same as Borderlands 2, but not as good as Call of Juarez: Gunslinger +Slamming is fun and satisfying. +Funny characters (It's a given, I know.) +New weapon and equipment types. +Moxxtails (Drinks that give you temporary boost) are fun and helpful to use, if you have Moonstones to spare. Cons. -In early game, it's possible that you just won't get the type of gun you want and there is nothing you can do about it (Can be remedied by adding Weapon Vendors in starting areas.) -You can only have one quest marked on your map at the same time (The game should have allow 2 or more, or have the game tell players that they're close to a quest objective of another quests) -Dat padding though -Is it just me? or do some of the human enemies have smaller hitbox than their model? -The menus are still the same, They're not broken, but they can be improved, especially the inventory menu (I prefer Diablo 3 inventory menu: everything you need on the same screen, and you don't need to scroll through list of loots, press Shift to compare weapon, etc.) -"How am I going to get over there?" moments. -Invisible walls: There are places that look like you can just walk or jump over but you can't because of the invisible walls, which can be really annoying. Mixed bag #Vacuum of Space: Your O2 doesn't last very long which can turn a firefight into a frantic search for O2 pockets and canisters, but those things are common enough that you're more likely to die from enemy attacks than running out of O2, making it feels like an annoyance rather than an actual hazard. #The Side Quests: There are lots of sidequests to do, but the rewards are not scale to your level (Or not scale well enough) which makes the quests less rewarding when your character level is higher than the quest level. #The game is very short: on one hand, the game doesn't overstay its welcome and make it easier for you to start a newgame+ or trying a new character out, on the other hand, it can also feels like you don't get enough bang for your bucks. Things I want Developers to see, my humble wishlist. *Beastmaster-type playable character, tame beast, ride beast. etc. (In the game there are enemies that ride a beast to fight you, I wanna ride one too!) *Long press to open all Containers near you. *Costumes for playable characters, not just color schemes. (Admit it, you wanna see Nisha in a Latex,and Claptrap in R2D2 costume) *Reworked Inventory menu, makes everything display on the screen without having to scroll though a list. *Selectable third person camera. *Steam Workshop support, and modding tools *More Fast Travel stations.Show moreShow less
This is an In Progress Review: 6/10 I initially had this as a recommend because I thought it may open up, but after dumping half a day into this, sadly I'm going to have to change my review to "Not Recommend" TL;DR Pros: Its a Borderlands title Its extends Borderlands 2 and closes the Gap between the two games Its new The voiced Playable Characters Cons: Its boring Its buggy Its expensive Its reskinned BL2 The soundtrack, areas, names bosses and NPCs are forgettable It will be a slow crawl to complete it Many thing just wont make sense I'm going to start off by saying if you're new to the series DO NOT BUY THIS. Buying this now is like jumping into the 3rd installment of a trilogy. You have no idea whats going on and it will leave a bad impression which can taint you to playing the predessors. Go and pick up Borderlands 2 GOTY, get two, even three times the content, at half the price. If you are not new to the series, and are a fan, I would recommend you WAIT, because $60 is a god awful price tag for what seems like a lackluster Stand Alone Add-on. I would price this at max $40, due to the fact that it is just reskinned BL2, with a few (not so great) additions. It has the same UI, the same skills, the same HUD, the same guns, the same enemies, and the same gameplay mechanics. Yes it has a new story, yes it will close the gap, but you will crawl through this bored and sick of fighting through hordes of forgettable enemies and bosses. Do not let all the positive reviews and fanboys sway you either, if you've played Borderlands 2, and Tiny Tina's Assault, you'll understand why this isnt worth the Price Tag. The Fanboys will cry "It has new everything, new classes, new skills, new areas, new enemies" No, its Borderlands 2 with 4 new classes. You found New areas and New enemies in Tiny Tinas DLC, just as you'll find new enemies and areas here, only difference is most of these enemies are just reskinned Bandits and remodeled Skags and Spiderants. Why werent we charged $60 for Tiny Tinas? You got the same "New Content" there as you do here?? At release, you will find many bugs, some game-breaking. The ones talked about most are quest items flying into unreachable areas, or NPCs getting stuck in walls causing a restart. These of course will be fixed, but right now be aware they are present. The Low-Gravity and Oxygen aspects are a nice experiment, but let me tell you the sheer amount of oxygen thrown at you when you dont need it, and the lack when you do, makes it such a ♥♥♥♥♥♥♥♥ chore, you wonder why its even in the game. Oh and BTW you are the only one with a limit on your oxygen, the enemies and NPCs can wander around infinitely without having to replenish theirs. So while you're scrambling to find that O2 they're floating towards you following you whereever you go. Oh and pretty much every enemy has a jetpack and always follows so theres no more hiding and using cover. The Low Gravity makes traveling the world quicker, and engaging enemies faster, which is counter balanced by fighting off enemies by the hundreds. The firefights get so tedious and boring you'll find yourself frequently hitting ESC to take a break. Forget about using the Low Gravity to reach neat and cool areas, because theres nothing to find, no hidden chests like in the older titles, what you will find however, are invisible walls, random spots that instant kill you, getting stuck somewhere you cant jump out and even falling through the world. The Butt-Slam is also a nice little experiment but in actuality, it does more harm than good. You deal more damage shooting enemies in mid air for some reason, and can manuever more easily gliding around in the low gravity. The Second you Butt-Slam down to deal minimal damage to your enemies, this makes you a prime target from all the melee and jet-pack 'Scavs' and you'll find yourself fighting for your life frequently after butt-slamming. Just about every quest is some kind of Fetch-Quest and will drive you across the world to flip a switch, then have to cross to the other side to flip another, with many boring and slow fire-fights between. Sometimes you'll flip a switch only to find that for some reason it didnt work, and to resolve it, is to go somewhere else and flip another, but wait that didnt work either, well guess what theres one more switch back at the other side of the world you can flip that may get it going. You'll enter an enemy stronghold only to find they locked the door, forcing you to crawl your way through what is now a maze of a base to unlock that door, return, and enter it. Once inside, guess what, another locked door causing you to crawl through. The bosses, are boring, and forgettable. Really all you have to do is shoot them from a far and avoid their attacks. They dont have much life to them either, some even lack animations. They're like a floating statue that talks and shoots at you, they dont even move. Atleast with borderlands 2, the opening scenes were very interesting and well designed. Boom Bewm, Bad Maw, the Bunker, Flynt. They were all interesting, unique and had amazing opening scenes. In TPS, every boss is like fighting Wilhelm in BL2. Lame, boring, no animations, nothing unique about it, you do it because you have to to progress. Oh and the Memes, cant forget that internet driven humor that will make you cringe every time you hear and see it. Borderlands 2 was bad with the forced memes, but this takes the cake. Honestly, I'm disappointed with this title. I am forcing myself to play it because I am a big fan of Borderlands. I've sunk hundreds of hours into BL2, and Hundreds more into BL1 for both PC and Xbox 360. The fact that they are charging $60 for reskinning BL2 and adding lackluster and forgettable enemies and features, is a slap to the face. They built Borderlands 1 from scratch and charged you $60 They built Borderlands 2 off a heavily modified and upgraded BL1, with massive content, and charged you $60 They built Borderlands TPS by reskinning BL2, with little "content", and charged you $60 Why? Because Greed.Show moreShow less
(Updated review. Went from about 9 hours gameplay when I first wrote this to 30), Well I guess I'm just not having the same experience as most of the top commenters. So far I've really enjoyed the game. Does it feel like it is a huge DLC? Yes. The menus are the same thing, the main screen when you start the game is the same thing (Your character, Claptrap doing stupid stuff in the background, same layout exactly just a different setting). Does driving suck? Sorta. I've had issues with not making jumps and I've had times where occassionally my car decides to keep going straight while I'm turning. Yes I've fallen off the map multiple times, but it hasn't been that bad. Just something to get used to. I think the issue is more so that the jumps you have to do to get to other parts of the maps are very exact. There's not a lot of room to undershoot even with a perfect take off. Is AI bad? Not really. I feel like it's about the same as BL2, which wasn't perfect, but was pretty decent. If you see a guy and he doesn't see you he tends to walk around aimleslly. If you shoot they notice you 98% of the time, and when they don't, I just kill them and keep moving. No sense in standing around looking for reasons to not like the game. So now I'll move onto things that I've noticed: In BL2 you could find any weapon at any time. Not so here. Want a shotgun or a sniper rifle early? Do some side quests then. You won't find them randomly. Want to play with the new ice weapons? Too bad, they don't start showing up for a long time. The loot system is definitely less randomized in this game. I got an Anshin Oz Kit from a side quest from Janie at level 3 and it's still the only one I've seen by Anshin and I've gotten two characters to level 12. I've seen Orange level rarity weapons and items a bunch from vendors but I've had white level equivelants that were better from a lower level. Also selling and buying prices are DRASTICALLY different in this game. Buying the Item of the Day costs me around $2000, If I were to sell pretty much the exact same item back I get like $60. This leads to me wanting to use the vendors less and less because money seems harder to come by and buying one or two things depletes my reserves for a pretty long time - and I loot ALL the things. I wish higher rarity weapons truly showed that they were better in this game like they should be. The Oxygen thing is honestly neutral for me. It doesn't add to the game much, but it doesn't take from it either. I hardly notice it as almost every enemy drops oxygen tanks. If you're running low, kill something and there's an 80% chance it'll drop a tank. If one isn't enough that's what Kraggons are for. To sum everything up though, I have really enjoyed my experience so far. Things are a little less polished than I'd like, but I'm sure it'll be fixed in patches. There were no beta testers for this game and I'm sure most play testing was done on limited varieties of hardware. You cannot expect it all to run exactly the same on 20,000 different computer setups as well as the consoles it was released on. I'd recommend the game if you enjoyed the previous ones. If you are worried about these issues though, wait until it hits a sale. This is Steam, there's gonna be sales. EDIT: I've hit about 30 hours of gameplay now and I think I've grown to like the game more. I played through first as Athena and really didn't like her, then started as Wilhelm and enjoyed him but found he seemed to be underleveled and I got killed a lot. Now obviously the level is up to me to move, but I like to play through games without doing side quests first to experience the story, and then I play again and do achievements and sidequests. You can get through a really large chunk of the game this way, and then I got stuck around level 20 fighting level 25+ enemies. Restarted as Nisha because I figured if I had to grind I may as well try the last character! She's definitely my favorite, though her ability is a bit underwhelming on multiplayer haha. I find that once you get farther into the game and do side missions the issues I had with loot and money seem to go away for the most part, so I think I can mostly retract that. Still not a fan of vendor gouging though; I've seen orange level rarity weapons at vendors for well over 35,000 while everything else they're selling is around $1000. It feels like they're taunting you! I hadn't even FOUND that much money at that point in the game! I've also gotten more used to the different gravity and while I originally thought it made you a bit slower I find that I can get around really fast by using the oxygen boost (double jump). There are oxygen geysers everywhere so it's not a big deal to burn that extra few O2. I still stand by my recommendation for this game. If you like Borderlands, you're going to like this game. Also, thanks for the rates and comments.Show moreShow less
Is this a bad game? No Is it worth $60? Hell no. Buy on sale for 50% off, or buy BL2 if you haven't yet. This review is going to focus more on negatives since this is basically BL2 with a new coat of paint. First off the Voice Acting. I remember an episode of Family Guy where Peter was creating a cartoon about Handicapped Ducks and when recording voicing, Cleveland gives one of the characters an Australian accent which Peter gets angry because the character is from the Moon and has a Moon accent. Well in BL:TPS all characters on the Moon have an Australian accent. While this was developed by an Australian company, you'd think they'd put some diversity in there. Think about the worst mission-line in BL2. Go on take a few minutes before reading ahead....If you thought about the Cult Following mission-line in Frostburn Canyon, you were right! If you didn't say Cult Following mission-line then you did a good job suppressing the memory of doing this side mission. Well, if you suppressed the memory, let me remind you how it goes. After you complete the story mission in Frostburn Canyon, you now out-level the zone, and Lilith sends you back to the zone to deal with fire cultists. This leads you running around the zone for a while killing non-challenging things till you get to the part where you have to burn the midget. You then have to go back to the starting zone, run past 15 minutes worth of beginner level trash and a boss till you reach Captain Flynt and burn the midget, which you have to trek back across the starter zone to get back to FrostBurn Canyon which all the trash has respawned in, and you have to fight your way to the end of it to finish the mission. Wow such a fun mission, but why have I brought this up? INSTEAD OF REALISING "HEY PEOPLE HATED THIS ANNOYING MISSION, LET'S NOT DO IT AGAIN!" THEY INSTEAD MADE EVERY SINGLE SIDE MISSION WORK EXACTLY LIKE THIS MISSION. Get ready to go back to zones after you've finished them all the time. I wish I would've counted how many missions send you to the area outside the main city, that places has side missions for level 6, level 11, level 15, and level 25, and it's a freaking level 10 zone. My favorite is the Veins of Helios zone. This is the most pain in the ass zone in any borderlands game. It's full of platforming, has 2 giant space areas, and contains no fast travel points so you have to trek across another zone to reach it. After you complete the story mission here, you get a side mission to go back oh joy! Then you trek back to do the mission, complete it, trek back to the start point to turn it in and you're given 2 ♥♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ more missions to go back there in almost the exact same damn area of the zone. DIDN'T ANY OF THE PLAYTESTERS NOTICE HOW BAD THIS WAS?!?!? Speaking of platforming, who the hell said, "Man you know what Borderlands 2 is missing? Platforming!" No one did, yet the whole o2 system and double jumping was basically built for this. The platforming is down right annoying especially in the Veins of Helios area, and pretty much any mission that involves you finding the right dumpster to jump on just so you can reach the roof of a building. It's just not fun. Cryo and Lasers do add a lot to the game, but they're both extremely overpowered. Found a legendary cryo smg at level 12 and used it all the way to the final boss (and it'll still be good starting vault hunter mode) because of the massive dps boost cryo gives due to frozen headshots. Then, lasers are usually 193x5 damage with 210% weapon continuality bonus on them so you can use them to 1-2 hit Badasses or burn through a boss in record time. All this put together just makes it a tedious game. Buy this when it's on sale, and play Borderlands 2 for the best experience.Show moreShow less
DO NOT BUY THE BASE BORDERLANDS: THE PRE-SEQUEL GAME. If you wait for a sale, the Handsome Collection bundle contains much more: Borderlands 2 base game All Borderlands 2 DLC Borderlands: The Pre-Sequel base game All Borderlands: The Pre-Sequel DLC It actually costs $5.97 (USD) LESS than Borderlands: The Pre-Sequel by itself, making the bundle an obvious decision. Do yourself a favor and get the bundle instead of the base game.Show moreShow less
This isn't a live service game. If I purchased a game with a certain ToS, then they shouldn't be able to update it (outside of legitimate reasons like there being a flaw, something being unclear, etc.). It basically boils down to: "I purchased a product, ToS says I can play. Logged on to play again, many years after the game launched, now the ToS says I need to install spyware and give them as much info as the government to keep playing, for a game that didn't need this for a decade in order to work just fine."Show moreShow less
The main problem with the game is that it had to live up to Borerlands 2, and unfortunately it didn't. To put it simply. Positives; + It's fun + Last half of the story is very good + New fighting mechanics such as using the OZ kits + Bad loot isnt obsolete with the grinder + Character actually has personality and belongs in the campaign + Cryo element and laser weapons + You can feel the characters changing as the story develops + Final Boss has new and interesting mechanics + Great ending setting up for B3 Negatives; - Alot of the missions early on are the same, you go to a place to try and find something, turns out you cant get it that way, have to find another way to get there (can happen up to 3 times), kill a weak bandit boss and get poor loot - Bugs, the new jumping mechanic means that enemies get stuck in walls even on flat ground - Needless running to areas - Fairly short story and not alot of side missions (35-40% of what B2 had to offer) - Alot of enemies use DOT weapons meaing you die after you cleared out an area with no way to get back up - DLC characters seem to be alot more powerful - Some of the mini bosses seem like reskinned versions of B2 bosses (BNK3R is pretty much in the game) Overall the game is enjoyable but I can only reccomend it to people who have played the earlier games in the franchise. If you are looking to play a game get Borderlands 2 as it has more value of enjoyment attached to it. Borderlands 2 > Pre Sequel > BorderlandsShow moreShow less
Ok, i want to say, i REALLY wanted to like this game. I even spent a long time trying to convince myself it was good, or worth the 60 dollars. But it's just not. It's worth 20-30 dollars, not 60. Here's why. It's a bit of a rant, but I think its' better than the "OMG BORDERLANDS OMG GUNS BUY" reviews with 1,4 hours played. The graphics and guns are exactly the same as borderlands 2. No improvements at all. The gameplay is basically the same too, except they added "oxygen," a new consumable resource. Instead of being fun, however, this basically turns into you standing on top of a vent once every 2 minutes for a few seconds. That's it. Basically, you just have to arbitrarily run to the nearest one to recharge, then go back to what you were doing. It doesnt ADD anything from a gameplay standpoint, it just makes you have to do a pointless backtrack. The maps are at best poorly designed. I've never fallen off a map to my death so many times. And it's not because it's challenging or fun. It's because the damn things were obviously not gameplay tested. Ive gone off lifts that just killed me. You can't control anything when you're on a lift, but i still got thrown to my death. I've gone off ramps 4-5 times before i successfully completed the jump. This isn't fun, its brain damage. Similarly, the AI is terrible, and the balancing is way off. They all stand around like morons, but when they actually do shoot you, you die nearly instantly. The boss fights are forced, and don't fit in with the storyline (which IS good.) Finally, I've yet to find a single weapon that's fun to use. Either it sucks, or it burns through tons of ammo and you're constantly out of ammo. No legends, no "cool" effects. Just balancing going out of ammo with doing damage. And worst of all is the bugs and the lack of save points and fast travel stations. I include this in one paragraph because they all group together to just be FRUSTRATING. So, at least 3 times i've had to reload because i just had a bug. One time, i couldn't move. I had to restart my computer. Another time, my special attack glitched and my crosshairs got stuck on the bottom left of my screen (wtf??). Another time my gladiator shield just stayed up forever so i couldn't see. This kind of thing is extremely common. I've been caught in invisible walls at least 3 times, and just had to reload. This is already annoying. But there's NO DAMN SAVE POINTS. frequently, my having to reload means i have to do the ENTIRE LEVEL OVER. and since there's no fast travel stations (so far, i have THREE) you have to WALK the entire way. Accross that map, which - guess what? - TENDS TO HAVE YOU FALLING OFF. Here's an example which happened to me. I got the end of a level, it took about an hour. it was a very long level. In this level, i fell off the map twice. whatever. I finally reach the room before the boss level. This is full of vague descriptions like "shut off the valve" This room has 4-5 levels, and the objective is not clearly marked. After about 15 minutes of frustratingly running in circles, i realize its ABOVE me, even though there's no reason for it to be there - there's not even a floor there, etc. And it's tiny, and it blends in. Whatever. I try to jump up there -- and get stuck inside an invisible wall. Reload the map, have to do the ENTIRE LEVEL over. all the enemies have respawned. Another hour, another 3 deaths falling off the map. This game isn't fun, its frustrating. All in all, this game just isn't worth the 60 dollars. It's worth 20 dollars on sale, sure. You can have fun playing it. You can play with friends. And hey, if you like borderlands 2, you'll probably like this game too! Buuuuut...it's just not worth 60 dollars. Wait until it goes on sale for 20-30 dollars, then try it. Maybe by then they'll patch some bugs, too.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
