
Breathedge
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Breathedge
Breathedge is a single-player space survival adventure with a wry tone. After a hearse wreck, you scavenge debris, craft tools, build and power a space station, and pilot vehicles while trying to stay alive and uncover a conspiracy. Steam players rate it 82%% positive across 14,806 reviews. Steam PC supports full controller input. The interface is available in Simplified Chinese, English, Russian, French, German, Japanese, Korean, Polish, Portuguese-Brazil, Spanish-Latin America, and Turkish. Released February 25, 2021.
Credits
Lowest recorded in 36 months
$0.002026-08-28 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-17
02Before you buy
Solo survival
The Steam PC version is single-player, with survival, exploration, crafting, and vehicle piloting.
Controller support
The Steam PC version has full controller support.
Interface and audio
English and Simplified Chinese are listed as interface languages. English has full audio; Simplified Chinese has subtitles.
03Frequently asked questions
What is the premise?
You play a man carrying his grandfather’s ashes to a galactic funeral when a space hearse wreck leaves him stranded amid debris.
What can you build?
Crafting includes tools and equipment for a space station, which can be outfitted with oxygen, electricity, solar panels, and furniture.
What vehicles are mentioned?
The game description mentions assembling a small rocket or a large space shuttle.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This is only "Subnautica in space" if Subnautica made you re-craft the scanner tool every 5 minutes (literally). I supported this in early access, and I'm a little bummed this is what we get. Please fix the balancing. Between the low oxygen (even after upgrades) and the low durability of every tool, I can barely get anything done and I've been playing for over 6 hours. I'm honestly about to quit, I have made at least 30 handy scrapper tools or whatever the hell they're called, and it's NOT FUN. It only has 35 "uses" before it breaks, and a simple piece of metal takes 6 hits. Other breakables take even more away. I want to progress and explore! Why the hell did you make a game, include a suggested difficulty, and then not allow the mechanics to let the player actually experience anything in the game????? Honestly I'm really liking the world and story and tone so far, apart from how I can't even get anything actually done in the damn thing cuz I'm too busy redoing crap I've already done. Let me be clear: It is so bad and so successful at ruining the experience here that I will 100% be using a cheat trainer so I can actually enjoy it, as soon as the darn thing updates from the 1.0 release. Definitely nuking tool durability entirely, and maybe then the laughable oxygen won't be such an insultingly tedious chore. Please fix the oxygen and tool usage. It's awful. EDIT: I gotta complain about my biggest irritation--the "metal" most often comes in pieces you have to break with the scrapper, like I mentioned. Occasionally, there's single pieces you can pick up, but you get those first usually and there aren't many to begin with. Also, consider that each scrapper tool costs 3 metal pieces itself to craft. So, now imagine, you're out and about scrapping containers when your scrapper breaks. ♥♥♥♥! You don't have a spare! And you only have 1 piece of metal!!! ............Yup. You're basically screwed. You get to spend the next full hour of your gameplay re-scavenging areas you already went to, PRAYING that you missed a single floating piece of metal that you can use to make a scrapper---because you need the scrapper itself to mine meta and loot containers. Honestly, who allowed this???Show moreShow less
Really fun in a lot of ways, and really tedious in others. There will be automatic comparisons to Subnautica, which is fair because they are so similar in some ways and yet polar opposites in other ways. Subnautica had an air tight sense of progression, while Breathedge's progression can feel extremely tedious at times due to how resources are allocated when building, how often you have to replace certain items, and how long it takes for you to achieve getting a device that expands your ability to explore. In Subnautica you always have a sense of being somewhat close to a major goal, while in Breathedge it feels so much more scattered and disorganized. Some of the building steps really needed to be streamlined or simplified to keep me going, because there are some parts where I just roll my eyes and can't believe I have to get more of this or build another thing to upgrade a certain thing. As far as the humor goes, sometimes it works and sometimes it doesn't. Using condoms to breathe is kinda funny but not very clever to me if I'm being honest. I wish they had pushed the Soviet themes a bit further because some of it feels pretty half baked. For instance you can pee on anything, or use a chicken to plug a hole in a space station, but a lot of the time it feels like it's hurting the survival atmosphere. Random isn't always funny, at least to me. This part is entirely subjective so your mileage may vary. It's a gorgeous game, and runs infinitely better than Subnautica (I still can't believe they used their own custom-made, completely garbage engine for that game). Props to the design team for embracing that retro-futuristic design language that works so well. On paper, this was a game that was supposed to be my bread and butter, but the tedious nature of the building process and resource retrieval as well as some of the somewhat tone-deaf humor really hurt my enjoyment of the game. I recommend the game for anyone to try as it might really click with you, and I will definitely support the developer for being unique and interesting.Show moreShow less
I wanted to love this game. It seems to check off so many mechanics I like, offers the promise of being like Subnautica but in space. At first I was finding lots of the same enjoyment, "diving" into space to explore and gather resources before hurrying home to see what new things I could craft. But, two things happened. I lost interest in the narrative, which just didn't seem very cohesive and good, and is scattered amongst random bits of humor, trying to be edgy but often just being uncomfortable. Secondly, the awaited conclusion of the game.. sucks. The entire format of the game changes, from being an open world survival craft exploration game to being a corridor shooter. A very, very bad one. All you have to look forward to is awkwardly shooting at a few turrets, two boss fights which both are simply red-light green-light running to designated spots. No more interesting exploration, no more habitat construction, no more foraging and gathering resources necessary. I stubbornly finished out the game, and am left very disappointed.Show moreShow less
Breathedge isn't a great game. It's two pretty good games sharing one title. Game 1 is just what it looks like on first glance: a free-roaming space survival game where you gather resources to build upgrades to increase how far you can safely travel. You can put plenty of hours into game 1 and have a grand old time, building up bases or puttering around on refurbished vacuum cleaners. It's pretty good. Game 2 kicks in kinda suddenly, though Breathedge does give you plenty of warning that you're about to pass a point of no return. In game 2, you leave behind any bases or vehicles you've built to engage in a largely linear story experience. Resources are abundant, but you don't really need them because there's no reason to actually build much of anything anymore. The gameplay takes a serious downgrade into full-on Walking Sim territory, but the writing takes a noticeable step up in quality now that it can just follow a linear ship. It's basically what you'd get if you took Portal 2 and removed all the puzzles. Not great. Pretty good. This isn't an unfinished game. It's two unfinished games glommed together into one full-length experience. I give it a thumbs up because I had a good time, but the second half still left me rather disappointed at all the unrealized potential. Overall, it consider it worth the money and time I spent on it. Calibrate your expectations appropriately and you might enjoy it as well.Show moreShow less
I don't normally write reviews, but felt compelled to do one for this game. A lot of recommendations compare this to Subnautica (one of my favourites), and so picking it up seemed like a good idea... A few hours in, and I really can't stand the idea of continuing Breathedge. First of all, let me say this IS a well made game. It's got great visual style, and you can tell a lot of effort has gone into building it. As of writing this, the game is still in early access, and just a couple months away from it's full release. I currently haven't seen a single bug or performance issue. It's always refreshing to play a survival game (especially one in early access), that isn't a janky mess with bland art direction. The game is clearly meant to be humorous. Unfortunately, it's dialed up to 11 from the beginning, so it's something you're either going to love or hate right away, there's no real in-between here. I wanted to like it, but ended up in the other camp... One of the things about the humour that annoyed me the most was actually related to gameplay. Which is the single biggest reason why I can't bring myself to keep playing this game. From the start, the game makes fun of survival tropes by having you do arbitrary things and laughing at how pointless it is. This isn't a one off joke, but something that happens over and over again, either in the guided objectives themselves, or just general gameplay. It ends up feeling like one of the most pointless and arbitrary games I've ever played, and one of the most frustrating. Which brings me to why I now can't stand this game- Gameplay: Like most survival games, you'll spend your time in the early game gathering resources and unlocking new gear as you go. Unlike most survival games, the tools you use to do this are a joke (both literally and figuratively). So far, I've found 6 different tools you will need to carry to collect different kinds of resources or complete objectives. And most are a variation of "some junk duct taped to the end of a stick". Each one requires different resources to craft, and each one breaks after only a few uses (this isn't an exaggeration, you'll be lucky to use a tool more than 5 times before it's dusted). When a tool breaks, it's gone for good. You have to craft a new one from scratch each time. I might be biased here in that I generally hate item "durability" as a gameplay mechanic in most games. It never feels realistic or satisfying for a knife to completely break after using it to craft a few pointy sticks, or a solid metal wrench crumbling to dust after repairing a few metal plates. This game is by far the worst I've played in this regard. Tools break after so few uses, it feels like you barely get more resources out of using them than they take to build in the first place. Be prepared to fill your inventory with duplicate tools each time you go out. In a move seemingly designed only to frustrate players, you have a grand total of only 4 slots to use equippable items (1-4 on the keyboard). When a tool breaks, you need to open the inventory and manually put a new one in the now empty slot. Oh, don't worry, the game doesn't pause when you access the inventory, so enjoy wasting oxygen while you faf around stuffing more junk into your pockets. This brings us to the next most annoying part of the gameplay- Oxygen: It's an interesting mechanic, and I'm certainly not complaining about the concept being in a space survival game called "Breathedge"... It's just way too unforgiving in the first few hours of the game. Starting out you only have a single breath's worth of air to work with when you leave your ship. As you progress, you get upgrades to your oxygen capacity, and upgrades to an always too short-lived movement boost. Points of interest are specifically scattered around the area just far enough away to be reachable (and returnable) in one breath. You need to visit these places to get the blueprints or specific resources to upgrade gear and progress. It's just blind luck that you find something that will make your life easier sooner rather than later. Too bad if the larger oxygen tank or the movement boost was in the last place you looked, even worse if you managed to miss it completely. A lot of these locations have some interesting dioramas of the final moments of the "Unnamed" ship's crew and passengers. Your spacesuit's AI will also say some cheeky remark about what you're looking at. It's hard to really appreciate any of this, however. By the time you get to a place, you only have a few seconds of air to find what's worth grabbing and get back to the ship. The game actively punishes you for stopping to admire the environmental storytelling it's built, or when listening to the suit's banter. Strangely, the game does pause to let you read the wacky item descriptions of some of the things floating around these locations. So it's not like the devs didn't understand the issue. Eventually you can slowly build little oxygen stations around the place to help get further away, but even those need to be re-supplied after a while. The early game is a lot of slowly floating to further away places, then slowly floating back, so you can then float a little further and back again each time. There seems to be a lot of friction in space around this crash site too (I guess it's sticky dark matter or something floating around right?). Your spacesuit will quickly slow down and stop when you're not actively pressing W, and will almost instantly slow back to normal speed after the short-lived boosts you can do. The "boosts" by the way, are caused by using gas from your own farts as propellant, and you can even unzip your fly and urinate all over things anytime you want, even in space! (beware of the cold). These are the kinds of quality "jokes" that everyone will love, I'm sure... I hear there's also base building and vehicles as you get further in the game. I might try and stomach going further to see if that makes things better. But I got to a point just after the game "tricked" me into building another literally useless item during chapter 2, and couldn't bring myself to keep going. If the game is making a satirical point about how stupid and tedious these annoying survival mechanics are, thanks Breathedge, I read you loud and clear!Show moreShow less
Update: Free to claim and own on Epic Games from APR 27th - May 04th 2023 Free to claim on Twitch with Amazon Prime Promotion ends at the end of January 2023. You can only activate and play it via Amazon Games app, not Steam.Show moreShow less
Honestly I really wanted to like this game, the trailer really hyped me and the reviews I saw were good. But the thing is, asside from the snappy companion AI banters, I found the game, well... quite boring. You spend most of your time travelling between points of interests, having only a few seconds of oxygen to spare to gather crafting materials, before you need to head back to your spaceship to avoid suffocating. Often times you miss a critical loot, and you get stuck in your progression because "you didn't guess that breaking this particular box would give you that particuliar material that is found no where else in the game, which is required for reaching the next stage".. ... I spend a bit more than 4hrs in this game, and probably only "played 15 minutes in those", the rest of the 3h45minutes spent moving around painfully slowly in empty space between places, with nothing to do beside looking at my oxygen reserve depleting.. I thought this would be like a space-themed subnautica (which I loved), with a twist of dark-humour. What I found instead was a "float around in empty space simulator" with a twist of dark-humour.. I would have loved to love this game.. but my experience was just empty, boring and frustrating..Show moreShow less
I really enjoyed this game. Right up until I didn't. The first and second chapters are nice. A lot like Subnautica. You explore, survive, and craft, with a good mix of game mechanics. The humor is hit and miss - it made me laugh several times, and was never bad enough to get annoying, although it often walked that line. Everybody loves a good fart joke or a good breaking the fourth wall gag, but the game overdoes both. The environment is pretty. The story is... present... neither great or awful. It is just challenging enough to make it interesting, at least in the early game. Survival itself is never really a challenge apart from oxygen in the early game, so it is very much like Subnautica in that regard. As you get upgrades they really feel meaningful and you start to feel more freedom, and the game does really well for maybe 20 hours. The end of chapter 2 starts to get a little tedious, because you no longer have to worry much even about oxygen, and are just exploring and figuring out the objectives, but it isn't bad. I still had fun with it. The base building though... Unfortunately, despite the game giving you all kinds of options for base building, and being crammed full of little gag decoration items that you could put in a base, the actual implementation of the base is awful. The way objects despawn and respawn when you get far enough from the base interacts badly with the physics engine, so if you carefully place a bunch of furniture, containers, and decorations, it will look like it got hit with a tornado more or less every time you return to the base. There is a storage compartment you can build, but it is exactly the same size as a suitcase you can make much earlier in the game, and it can't be placed near the crafting table, so you invariably end up with a bunch of suitcases laying around to store things in. The base building part of this game is a massive disappointment and there is literally no reason to make anything more than the bare minimum you need with a pile of suitcases spread around on the floor, because anything you put time and effort into will just be destroyed by the game simply not working properly. And then you get to chapter 4. Ugh. Such a let down. It is abundantly clear that something drastic changed in the dev team at this point. The humor in the game takes a hard right turn into the sort of "jokes" that trolls use to try to "trigger" people in comments sections, and it's pretty blatant. The sort of mildly and deliberately offensive things that attention seekers say online to try to get a rise out of people. Not at all funny, not even really offensive, just sort of sad and childish shock jock nonsense and culture war BS. Worse though (because at this point I was already largely tuning out the humor) is that the game becomes a walking down the hall simulator in the worst way. Go here, walk all the way back, craft thing, walk all the way back, use thing, maybe fight something. The entire time these empty, boring hallways are crammed with resources you no longer give a damn about. You'll never have to worry about oxygen again, let alone food and drink. The game goes from being something I genuinely enjoyed, to the most blatant "let's make the game play longer arbitrarily" nonsense I've seen since my MMORPG days. In conclusion, if you loved Subnautica and can get this game on sale, it is probably worth it, but brace yourself for the massive disappointment that the game becomes for the last few hours.Show moreShow less
This game has been on my radar for a while because I love a good base-builder and I'd seen it favorably compared to Subnautica, a franchise I've been fond of for years, and I heard it took an irreverent, fun approach to sci-fi. I hoped to have at least a few hours of fun. I did not. First, let me get the thing many of the other reviews talk about out of the way; the writing. It's awful. This has nothing to do with whether I think the jokes are offensive or not, or whether I'm mad there's jokes in the first place: it's just kind of terrible on a technical level. Every single opportunity available is taken to harp on about how silly and stupid it is that Other Video Games do things like give the player character specialized skills suited to their situation or seemingly meaningless goals to work towards. The AI companion talks way too much and too often, has a grating voice, and it gives me no information and no jokes worth laughing at. The "humor" is the main problem, but it's not the only one; the few pieces of writing in the game that aren't meant to land as jokes fall incredibly flat. There is no depth and no intrigue and no layers to anything. Now, I've seen many supporters of the game say that if I don't like the AI companion, and if I don't like the writing, I should simply turn down the voice volume and ignore the flavor text. It's true, I could do that, even though all the Funny Joaks do make themselves very intrusive. I could do this, and it would help, if the game was good. It's not. It's really bad. You can see by my playtime that I gave it a solid shake, but I realized pretty fast that any positive comparisons were Subnautica were code for "everything remotely promising about this game is directly lifted from Subnautica." The basic loop of go out/collect resources/return before oxygen runs out/craft items in pod, while unoriginal, is the basis for a good game, but the devs have done nothing to improve on it and have stripped it of most of the things that actually make Subnautica good. The UI -- especially the crafting interface -- is confusing and frustrating to use. So is the hotbar. So is the item placement system. The HUD is intrusive and ugly. The carefully-crafted balance of the timing in how long it takes for oxygen to run out vs. how far away things are that makes Subnautica so addicting from early game to late game is thrown out the window in Breathedge -- it's just frustrating with no payoff. I could go on, but I'm honestly tired of talking about this garbage game, so I'll try and sum it up. The way the developers of Breathedge approached both the story and the design of their game shows that they intrinsically do not understand what in either of those categories makes a video game actually enjoyable. A game with very limited and repetitive gameplay but good, interesting storytelling can be a transformative experience. The same goes for a game with little to no writing but well thought-out, engaging gameplay. Some games have both, and that's also great. Breathedge has neither, and Redruins seems to think that that's really cool, so I honestly do not think anyone should give them their money for anything. Feel free to disregard everything I've written here and call me a triggered lib, though.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
