

Bridge Constructor Portal
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Bridge Constructor Portal
In Bridge Constructor Portal, design bridges, ramps and other structures inside Aperture Science test chambers. Guide vehicles safely to the finish and use Portal devices, gels and other tools to overcome hazards and physics puzzles. Steam players rate it 91%% positive across 6,698 reviews. The Steam PC version was released on December 20, 2017. The interface is available in Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Dutch, Japanese, Korean, Portuguese, Russian, Turkish, Czech, and Ukrainian.
Credits
Lowest recorded in 36 months
$0.792025-04-28 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-11-09
02Before you buy
Play style
The Steam PC version is single-player and has full controller support.
Language
The interface includes English; English audio is available.
03Frequently asked questions
What do you do in the game?
Build bridges and other structures so vehicles can cross test chambers safely.
What tools can I use?
Portals, gels and other devices help you tackle hazards and physics puzzles.
Can I make levels?
The level editor lets you create and share test chambers.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
As a big Portal fan, I was somewhat disappointed of what I found out.. that the new "Portal game" isn't what it's used to be. But then I realised It wasn't made by Valve AT ALL. So there's nothing to be disappointed about! The upsides are: +The design is Very Portal, As expected. and thats what it makes it awesome! +GLaDOS, her way of speech, and voice actress are the same as Portal's, No need to worry about the writers not getting it right in this game! +The humour is almost the same as Portal's +The design is simple The downsides are : -It does not have anything more than the roads, struts, and the wires. -The cake is still a lie I'd love to see a level creator + workshop maps just like Portal 2 in the future., Please developers do it. <3Show moreShow less
This game lacks a lot of features that a bridge building game should have in this day in age. Its pretty bare bones and basic. For starters THERE IS NO FAST FORWARD FEATURE. Its so time consuming to tweak one thing on your bridge and have to watch it run, have it not work, tweak, run again. No leaderboards, which is sad because the original bridge builder game has one. No real challenge since you get unlimited resources to build with. Why not add a build under a certain cost, build without breaking anything? Why not add different vehicle types? As far as I know there is only one vehicle in the game, so don't fall for the trailer which shows you a moving truck. That's all stuff that could easily be put in and add replay value. Yes it has really cool mechanics from the portal games, but that's about it. I would say save your money and buy Polybridge.Show moreShow less
Not Portal 3 but still funShow moreShow less
Not a bad puzzle game, but it definitely lets down the Portal franchise by replacing "learn by doing" with "here's an explanation of how things work" whenever something new is introduced. Wouldn't be a bad buy on sale, but at full price I can't recommend it to anyone but diehard bridge constructor fans.Show moreShow less
Early opinion review after playing for an hour: I am not much of a fan of bridge construction games, they are ok, but the aesthetics put me off. As I am a massive Portal fan (the first game is my favourite game ever) I wanted more of the portal universe so I was compelled to try this out. The introduction is very well done with some nice humour. The gameplay is what you expect from the videos, Bridge Constructor with portals and GladOS humour. So far I am really enjoying it. The humour isn't on par with the portal games, but is good enough. It looks like there are 60 levels to play. You also get the base game of Bridge Constructor with the Portal version. Only thing I don't like is no ultrawide monitor support, so you are stuck with a 1080P window, it doesn't affect gameplay, but isn't pretty.Show moreShow less
This is basically just a bridge building game that has Portal tagged on it. You don't actually get to choose where you place the portal, which is extremely disappointing. That essentially removes all of the Portal charm for me.Show moreShow less
Great game but it makes me want portal 3 that much moreShow moreShow less
I enjoyed all of the other Bridge Constructor games (100% on 3 of them) and both Portal games. This has very little of the fun dialogue and none of the exploration/clever experimentation that made Portal great. This has very little of the features of a true Bridge Constructor title, limited to only a couple bridge material types and very limited space. There's often only one logical way to solve a puzzle which limits the creativity on many maps. Often times bridges have to be placed just SO so that a bouncing orb will deflect off of them at a perfect angle, triggering an event. You know instantly upon seeing the level what must be done. However implementing it is a guessing game, try over and over to find the perfect angle to make it happen, even though the solution of what should happen is clear as day. After too many of these maps I just said forget this and can't in good conscience recommend this game. I would tough through it if they had the same actress/writers from the Portal games but this game clearly does not.Show moreShow less
As a big Portal fan, I was somewhat disappointed of what I found out.. that the new "Portal game" isn't what it's used to be. But then I realised It wasn't made by Valve AT ALL. So there's nothing to be disappointed about! The upsides are: +The design is Very Portal, As expected. and thats what it makes it awesome! +GLaDOS, her way of speech, and voice actress are the same as Portal's, No need to worry about the writers not getting it right in this game! +The humour is almost the same as Portal's +The design is simple The downsides are : -It does not have anything more than the roads, struts, and the wires. -The cake is still a lie I'd love to see a level creator + workshop maps just like Portal 2 in the future., Please developers do it. <3 >Great game but it makes me want portal 3 that much more >Not Portal 3 but still fun >Early opinion review after playing for an hour: I am not much of a fan of bridge construction games, they are ok, but the aesthetics put me off. As I am a massive Portal fan (the first game is my favourite game ever) I wanted more of the portal universe so I was compelled to try this out. The introduction is very well done with some nice humour. The gameplay is what you expect from the videos, Bridge Constructor with portals and GladOS humour. So far I am really enjoying it. The humour isn't on par with the portal games, but is good enough. It looks like there are 60 levels to play. You also get the base game of Bridge Constructor with the Portal version. Only thing I don't like is no ultrawide monitor support, so you are stuck with a 1080P window, it doesn't affect gameplay, but isn't pretty. 브릿지 컨스트럭터와 포탈이 만나 탄생한 브릿지 컨스트럭터 포탈 하지만 포탈3가 아님. 친숙한 게임 이름과 캐릭터, 성우, 게임의 재미까지 밸브의 포탈과 같지만 라이센스만 다른 개발사에 빌려줬을 뿐 밸브에서 개발한 게임도 아님. 하프라이프1,2... 팀 포트리스1,2... 포탈1,2... 레프트 포 데드1,2... 이로써 우리들은 밸브가 숫자 '3' 을 싫어한다는 것을 확실히 알 수 있다. 심지어 옵치도 2임Show moreShow less
Bridge Constructor is still a mediocore game series. Bridge Constructor Portal is an alternate attempt at the 'bridge constructor' series the dev's have a tendacy of repeating and trying to improve. However, they've only managed to repeat the exact same mistakes, solve some and then cause more alternate issues. The Mechanics: I have no idea where to start off so I'll just start with the lack of difficulty; there is no limitation of money. Most challanges can be solved with a ton of suspension between two points and not be punished for it. A puzzle becomes very easy when the main challange of the game is to support a bridge and you have no limitations other than your own capability to do so. Sentry turrets are a nice idea, but kinda done badly. You can just build a bit of road in the middle of nowhere to knock it over and the game usually does little to stop it. The repulsion and the proplusion gels I thought where a pretty cool feature to actually add in terms of the bridge building mechanic. BUT I feel like the entire mechanic could have been added in a much smarter way. I'll get to my suggestion about that shortly. The Physics: The engine is still awful. Everything still feels weightless and everything still gets tossed around like it's nothing. The one thing I'll give this game credit for is that the bug in their previous game on where your trucks or cars would get stuck on the bridge and self propell themselves to the end. Or at least they've made it more difficult to do so. I haven't delt with any issues myself, so that's a props to give. Even though I mention this, the only issue I had on multiple occasions I've had the forklift's wheels get stuck under the track and get stuck instead of actually stopping and falling of the bridge. In some levels you're able to cheat levels through simply using supports through actual walls within the level, making them unbreakable. I'm actually suprised this wasn't caught in the playtesting or what kind of cod they managed to miss to prevent this kinda stuff from happening. Level Design: The level design is once again as questionable at best. There are usually ways to do the level with minimal effort and avoid the entire puzzle within the level. Having a huge puzzle and shouting "Hey, solve this!" and then there being a minimal effort alternate solution. One of the reasons I think Portal is such a great series is the unque puzzles they manage to throw at you. The answer isn't as straight forward as you think and takes a few attempts to do it. And as this is considered another addition to the portal series, I'm not at all feeling that aspect of the Portal series. Another issue I've had is the ability to just build bridges anywhere. Most of the level design issues are caused because you can simply base your structures on the ground or walls as a means of support instead of using the actual supports the game gives you. There probably is some way be to stop players from just using walls as a form of support areas you're meant to use instead of building in the middle of the level and being able to cheap it out. I feel like a way to remove this problem could simply be "set a money limit" and it feel like the developer couldn't be bothered to spend actual time predicting and calculating how much money a player would require to actually build the bridge required. Either that or make the level design actually challanging and prevent players from building wherever they want. "Why don't you just not use these cheap methods you're using!" I hear you scream. If the player has to actually put effort into TRYING to make the game more difficult, then the game is either badly made or too easy. It's as simple as that. There are some actually well designed levels in the game. But honestly, it's not worth playing through 60 levels to be able to find the 3 difficult ones. And when it comes to the actual difficulty curve of the game is another issue I have. Level 60 was a HUGE let down, no conclusion and no huge "Congratulations!". It just ends. It's really rather odd. Out of the 3 small difficulty spikes in the game, none of them are anywhere near the end. Personally it felt like level 60 had equal difficulty to level 10. The learning curve is none existant, the same with the difficulty curve. Sound Stuff: It is what it is to be honest. A lot of the sound design is... 'fine' but is either identical to Portal sound design or a really good recreation. The little to no voice acting the game has for GLaDOS is dreadful. Don't expect much from that department. As for music, it's pretty repetative and uses similar instruments and asthetics to Portal 2. However, somehow the dev's made it sound lame and generic due to having half done melodies and progression. It's not bad! It's just not good. But what can I expect out of a half finished bridge game. The Not So Good Bits: I may sound like I have nothing in this game I like. But there are some things I actually do enjoy the concept of, the little that they are. But as this is based on the already established game Portal 1 and 2, you sorta enjoy the concept of Portal more than you actually enjoy the concept of building a bridge. Which isn't a good thing when you're playing said game. The useage of the Repulsion Gel is nice, but it's not an original concept the developers came up with, it's just portal stuff. The same with the Propulsion Gel. But this concept could have easily been used in a much more challanging manor. For example; (Game Mechanic Suggestion) Instead of all the gel's being there already, why don't you just... Oh I don't know, design the challange of the puzzle based on having to place it down too? "What's the challange of placing down gel?" Everything. If the puzzle was designed without gels originally being there, you have to design a level based on when the player would have to use it along with designing a map to actually use it to get to the end. So, you'd have to press the button, but then go back on yourself to actually use the gel. So your level would have to be designed to work both ways. It would require more intricate designs on both the level designer's and the player's part. And those are two things this game has a lacking of. Conclusion: The game is too similar to the previous itterations of "bridge building simulator" I've seen and the engine still is broken as hell and needs to have more gameplay mechanics to solve the issue of being an mediocore game. The premise is really good, but the execution is dreadful. Personally I found the game not at all a challange but it honestly depends what kind of puzzles you're into. If you was looking for an alternate addition of the Portal puzzle style, this isn't the game for you. To the devs; 1: fix your engine or use an alternate one. The current one is awful and everything feels weightless and flimsy. 2: Put a money limitation or at least give an option for those who want the additional difficulty. I don't really understand what's the point of everything actually having a purcahse cost other than a "beat your own score" kinda deal. 3: Fix the level design. Most of the maps are either too easy or too easy to cheat around the actual solution you're attempting to give. 4: Add the thing I suggested earlier and redesign some of the levels around it. 5. No one needs a tutorial to build a bridge. It's just empty dialog everyone skips. TL;DR: I would give this game a "It's okay I guess", because I didn't hate playing it. I just didn't really enjoy it either. It's just not good enough to recommend. If you want an actually challanging and difficult bridge building game, go buy Poly Bridge. Although it's not as asthetically pleasing personally, I feel it's waay more effective at taking on the bridge building concept. Feel free to post critism in the comments! It's welcome. :)Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
