

Bright Memory: Infinite
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.










01About Bright Memory: Infinite
Bright Memory: Infinite fuses fast first-person shooting with action combat. Chain abilities and sword strikes into combos, deflect gunfire with your blade, and adapt your weapons with different ammunition types. Steam player reviews: 91% positive from 36,267 reviews. Released November 11, 2021. Interface languages: Simplified Chinese, Traditional Chinese, English, Japanese, French, Italian, German, Spanish-Latin America, Portuguese-Brazil, Russian, and Korean.
Credits
Lowest recorded in 36 months
$3.162026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | Yes |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Combat
This fast-paced first-person shooter mixes gunplay with sword attacks and abilities that can be chained into combos. Found guns can use different ammunition types.
Language
Steam PC lists English, Simplified Chinese and Traditional Chinese interface languages. English and Simplified Chinese have full audio; other listed languages have subtitles.
03Frequently asked questions
What is the story about?
In 2036, the SRO investigates strange phenomena in the skies, which are tied to an ancient mystery.
Is there melee combat?
Yes. It combines first-person gunfights with sword attacks and abilities that can be chained into combos.
How does weapon customization work?
Weapons found in the game can be customized with ammunition such as incendiary bombs, sticky grenades and homing missiles.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
shoutout to all those who supported this project in its early phases by purchasing Bright Memory and got this game for free, you're legends!! also, v nice jiggle physics ( ͡° ͜ʖ ͡°)Show moreShow less
The game was free for owners of Bright Memory. »I'm OK. I'm on the wing of a plane that was sucked into the black hole.« This review contains no major story spoilers. ❕ Information ❕ Bright Memory: Infinite is the quasi-reboot of the now-cancelled Bright Memory and shares a lot with that game but also deviates strongly in other aspects. Comparisons are somewhat inevitable. Find my review for it here. 🟢 Pros 🔴 Cons Stunning visuals Good performance Good voice acting Decent gun-play Steady character progression Visceral skills Abysmally short Extremely linear Invisible walls Lacking in lore and story Locked difficulty setting Gameplay The game works perfectly well on both mouse + keyboard and controller. Bright Memory: Infinite is a visceral, fast-paced first-person shooter with some added mechanics, including melee combat, a deflect/parry mechanic, upgradeable skills, and a grappling hook that is sadly only used in fixed places for linear traversal. Combat encounters in this game are extremely smooth, brutal and weighty, and it's satisfying to deflect an enemy's bullets back to them, parry the melee strike of another one and then slice through both with the blade, severing limbs in the process. The gun-play is serviceable, if not nearly as fun as creatively combining the different skills. While the sniper rifle can satisfyingly dispose of enemies with one well-aimed shot, the other guns, specifically the shotgun, feel like they lack punch, making some enemies feel a bit bullet-spongey. On the other hand, the aiming, recoil, reloading, as well as their animations are all well made. This is a decent shooter elevated higher by its added skills and melee. However, many skills from Bright Memory, like the Light Forcefield, the Time Freeze bubble and others are gone, as is the Style meter that encouraged a varied play-style. Additionally, reliquaries now serve a purpose but all look the same and cannot be inspected any more. There are some sections that play differently, like driving a car or being forced to be stealthy, so there is some variety here. Sadly, the game is extremely easy (with the exception of a certain boss encounter), which isn't helped by the highest difficulty setting, "Hell", being locked away. https://steamcommunity.com/sharedfiles/filedetails/?id=2717803273 Story / Presentation You play as Shelia Tan, a young, female operative for a futuristic government organization, who is sent to investigate and, if possible, stop a strange phenomenon, a miniature black hole, that threatens to end the world. Additionally, she is to pursue a man named General Lin, whom we (including Shelia) know very little about, aside from him being the leader of a sinister organization. Both Shelia, the average tough female protagonist, and the elusive General Lin lack any character depth or story arc. While the story, despite having a decent premise, is somewhat generic and underdeveloped, and mainly serves as a vehicle to get you to the action set-pieces, it is told in a competent way, with fully-voiced dialogues and well-animated cutscenes. While parts of Bright Memory can still be spotted in there, that game put a much stronger focus on the relationship between Shelia and the antagonist Carter, whom Lin clearly replaces in this game. In Bright Memory, the pursuit of Carter felt much more personal, especially since the story starts with him infiltrating the base of Shelia's organization. Another antagonist gets introduced fairly early on, who seems somewhat enigmatic at first but also turns out to be shallow. It's also a bit of a shame that the cliffhanger of the first game never got resolved. Overall, despite this game being more gorgeous and technologically impressive, as well as playing more smoothly, the first attempt's story intrigued me more. It also made more sense for Shelia to be on her own in that one, as she got sucked through a portal by accident. Here, with the world at stake, the SRO only sending out solo operatives to try and save it seems implausible, and nobody else seems to care enough to contribute. I expected more and was a bit underwhelmed when it was over. https://steamcommunity.com/sharedfiles/filedetails/?id=2718274785 Audiovisuals This game is nothing if not gorgeous! From tessellation and reflections to advanced weather effects, particles, high-resolution textures and life-like animations and models, Bright Memory: Infinite is a visual achievement that can easily compete with any "AAA" game of our time. Rain, light, blood, fog, autumn leaves, fire and smoke all look breathtakingly good, and only tiny details fall flat upon closer inspection, as lights in the distance that look like small settlements or towns turn out to just be dots of light when viewed through a scope. https://steamcommunity.com/sharedfiles/filedetails/?id=2717431129 The game's sound design is pretty great as well, as is the voice acting, which features an all-new cast, with the only outlier being General Lin, whose voice (audible in the trailer) sounds a little underwhelming and almost comical. Bright Memory's Carter sounded quite a bit more intimidating. The soundtrack is nothing too special, but works well enough with the game. Performance Even with RTX set to "High", the game mostly runs smoothly on my hardware, with only few temporary frame-drops that don't last long. It's not ideal, but there are enough settings to play around with, as well as an DirectX 11 mode (without RTX) to make the game run buttersmooth. Given the visuals and the fact that my GPU isn't the newest model, I expected the performance to be worse, though it could also be better. Tested with the following setup: CPUGPURAM AMD Ryzen 7 3700X @3.60 GHzNVIDIA GeForce RTX 206032GB DDR4 🔀 Supports [Alt]+[Tab]: Excellently Business Model "Cosmetics only": Buy the game, play the game, buy cosmetic changes. There are paid skins for both Shelia and each weapon but no "micro"-transactions. Conclusion While Bright Memory: Infinite certainly is an ambitious project for the one person who made it and a technical achievement in many ways, I'm having a hard time recommending it at full price. The pretty visuals and great action aren't quite enough to justify the price, for a game that can be cleared in roughly three hours, only has the bare skeleton of a story and offers little replay value aside from getting all achievements and unlocking the non-DLC skins. Unlocking everything there is, playing the entire game on three difficulties and extensively in both DirectX versions to test them took me a mere ten hours. While those ten hours were fun for the most part, it feels more like a glorified tech demo than a full game. One last thing I want to point out is that, while it was nice of the developer to hand the game out for free for owners of Bright Memory, that game is still being sold, even though it's technically a demo. In my opinion the right move would have been to include Bright Memory with purchases of this game. That way owners of the first one would still have saved some money, but new customers would get a bit more for their money. Ultimately, I'd give this a neutral rating if Steam would let me. Follow the Devils in the Detail for infinite bright memories.Show moreShow less
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄Show moreShow less
bright memory infinite is a fun game but still feels like a demo for a more polished version of itself. I will say it is much more polished then the original bright memory demo, but its not enough of a finished game in its own right. The story is utter nonsense and doesn't even bother explaining anything about it's world setting or characters. Honestly the English voice actors seem almost overqualified for such a thin story. I could easily spend hundreds of words taking apart the problems with it. But you probably but don't care about this game's story, You're here for high octane stylish action gameplay. So how is it? Its Good!... But its mired in several problems of its own. The core of the game is very solid, with every weapon and ability have their own distinct purposes and come together to make a unique and fun whole. The upgrades all feel like they belong and it has a good ratio of new abilities to statistical improvements, and the statistical improvements also don't feel like a waste with them bringing genuine advantages while also not being overpowered. I have minor gripes, the fact that you can't use any other form of attack while doing a charge move make them hard to combo with and makes them unnecessarily risky as it makes you almost a sitting duck, but the core combat is generally pretty good. The problems really start with the level design. First of all, its linear, REALLY linear. This on its own is not a problem, but it becomes one when the game try's to have you look around to find upgrade points. Since the levels don't have enough room to explore for them it usually means the are either in plain sight, or in a small corner in a combat zone. Mindlessly looking through rooms you just cleared is already not fun but it gets worse when you add in all the "realistic" detail and the mostly outdoor setting. Those just make the environments feel even smaller by forcing you to confront the artificial level boundaries often. The lack of real walls in the levels also make wall running not an option in most arenas which feels needlessly limiting. The game is also, unfortunately, very short. Now to its credit it does have a good variety of enemy types, especially for such a short game. A good mix of ranged and melee, ancient and futuristic, and humanoid and monster enemies keep thing lively till the end, but that end comes too soon. The bosses unfortunately don't share the variety. There are are only three in the and one of the is the same another for its first phase. It really highlights how short the game is that the third boss is the last one. Now the game does try to encourage replays by ranking you when you beat as well as having multiple difficulty options, but the ranking is vague on what it wants from you and there is no way to track how you are doing mid campaign. This game really needed to have a DMC type style meter to both track you're ranking progress and encourage varying up what guns and abilities you use. Now despite the negative rating and most of the text of this review, I actually do like this game. Its just that I see the flaws as well as the potential for this game and cant help but wish for more. I hope FYQD-Studio's next game is better and if you want to buy this one then I actually encourage it. Just be aware of all the flaws.Show moreShow less
the exaggerated swagger of an chinese lady with big titsShow moreShow less
Bright Memory: Infinite, crafted by a solo developer, stands out as a remarkable showcase of talent, but its flaws hinder it from being a truly great game. The admiration for its solitary creator often overshadows the game's considerable problems. While it's commendable that a single individual accomplished this feat, it's essential to address the shortcomings as well. The graphics are undeniably impressive, accompanied by striking effects and well-designed models. Bright Memory surpasses some AAA titles in visuals, offering a visually stunning experience with commendable optimization. Running it on a budget, low-end PC, I still maintained a mostly solid 60 frames per second on the highest settings, with only minor drops during intense combat. Despite densely packed environments, replete with foliage and structures, the performance exceeded expectations. The combat system, although occasionally feeling unpolished, generally works well and provides an exhilarating experience. Gunplay is tight and responsive, and the ability to switch between using a sword and telekinesis-like powers adds fluidity. The simplicity ensures a fast-paced experience, except for the odd choice of having to directly look at ammo to pick it up, interrupting the game's momentum. However, beneath the captivating scenery and thrilling combat lies Bright Memory's significant flaws. The game's length is a common criticism, and it can be completed in under two hours. Even with deaths and exploration for collectibles, the brevity is striking. This short duration magnifies other major issues that a slightly longer game could have balanced. The story is convoluted, and unskippable cutscenes with subpar English voice acting contribute to the confusion. While the plot is forgettable, players can overlook it by treating cutscenes as mere stage transitions. Bright Memory attempts a diverse range of gameplay elements but struggles to integrate them cohesively, leading to a disjointed experience. The abrupt shifts from intense action to mandatory stealth mechanics or a challenging driving sequence feel poorly implemented and unnecessary. Returning to combat, despite its potential variety, the game does not encourage players to explore different weapons and skills. There's a lack of enemy variety, and situational mechanics go underutilized due to frequent health and ammo regeneration. The dodge mechanic makes players nearly invulnerable, further diminishing the need for strategic variety. The skill tree suffers from rapid point accumulation, leading to its completion by the midpoint, leaving the latter half of the game with little room for skill utilization. The game's length limits the potential enjoyment of these mechanics. The issues can be traced back to the game's brevity. Everything unfolds too quickly, with mechanics introduced early but seldom revisited. Late-game weapon and skill acquisitions leave little time for meaningful use. The unskippable cutscenes and the best action concentrated toward the game's end diminish the motivation to replay it. Bright Memory is an impressive spectacle marred by significant flaws, exacerbated by its short length. Whether developed by a solo creator or a small team, these issues should not be overlooked.Show moreShow less
One man on a quest to create the best AAA FPS for his waifu.Show moreShow less
Let me start off by saying I was enjoying this at first. The combat is fun and chaining combos together doesn't get old. I was about an hour deep and thinking I'd probably recommend this despite some flaws due to the reasonably low price. I started to think about how to word that and make it clear that this is a budget shooter and don't expect much beyond that. But then the paint chips away and the problems start adding up and I'm sitting here wondering why am I trying to make excuses for what is a flawed game? There's at least two massive problems that I just can't forgive: 1. I keep getting stuck in terrain, which requires restarting from a checkpoint. (and when I'm not getting stuck in terrain, the enemies are which detracts from the combat fun) the world is just janky with too many invisible walls and and poor AI pathing. I don't think this can be fixed without a redesign. 2. It crashes frequently, this may get fixed some day, though it is built in UE4, which is crash prone for some people no matter what. --- With that noted let me continue more in the direction I was originally going before being stuck and it's this: Judged purely as a low budget shooter, it's fun with interesting combos and powerups and if that's all you want from a game you wouldn't need me to say anything else about it. However, that still comes with some pretty big notes, if you're expecting anything beyond that: 1. Level design is linear corridors, you have enough space to slide around for dodges but there's no exploration or strategic options to approach combat. 2. Enemies are bullet sponges, the bosses are bigger bullet sponges that sometimes refill their health bar after you kill them so you get to kill them twice, because what's more fun than a big bullet sponge than a big bullet sponge with double the health? It can be kind of immersion breaking to be given a sniper rifle and then still need to shoot someone 10 times in the head before he dies. 3. The story is childish nonsense. The kind of nonsense where a black hole can be sitting in the sky above you and it's strong enough to suck in airplanes from the other side of the world, but you and the things closer to it are just fine, because, plot armor. I won't harp too much on the dumb story, this is just a budget shooter, I'm just saying don't expect any of it to make sense outside of "we did this cuz a 5 year old would think it's cool" 4. The game is somewhat short, depending on your skill level it's maybe 60 to 90 minutes of actual play area. If you get stuck repeating areas it will obviously take longer, but that's not "more content" that's you repeating the same. Likewise the higher difficulty options may take longer simply because: if it took you 5 minutes of shooting the boss in the head on normal it's going to take you 10 minutes on hard to dump extra bullets into the sponge. 5. The combat system has a lot of depth and variety, but it takes a lot of powerups to complete all the systems, but the game is so short you barely get to use them all. In fact you usually learn how to do something (like wall jumping) use it once or twice and then not really see it again. It's almost like the entire game is one long tutorial and once you've learned how to use everything, it's just over. 6. The forced stealth sections are so poorly designed they shouldn't even be in the game. They are so bad in so many ways that I could honestly write an entire review just on how bad the stealth sections are. I'll give one example to keep this brief: Stealth up behind two guards and start the stealth-kill on one of them, control is taken from you while the game animates the stealth-kill. There's your character hacking away at the guards legs, then his arms, then his back, then his head, all the while he's screaming in pain from all this hacking and slashing and the guard next to him hears nothing because, stealth kill, you attacked from behind. Why didn't the character just silently cut the guards throat across his unprotected neck? I mean, it still would be dumb that the other guard didn't hear the body fall but at least there wouldn't be screaming that's being ignored. There's so many other things wrong with the stealth sections… 7. I don't feel compelled to replay and there's no extra content. Not that I expect a ton of extra content in a $20 game, but there's just the one short campaign, the story is nonsense and the only reason to play again is to prove you can beat it on a higher difficulty with enemies that are even bigger bullet sponges. You'll be doing the same dodge/attacks at every difficulty level, it's just a question of whether the enemy takes 5 of them to kill or 500. 8. The combat system, while fun, doesn't actually make a lot of sense. Your character just has magical powers because it seems like a fun idea, but there's no real attempt at explaining it and what little is mentioned is convoluted at best. Since when does an EMP cause someone to float in the air and then be able to toss them around? That's not an electromagnetic pulse, that's just telekinetics. And that type of zero-logic is pervasive throughout. You have a sword that can block almost anything and deflect bullets. But you're human? And don't tell me "it's the exo-suit doing it" because if that's the case: why am I the one activating the block? Shouldn't the suit just block for you on its own? You're a human that is literally faster than a bullet, not because it makes sense or gets explained in any way, but just because, it's fun. 9. The game progression makes very little sense. You're handed a new gun pretty much every chapter, it's not always an upgrade to what you have, like you are given a pistol after you already have an assault rifle and a shotgun and there's literally no valid purpose to the pistol other than to bloat the number of weapons in the game. Or the amount of alternate ammo types, I think there's more ammo types than there are enemy types. I never even found a use for most of the weapons or alt-ammo. And the game is built in a way that you can finish it without needing any particular upgrades, so you can build your powerups any way you want, but they never feel needed. I could list more issues, but those are the basics. EDIT: This is a small sample of a few times I was stuck in terrain or enemies stuck in terrain. This is basically every few minutes in an hour of gameplay, I could upload hours of this kind of stuck in terrain footage, but I'm not being paid to beta test and make bug reports: Bright Memory Infinite ~ Stuck Again --- Things I could praise it for: 1. Voice acting adequate for a budget title. The story may be pointless but at least you won't be sick of listening to it immediately. 2. The music is decent. 3. It's visually interesting. It's no better than any other Unreal 4 Engine game in quality, but it's got some fun enemy designs and despite being a small world it was enjoyable to look at. 4. The real stand out and primary selling point is the combat system. If you just overlook the poor story telling elements surrounding it and just accept it as game play, well, you can have a lot of fun just tossing enemies around, slashing them up or shooting them with a variety of guns that you mostly don't need (since your sword is typically stronger and you start with it) --- EDIT: Also the DLC are all worthless cash grabs --- Bottom line: This is a linear low budget shooter that you can probably have some fun with if you can manage to ignore its many other flaws. I realize that's a mixed message. I half recommend it? Is that a thing? --- While you are here, would you consider following my curator page? Want to read all of my reviews and not just the curated ones?Show moreShow less
If you put in consideration that this game was made by just one guy in his spare time, then you can look past minor bugs, but could be that it was due to my steam deck. But all AAA game developer can take that as prime example of development. ---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ Overall / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10Show moreShow less
I'm so conflicted about Bright Memory: Infinite. The gameplay is (mostly) incredible, it's fun as hell, and it looks amazing. But what even is this product? I thought the original Bright Memory was meant to be a tech demo for a full game but this "bigger" release is barely longer than its demo. You can see everything this game has to offer in under two hours and after that you just have different difficulties to play and...skins to unlock? This game feels like it's banking real hard on you caring about dressing up your waifu. The story is also complete nonsense and quite literally goes nowhere. I'd almost rather it not be there at all. As soon as I felt like it was really hitting its stride the game just ends extremely abruptly. For anyone who bough the original Bright Memory and got this upgrade free, congrats it's a good deal, but for anyone else it's just baffling. Why in this under two-hour game is there a forced stealth section and a bad driving level? Is this actually a game or someone's resume? I'm just so torn. Bright Memory: Infinite is both rad as hell and a massive missed opportunity as it still feels like a fraction of a larger game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.