

Brotato
Unavailable in United States (1)
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Brotato
A spaceship crashes on an alien planet, leaving Brotato to survive until rescue arrives. This top-down arena roguelite has you fight alien hordes with up to six weapons, building each run around different characters, traits, and items. Waves are brief, with shop breaks between attacks, so each attempt moves quickly from combat to upgrades. Steam players rate the game 95%% positive across 112,338 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Italian, and Turkish. Released June 23, 2023.
Credits
Lowest recorded in 36 months
$0.002024-11-28 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Italian | Yes | — | — |
| Turkish | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Modes and controls
The Steam PC version supports single-player and local co-op for up to four players, plus full controller support.
Language and aiming
Weapons fire automatically by default, with manual aiming as an option. Supported interface languages include English, German, French, Italian, Spanish, Portuguese, Polish, Russian, Turkish, Japanese, Korean, and Simplified and Traditional Chinese.
03Frequently asked questions
How does a run work?
Alien waves last 20 to 90 seconds. Between waves, collect materials, gain experience, and buy items from the shop.
Can I play with others?
Yes. Local co-op supports up to four players.
Can I adjust the difficulty?
You can adjust enemy health, damage, and speed.
Latest news about Brotato
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
i uninstalled the game. it was the only way i could stop playing. i'll be back in two weeks.Show moreShow less
I waited to test everything with the recent update and here are my thoughts after clearing everything through endless mode. Highest I got on the broken potato gun build was 100+ so I'm decent at this game I'd say. Take what you will but here are some things to consider in terms of longevity of this game. Overall it is a fun and addicting game but it has a few fundamental things that should be repaired: 1.) Endless mode is useless currently. Unless you have a ladder (ideally for each potato that people can rank in) then Endless mode is meaningless. In the previous build you at least had a reason to try to do it to see how far you could get with the game breaking setup, but now that's been nerfed there really are no incentives to doing endless mode. Why bother? There's no reward, no extra stuff, no rank, nothing. There should be more ways to break Endless mode IMO or at least a ladder, because that would make it fun again. 2.) Too many glass cannon builds in this game. The designers are in love with frantic, glass cannon type playstyles. I get it, it can be fun. But practically every hero in this game is played that way with the exception of less than a handful. Even the new "golem" is basically a glorified glass cannon because you can't heal AT ALL. So you are just a glass cannon with a little extra layer of glass. Dumb. Even the heroes that are typed for HP regen and tank mode (like Bull) are totally not in pace with the damage scaling of the game. There are very few defensive heroes in this game and too many glass cannon builds. 3.) Engineering should be better. This will tie into the next point but even the Engineer, which supposedly is specialized in Engineering, has nothing on other classes that can manipulate economics in their favor. It is lackluster because the choices for turrets are pretty minimal and there are very few items that can make engineering fun or viable into Endless mode. The recent update added the pocket factory, which is cool, but overall Engineering is just not that inventive and could use more build variety, item variety and relative power. It can have its moments but overall there are no items to make it scale in the way other things get scaling, and this is what should be fixed to make it viable for Endless. 4.) Economics classes are broken. Any class that has vast economic privileges far outpaces other classes to the point where it's ridiculous. Loud thief can do practically every build in the game better than those builds because his economy is so strong. Same with entrepreneur and anyone that can ramp up econ. If you can manipulate the shop in your favor this game is very much about items. In other words, being able to get a ton of items far outpaces and outweighs whatever benefits you may have inherently in the character. This is a problem because ultimately it reduces the game to a few classes after the novelty has worn off of trying some new toon. 5.) Range is way better than melee. Again reflective of the glass cannon style of play the designers seem to love, melee is not nearly as interesting or effective as ranged (IMO). Ranged has so many advantages on average because ultimately damage in this game is very punishing and it is also governed by RNG. Melee can run through a group of monsters and get 0 hits or it can get 3 and almost die. I still don't understand what determines these events after all my hours of play because it seems totally random which is stupid. 6.) RNG is RNG is RNG is RNG. There are times when you can have a great run but you didn't get one simple item and by a particular choke point (i.e. wave 10 or boss at 11) that great run you had is practically useless. Heals, splash damage are examples. It is a slot machine game so it is what it is, but there is so much RNG that at times it is frustrating between the shop, the way the bosses can come either at wave 11 or 12, the upgrade choices, etc. etc. Not sure how to fix this directly because it is more a matter of small tweaks, but maybe people like having to gamble their time away which is another problem altogether. In the end this game needs Endless mode fixed and that will solve many of these issues. -Make a ladder for each potato and let us rank globally on these ladders so there's a reason to play all the characters after clearing them on Danger 5, because most of them are useless for Endless. -Add items that allow scaling for various things which are not in the game, like Engineering scalables, so that other builds can make it to farther rounds in Endless. Once you implement a ladder then you will see which ones are lowest rank and can adjust this way. My two centsShow moreShow less
For every like this review gets, I will consume 1 spoonful of mayonnaiseShow moreShow less
Pros: - Lots of characters with different playstyles - Generally enjoyable gameplay loop Cons: - 90% of the weapons feel the same (shoots bullet, shoots bullet faster, swings melee weapon, pokes melee weapon) - Doesn't quite have the "Wow" factor of getting have a sick run that scales out of control. - Certain stats just scale or are more useful than others? But at the same time all the stats are necessary in some shape or form (so when you get an upgrade thats + damage - attack speed it feels pointless or net neutral). - Higher difficulties just add too many layers at the same time. More enemy damage and health, less items/higher costing items, new enemy types, faster enemies. TLDR the higher difficulties are just anti fun and are an RNG fiesta. Overall, outside of the character differences, all the runs boil down to are you playing melee or ranged. The weapons are not unique enough to feel like a scissors run is that much different than a knife run. Yeah, they have minor differences but gameplay is literally all the exact same. Higher difficulties expect you to have all your stats as high as possible (Damage, defense, dodge, armor) because its scaled so awfully. Cant go pure dodge because if you get hit you die without armor. Can't go full armor only because without any dodge the swarms of tanky enemies will just melt your hp. I dunno, at some point in my 28 hours I was having fun trying the character playstyles, but in the end to me that this game is absolutely a waste of time with no respect to me having fun for the sake of artificial difficulty and samey feeling runs every time I hit play.Show moreShow less
Nobody will read my review, so i'll just say i'm gayShow moreShow less
The new update is awful. It turns the game from a balanced challenge into a one hit and you die bullet hell that the OG game 100% was NOT. I was really, really looking forward to his update as the base game got too easy. But just tripling the health of everything and adding bullet spam on top of the map is not fun. The only way to win in nightmare is to go pure damage with nothing else. Boring.Show moreShow less
What is it? You control a potato that auto-attacks with up to 6 weapons. The only controls are movement. At the end of each survival wave (usually lasts about 50 seconds) you enter a shop to buy various items and weapons to get stronger. Summary + Fun and challenging + Dopamine inducing and addicting + Cheap and no macroscamsactions + Many different characters that feel unique and vary the gameplay - No story and lacking things to unlock such as different maps How does it compare to Vampire Survivors? + More challenging + Characters feel much more unique from each other + The intensity is broken up by shops at the end of each wave - Some people might prefer the more casual nature of Vampire Survivors - Beyond more characters and the 5 other difficulty levels there's not much not unlock, unlike new maps and relics as in Vampire SurvivorsShow moreShow less
There is absolute no progression, you unlock nothing but characters. It all depends on the random weapons you get, all characters play the same.Show moreShow less
I bought this game 6.1 hours ago and I have 6.1 hours playedShow moreShow less
What do the developers keep doing to this game? Fans complain about the way things get nerfed and you ruin more items and make the game harder and less fun. The newest update in the beta took all of the fun out for me. The game should feel challenging, not frustrating. Every run relies on rng and it gets so tedious having a run ruined because you can't get the items or weapons you need.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
