Call of Duty®: Black Ops

Call of Duty®: Black Ops

Reviews
The biggest first-person action series of all time and the follow-up to critically acclaimed Call of Duty®: Modern Warfare 2 returns with Call of Duty®: Black Ops.
91%Steam Reviews22.3K reviews81Metacritic/100
Released: May 23, 2011
Action · FPS · Zombies · Multiplayer · Shooter
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Price History

Past 36 months · Updated daily
Historical Low~ $12.652026-07Current Low Across Stores~ $39.99Kinguinvs. Historical Low+216%
~ $19.14~ $26.89~ $34.64~ $42.3925-1026-0126-0426-0726-10~ $12.65

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

Credits

Composer
Sean Murray
Developer
Treyarch
Publisher
Activision
6.5
Overall Score
External ratings91%Steam Reviews22.3K reviews81Metacritic/100
Graphics
7.5
Audio
7
Gameplay
6
Story
5.5
Content
7.5

“Linear first-person shooter elevated by a cinematic campaign and Gary Oldman's performance, yet stifled by invisible walls and poor AI that break immersion.”

Our Verdict

The biggest problem with this game is that it knows exactly what it wants to be—an interactive war blockbuster. The set pieces are spectacular, the voice acting is professional, the pacing is tight, but the cost is sacrificing nearly all player agency. You're not playing a game, you're performing according to the director's script.

Invisible walls, invincible enemies, forced routes—these design choices were already outdated in 2010. The multiplayer currency system is a bright spot, but it can't save the single-player campaign's "trapped in a cage" experience. If you can accept a 6-hour linear shooting gallery, the audiovisual presentation is worth the price of admission. If you're expecting exploration, strategy, choices—don't buy it.

Is it worth spending a dozen hours on? The single-player campaign takes 6 hours to complete, multiplayer depends on whether you have friends to play with. My advice is to wait for a sale, or just watch someone else's playthrough—your input doesn't affect the story anyway.

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