Call of Duty®: Infinite Warfare
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Call of Duty®: Infinite Warfare Reviews

PC
Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies.
64%Steam Reviews17.3K reviews73Metacritic/10075OpenCritic/100
Released: Nov 3, 2016
Action · FPS · Multiplayer · Zombies · Space
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Wishlist price
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Price History

Past 36 months · Updated daily
Historical Low$19.792023-09Current Low Across Stores$59.99Microsoft Storevs. Historical Low+203%
$29.26$40.70$52.14$63.5925-0925-1226-0326-0626-09$19.79

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

Credits

Composer
Sarah Schachner
Developer
Infinity Ward
Publisher
Activision
8.0
Overall Score
External ratings64%Steam Reviews17.3K reviews73Metacritic/10075OpenCritic/100
Graphics
8
Audio
8
Gameplay
9
Story
8
Content
8

A modern sci-fi shooter sequel grafting zero-gravity space battles onto high-mobility multiplayer, smooth and stable yet narratively formulaic in its campaign.

Our Verdict

Spread your time budget out on the table and ask the blunt question: is this game worth pouring dozens, even hundreds of hours into? The honest answer depends entirely on what you care about, because this is a release that serves two fairly different appetites and serves each of them well.

Sweeping view of the campaign's space battlefield

Two Audiences, Two Verdicts

If you are here for the campaign, what you get is a high-completion futuristic war film. The visuals are stable, the pacing stays tight outside its minor stumbles, the characters have real chemistry, and the zero-gravity and space-battle seasoning is measured just right. You may not be moved to tears by any single beat, yet after a few key missions you realize you have grown used to the crew on that bridge, and shutting the game off feels like requesting leave from the warship.

If you weigh multiplayer more heavily, it remains the kind of one-more-match time black hole you cannot pull yourself out of. The high mobility, the ring-shaped maps, the perpetual danger of someone arriving from behind leave you thinking, after every single round, that you owe yourself one more because the last one slipped away. The innovation is not fierce, but the maturity of the overall framework keeps it firmly among the shooters worth settling into for a whole season. What it lacks in surprise it makes up for in sheer reliability, and over enough hours that reliability is what actually keeps a multiplayer game alive on your hard drive long after flashier releases have been uninstalled.

The Ceiling And Why It Holds

The conservative content and the formulaic story are what keep it a step below the year-defining, miss-it-and-regret-it tier. That ceiling is real and worth naming plainly. This is not the game that rewrites what the genre can do, and the media scores around it reflect a work that is very good rather than essential.

And yet, when you walk down through the fundamentals one at a time, visuals, feel, rhythm, sound, it is genuinely hard to find a fatal flaw. What you find instead is the recurring wish that it had been a little bolder here or there. The complaint is never that something is broken; it is that something safe could have been daring. That is the profile of a confident, well-built sequel rather than a risky, brilliant one, and there is a respectable place in any rotation for exactly that.

So if you happen to be missing a shooter that can keep you company across an entire season, this one still earns a slot. It will not be the title you evangelize to strangers, but it may well be the one you quietly return to night after night, long after the louder releases of its year have gone cold. For a game that asks for a season of your time and repays it with stable, satisfying company, that is a verdict it can stand on without apology.

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