

Car Mechanic Simulator 2021
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.





















01About Car Mechanic Simulator 2021
Take over a small garage and grow it step by step: repair, test, paint and tune cars as jobs and missions shape your workday. The Steam PC version is designed for single-player. English audio is available, with subtitles including Simplified and Traditional Chinese. Steam player reviews: 95% positive from 37,253 reviews.
Credits
Lowest recorded in 36 months
$2.492026-07-12 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
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| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Romanian | Yes | Yes | — |
| Arabic | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC version is designed for single-player. It includes generated jobs, handcrafted story missions and personal vehicle projects.
Language
English audio is available; subtitles are listed for English, Simplified Chinese and Traditional Chinese.
03Frequently asked questions
What do you do in the game?
Repair, test, paint and tune vehicles while expanding your workshop.
Are there missions?
Alongside generated jobs, handcrafted story missions have their own requirements and challenges.
Can I find vehicles to work on?
Yes. Auctions, barn finds and junkyard searches let you discover vehicles in different conditions.
“If you enjoy quietly rebuilding a car and learning how it all fits together, and don't mind the repetition, this will swallow whole evenings with headphones on. Niche, but it nails what it sets out to do.”
Our Verdict
The weird part: a 71 on Metacritic, but 95% on Steam makes total sense

Car Mechanic Simulator 2021 is exactly the kind of game where a normal review score can undersell it, and the Steam score can look almost ridiculous.
Metacritic sitting around 71? Yeah, I get that. This is not some massive reinvention. It’s not flashy. It’s not fast. A lot of what you’re doing is clicking bolts, pulling parts off, checking condition percentages, replacing the bad stuff, and putting everything back together. If you’re reviewing it like a broad, mainstream game, a 7-ish score feels fair.
But then you look at Steam, and it’s sitting at 95% positive from 35,636 reviews, with an Overwhelmingly Positive label. And honestly, that also makes sense. Because Red Dot Games and PlayWay S.A. know exactly who this is for. They’re not chasing everyone. They’re serving the person who looks at a busted car and thinks, “Yeah, I want to figure out what’s wrong with that.” The loop is simple, but it works: diagnose, disassemble, repair, restore, maybe flip the thing for profit. And when that loop clicks, it gets weirdly calming.
This is the series’ signature trick. Real car work is dirty, tiring, expensive, and usually involves at least one bolt that wants to ruin your day. Here, it becomes this first-person, single-player sandbox where the mess turns into structure. You strip the problem down piece by piece, and the game keeps feeding you little hits of progress. Bad part found. New part installed. Engine starts. Money comes in. Garage expands. It’s not deep in a dramatic way. It’s deep in that “I accidentally spent my whole evening on one repair job” way.
And that’s why I land at a 7.5 out of 10 overall. Not because it’s secretly perfect. It’s not. It’s repetitive. It’s clunky for newcomers. And if you’re a hardcore car nerd, some of the inaccuracies are absolutely going to poke you in the eye. But as a focused repair-and-restoration comfort game, it hits its people dead center.
If PowerWash Simulator is a warm shower, this is therapy with a toolbox

The easiest comparison is PowerWash Simulator, because both games understand the same basic pleasure: take something gross, broken, or neglected, and make it right again. PowerWash is simpler. You point, spray, and watch dirt disappear. It’s cleaner, easier to recommend, and way less intimidating. Car Mechanic Simulator 2021 asks more from you. You have to diagnose problems, buy parts, manage money, use auctions, check junkyards, poke around barns, visit salons, and decide whether a car is worth fixing up and selling.
That extra layer is the difference. If you’re even a little bit interested in how cars are put together, this game gives you more to chew on than just “make dirty thing clean.” There are over 4,000 parts and more than 70 cars, plus a huge pile of DLC if you want to keep feeding the machine. And I do mean machine. This is one of those games where the content doesn’t feel like a campaign you finish. It feels like a garage you keep coming back to.
It’s also quietly educational. Not in a classroom way. Nobody’s stopping the game to lecture you about drivetrains. But after enough jobs, you start understanding the shape of a car. You learn where things live. You learn the order parts come off. You start recognizing patterns. That’s a big reason the repetition doesn’t always feel empty. Even when the actual input is just clicking highlighted screws and swapping components, your brain is building a map.
But here’s the catch: if that sentence already sounds boring to you, do not force it. This game is not going to save you with story, characters, racing thrills, or constant surprises. It’s a workbench game. It’s for people who enjoy focus, routine, and slow progress. If you hate repeated tasks, you’ll bounce hard.
Today, it’s still the safe pick — just don’t expect a giant leap from 2018

Back in 2021, this felt like the obvious next stop for the Car Mechanic Simulator crowd. Today, it still holds up as the safest recommendation in this niche, but with one big warning: this is more of a polished, expanded follow-up to the 2018 entry than some bold new version of the idea. If you played the previous game to death and wanted a full rebuild from the frame up, yeah, you may be underwhelmed. The innovation is limited. The basic rhythm is very familiar.
For new players, though, that matters less. If you’re picking one version now, I’d point you toward Car Mechanic Simulator 2021 on Steam first, mostly because that’s where the audience verdict is loudest and clearest. That 95% positive rating isn’t just decoration. It tells you the people who wanted this kind of game got what they came for. And because the game has so much content around auctions, junkyards, barns, car salons, garage upgrades, and restoration flipping, it’s easy to see why players rack up hundreds of hours.
The rough part is the onboarding. There’s almost no real tutorial, and the localization can be awkward, so if you come in knowing absolutely nothing about cars and you don’t have patience, those first hours can feel cold. The game kind of expects you to poke around, learn by failing, and accept that not every process is explained like a modern blockbuster would explain it.
So my version advice is simple: if you’re curious, get 2021, not because it’s revolutionary, but because it’s the most stable, content-rich version of the formula. If you already own 2018 and only want huge new ideas, maybe wait for a sale. If you want a zen garage where one repair turns into three hours, this is still the one.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I am the stereotypical woman who knows absolutely nothing about cars. If you ask me to check my oil, I'll have a panic attack because I don't remember where the little stick is. I take my car in for a yearly checkup and they can take care of all that stuff. I have just spent an excruciating amount of time trying to find out why a car makes "constant banging sounds," only to discover that the rusty parts that were eluding me were little round things called Rubber Bushings. I'm only a few story missions in, so I don't know what a rubber bushing is yet, but I will not cheat and google it! Hopefully my journey will eventually lead me to the answer. I bought this game because I like simulators and wanted to learn more about cars, sine they're such an important part of our lives. It's a big challenge from the start if you don't know anything about cars, but I wholeheartedly recommended it! It feels damn good when you figure something out. And hey, I'm 99% sure I can check my oil in RL now!Show moreShow less
This was a hard review to make, I didn't want to hurry into conclusions but with over 25hs in-game I think its about time. Thing I didn't like: * It has the exact same issues that all previous variations had, from the annoying part swapping (where the condition of a part even if the part was extracted from the same car is slower than the required is marked as incomplete) to the ridiculous auctions where its (close to) impossible to get a good deal. * The scrapping mechanic (which I think is new) is absolutely broken in a bad way. Each part you scrap gives at least 1 scrap and up to 3 scrap if you hit the correct marker. If you want to max a vehicle out with 3 star parts you have to upgrade each part (individually) 3 times. For the sake of argument I tested this out and I ended up needing 25000 scrap, yeap... 25000. This means you would need to scrap PERFECTLY 8300 part before you can completely max out a vehicle in terms of quality of parts. * PlayWay added some sort of crates that are given to the player for free, each crate gives 5 cards and the player gets to choose 2 of them. This mechanic is simply bad... just give me a random drop every time I finish a job or something, opening annoying crates with bad animations is terrible. * If you are planning to drive a fast car of the speed track to test how fast it actually goes, well... good luck... Without a joystick, whenever you try to accelerate the car will go on max power and will start slipping everywhere which makes virtually any fast car "un-drivable" * The car pool seems quite smaller than CMS2018, maybe I got unlucky so take this point with a grain of salt. Hopefully this is not a tactic to sell stuff on DLCs in the future and holding back just to do so. * WHO thought it was a good idea to remove the examine parts and instead replace it with the grouping examination? The old part examination mechanic was simplified into groups of part (engine, suspension, etc) which makes the process a lot more forgiving and easy to do, but in term we lost the possibility of examining easy and visible parts like the suspension caps. Maybe a key to change between grouped and single mode would be a nice to have. * Interior customisation is still missing so don't even worry about that one * The parking was removed (or I didn't find a way to physically go there), I really liked that feature to take screenshots :( What I liked: * The shop was simplified with a shopping list and part lookup, its far from perfect but its a great addition * New mini-games makes grinding more bearable * All feature related DLCs from previous versions seem to be there (tuning, garage customisation, etc) * Most cars look stunning! * The story quests have some interesting back story that can be really cool. Relating the job to the story told by the owners it fun! ======================================== Suggestions to fix the above: * I read some people can get annoyed with the minigames but I love them, maybe make them optional, by playing them you can get extra XP or better part condition * The part swapping should be an easy fix, if the part originates from the same car it wasn't asked to be replaced then I should be allowed to put it back in anywhere. * The scrapping requirements needs to be tuned down, A LOT. * Regarding the crates I'm not sure what to say, I don't like anything that looks like gambling, its just a personal thing but I know some others will probably think alike. * If you are playing with keyboard, the game should be able to calculate how fast it can press the throttle so the car doesn't slip and goes everywhere (some users aren't lucky enough to have joysticks) * Car pool can be improved, Im sure workshop will make sure this is balanced anyways, but I really liked some cars from the DLCs in 2018. * Bring back the old examination tool PLEASE, or at least some way to test all parts of the car without having to remove them completely. * Interior customisation <3 a man can only dream... * Parking FTW! :D Hopefully this suggestions reach PW, I love these games, Ive played them a lot with this account and in my old account too. Hopefully Im wrong about the DLC stuff mentioned above, that would really hurt tbh...Show moreShow less
Please add multiplayer so I can work on cars with my friends.Show moreShow less
The game is very similar in almost every way to CMS 2018. This is the first thing that struck me when looking at the demo. This is both good and bad. The menu`s are somewhat ok and the possibility to quick search parts inside the web pages by clicking in the shopping list makes the experience a lot less painful. Still, what is going on with the engine sound in this game? Come on devs! It`s a game about cars and this is the best you can do? The cars sound worse than in a car game from the early 90`s. The sound and handling of cars in this game is summed up as "broken". I am not that many hours into this game compared to CMS2018, but the minigames and using equipment is still very badly implemented. Was hoping for a much more detailed way to detail, wash (power wash simulator??), polish, paint and cut metal manually. Instead we get a very dumbed down way to just click and do everything in a magical swosh. This would have been a good opportunity for the devs to implement a way for the players to unwind from the main mechanical aspect and feel that the game has a broader meaning and replayability, but instead the minigames are braindead tasks that have been put in place to only start and stop something and gives no satisfaction to the player. The game is struggling to keep the entertainment factor up with the braindead minigames and not letting the player to do anything themselves. There is almost nothing new to the table except som extra menu options, fuses and a new soundtrack. The engine sound was AAAAWFUL in CMS2018 and it is simply mind boggling that the devs dares to copy the same garbage sound into the new game. Super lazy work by the devs. There is almost no reason to buy this game if you already have CMS2018. After all the released titles in the "Car Mechanic" series a lot of different questions emerge: When will we ever see electronic sensor? (temperature sensors,crank, cam sensors,mass air flow ++) Where is the possibility to tune, adjust timing, Fuel air ratio, turbo pressure? Why add fuse boxes and not diagnostics on electronics? Where are the hoses, brake lines or electrical cables with connectors? Why does aluminium rust in this game? Why on earth would there be rusted bolts and crank caps inside an oil pan? Why does rust need to be the only way to visualize damaged parts? Why add big spacious areas with nothing to do and interact with? Why is not gasoline or diesel differentiated? Why is there not diesel motors in the game? Why do the cars not consume fuel and where is the possibility to use the pumps outside the gas station to fill either gasoline, diesel? Charging station? My conclusion of this game is that I was right all along. I was bashed for saying upfront that this game seemed like an easy money grab by the developers and the new options could easily fit into a CMS 2018 DLC. So far I feel I am correct about this notion. CMS2021 offers almost nothing new to the table and the games repetitive gameplay makes the booring factor settle in fast. There is a endless list of things that could have been implemented to this game that would make it a far more fun experience. Remember Street Rod 1 & 2 from the early 90`s? A note to the devs: Redo the minigames and the sound fast and make it a free DLC or else this game needs saving by the modding community.Show moreShow less
My gambling addict friend said if I post a review on car mechanic simulator 2021 and it gets 350 likes and 150 Awards that he will buy me a case of beer and some vodka So im just gonna leave this here.Show moreShow less
It's really hard for me to recommend this game, I really want to, but i can't. For me personally, it has a lot of good things about it, but it has a some downsides that is too severe to be enjoyable. I'd give it 2,5 stars out of 5. I'll go over the positives first. - The graphics is a quite decent improval from the previous game. - There's a good amount of cars in the base game and many of them fairly modern cars, with a decent mix between asian, european and american cars, including some popular tuner classics. - Multiple car parts is now paintable, including but not limited to, engine blocks, brake calipers, engine covers and many more. - The new auction system is wonderful, no more having to go through every single car on auction, to get to the one you want and also lots more cars on auction every time. Simply chose the car(s) you want and start bidding. - Fluids (very basic) and minor electronics (no wiring) has been added to the game which is nice, but this will also be taken up in the negative list. - The shopping list is now a lot more useful. You can simply open the shop, click an item in the shopping list and it will do the search for you. - Some features that was added as DLC in previous games is now part of the core game, such as tuning and garage customization. - Wheel and headlight adjustment has been implemented and is a lovely adition to the game. All in all, there's some great additions and changes to the game compared to previous games. But unfortunately, not all of them are positive. The negatives: - The minigames: A few minigames has been added to the game, but instead of being fun, they just feel like a chore. - The repair minigame makes repairing, or attempting to repair items take forever. Each individual item need to be repaired with a minigame, which depending on your skill and the state of the item, can result in up to 5 rounds (if you don't fail at all) per item. Which is not fun when you have an entire car you stripped down to parts and need to repair it. - The scrapping minigame, is basically the same exact game as the repairing, except the bonus targets is limited quite a lot. I did one car as a fully upgraded 3 star car with every item on it upgraded. The amount of scrap needed goes in 5 figures. And since you only get between 1 and 3 scrap per item, this means that you have to salvage literally thousands of items to fully upgrade a car. This is absolutely ridiculous and whoever had the idea to implement this, should really reconsider their career in the videogame industry. - The wheel balancing minigame, this was nice, the first 10 times. After that, you realise how much you miss being able to just slap the wheel in the machine and let it spin while you work on the car. It's just dumb. Enough with the minigames, on to the other negatives. - The crates has been revamped. Now we get the same "loot box" feel, but with 60% less enjoyability. It will give you 5 cards, and you get to chose 2. - The barn find maps has been limited to almost non-existent. It was part of the charm to be able to go out in these dark musky barns and see what cars you might be able to get. - Speed test track, same exact flaw as in CMS 18. If you don't have slick tires on your car, it's gonna be like driving in soap. - Where's my damn parkinglot? I wanna go there, not just store my cars in the empty void. - Adding paid DLC literally on release day is really just a big middle finger to the customers, this should have been implemented in the game or at least kept it away for the first month or 2. - LOTS of tuning parts missing, again. Developers promised to add them, again. 5 updates so far, not one single tuning item has been added. Based on CMS18 where they also promised to add the items and never did, i would expect never seeing the missing items. - Some cars have tire sizes as standard that can't be bought, which is kinda irritating, cause "unrealistic wheel sizes" has to be turned on and can easily result in clipping issues. - The XP rate seem severely nerfed compared to previous titles. - Income from selling flipped cars is a lot lower than previously. - The fluids is a nice addition, but when almost every job that comes in need all fluids replaced and/or topped off, then it becomes a pain. Also, the system is so basic that it may as well have been left out. In conclusion, the game does have it's positives, but there's just so many negatives.Show moreShow less
If you use the name cms2021promo when creating a game you are loaded with 500,000 credits and at level 36 which is enough to unlock every thing at the toolbox. Edit: The code has to be the name of the profile and has to be all in lower caseShow moreShow less
I've been digging into car repair over the last year or so and when I saw this coming up I was really hoping it would scratch that itch.. and maybe even learn some new things. But this game just wasn't what I was hoping it would be. To be fair, I think my expectations were a little too high and maybe that's my fault. I've never played previous versions of this game so I was going in blind. What I was hoping for was a somewhat accurate simulator for vehicle repair.. that would have been really cool! Think MS Flight Sim level of detail but under the hood but this is just more of like an auto mechanic RPG. Some of the reasons I didn't like this: - All the tubing and wiring is just GONE.. so nothing actually connects together. So... Yeah. - in a couple hours Ive play there's no maintenance.. you just buy new parts for everything with no explanation why a part is failing, and that's just not realistic. Like why do I need new brake calipers just because they have a little rust on them? Makes no sense. - Even simple procedures like a radiator flush and brake fluid are done just completely wrong... And knowing that just kind of sucked the joy out of it for me. There's a lot of things I do like about the game.. for one that it exists! It can introduce some people to car repair, and of the simulator games I've seen it's one of the better looking ones... I think I would enjoy the progression elements and improving my shop if the repairs didn't bother me so much. I'll be keeping an eye on this and other similar games hoping for something more detail oriented... But based on my experience and what I was trying to get out of it I can't really recommend this game to someone wanting to get some useful knowledge out of it.Show moreShow less
This is a pretty good game, but its not exactly realistic. Let me start off with im an ASE certified technician, and i know most people playing this game are probably normal people who arent techs, so i can understand why theres much simpler systems. Heres a list of what i think could be improved upon purely to make this more realistic. 1. Heavily simplified. Missing systems like EGR, EVAP, secondary AIR, VCT, IMRC, IAC, PCV, hydraulic lifters, hydraulic lash adjusters, dual bed catalysts, resonators, smog pumps, vacuum pumps, missing lots of vacuum/electrical actuators, automatic transmissions, strut bearings, etc. 2. No true transmission repairs possible. Transmissions are their own beast to simulate, but it would really improve the experience. 3. Inconsistencies. Stuff like naturally aspirated cars having intercoolers, some cars have redundant suspension components that dont do anything. 4. Limited diagnostics. The main tests that i think would be good to add would be a cylinder leakdown test, wet compression test, cooling system pressure test, propane enrichment test, (dynamic) manifold vacuum gauge, spark tester (cant remember if thats in this game) 5. Inability to remove parts while other parts are attached. Im mainly talking about not being able to remove the cylinder head while the spark plugs are installed and having to remove inner tie rod ends before removing a rack.. 6. Every worn part is rusted. This makes it very helpful to spot them, but its not realistic. Most parts that need to be replaced are not necessarily covered in rust. Adding the ability to inspect journals on the crankshaft and camshaft(s) and scoring/glazing on the cylinder walls would really improve realism. 7. No bearings or seals. I personally think that the crank main bearings, cam main bearings, and connecting rod bearings at least should be in this game. There are lots and lots of bearings, bushings, and seals on cars. 8. Leaks/spills cost money to clean up. If you spill coolant or oil or whatever in a shop you just throw some sand on it and sweep it up. It really isnt that big of a deal unless you spilled like 12 quarts of oil on the ground. 9. No plumbing or wiring modeled. 10. No sensors or solenoids. Missing MAF/MAP, knock sensors, oil pressure sensors, IAT, CMP, CKP, TPS, VSS, ISS, TSS, wheel speed sensors, SAS, STS 11. Specifying locations on cars is done by mentioning the side of the car and then front or back. For example, you say right front instead of front right, left rear instead of rear left 12. Very simple electrical systems. Electrical systems like the CAN-HI and CAN-LO would be difficult to model but would make for very challenging repairs, as it can cause sensors and actuators to communicate weirdly or not at all. 13. Only hydraulic power assist steering (HPAS) as far as ive seen. Lots of late model vehicles, especially HEVs and mHEVs, use electric power assist steering (EPAS). Also no variation in steering systems such as parallelogram and recirculating ball, only rack and pinion. 14. This one is really small but the lifts are missing the mechanical lock clunks when raising the lift 15. No gaskets. 16. Blocks are missing oil pickup tube, oil pump, oil galleries, and (removable) freeze plugs. 17. Crankshafts are missing oil ports. 18. Brake system is missing combination valve or metering, proportioning, and pressure differential valves. 19 Tire machine removes the tire without touching anything. Removing tires is a lot more involved and labor intensive (i hate tire work). 20. Some suspension components are mislabeled. MacPherson struts are called shock absorbers, some coil springs are also considered shock absorbers in this game. Shock absorbers dampen spring oscillations, but are not the spring itself. 21. Very little variation in suspension systems. Ive only seen MacPherson and SLA-1 used in IFS and SLA-1 in IRS and solid axle in rear suspension. Adding some other spring types like torsion bars or air springs would add a little variation. 22. Brake caliper is a floating caliper but does not have slide pins. 23. Drum brakes missing all hardware. Self adjust cable/linkage, self adjust screw, park brake strut, park brake cable, return springs, hold down springs, anchors. 24. This would probably make the game very boring for most people, but theres no measuring, indicating, or torquing. 25. Symptoms dont always match up with the problems. For example, “Car is hard to control” is caused by a sway bar end link. That will usually just cause clunking, especially when turning the wheel in the direction of the bad link. 26. Rusted bolts are too easy to remove. I wish it was this easy to remove stuck bolts, and i much prefer how easy it is to remove them in game. Its just not fully realistic. 27. Suspension and steering component replacement doesnt require alignment. Replacing tie rod ends or steering gears require an alignment after installation. 28. Not much variation in valvetrain designs. Would be nice to see roller lifters, different followers, lash adjusters, and tapered cams vs straight ground cams. 29. It would be cool to see some splayed crank journals on certain engines. 30. Hydraulic and fluid systems dont need to be bled. This does take a lot of the tedious work out though. 31. Steering system missing steering shaft, intermediate shaft, couplers. Also missing the entire SRS and anti-theft systems. 32. Rust behaves a little strange. Sometimes, single parts will be rusted in the crankcase or cylinder head. This would mean that water was somehow getting into the engine and only on that one part. If water manages to get inside the engine where it shouldnt be, it will rust several parts, and if bad enough it can and will rust the entirety of the inside of the crankcase. Rust inside the engine is a major indicator of a fault somewhere in the engine, not necessarily related to that specific component. Rust also spreads through other means like galvanic corrosion. 33. Symptoms arent specific enough. If someone told me that their engine shut off while they were driving, i wouldnt just say ok and start disassembling their car, i would get more information (engine speed at which it shut off, were they on a grade, is it during tip-in/cruise/WOT, etc.), then run diagnostic tests (checking the fuel flow and pressure at different engine speeds, checking the fuel filter for blockage) then begin disassembly and order replacement parts. (symptom-system-component-cause) 34. No priming of the engines oil system before installation into vehicle. say goodbye to your precision machined journals. 35. Diagnostic tools just magically tell you the condition of parts. It would be much more realistic if you had to go in with a test light and check all the fuse terminals, measure the resistance of wires, checking for short to ground/short to power, etc. but, i can understand why this wasnt implemented. 36. Missing throttle and cruise control (older vehicles with vacuum CC) linkages. Overall this is a fun game, however its not exactly a simulator.Show moreShow less
7/26/2023 Update I still can't change the review to positive on this game. The DLC pool has more "remastered" DLC that new content. This just shows how lazy the Devs have become. With no true competition they just do what they want and people keep buying it. The only thing that makes the game somewhat enjoyable is what the mods add. To get the best mods you need to use a 3rd party launcher because like mentioned in my original review (below this update) the devs change the game structure to try and make mods more difficult to make much needed game play mods. I wanted so badly to like this game. I've tried to play it and I just can't get into. Honestly there just isn't enough difference compared to the 2018 game. Sure the new stuff is nice and the game looks good but its just more of the same overall. Honestly I would have been happy if they would have just added the new stuff to the 2018 game as a paid DLC. If you take the time to break down the new stuff most of it had similar mechanics in 2018. All of the fluids act like oil. The brake disc tool is a redressed balancer. The fuses and stuff is just like all the other parts without bolts. At the end of the day its just the same game with sprinkles. Also the game is a ton less customizable with the new file structure. I'm very disappointed.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.