
Card Cultivation
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Card Cultivation
Card Cultivation turns cultivation into a card-management simulation. Drag cards onto an operation table to combine materials into magical artifacts and insights into mental techniques. Explore, fight monsters, gather rare materials, and improve your cultivation while recovering fragments of lost memory. The game includes more than 500 cards across artifacts, materials, and techniques. The Steam PC edition supports single-player play. Steam Cloud is supported. The player rating is 70% from 718 reviews.
Credits
Lowest recorded in 36 months
$11.992026-06-17 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 1 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-23
02Before you buy
Mode
The Steam PC edition has single-player play and Steam Cloud. Cards represent characters, monsters, artifacts, materials, memories, insights, and inner demons.
Language
The confirmed interface languages are Simplified Chinese, English, and Traditional Chinese. Full audio is not specified.
03Frequently asked questions
How does the card system work?
Drag cards onto the operation table to combine materials into artifacts and insights into mental techniques.
What is the story about?
You play a cultivator who has lost their memory and recovers fragments through their actions.
How large is the card selection?
The game includes more than 500 cards, with over 100 artifacts, 200 rare materials, and 50 mental techniques.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This should be Early Access, technically they are not telling the truth to players...Show moreShow less
Initial Thoughts As bold as this is to say, I would consider Card Cultivation the stack style version of Skyrim because of the open world mechanics of the game build around traveling to different locations to do quests and fight monsters in dungeons. That said, it is in Early Access despite lacking the EA tag. With consistent bug fixes coming out every few hours since launch, so the developers are pretty focused on getting bugs resolved as they are found. So for what its worth, this is an interesting stack style game. I would wait though given the number of notable bugs, so wishlist instead of buying the game for at least a month or so. Suggestion For the love of all that is holy, to avoid play space clutter in the desktop box. I suggest having the workstations pinned under the play square instead of within the play square to avoid clutter of the play space.Show moreShow less
Has potential, but a lot of issues. Examples include the English translation not fitting inside text boxes, sometimes overlapping, etc, or the popups when interacting with various things being large enough to obscure meaningful portions of the screen (including the things you need to be using sometimes, it's not an uncommon experience to open something, fill in a few slots, then notice the last thing you need is directly underneath the popup so you have to move everything to the side and start filling it from scratch). This is one I'd come back to if the worst of those things were fixed. The overlapping words is the biggest problem, but it'd be nice to not have to be quite as obsessive about organization just to play.Show moreShow less
Its a wuxia version of stacklands with open world exploration. It suffer some from translation issues, but improves pretty rapidly with different QoL things. Its really deep and have a lots of content.Show moreShow less
等内容完整了再改Show moreShow less
Soooooo.... i have finished the first story today. Still haven't seen like 4 secret realms, haven't fought any divine beast bosses or gotten my core over the 1st stage. Variety of gameplay and builds There is like 10 different weapon classes and all of them have 5 elemental types, each with different ability. You also have plenty of spirit beast to capture and develop, many of which have strategic skills and can be developed with special beast taming techniques. You yourself as a cultivator can study any path, but studying one extensively will cripple the others. I choose body refining path because i wasn't fan of spiritual energy management you need to control weapons and beasts. It went well, but the enemies often have broken or superior skills like double attack, which i simply haven't been able to find, if its even possible. My only gripe is that you only get 3 special effect skills to equip even as a body cultivator, although again, maybe i just haven't found some unlocking manual for that yet. You need strategy against certain monster bosses cause some of them have deadly abilities you simply have to work around. For example, You cant brute force through 8000 armor fast enough even with an arsenal of magic weapons to use. But you can refine a weapon that ignores armor for example. If you know how. Main story wise, its okay. You are slowly remembering your past and what led to the beginning of the game with amnesia. Side story wise, NPCs have nice stories, but their unlocking mechanics are difficult for certain playstyles. For example one dude develops relationship points if you help him hunt bosses. Another is "randomly" present on the map and often gets killed as a result of spawning in rooms with way stronger monsters. Another needs to be fed a lot of rare stuff which feels like outright robbery. And then you get a talisman to summon them "ONCE" to help you. End of their whole story. Stuff that could be improved Inventory management clutters the items together by type and rarity. This is not enough. Imagine doing an alchemist build and needing dozens of potions, but every time you want to use one, you have to sift through all 200 of them to find the correct poison, so you don't heal the enemy by mistake. Not to mention you don't have a REALM sorting either. So you need to go through 50 material items every time you need to make an artifact to check if the item is right realm or not. We need more sorting options, for example another groups "above" as you have on the left in the inventory. Beast and controlled NPC behavior also needs refining. It happened to me many times that some monster would invade my base and my hero was indisposed for like 160 days, while him being the only one able to kill the monster (i was body refining, my beasts and magic items were weak) And beasts would then keep suicide running into the enemy and lowering their rank without stop. This can be fixed by giving controlled NPCs a behavior setting - aggressive - attack enemies on sight / passive - stay on the spot / evasive - run away from enemies. My last gripe is with a monster tides. I presume you get rewards based on how much dmg you did to the enemy? With there being 20 other cultivators, each with 5 magical items or beasts? You never get anything from the bosses there. There could be an indicator of damage done somewhere, and some shop to convert that to items, cause most of the fights just don't give you anything due to the amount of other cultivators. As for other things, from what i have read they are in development so i won't comment on that. In 30 hours i have just touched the surface of one possible path, while there being many in this game. There are also plenty of secrets. I would like to see way more secrets added in the future and more locations, storylines, bigger map or perhaps whole other regions. Translation is "mostly okay", though some text can't fit into the windows, which is common in Asian titles of this sort, sadly. This is a great and complex game that reminds me of some other gems of the genre. Totally go buy it and have fun. But be warned, your brain will burn at times cause of so much stuff to do.Show moreShow less
I'm torn. On the one hand, I love xianxia and cultivation stories. I also liked Cultist Simulator and Book of Hours, and the card-based crafting mechanics land well for a xianxia game. There's a compelling loop behind Card Cultivation. Unfortunately, the game has been released in an unfinished state. The English localization is terrible, the bugs are rampant, and only one of the planned four story mode characters is available. Perhaps the game will eventually be finished, but this really ought to have been an Early Access release. I'd still have bought it, and I have enjoyed my time with it, but you should understand what you're getting into. You are not a player; you are a playtester.Show moreShow less
I love this game. There are quite a few cultivation games around nowadays which focus on the active aspect of cultivation fantasy, but not many that properly handle the knowledge or resources aspect. Card cultivation does that very well with the gameplay features of exploring the world and creating cards via unique combinations. Of all the games I have played that take place in the xianxia setting, card cultivation lets you embody cultivation fantasy in the purest form without giving you a 'sure win' guarantee. For example, it is very possible to suboptimally build your character starting from the core formation stage such that you will struggle to defeat enemies in future. As you play the game, you as the player gain metaknowledge of the world which will let you build your character more effectively. In my opinion, this is a great way to simulate the 'potential' that xianxia settings put great emphasis on: if a character does not have potential, or talent, they won't go far. So it is in card cultivation, which I adore. The game seems to be in active development and new features are being added over time, which is fantastic. My only gripe is that is not more content in the various stages and, if anything, I think that there should be more ways, earlier in cultivation stages, for players to make suboptimal choices which will limit them later in their builds. Currently the world feels a little limited with regards to the number of cultivation methods, talents, sects, cultivation styles (for example, cultivating a specific element or yin/yang - currently you simply create cultivation base and advance in the vanilla way). I hope that the developers will continue to add depth and breadth to this world, or even consider player suggestions on new features. I highly anticipate the new features coming in the future. Keep up the great work!!Show moreShow less
This game is so kak lolShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.