

CARRION
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About CARRION
CARRION is a reverse horror game where you control an amorphous creature of unknown origin. Stalk and consume those who imprisoned you, spread fear through the facility, and dismantle the prison that holds you. As the creature grows and evolves, it acquires increasingly devastating abilities for its path of retribution. The Steam PC version supports single-player play. Full controller support is available. English full audio is available. The interface supports Simplified Chinese, Traditional Chinese, English, French, German, Japanese, Korean, Polish, Portuguese-Brazil, Russian, and Spanish. Released on July 23, 2020. 94% positive reviews from 33,630 reviews.
Credits
Lowest recorded in 36 months
$1.992026-06-11 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play mode and control
The Steam PC version supports single-player play and full controller support.
Language
English full audio is available. Supported interface languages appear as {supportedLanguages}.
03Frequently asked questions
What role do I play?
You control an amorphous creature of unknown origin.
What is the objective?
You stalk and consume those who imprisoned you, spreading fear while escaping the facility.
How does the creature develop?
The creature grows, evolves, and gains more devastating abilities as it tears down the prison.
“Reverse-horror pixel action where fluid tentacle physics and biomass consumption power a four-hour campaign bogged down by repetitive switch puzzles.”
Our Verdict
Red Monster is a technically impressive but design-wise disappointing game. I've rarely seen pixel art games with procedural animation done this well, but that's not enough to carry a four-hour playthrough.
Its biggest problem is not knowing what it wants to be. Want to be an action game? The combat system is too shallow. Want to be a puzzle game? The puzzles are just switches. Want to be a Metroidvania? Not enough content. What you end up with is a half-baked product that touches on everything but goes deep into nothing.
If you're particularly interested in procedural animation or biomass aesthetics, you could wait for it to drop below 20 yuan. But if you're expecting a complete Metroidvania experience, this game will disappoint you. It has good ideas, but lacks the execution to turn those ideas into a good game.
Four hours, nothing to savor after completion. That's all there is to Red Monster.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Bloody Disgusting fun but short YEA! You get to play as the monster! Controls are on point It really is fun and satisfying to play MEH! Really is just a barely there story, typical 80s hour movie vibe, not a bad thing Not very difficult Most difficulty could come with getting loss, which happened to me rarely or context key presses BLEH! Unfortunately very short most can beat this in a few hours No real replayability for one and done gamers How it Runs: No issues via a good desktop setup or when tried on my MS Surface Pro 6 i5 8gb. Should run well on anything relatively modern. The Gist: While short, I don't regret supporting the devs, even though I played before the steam release on Gamepass. It is a good amount of gorey fun that you should love from start to finish. But at the price point though if you are a one and done gamer i recommend going the Gamepass route, as you will be put off by the price and lack of replayability. For me I can see a bit of replayability in the fact this could be a very fun speedrun game.Show moreShow less
tl;dr: Pick it up on sale. I'd recommend it if you can get it cheap or if you really, REALLY liked the demo. Don't get me wrong, it's an enjoyable game with some great ideas, but suffers from some key issues that mean I can't really recommend it otherwise. 1. Length. It's really short. I have 100% completion after spending just four hours in the game, and that's after only realising at the second-to-last area that there were optional containment units for stat boosts, so I spent a lot of time navigating back to previous areas to grab the rest. You could probably finish this game in 1 or 2 hours, and 100% it in 3 if you know the containment units exist. There's no NG+ content, and no reason to replay the game. 2. Difficulty. This definitely contributes towards the short length. The game is really, really easy because there's very few enemy types (6 not counting turrets or unarmed civilians) which are relatively easy to defeat once you figure out one of the many tricks to doing so, and they're rarely mixed together. The only other two obstacles are navigation and puzzles. The former deserves its own bullet point. The puzzles are very, very easy and typically amount to activating the right ability in the telegraphed area. The puzzles for containment units can require a little more thought but not much. 3. Navigation. The only help the game provides with navigating is a roar ability that pings the direction of save/progression points in nearby rooms. This is kind of useless because a lot of routes towards these involve winding tunnels, doors, and obstacles. There's no map and some of the areas can get labyrinthine, but fortunately you rarely need to go back through an area you've already completed - the main reason being to gather missed containment units. Some of the areas can be kind of hard to tell apart, and when going back through them I found it hard to remember anything about some of the rooms. The starting area in particular suffers from this, as it's hard to realise you've even returned to the start of the game. 4. Abilities. Part of the problem with puzzles is that you're very limited in the options you have to interact with the world, partly because of how the three stages of 'evolution' work. Each evolution shares the basic abilities (growl, the manipulator, and an unlockable ability) and has two unique abilities. Your current evolution is based on your current HP - You can reduce your HP by taking damage or depositing biomass in pre-set pools, and recover it by consuming biomass or bodies or by returning to a save point. Amongst other things, this means that whenever you see a biomass pool it's an instant flag that you'll need to drop to a lower evolution for an upcoming puzzle, and the game rarely does anything interesting with this mechanic (there's one puzzle that manipulates biomass in any way. one. it's optional.) It feels like the game could have done with giving you more ways to swap evolutions to expand the possible options you have at any one moment; Therefore being able to combine puzzle mechanics in more interesting ways. As it stands the puzzles are just a check to see if you have a particular ability at a particular time, which isn't very interesting. It's satisfying to fly about as an unstoppable mass of gore, but ultimately you never have to think outside the box and it rarely presents any challenge.Show moreShow less
CARRION is the heartwarming adventure of a helpful little blob fellow who cleans up the world's most dysfunctional research station by unlocking all the annoyingly sealed doors preventing free movement around the facility, disabling dangerous security drones, and replacing nuclear cores those humans keep accidentally misplacing in giant metal crates. Along the way you run into a few grumpy cyborg interlopers and emotionally unstable employees, but you can convert them to happy productive biomass by right-clicking them into your tender fleshy embrace.Show moreShow less
I didn't enjoy this game for the most part. The "tags" for this game is kinda misleading. Yes there is action, but very little compared to what you actually do in this game. 90% of this game consists of wandering around a big maze of levels and doing puzzle stuff. It's a glorified puzzle-metroidvania (a.k.a. lots of backtracking) game with a sprinkle of action rooms (mostly near the end of the game). I actually find this game pretty boring. Yes, animations and overall pixel graphics are amazing. Sounds design is good also. But everything else is just the same stuff: find a lever, open a door, go into vents, kill a few scientists, drop your biomass, push a lever, use a few acquired skills to break some doors or go through barricades and... - rinse and repeat for several hours. Level design is confusing. You can get lost pretty easily. Sometimes (most of the time?) it's not really clear which door leads where. If you get an achivement after going through the round hole, then you know that you're progressing further. If the achievement doesn't pop up - then you're probably going back to the previously explored area(s). And most areas look nearly the same... So, Yeah. Good luck.Show moreShow less
It's MOSTLY as amazing as it looks. Just desperately could have used a map.Show moreShow less
Let me start by saying that I was incredibly hyped for Carrion the moment I saw the first trailer, I had very high expectations for it, if you've never heard of it before you might have a better time with this game than me. This game does many things very well, the spritework is very enjoyable to look at, controlling the monster feels great and is exactly the kind of power-fantasy I was hoping for, the sound design is exceptional and helps tie the whole experience together, its main mechanics, although not revolutionary in any way, are extremely polished for an indie title. My main gripe with Carrion is that it is simply too short for its pricetag and has next to no replayability value, I was able to 100% the game in just 5 hours (and I'm a very slow player). Another problem I have with the game is that the gameplay doesn't really go anywhere (you do gain new abilities as you progress but they are rarely used to solve puzzles in interesting ways and mostly serve to unlock paths to new areas of the game) which is a shame. It also doesn't help that most side content leads to upgrades that just give you more health or energy and don't really change the gameplay whatsoever. TL;DR game lacks content and doesn't take its core concepts far enough, buy it on sale or don't buy itShow moreShow less
Gorgeous pixel art but gameplay always feels samey. With environments all looking similar and no included map it is very difficult to find your bearings at time. Would not recommend for it's retail price, wait for sale.Show moreShow less
I feel bad giving this game a thumbs down, but I just can't push myself to play it even for 3 hours. Carrion is absolutely gorgeous, I love the art and the way it sets the atmosphere. There's a bit of mystique too, which is good. But I just expected a lot more from the gameplay, and I can't overlook that. The issues for me are as follows: 1. Limited human AI and interactions. The combat works fine, but interactions in general aren't great. You're supposed to feel powerful. Vulnerable, easily killable, yes, but also powerful: fast, deadly, cunning, and, most importantly, scary. The game is supposed to balance between the moments when you have to fight for your life, and the moments when you're rewarded with another juicy killing. The latter is where it falls short: very soon the killings stop feeling rewarding at all, because the victims just don't react in any interesting way. All they can do is run and emit repetitive screams. They don't hide or even cower; they ignore screams of their nearby allies within the same screen; overall, their reactions just aren't fun. They don't feel *alive*, so hunting them just isn't fun. 2. Navigation. I initially expected CARRION to be fairly linear, but instead it tries to be a metroidvania of sorts. Many locations are meant to be revisited, and you can reach new places after acquiring new abilities. While a fine idea, the execution isn't the best. Trust me, normally I'm the last person to complain about the lack of a map in games, but sprawling 2D worlds do need one—and it's not here. The problem with the world is that it likes to "teleport" you from one location to another via airlocks, and you don't really get a good idea of how these places are connected to each other, which doesn't let you picture the world in your head. Another problem with navigation is the infection rate (i.e. completion gauge). Once you exist every area, a screen on top of the airlock will tell you the percentage of the area that you successfully infected—which effectively tells you how far you've completed the area. The problem is, when the percentage is under 100%, the game doesn't tell you why. Maybe you missed something, maybe some parts of that level were just locked to you because you didn't have the required abilities. You have no easy way of knowing which it is, which sometimes leads to time wasted backtracking to see if you've missed anything in the level. Add that to the lack of a map and to a confusing connection between areas, and you quickly lose motivation to spend time exploring the world and just want to rush forward.Show moreShow less
the game was fun the whole time i played it the only issue is that i still wanted more at the end.Show moreShow less
The game doesn't deliver on the promise of 'Become the monster'. I thought the game was gonna let loose and let me go ♥♥♥♥♥♥♥ on a bunch of scientists poking their nose where it doesn't belong. Instead, crunchy, fun to kill civilians are quickly replaced with androids and mechs. Moreover, the game is mostly puzzles that you solve using a 'big' and 'small' forms of the monster which are more tedious than difficult. I was expecting a full on horror film power-trip, instead I got a puzzle centric metroidvania with a monster-flick theme; if that sounds good to you, more power to you but don't make the same mistake I did and think otherwise.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.