

CarX Street
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.





01About CarX Street
CarX Street combines street racing across an open city with drift and sprint events. Drive through Sunset City, challenge clubs and other racers, and tune cars for different kinds of competition. Delivery quests and exploration complement the races, while multiplayer modes include duels, chases, and online contests. Steam player rating: 72% from 17,810 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, Russian, French, German, Japanese, Spanish, Portuguese, Turkish, and Italian.
Credits
Lowest recorded in 36 months
$8.992025-06-17 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Russian | Yes | Yes | — |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Italian | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play modes
The Steam PC version lists single-player, multiplayer, co-op, and cross-platform multiplayer modes.
Language and controls
Full controller support is listed. English has full audio; the interface supports English and additional languages.
03Frequently asked questions
Does it have multiplayer?
Yes. The description lists online races, one-on-one battles, and chase mode against other racers.
Can I drive with friends?
Yes. The description mentions free driving with friends.
What can I do in Sunset City?
Activities include club, drift, and sprint races, leaderboards, delivery quests, and city exploration.
How can I customize cars?
Tune cars for different race types and customize parts, paint, rims, lighting, and interior options.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
First 20 minutes impression? 6/10. *90 minute update at the bottom. This game has potential, but it's difficult to see the creative vision with horrendous AI generation for VA and images, as well as what feels like early AIgen writing, incredibly weighty and what feels like inconsistent steering controls, and a wide open but not super invigorating open world. Clearly taking influence from Forza Horizon, The Crew, and some of the newer Need for Speed titles, CarX Street is an intriguing entry from the developers of what I believe is an incredible precursor, CarX Drift Racing Online. After how much time was spent between announcement and release, the general presentation is a bit baffling with how much time this took to develop, given what I ASSUME is a relatively high indie budget with the success of CarX DRO. The UI is fine, there's some clear inspiration from Need for Speed Heat and The Crew, but it doesn't quite have the same flare. It gets the job done, and doesn't seem to bog things down with excess information, so this will be a bit more subjective. Not sure how the fuel system will play out, but it's strange in an arcade racer to have fuel consumption. No real opinion on this, but to potential buyers who hate management systems you are required to refuel your car, purchase and track tire wear, and make sure your tune is up to snuff even in early events. Devs, you mention that future plans involve a complete story line. I beg of you, PLEASE pay for voice actors and an experienced writer. Even brand new amateurs will do a better job than whatever crappy website you're paying a subscription for is giving you. I know you are not an English native studio, but even just using a consultant who can translate for you will tell you how jarring and unnatural every single voice sounds. I almost would have preferred just text over the current implementation. The AI generated character images are also a disappointment given how much money seems to be flowing into this project, since the car models are diverse, there's clearly a lot of programming polish, many customization options, all of which are very time consuming and expensive to implement. Don't skimp on the art and sound departments. Speaking of which, the sound is just.... bad. Everything feels quiet, nothing has any punch to it. Engines so far sound muffled and dull, even though they start you out with customized drift beasts. The music choice is, in my opinion, not very good, though this is a first impression and I haven't listened to very much of it yet. This should be top priority, even if you want to give writing and voice acting a backseat. Sound is very important, especially to car people. Give your mixing engineers more time. Then there's the driving. I do not know if I'm just missing something, but as someone who does the smallest amount of ripping and sliding IRL, even though I don't know what I'm talking about.. this does not feel like driving. Below 30kmh cars turn on a dime, beyond that you are on a straight line trajectory into the wall of every single corner and poorly timed traffic vehicle around. E-brake drifting seems to be king here as opposed to clutch throws and scandis, but with enough weight transfer you CAN get the car into a slide; however, it will slide forward and that is it. Tires don't seem to have any grip at speed and it makes it incredibly difficult to get a feel for how to actually drive these street circuits. This will take a lot of feedback and testing to get right, but please don't just listen to me, pay attention to the people who start to put real hours into this game, people who have played DRO, to try and get a handling system that actually complements inputs rather than only following them by technicality. The sense of speed is.. okay? Maybe as you upgrade the cars will get faster but the fact that the starter cars are capping out at less than 100kmh is a strange decision, reminds me of the first hour of NFS:MW but AFTER you've beaten the game and know what a good car feels like. Graphically, the game is okay. Generic traffic models leave a bit to be desired, but the racing vehicles all feel very distinct and it seems customization is a big focus here, so I'm interested to see what kind of cars show up, what the community ends up creating, etc etc. It's indie so I don't expect the world, but there isn't a ton of identity other than the car designs, which I guess is the most important part but I don't expect people to be wowed by the UI, world design, lighting, etc. The game does run very smoothly, easily hitting 165hz on my now-modest setup (Ryzen 3600X, 2070 Super). The AI is also just okay, if not a bit aggressive?? The game advertises itself as a street racer, hamstrings itself into a drift racer, and the AI acts like we're playing Burnout. And the difficulty is all over the place. Races feel a bit too easy if you can somehow hit your corners, while the time trial sprints are WAY too difficult starting out. Seems like they just unlock a bunch of content all at once rather than feeding it to you in tiers, and there isn't an easy way to figure out if you're prepared for a particular event so good luck. All in all, it's clear a lot of work went into this and I sincerely hope that people who are more experienced than I am continue to provide feedback, and that the developers listen to this feedback. I loved CarX DRO, and I believe this can be made into something people can love too, but it does feel like an Early Access title that wasn't marked as such. TLDR: sound is bad, driving and graphics are okay/good but not great, AI/difficulty is serviceable at best. Some potential here but will take quite a bit of work. To less hardcore fans, I'd consider waiting for a couple updates, first, and see what directions the devs take regarding feedback. Of course I could be wrong and this is secretly a masterpiece for some, but certainly not for me. Given the low price, I think it's worth trying, but this is definitely a situation where Valve should add a "Maybe" or "Partial" recommendation option. *90 minute update, right within the refund period. Hey everyone! After some more time playing, the issues I've found have still been pretty pervasive. The events are pretty repetitive, the racing is more often just with one other racer and it doesn't get very exciting. My initial issue with speed ended up being my controller, and cars do go much faster at the start, but the sense of speed is still a miss for me. I've clearly gotten a good glimpse on what the game will be like. One thing I can state is that after messing around with tuning, trying a couple different cars, there is a lot of distinction between different builds, so that could be a big potential reason as to why the intro feels so bad, but you only get one chance at a first impression, and the handling still leaves a lot to be desired. Hopefully updates come soon! For the money, I think interested parties can feel safe figuring out if they want to stick around within Steam's 2 hour refund window, but there is definitely some casual fun to be had if you're truly tired of Horizon 5 and Heat.Show moreShow less
After purchasing car x street deluxe edition I was having quite a grand time, and then the drift cars pack dlc was added ! Having purchased the deluxe edition and it being included I thought surely I would receive it, very excited I was as I would get the new p2w parts !!! Well, then I log into steam and I see I don’t have the drift cars dlc I am very confused as it was included in the deluxe edition. I went ahead and opened a support ticket with steam to have this resolved, first they claim I never brought the deluxe edition, to which I did and showed receipts, then after days of back and forth I check again and they have asked for proof that it is even included in the deluxe edition !!! They have removed it from the deluxe edition now?? Anyway as I was prepared I did have screenshots of it in the deluxe edition. I have since sent these to steam and am waiting a response. Will update review once I get a resolution. This is disgraceful service by both the dev team and steam. Edit, after back and forth with steam over and over they refused to help me ! this is against the law in my state but i guess they dont care? Edit 2, Turns out when I initially brought the deluxe pack it was going to include the “Sunset Raceway DLC” but they have since removed that too and our now charging extra for it. And had been removed from library/so forth Edit 3, tried even reaching directly out to dev team, no response at all.Show moreShow less
As someone who played the mobile version, this is a great game, especially for $20. The current reviews are "mixed" because people played the game for 40 minutes then refunded without even touching the tuning menus. I guess people are just used to Forza Horizon giving away a hundred free cars off the rip, and forgot how it was in older racing games where you had to stick with an awful car for a while before you got something decent. Now the physics. Arguably the most debated aspect of the game, the physics are classic CarX. I'm seeing quite a few people say it's "worse than NFS" without understanding you'll have to upgrade and tune your car before it actually feels good to drive. Especially if you're in something AWD/FWD. Just like in real life, if you have a set of cheap tires on those types of cars and throw it into a corner, you're gonna get understeer. I'd place it between GRID and the new Forza Motorsport on the realism scale. It's no Assetto Corsa but it's far better than any recent NFS, especially when it comes to drifting. The open world is impressive, and I like how it takes inspiration from both Japan and California. The entire left side of the map is devoted to Initial D style touge routes, and the world is physically beautiful. I often found myself pulling over just to look at the scenery. If I had to make one change I'd ask for an elevated highway loop so we can live out our Wangan dreams as well, but the highways in the game are already great as is. The car list and customization is solid, both are on par with NFS. They nailed all the important JDM cars that I'd want in this type of racing game but I know others would like more American muscle and European exotics in the future. The game does have a bit of a grind, but again I think that's something older racing games had that has since been lost on new games that just give you everything. It gives weight to the cars you choose and allows you to spend more time in the game as you work to get that next special car. The one thing I'm weary of is the "S" currency. You use that currency for larger upgrades, such as engine or transmission swaps. You get a large sum every time you beat a club, but after you beat them all there aren't many other reliable sources for them. I still think the game is worth more than the $20 price, but it does have it's issues. The A.I generated dialogue during the opening few scenes is terrible, and is easily my least favorite thing about the game. Bad voice acting from a random intern would still have been preferable to what we got. With that being said, it is a racing game so I know most won't care too much about it, and you won't hear it much after the first 15 minutes. It just feels like a such a lazy choice for something that would not take much effort to do correctly. The other A.I cars also need improvements, both the other racers and the traffic. Your opponents will often stick to the racing line no matter what, so if you're next to them they'll knock you off the track. They'll hit each other as well, and if you brake too early they'll often smash right into you. This would be fair if their cars weighed the same as yours, but if you try to hit them back you'll just bounce right off. The traffic density can be toggled in single player, which is great, but I wish traffic existed in multiplayer as well. Without it the world feels empty, and weaving through traffic is a significant and integral part of the challenge in games like this. The traffic needs to stop at red lights as well. It can be brutal when you're about to win a long race just to have a random car fly out and T-bone you. Lastly, the optimization is not the best. My FPS starts at 60 when I first open the game, but after an hour or so it will drop to the 30-40 FPS range, and it will start to have very brief stutters as well. My rig beats the "recommended" system requirements, and I've heard others complain about this as well. Overall I'd give CarX: Street an 8/10. If you're a fan of NFS but have been put off by the lackluster handling in recent NFS releases I would highly recommend trying this out. It certainly has a few issues but this is the best new racing game I've played in years. The A.I dialogue is annoying but irrelevant after the first few minutes, and the A.I cars and optimization issues are all fixable, assuming the devs actually address them. The unnecessary hate this game gets highlights how insatiable and whiny modern racing game fans are, as the game already has all the tools to be one of the greats. For $20 and no micro transactions it's a great value, and a no-brainer if you enjoy older NFS titles. Edit after update 1.03: I'd now give the game a 9/10. They updated the A.I opponents, so they now give you room and don't just plow into you. The minor issues I had with the economy have now been improved, as they've increased the amount of Credits and StreetCoin you get from all sources. My game now runs at a consistent 50-60 FPS, but it still does stutter pretty bad sometimes. And I don't think they'll ever get rid of the A.I voice acting, but again I have not had to hear it since I first opened the game. If they fixed those issues and added traffic to multiplayer I'd give it a 10/10.Show moreShow less
My expectations were already low going into this game, but wow it's bad. UPDATE June 20, 2025: The latest update as of writing this (1.7.0) has completely broken the game. Doesn't launch 90% of time, and the other 10% it doesn't stay running for more than 5-10 minutes. The kernel-level anti-cheat is completely unnecessary for an open-world non-competitive game. The dev team have all but nuked the modding community as well as made the game unusable for Steam Deck users, and by proxy Linux users. The already bad optimization has gotten even worse. The dev team have done nothing except shoot themselves in the foot. UPDATE July 6, 2025: Reinstalled the game to test the latest update (1.7.2) as a response to the devs commenting. The crash-on-launch percentage is down to about 60% and so far I've been able to play about 30 minutes between crashes. To comment on my previous comment about the optimization, I used to average 70-90 fps at relatively high settings on 1080p. Now in the current updates, I can barely hit 35 fps. I am very disappointed with how the devs have handled the situation. They're basically gaslighting the players. UPDATE September 8th, 2025: Reinstalled the game once more to check out the 1.8.0 update. Crash-on-launch is down to about 10% and my average fps is up to roughly 60. The opimization seems to be on the up rising, which is a good thing. The devs seem to have recified the Linux and Steam Deck issues, which is also good. However, the communication between the devs and the players is still not great. ----- The physics are mediocre at best. The rubber-banding is disgusting. The economy is atrocious. And the overall experience is just bad. It's a re-branded mobile game at best, and flip-asset scam at worst. And that's not even mentioning the actual scam the developers committed. The Sunset Speedway DLC was initially included in the Deluxe edition, but the removed the Steam page and remade it, and are making us buy it again. Which is not only a scam, but is against Steam TOS. I will be talking to Steam Support about this. I would not recommend this game to anyone, even casual or beginner players. AVOID AT ALL COSTSShow moreShow less
After reading all the reviews and spending some actual play time with the game i've come to realize that the majority of people are wrong. I was in the same boat as you were the physics didn't "FEEL RIGHT" and the cars were floaty and had lots of under-steer, but it all come down to the tuning! This not CARX Drift Racing where you can drift anything from balloon tire cars to slammed to the ground cambered out mess of a car. the tuning actually matters PLEASE spend some time with the game before you jump to conclusions like i did!Show moreShow less
Welcome to the game that makes you pay twice for the main vehicle shown on the cover of the game, and breaks its promises (as well as steam TOS) of including a DLC for deluxe pass owners. These are not serious devsShow moreShow less
Updated to support Linux and not just Proton but NATIVE! We need more developers like this ! Great job!Show moreShow less
Not one to usually leave reviews, but this one is worth it. After adding invasive anti-cheat software, ruining performance (that was never great in the first place), constantly breaking linux compatibility and ignoring community requests over and over again, I'm done. And in the end they still give us attitude, ♥♥♥♥ off. This game has no future. Time to find something else, I suggest you do the same.Show moreShow less
Step 1. Turn off the in game music Step 2. Open a web browser and find the NFS Undergound soundtrack Step 3. Play far enough to buy and customise your own Paul Walker inspired eclipse Step 4. Rip around town to Static X and Lil John like it's 2003.Show moreShow less
Great concept, garbage game. Customization looks cool but the driving and the AI text to speech this game should be free not worth a singular dollar. I love Car x drift, but this game just feels horrible. I understand it just came out but it needs a lot of workShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.