
Cast n Chill
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Cast n Chill
Cast n Chill is a laid-back fishing game about exploring lakes, rivers, and ocean waters, catching fish, and upgrading your gear. Active Mode has you cast and reel in catches yourself; Passive Mode lets the game run while you do other things. Discover 16 fishing spots. More than 50 fish species are available to collect. Co-op lets you fish with friends. Steam players rate the game 94%% positive from 8,534 reviews.
Credits
Lowest recorded in 36 months
$10.042026-06-25 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and controls
The Steam PC version supports single-player and co-op, with full controller support.
Languages
Interface text is available in 12 languages, including English, German, and Simplified and Traditional Chinese. Full audio is not listed for these languages.
03Frequently asked questions
What do you do in the game?
Fish across lakes, rivers, and ocean areas, sell your catch, and spend the proceeds on better gear.
Can it run in the background?
Yes. Passive Mode lets the game keep running while you turn to other activities.
Can I play with friends?
Yes. Co-op lets friends fish side by side or compete in a friendly way.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Good start, quickly falls flat. Cast n' Chill lives up to its name, its a chill fishing game that works well and has some extremely beautiful pixel art. There's a lot to love, so I'll start with the pros. Beautiful and intricate: The art is easily the highlight of this game, with large backgrounds that feature full day/night cycles and a great shading system. Underwater VFX look amazing, the fish look great, and the animations are good. Cozy and Chill: The beautiful art combined with the music creates an atmosphere that invites you to relax, and works well for destressing. I ended up having a good mood after logging off each time. Resizable: Windowed mode is truly windowed, you can resize the game to whatever you'd like. Great for stream-watching or essay-writing. Stuff to collect: 50 species across several locations, trophies for each, multiple baits, rods, and boats, there's plenty for the collector in this game. Simple, but still fun: The game doesn't bother reinventing the wheel with fishing mechanics, if it aint' broke don't fix it. They work decently (with some caveats that I will get to) and don't require too much attention, which is good for an idler game. Dog/Cat: Dogs and Kitties. Need I say more? Unfortunately, there are quite a few cons. Shallow Progression: Despite being necessary to continue the game, each of the upgrades feel almost cosmetic when put into use. The fish is always in control, and most of the "Big Catches" that I got were because the fish ended up deciding to swim towards me. In some of the later areas, a maxed out rod with the correct bait will struggle to catch it's corresponding fish. Going back to early areas with upgraded equipment doesn't really change how the fish end up getting caught. The only upgrades that make a big difference are Fish Storage and Boat Speed, and each of these don't really interact with the main mechanics of the game. Shallow Progression (continued): The bait upgrades are also extremely superficial. 99% of baits will play the exact same way, with the only one changing my playstyle being topfishing. I'm generally ok with this (idle games aren't usually about expansive playstyles) but since other areas of progression are similarly shallow, this stands out much more. Mechanically annoying: As you start to catch larger fish, the mechanics become increasingly anti-player. The fish will swim away from you while not struggling, then struggle while moving toward you. Knowing when to release and when to reel is extremely difficult, as it can feel like every single time you go to reel the fish ends up struggling immediately upon clicking. There's really no feedback as to whether you are doing well during a catch, or whether the fish is driving you around. It often feels like you are just waiting to get a lucky moment where the fish struggles toward you. Offscreen Fish: As a small addition to the last point, fish will often swim off-screen or behind decorations that make catching a major annoyance. "Idle Mode" is not: The idle mode will only use one bait, and rarely catches fish. Since there are only a few of each species per trip, they will end up just casting lines that go nowhere. If they want to advertise this as an idler game, they will need to improve the idle AI quite a bit. I don't think it would be possible to progress very far while using idle mode. Edit: they have fixed this complaint in a recent patch. Very Short: I am at 4.9 hours and currently reaching the end of availible baits, and I'm pretty sure I already have the last Rod. I could be wrong, but it seems like the game is going to end soon. I usually avoid the "Dollar per Hour" formula because of games like Outer Wilds, which can deliver an unforgettable experience in a short amount of time, but this game is certainly not of that variation. Edit: I've beaten the game with all fish caught, 7.8 hours. Not a great price value. Terrible UI: Lots of wasted screen space with menus, it can be difficult to find the bait that you want to use. It does not make sense to be scrolling through individual rods/boats when there are only about 5 of each in the game, these could easily be put into a tiled menu for easier selection. Barebones settings: No audio sliders, FPS limiter stops at 144 and doesn't allow for a custom limit, no borderless option. Edit: They've added a Master Volume slider in a recent patch. Do I recommend Cast n Chill? It's fun. Despite all the complaints I think the foundation is extremely solid. Considering the developers have a roadmap in place already, I would not be surprised if they listened to the criticisms that were brought up. Most of my Cons can be fixed with some (admittedly hard) work, and it would be a real shame for the amazing pixel art to go to waste. Despite this, I cannot recommend Cast n Chill in its current state, for the reasons listed above.Show moreShow less
I had an orange senior persian cat called Simon that recently passed. After he passed I got into fishing, and have always wondered what fishing with him would’ve been like, as I would take him on roadtrips in his stroller. The idle mode is a nice plus so I can have the game running while I work and feel like Simon is right there with me still, in spirit. It sounds overly dramatic now that im typing it, and I rarely review games on Steam but I wanted to leave this note and thank the developers for making this game, it means a lot to me. Oh and im playing on the ROG Ally Z1e with zero issues.Show moreShow less
I went into Cast and Chill hoping for a relaxing and engaging experience, but unfortunately, it just didn’t click with me. While I can appreciate the cozy vibe it was aiming for, several aspects held the game back from being enjoyable. First, the gameplay loop felt incredibly shallow. The fishing mechanic, which is supposed to be the core of the experience, becomes repetitive very quickly. There’s little variation, challenge, or reward to keep things interesting over time. It ends up feeling more like a chore than a chill activity. Second, the "chill" aspect, which should be a strong point, almost felt too laid back to the point of boredom. There's a fine line between relaxing and disengaging, and this game often lands on the wrong side of it. I found myself zoning out rather than immersing myself. The lack of meaningful progression also stood out. Unlocks and upgrades felt cosmetic or inconsequential, and there wasn’t much of a story or emotional hook to keep me invested in the characters or world. For a game that emphasizes atmosphere, it felt oddly empty. In short, Cast and Chill might work for someone who wants a very passive experience, but for me, it lacked the depth, polish, and charm needed to make it enjoyable. Chill is great — but I still need a reason to care.Show moreShow less
Review after near-100% completion – Score: 5/10 (One remaining task for full completion) This is not a guide. It is a player review aimed at both the community and the developer. My intention is constructive criticism and encouragement. The game shows potential, and there is a foundation to build on. Core Experience Atmosphere and Presentation The strongest aspect of the game is its visual and audio identity. The graphics are beautiful, calm, and detailed. The soundscape is soft and restrained, reinforcing the peaceful fishing mood. Small moments, like when a fish breaks the surface or when you finally reel it in, are well executed. Accessibility and Controls The game is easy to understand from the start. The mechanics are intuitive and accessible. Both mouse and keyboard work naturally together, and the controls never get in the way. Gameplay, Difficulty, and Tension The game is relaxing and simple to learn, but also very easy to complete. For players looking for challenge, unpredictability, or progression depth, the current design may feel too light. It becomes more of a checklist than excitement and unexpected anticipation and struggle. Underwater View and Loss of Mystery The ability to look under the water removes a significant amount of tension. When you see exactly what is down there, fishing becomes a predictable “aim and retrieve” action rather than an experience built on anticipation. When fishing from the surface camera, the occasional jump of a fish breaking through the water is a wonderful moment. Without the underwater camera, this detail would become even more meaningful. The underwater view reduces the sense of discovery and undermines the surface-level atmosphere. Progression and Economy Imbalance The in-game economy is too basic. It is straightforward to buy everything in the shop long before the game asks you to complete important tasks. Once everything is purchased, money loses all meaning. This removes progression tension and undermines long-term motivation. Boat System and Lack of Impact Boats are visually appealing but have little practical impact on fishing mechanics. Different models do not significantly change strategy, risk, or access to new areas. They feel more like cosmetic swaps than systems connected to gameplay decisions. Suggestions for Future Development Make the World More Dynamic Seasons and weather Introduce seasonal and weather changes that influence fish behavior. Spring, summer, autumn, and winter could each create unique fishing opportunities. Weather conditions like strong winds, heavy rain, snow, fog, or thunderstorms could affect bite rates, boat control, and travel speed. This adds unpredictability and encourages adaptation. Terrain accessibility through boat upgrades Let boats determine where the player can travel. Larger or more advanced boats could access deep water, offshore zones, remote islands, or hidden coves. Progression becomes tied to exploration rather than only shop purchases. Deepen Boat Mechanics and Upgrades Boat impact on fishing Small boats could tilt, drift, or get dragged away when hooking larger fish. Bigger boats could offer stability but come with slower travel or higher cost. This introduces meaningful gameplay choices and tension. Practical equipment and utilities Expand the toolset available on the boat. Examples include sonar, echo sounders, limited underwater windows, radios for hints or weather updates, and drones for scouting. Add classic fishing tools such as nets, hooks, or bells. A landing net could secure large fish near the surface. Different hooks could affect which fish are attracted. A bell on the rod could signal unexpected bites. These items would strengthen the feeling of operating a real fishing vessel. Give the Dog and Player More Character Dog behavior The dog could sleep, nap, bark, react to weather, jump in the water, or show excitement during big catches. Feeding the dog fish could trigger animations or sound reactions. These interactions add life and personality. Naming options Allowing the player to name the boat and the dog increases emotional attachment and personal identity. Player actions Whistling, toggling a radio, or reacting to weather could deepen immersion without complicating controls. Emergent Events and Surprises Unexpected events can make each session unique. Sudden weather shifts, lightning strikes, radio broadcasts with rumors or location tips, birds attempting to steal caught fish, fishing lines snapping, or the dog jumping into the water all create opportunities for surprise. These events also support creative achievements and new story moments. Social Layer and NPC Interaction Introduce NPC fishermen in nearby boats or along the shore. They can comment on bait, weather, or locations. The player can cooperate, share advice, mislead them, or fish side-by-side. Even minimal interactions add a sense of community and variety. Progression, Economy, and Late-Game Purpose Stretching out the economy and introducing high-cost optional upgrades would prevent early saturation. Rare fish, event-based requirements, and cosmetic customizations can keep money relevant throughout the game. Cosmetic options for rods, boats, colors, or the dog’s appearance provide progression without disrupting balance. Conclusion My final rating is 5 out of 10. This reflects the game in its current form, not its potential. The game has excellent atmosphere, beautiful art direction, and intuitive controls. However, it lacks depth in progression, tension, and long-term engagement. With expanded world dynamics, deeper boat mechanics, meaningful upgrades, richer interactions, and improved progression balance, this game could evolve into something truly memorable. The foundation is strong, and there are many promising paths forward. Achievement Suggestions World, Weather, and Time Storm Catcher Catch a fish during an active thunderstorm. Hard Seas, Hard Work Land a fish while strong winds and heavy waves are affecting the boat. Frozen Patience Catch a fish during snowfall. Clockwork Angler Catch fish at four different times of day: morning, noon, evening, and night. Boats, Navigation, and Exploration Beyond the Shore Reach a new fishing region only accessible with an upgraded boat. Offshore Explorer Locate a deep-water fishing area far from the starting lake. Into the Mist Travel through a foggy area to discover a hidden fishing spot. Overboard Fall into the water after hooking a fish too strong for your current boat. Dragged Across the Lake Let a large fish pull your boat a significant distance before reeling it in. Full Fleet Owner Own every boat in the game. Tools, Gear, and Equipment Echo Locator Identify a large fish using sonar or echo sounder. Drone Scout Spot a rare species using the drone. Window to the Deep Observe a fish through the underwater window. Bell Ringer React to the bell and catch the fish that triggered it. Net Mastery Use a landing net to secure a large fish near the boat. Gear Collector Own at least one of every tool type: sonar, net, hooks, drone, radio. Fishing Skill, Technique, and Challenges Surface Only Catch a fish without using the underwater camera. Line Break Survivor Lose a fish due to line break, then immediately catch another within two minutes. Bait Specialist Successfully catch five species using their preferred bait. Clean Fight Catch a large fish without the line ever going into the red zone. Dog Interactions Best Friend Fed Feed your dog a fish for the first time. Water Pup Have your dog jump into the water while fishing. Lazy Companion Let your dog sleep through an entire fishing session. Dog Whistle Whistle and have your dog react to it. Named Companion Give your dog a name. Boat & Personal Customization Named the Vessel Give your boat a custom name. Captain’s Style Apply a cosmetic upgrade or color change to your boat. Seasoned Sailor Set sail with a fully upgrShow moreShow less
Demo was the entire game. Gameplay does not open up. You can see everything in 30 minutes. It charmed me initially, but in retrospective, it is an unfinished game. I have 5 hrs in it because I wanted to see how idle mode works, and it mostly doesn't work.Show moreShow less
You think it's some sort of idler, but really, it's just an application to help you to ease into middle age.Show moreShow less
Not really sure I understand the hype. While it markets itself as a playable/idle game, I feel that this is an afterthought when you realize how much more beneficial it is for the game to idle. When being involved directly you have to meticulously choose and switch out lures to catch anything. Your line is constantly snapping and you are always recasting, etc. Meanwhile in auto/idle mode basically none of this is experienced and you farm fish at an alarming rate. It sort of breaks the entire concept of fishing at all for me when you can simply just have the game play for itself and make substantially more progress in comparison. I just dont get it. Its not fun, it decapitates the fishing experience entirely with auto mode, and...well why would I want to play a game that literally just plays the game for me several times better than I ever could on my own?Show moreShow less
It's been a while since I last actually chilled playing a game and never regretted it. Or maybe I'm just growing old. Doesn't matter anyway. Aight imma cast my ol' maple rod.Show moreShow less
I was so hooked by the trailer for this game, it certainly has beautiful visuals, a charming atmosphere and vibe. But for the price I really cant say I recommend it for the gameplay. The character customisation is a randomiser with your choice of pet, its cute but for something you'll be staring at for a while (given its an idler) I would have liked a different kind of customisation or additional options to buy outfits or accessories with the in game currency, it feels like a bit of a missed opportunity. For an idle game, its okay especially if you have another tab or browser open next to the screen but I find it personally more distracting than anything as it requires a lot of attention frequently. The fishing mini game itself is a bit lacklustre and requires only one button to reel in essentially so there's very little challenge. What I found more annoying was the constant slow back and forth between the dock and the body of water you're in. There is no auto mode to go back unless you switch into idle, so you'll have to hold down a button and watch a good 20 seconds of a one way trip back to land. You'll find yourself going less with more upgrades and the visuals are very well done during but it felt annoying to constantly interrupt my chill fishing trip. Lastly, I thought Id just play the game using the idler and at the very least have a pretty screensaver, but you CANT see under the water or any of the fish while in idle mode??? So you're just staring at the background scenery while every 30 seconds or so your character gets a fish. Overall I did enjoy the art direction but the gameplay and even the idle mode just wasn't there for me, but if you're the kind of person that finds collectables addicting maybe this is the game for you.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.