
Castlevania Advance Collection
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Castlevania Advance Collection
Castlevania Advance Collection gathers four action-exploration adventures set around Dracula’s castle and its vampire hunters. Explore connected areas, fight monsters, and use distinct systems including card combinations, spell fusion, and captured monster souls. The collection includes Castlevania: Circle of the Moon, Harmony of Dissonance, Aria of Sorrow, and Dracula X. Rewind, save/load, replay, an encyclopedia, a music player, and a gallery are included. The Steam PC version is single-player. The interface supports English and Japanese. It released on September 23, 2021 and has 91% positive reviews from 2,219 reviews.
Credits
Lowest recorded in 36 months
$5.702026-09-26 · NuuvemBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Mode
The Steam PC version is designed for single-player use.
Language and controls
The confirmed interface language is English. Audio, subtitle, and controller-support details are not listed here.
Included features
The collection includes four games, rewind, save/load, replay, an encyclopedia, a music player, and a gallery.
03Frequently asked questions
Which games are included?
It includes Castlevania: Circle of the Moon, Harmony of Dissonance, Aria of Sorrow, and Castlevania: Dracula X.
Are there modern quality-of-life features?
Yes. You can rewind, save and load at any point, and record and replay runs.
Can I change the ROM region?
Each game can use its Japanese, American, or European ROM version.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
A hilariously disgusting and weirdly laggy port. If this is your only way of playing the GBA titles, I'd get it. However if you have even 1 other form of playing them, official hardware, or ANYTHING. Please god play it there. You can have your own moral qualms about supporting Konami, but even financially this flaming bag of ♥♥♥♥ makes no sense supporting. THEY COMPRESS THE ♥♥♥♥♥♥♥♥ ROMS THEY COMPRESSED GBA GAMES Also music makes the game lag no matter the power of your PC lolShow moreShow less
All right Konami, how many more collections and Yugioh packs will it take to have a port of SOTN on PC?Show moreShow less
This doesn't come from a place of hatred for the games themselves, it's just the port that is terrible. The games themselves are good. I've played each of these individually in the past, both in their original consoles, and proper emulators. Here is a list of issues: > The app randomly chugs if it's in windowed mode. > The buttons can get "sticky" and double your inputs. > Button combinations in Aria of Sorrow are broken. If you're playing with a keyboard, you cannot use your flying wings and simultaneously jump, and move. The game seems to only want to do one of the inputs at a time. > There's an inexcusably long delay if you're playing with a controller. > You cannot change keyboard controls. > Default keyboard controls are terrible. 𝐀𝐥𝐥 𝐨𝐟 𝐭𝐡𝐞𝐬𝐞 𝐢𝐬𝐬𝐮𝐞𝐬 𝐝𝐨 𝐧𝐨𝐭 𝐞𝐱𝐢𝐬𝐭 𝐢𝐟 𝐲𝐨𝐮 𝐣𝐮𝐬𝐭 𝐬𝐭𝐫𝐚𝐢𝐠𝐡𝐭 𝐮𝐩 𝐝𝐨𝐰𝐧𝐥𝐨𝐚𝐝 𝐭𝐡𝐞 𝐕𝐢𝐬𝐮𝐚𝐥 𝐁𝐨𝐲 𝐀𝐝𝐯𝐚𝐧𝐜𝐞 𝐞𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐚𝐧𝐝 𝐩𝐥𝐚𝐲 𝐚 𝐫𝐨𝐦.Show moreShow less
God I miss being a kid and being happy.Show moreShow less
Despite the thumbs down, Castlevania Advance Collection is a collection of good to great Castlevania games. The three main attractions are from the second half of the series, Metroid-inspired action RPGs where you explore Dracula's castle: Castlevania: Aria of Sorrow, widely regarded as one of the best in the series. Every one of the 100+ enemies has a soul to collect, each of which gives you a different new attack, powerup, or upgrade. That's such a good, addictive formula that they came back to it for Castlevania: Dawn of Sorrow, then came back to it again for Bloodstained: Ritual of the Night. Couple that with a tight castle design, cool secrets, and memorable bosses and you've got yourself a winner. Castlevania: Circle of the Moon, a surprisingly difficult game for one of the later "Metroidvania" style entries. There's not as much to discover as there is in Aria or Castlevania: Symphony of the Night, but I found the challenge welcome. Its one major drawback is its magic system: certain enemies drop magic cards that you can combine to make new spells, but the base game never tells you which enemies actually drop them, and the drop rates are really low. (More on the qualifier "base game" later.) These should have been rewards for exploring. Regardless, Circle gets a thumbs up from me. Castlevania: Harmony of Dissonance, a forgettable but competent and ultimately still enjoyable game. Its spin on Symphony of the Night's big twist really makes it overstay its welcome. It looked nice on a GBA (again, more on this qualifier later); the music gets a lot of flak for being lower-fidelity compared to Circle, but most of the tunes themselves are pretty good. Your spells are tied to your current subweapon, and you can only have one subweapon at a time, so I recommend constantly picking up new subweapons for variety's sake even if they seem like a downgrade. So why am I dogging on this collection? I got a GBA the day it launched, back in 2001. Yep, I'm old enough that I think Gretchen Whitmer is hot. Circle of the Moon was a launch game, the launch game I came home with. It was awesome -- but it was ♥♥♥♥♥♥♥ tough to see. You see, the original GBA's screen wasn't lit. At all. So if developers didn't account for that, and released a game with dark colors, best of luck. Reviews of the game were positive, but nearly everyone complained about this. Developers, Konami in particular, figured this out over time. By the time Harmony of Dissonance came out in 2002, Konami knew what to do. The colors were absolutely blown out and gaudy, but on a non-lit GBA screen this was actually perfect. You could see it! Nintendo eventually released a front-lit model, the GBA SP, and so developers tended to split the difference later in the GBA's life cycle. Aria of Sorrow came out a few months after the GBA SP, and it occupies this middle ground. It's brighter than Circle, but not as bright as Harmony. 20 years later, you have to be careful presenting these games on modern displays. And that's the problem with this collection: Konami weren't careful presenting these games on modern displays. By contrast, I think Nintendo did a really good job with their Nintendo Switch Online GBA emulator, for three reasons: Each game on the service is individually color corrected. The intentionally exaggerated colors are dialed back on a case-by-case basis. You can choose to display the game at full size, or at about 60% size. The latter is often preferable on a large display; these games only run at 240x160, after all. There's an optional LCD filter. CRT filters are all the rage these days, so let me explain what an LCD filter is: on a physical GBA screen, the pixels were on a grid, with extremely fine but visible "lines" or "gaps" between them. This softened the image a bit, as does the corresponding screen filter. You'll still know that you're looking at a 240x160 image, the filter isn't magic, but you'd be surprised how much better it can make the huge, chunky pixels look. Castlevania Advance Collection has none of this. In particular, it has no color correction. So ironically, despite what reviews at the time said about it being too dark, Circle of the Moon might be the one GBA game in this collection that doesn't raise an eyebrow. Harmony of Dissonance looks awful; every inch of Dracula's castle is oversaturated and garish. The blue lines they added around your character to make him easier to see on a real, non-lit GBA screen are particularly egregious now. Aria of Sorrow fares better, but is still clearly a few notches too colorful. It's a shame, because otherwise, this is a pretty decent collection. There's lots of bonus content like scans of the original manuals and box art, enhanced audio, save states, and rewinding. It even includes a copy of the SNES Castlevania: Dracula X, which I guess Konami just forgot about when they made Castlevania Anniversary Collection. Like the earlier entries in that other collection, SNES Dracula X is not one bit Metroid inspired. It's a tough as nails level-by-level action platformer. It's not great, and it gets a really bad reputation for being a watered down version of the magnificent Japan-only, TurboGrafx-only Castlevania: Rondo of Blood. But I find it a bit underrated. If you've worn out Anniversary Collection and are craving a little more "Classicvania" style action, well, I guess I'd say check out the Bloodstained: Curse of the Moon games... but if you don't have those, SNES Dracula X is an OK way to pass an hour. Really, my only other complaint regards the new "gadgets" they added. Each GBA game has an optional gadget that helps you find collectibles. The gadgets for Aria and Harmony are fairly useless, but the one for Circle should have been a game changer. Remember how I complained about not knowing which enemies dropped cards? The gadget tells you. If you fight an enemy that could drop a card, you'll get a message telling you. Unfortunately, these messages block a good chunk of the gameplay screen, and they don't go away once you get the card. D'oh. So what should have been a godsend turns out to be an annoyance. I say turn it off, go old school, and print out a list of card drops from GameFAQs. (I swear, I'm only in my mid-30s!) That's the sort of misstep I can forgive. The awful presentation, though, I just can't. Fan-made emulators have been doing this right for decades, so I find it inexcusable to charge for a collection of GBA games with no color correction. Doubly so when across the GBA's whole library, Harmony of Dissonance is widely considered one of the worst oversaturation "offenders", said in quotes because it made sense to do at the time. It's a bummer, because like I said, the worst of the three GBA Castlevania games is still pretty decent, and the best of the three GBA Castlevania games is a universally recognized banger. But I can't tell you to go pay $20 for this fundamentally flawed collection when you'd have a much better experience emulating them and turning on a filter.Show moreShow less
Give us SotN and the DS games you cowardsShow moreShow less
I was extremely excited about this collection when it was announced, especially since it was the first time some of the entries like Aria of Sorrow would be properly available on PC. Sadly, it's one of the most barebones collections I've played in terms of quality of life features, marred by technical issues. The Good: -Great collection of classic games -Some nice features such as rewinding and quick saving/loading -Small additions such as an enemy encyclopedia and a feature that notifies you if you have received an enemies soul in Aria of Sorrow The Bad: -Extremely barebones settings. No resolution settings (simply pixel perfect, full, or an in-between), no brightness settings, not even a built in full-screen feature (you need to press Alt+Enter to do so) - The "high quality" audio feature simply muffles the sound effects and music to remove some of the higher pitches the GBA's audio quality produced. While it takes the edge off some of the peaked sounds, it also makes the soundtrack and sound effects muddled, with some tones outright inaudible. -Pretty terrible implementation of settings within the game, where many (such as the high quality audio) require a full game restart. -At least in my experience playing Aria of Sorrow, attempting to utilize the quick save feature had a 50% chance of crashing the game to desktop, in which I lost significant amounts of progress. -The Soul Gadget, a feature that notifies you if you had previously received an enemy's soul, places a large grey text box on the side middle of your screen every time you hit an enemy. This means hitting multiple enemies leads to one half of your screen being marred by boxes that don't even match the in-game UI. -Control options are extremely limited, in which (at least for Aria of Sorrow) you cannot map anything to the back two triggers. It makes little sense as to why you can't change what these triggers do or switch their feature (opening the emulation menu) to the front two triggers or even another button entirely. Altogether, it's an extremely simple port of fantastic games onto the PC. While I appreciate it being here for preservation, nearly all of the attempts to provide quality of life features are inconvenient at best, damaging to the game experience at worst. If patches are able to fix these issues, such as the crashing, as well as add in more basic PC features (resolution options, brightness, more control options) then this could be a great way to explore this generation of the series. Until then, this is only worth your time if you genuinely have no other means of playing these games.Show moreShow less
Great! Now bring us Castlevania: Symphony of the Night!Show moreShow less
These are excellent games at a great price. However, there are no resolution options, and the game only runs at 1080p. No game is worth your money without a resolution option. You can full screen the game (with alt-enter), but it simply stretches 1080p to your display resolution. Out of the box, there are some annoying configuration settings: - A and B are bound backwards by default, likely because A and B are flipped on a GBA in comparison to an Xbox controller. - X and Y are bound to pause and select. Much more useful to rebind those to an extra attack / jump button for a more comfortable layout and so you don't accidentally pause all of the time. - Hi bitrate audio is a neat idea to soften the distorted GBA sound, but it sounds muddy and muffled. You'll want to turn it off. - There's a terribly annoying "gadget" overlay whenever you attack an enemy. Turn that off! Missing features: - GBA color simulation. - GBA LCD shader with pixel borders. I wouldn't use it myself but it's an easy addition similar to the CRT shader in the anniversary collection. - And of course, any kind of graphics/display settings of any kind. What year is it?? I want to support games like these on steam, and I hope we get more collections in the same vein (SOTN, Rondo of Blood, DS games anyone?). However, this collection isn't worth your money yet. Play these games on retroarch with proper resolution support, better input lag, faster UI, and all of the shader options you could ever dream of.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.