
Cat Quest
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Cat Quest
Explore Felingard in pursuit of Drakoth and your catnapped sister. Cat Quest blends real-time sword combat, dodge rolls, and magic with dungeons full of loot and side quests scattered across its world. Steam PC interface languages include Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Thai, and Russian. 94% of 8,399 Steam player reviews are positive. Released August 8, 2017.
Credits
Lowest recorded in 36 months
$0.002023-12-28 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Thai | Yes | — | — |
| Russian | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language and controls
The Steam PC version lists ten interface languages, including English, and supports full controller use.
Combat
Real-time combat combines melee strikes, dodge rolls, and magic; weapons, armor, and spells can be mixed and matched.
03Frequently asked questions
What do you do in Cat Quest?
Explore Felingard, fight in real time, and search dungeons for loot.
Can I use a controller?
Yes. The Steam PC version has full controller support.
What is the story about?
The story follows the search for Drakoth and the kidnapped sister.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Cat Quest is a rather casual action/adventure RPG. I ended up completing the whole game, including all of the side quests and getting all of the equipment (though a certain bug required extra time to get a specific item). But even though I did all of that, I would say that the game probably should not be "Overwhelmingly Positive," which owes to Steam's inability to review in ways other than simply "Good or Bad." I do not think that the graphics or game's sense of humor should save itself from its bigger flaws. The graphics for the game are pretty nice, though I'd say a majority of the world looks pretty similar in style until later on, with a few outskirts being drastically different than the rest, including some funny easter egg areas. The music and sound never gave me any issues (except for the cat "meow"-ing when hit in combat sometimes, which bothered me for some reason). But I would say that the story and gameplay are the imbalanced parts of the game. The story, as a whole, is a little funny at times, but basically boils down to "Here's some main villain out of nowhere; follow him." And more than half of the side quests redirect to this main villain again, though it's usually towards the end of quest chains going "He is the reason this happened!" There are some places where the main storyline gets a little weird, and makes you think of where it will go... But by the end of the game, it sort of falls away and ends really quickly, like you just ran off of a cliff. Not much is resolved, and the interesting parts of the storyline remain as hidden references. My reaction to the end was "Huh? That's it?" I would say that the side quests had more fun with their mini-stories than the main storyline itself did. There's a lot of humor in them, of course, with many puns and jokes. Some people might find it off-putting, but I enjoyed that aspect for the most part. For the gameplay, however, it's a simple system. You gain experience and gold. You level up. You swing weapons, dodge, blast magic, and collect equipment. You run around for quests. (Actually, running back and forth across the map is probably most of your gameplay time until you unlock a new movement ability.) This is pretty much "Any RPG Experience Ever (TM)" in the simplest terms. The gameplay is action-oriented and you get to mostly explore as you want, so you're not forced following certain quests the whole time. You can find higher-leveled side quests and try them earlier on, for instance, like I did, instead of following early quests or the main storyline. But the mechanics used for exploration and combat are the downside. If you play the game consistently without many breaks, you should probably find that the game is overly easy, becomes repetitive, and lacks repeatability. If you're really bad at dodging the enemies, then you might find it difficult for some reason. There are maybe between 20 to 30 types of enemies in the game, but there's only about 6 ways the enemies can attack you. Each enemy only follows similar attack sets for the most part, with slightly altered ranges and directions. Thus, the combat boils down to "Dodge this way, attack, wait, dodge that way, attack, wait" ad infinitum. Most of the equipment in the game is unnecessary, and you will probably ignore a lot of what you come across. Even the spells you acquire (while some are useful in certain corridors) for the most part are not needed. In fact, you can probably complete the game with just the Fire spell you unlock near the very beginning. While the quest stories are a little fun, all of them pretty much resolve with clearing out a dungeon or destroying a group of enemies on the overworld, hence repetitive combat is the main key point. About the only way for the game to change "difficulty" is to buff enemies, debuff equipment, or for you to fight high-level things as a weakling. All of these methods are essentially artificial difficulty and do not require any extra strategy or change in gameplay, for the most part, and only would make the game more grind-like. Ironically, the developers are releasing "Mew Game" as a New Game Plus format that has modifiers to do the above, such as prevent usage of armor or weapons, or limit yourself to Level 1 for the whole game. It's quite ridiculous actually, after I tested around with it a bit. I am unsure why some people would enjoy it, considering all it does is make a battle take longer even though you're still performing the exact same actions you did the first time around. As said earlier, I think a good amount of positive reviews simply think humor and charm cover for the game's rating, while I think it definitely has some big design issues.Show moreShow less
・゚’☆*:。・:*:・゚’★,。・:*:・゚’☆。・:*:・゚’★ ¨*•¸☆•¸*𝒫𝒜𝒲𝒮𝒪𝑀𝐸*.¸•*☆・゚’ ・゚’☆*:。・:*:・゚’★,。・:*:・゚’☆。・:*:・゚’★ ~ ,-、 ..-、 ./:::::\ /:::::ヽ /:::::::::::;ゝ--──-- 、._/:::::::::::ヽ /,.-‐''"′ \:::::::::| / ヽ:::| / ● ヽ | l 、、、 ● l .| (_人__丿 、、、 | l l ` 、 / `ー 、__ ./ /`'''ー‐‐──‐‐‐┬--- /Show moreShow less
What is up with all these positive reviews? This is one of the worst games I've ever come across on steam with 80%+. I always feel bad leaving a very negative review, but the emperor has no clothes, so here is my PSA. Cat Quest is boring. You spend 90% of the time running around doing fetch quests and spamming the same two or three abilities killing the same bland mobs. The progression system is unsatisfying and has no discernible effect on the game play. Your numbers will get bigger but that's it. Insofar as you do get new abilities, they are all just damage in a line or AoE around self. There is no strategy, no interest, nothing. I would suggest you view the game play footage on the store page before purchasing this game. Don't take my word for it. Pay close attention to the bland combat, all the running around, and the fact there are only 3 stats when it's supposed to be an RPG. Then remember you are looking at footage someone actually chose to showcase the game's highlights. I'm all for minimalism but it demands a certain excellence of form. An RPG without a serviceable narrative and/or interesting progression isn't minimalist: it's missing the core value proposition entirely. If you are looking for a "simple but good" RPG, go play Bastion by Supergiant Games instead.Show moreShow less
Meow-velous gameplay and purr-fect graphics! ⠀⠀⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀ ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Cat ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀ Like to pet ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ ⠟⠁⠀Show moreShow less
Don't fall for this game for having an RPG like adventure with cute cats like I did. It's a very repetitive game. All quests are basically the same: talk to some NPCs, maybe walk into a dungeon, kill some monsters; The dungeons, which have like only two possible tilesets, are all just a straight path with some enemies, no other interesting obstacles anywhere; The world map is bland and boring to navigate until you have the flight ability ; The story is shallow, generic, uninteresting. But what bothered me the most was the soundtrack. Not that the music is necessarily bad, but the way the game cycles between the same 3 songs was just annoying at one point. There is a generic adventure song playing in the overworld, which ironically fits its bland aesthetic. Then you join a quest at a city board, and the mysterious song begins. It plays for a few seconds, until you reach the quest destination, where a fight begins and the battle theme plays. It may last a few seconds as well, and then it goes back to the generic overworld song. At the end of the game, it was just painful to hear the soundtrack. And there's also achievements. I would normally grind for achievements in games like these, but this game has horrible achievements, requiring you to beat the game at least 4 times, even though this game has no replay value. Just terrible. In conclusion, I did buy this game during a sale, so for a quick playthrough it might've been worth it. But to not make the mistake of just buying it because it's cute. It's a bland game, with simple mechanics, crappy story, generic overworld, repetitive soundtrack, just not worth it.Show moreShow less
Thank AutoHotKey for making this game playable for me. Also I can't believe this game doesn't have options to remap controls, we're not in 1998 anymore. Fix binds with a simple script like this: #IfWinActive Cat Quest up::w left::a down::s right::d #IfWinActiveShow moreShow less
Mew. Fun little game, I like the puns and the gameplay is pretty good. It is just to short of a game to have cost me $10.00USD on sale. I would recommend the game but for only $5.00 at most. I completed the main quest at level 55 in three hours. Yeah there is more content, evne a cave for level 200 but I have no real desire to go back to it. Loot is hit and miss, lots of items that are basically worthless and then a few hailmary items that make the decent items pointless; just felt all over the place.Show moreShow less
I've played Cat Quest for 15 hours or so and I must say I immensely enjoyed it. Did not expect the game to be as fun as it actually is, I foresaw a shallow indie RPG and got something really fun with a lot of charm! Combat is engaging, progression is quite complex and the story/atomosphere/art style are all amazing. Some design input: At the very beginning when I started playing and was about 1 hour into the game, I was utterly immersed and then... I started doing all the side quests. What I found vaguely irritating (less so at the later stages of the game due to certain gameplay mechanics) was that each hub had a questline with progressively higher level requirements. This meant that you could not complete storyline A and then move onto the next hub with a different questline. From my point of view, this has two major disadvantages: first of all, I'd much rather experience one story as a whole and complete it without initiating another narratives at the same time. It just feels disruptive when you're doing multiple questlines concurrently and sometimes one might actually forget what the quest he/she was on is about. Secondly, you have to constantly move between different hubs which can get quite tedious and boring and also it juts artificially lengthens the game which is not a good thing in my opinion. I just think that the player experience would be much better if the hubs were designed in a somewhat different manner: instead of having Hub A with quests for levels 1, 4, 9 > Hub B with 2, 5, 10 > Hub C with 3, 6, 13 the dispersion should look something more like the following: Hub A with 1, 2, 3 > Hub B with 4, 6, 7 > Hub C with 5, 8, 9. Anomalies in level requirement curve should be much rarer. Of course this is purely subjective and someone might not prefer the latter, just my two cents. The game is deceptively simple and has a lot of depth behind it which I really love. With that being said, while I really appreciate any types of 'secrets' if you will in all kinds of games (huge fan of zelda and the souls series) and a design philosophy which doesn't give everything to the player on a silver platter, some of the 'secrets' that were put in Cat Quest might be game breaking to a certain degree. To give you some examples, dungeons such as the founder cave or the hidden level 99 cave can be exploited to easily farm gold and experience with A MUCH HIGHER efficiency than any other method in the game. When you introduce such areas, monsters there should probably not be able to respawn after being killed. That way discovering these areas will still feel rewarding but consequently players won't be able to exploit them and at the same time will avoid ruining the game for themselves (other content becomes trivial after completing the said dungeons multiple times and farming the same spot repeatedly is really not fun). The spell/ability system is somewhat luckluster imo or rather the foundation for it is good but the spells themselves need some tweaking/balancing. The very first one you get (the AoE circle) along with +% DMG that you get later on are clearly the best choices and shun other potential fun builds. Also, Willpower and Faith both need a major nerf since they render all the other much cooler looking equipment useless. ^^ Lets us assume that you can only get Faith and Willpower at the very end of the game without making other content trivial. These items still outshine all the others though. Even then, that should not be the case in my opinion. I think it's much more interesting if you have a lot of varied gear and every single set is somewhat better in a different area. The game is quite short which is fine given its pricing but more importantly since I think it could get monotonous if it were a lengthy title. As I have already said, the combat is engaging and fun BUT you're basically doing the same thing over and over again. What this game could use is some additional minor twists in gameplay from time to time, perhaps logical puzzles of some sort that require you to interact with environment in a certain pattern? Cat Quest has a lot of potential I think and while it is already an amazing game, in my humble opinion it could benefit a lot from replayable 'end game' content. I wonder if the developers thought about future systems to implement? How about something along the lines of greater rifts as seen in Diablo. I'd suggest adding procedurally generated dungeons with randomized monsters that get progressively harder and scale endlessly. You could call them 'dragonblood challenges', an ancient arena of sorts that the past dragonblood used to test their might. :) You could even add an in-game leaderboard of some kind that would allow the players to compare their dragonblood challenge scores though I suppose that might be slightly trickier to implement.Show moreShow less
"Do you recommend this game?" It seems like such a simple question, but it's sometimes surprisingly hard to answer. I spent 8 hours on this game and completed the normal mode (i.e. all quests and dungeons). I kinda enjoyed this. The gameplay is simple and fun. It has some interesting quests and level design. And its biggest strength is that you can't do anything 'wrong'. Sure, there are bad choices you can make. Investing in the healing spell is 100% pointless. The same goes for buying chests from smiths. And you have so save manually during quests or you might have to re-do parts of it if you die. But you can always get more money and if you die you retain all XP gained since your last save. A bad choice will just cost you more time. But being a very simple game also has its drawbacks. There's only one melee attack. Only two of the seven spells are really relevant (fire debuff/trap). Other than gaining achievements for playing the game with restrictions (e.g. no levelling) there's no replay value. I tried both NewGame+ options but quickly got bored. There's a whole bunch of other flaws. You constantly have to backtrack. Constantly. Quests generally have multiple stages but there's no option to automatically continue them, you have to go back to the quest board - sometimes on the other side of the map. It's also very annoying when you clear a dungeon only to get a quest to do that all over again. The dialogue uses "....." every other sentence which gets on your nerves. Most items are useless. Once you have the legendary items loot becomes irrelevant. Finding some of these and certain other items is also very unlikely without looking up where they are (you have to follow invisible paths). I was looking forward to playing Cat Quest ever since i played the demo. But it's just not good enough to recommend, especially not for €13. For 50 cents less you can buy Bastion, a very similar but infinitely better game. It's worth trying out if you already own this from a bundle or something. But even then it's barely worth your time.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
