Celeste

Celeste

Celeste is a single-player journey for players who value immediate controls and many compact, demanding platforming sections. Its personal story sits alongside more than 700 hand-crafted screens and rapid restarts. The displayed Steam PC edition costs $2.47 at Eneba; it fits best when you are specifically seeking a focused solo challenge. The current Steam price is $4.99, while the comparable Standard offer costs $2.47 at Eneba.

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97%Steam Reviews133.4K reviews88Metacritic/10092OpenCritic/100
Released: Jan 25, 2018
Precision Platformer · Difficult · Pixel Graphics · Great Soundtrack · Indie
Celeste Steam Key GLOBAL+2·Platform:Steam·-88%from~ $2.47Save $2.52 vs SteamBuy now
Celeste Global+2·Platform:Steam·-87%from~ $2.55(~ €2.27)Buy now
Celeste PC Steam CD Key+2·Platform:Steam·~ $22.49-88%from~ $2.60(~ €2.31)Buy now
Celeste Steam CD Key+2·Platform:Steam·~ $33.75-92%from~ $2.67(~ €2.37)Buy now
Celeste PC+2·Platform:Steam·~ $19.89-83%from~ $3.29Buy now
+2·Platform:Steam·United States Steam official price~ $19.99-75%~ $4.99Buy now
+2·Platform:Microsoft Store·~ $19.99-75%~ $4.99Buy now
Celeste+2·Platform:Steam·~ $19.99Buy now
All-time low ~ $1.99across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $1.992024-06Current Low Across Stores~ $2.47Enebavs. Historical Low+24%
~ $6.87~ $11.64~ $16.42~ $21.1925-1026-0126-0426-0726-10~ $2.33

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Celeste

Help Madeline climb Celeste Mountain while facing her inner demons. Celeste combines precise jumps, air-dashes, and climbing with a narrative-driven single-player journey. The mountain contains more than 700 hand-crafted screens filled with challenges and secrets. Fast respawns turn each failure into another immediate attempt. The Steam PC version lists full controller support, and Simplified Chinese, English, French, Italian, German, Spanish, Japanese, Portuguese-Brazil, and Russian are supported as subtitles. 97%% positive reviews from 133,440 reviews (Overwhelmingly Positive).

Credits

Composer
Lena Raine
Developer
Maddy Makes Games Inc. · Extremely OK Games, Ltd.
Publisher
Maddy Makes Games Inc.

Steam player reviews

97%positiveOverwhelmingly Positive133,440 Steam reviews

Lowest recorded in 36 months

$1.992024-06-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
EnglishYesYes—
FrenchYesYes—
Show 6 more languages
LanguageInterfaceSubtitlesAudio
ItalianYesYes—
GermanYesYes—
SpanishYesYes—
JapaneseYesYes—
Portuguese-BrazilYesYes—
RussianYesYes—

Steam PC edition data · 2026-10-19

02Before you buy

Language and audio

The Steam PC version is a single-player adventure with subtitles in English, French, Italian, German, Spanish, Portuguese, Polish, Japanese, Simplified Chinese, and Traditional Chinese. Full voice support is not listed.

Play style and controller

The controls use jumping, air-dashing, and climbing. Full controller support is listed for the Steam PC version.

03Frequently asked questions

What is Celeste about?

Celeste is a hand-crafted platformer about Madeline climbing Celeste Mountain while confronting her inner struggles.

Can Celeste be played solo?

The Steam PC version is listed as single-player.

What does the mountain include?

The mountain contains more than 700 screens of platforming challenges and secrets, with unlockable B-side chapters.

8.5
Overall Score
External ratings97%Steam Reviews133.4K reviews88Metacritic/10092OpenCritic/100
Graphics
8
Audio
9.5
Gameplay
9.5
Story
9
Content
6.5

“A mountain-climbing gem that fuses hardcore precision, a story about growing past your own fear, and rare inclusivity”

Our Verdict

Acclaimed on arrival, and still standing

Celeste slipped out almost quietly in January 2018 and, within a few weeks, was the game everyone was talking about. The report card is iron: 92 on OpenCritic at the top Mighty tier, recommended by 99 percent of seventy-four critics; near-perfect console scores on Metacritic; a 97-percent positive rating held up by more than 120,000 Steam reviews; cumulative sales nudging 1.7 million by early 2025. For a pixel platformer out of a tiny studio, that is a phenomenon, not a hit.

Celeste reception and numbers

What is rarer is that it has not slid with time. Seven, eight years on, Celeste still sits squarely on the "best indie games of the decade" lists, still ranks among the handful of titles newcomers get pointed at when they fall into the platforming genre. It took Best Independent Game and Games for Impact at the 2018 awards, then Action Game of the Year at the 2019 academy ceremony — not flash-in-the-pan trophies but a long-running confirmation of its all-round quality. The truest evidence of canonization is that people still bring it up, still recommend it, still replay it: an active community, a speedrun scene that treats it as evergreen, a fresh generation pulled in on a friend's word. It pinned itself into indie history on the strength of one mountain, no sequel required.

Who it is for, who should walk past, and the one thing nobody has copied

So who is Celeste actually for? If you want hard, exacting challenge and are also willing to be moved by a tender, sincere story of growth, this game is close to tailor-made. It pays out enough mechanical depth and enough emotional return that neither half feels short-changed; anyone who loves the "high difficulty plus real story" recipe of a Hollow Knight or an Ori will not walk away disappointed.

Who Celeste is for

One group should be cautious, though. If you only want light, low-friction relaxation and have no patience for repeated death or a skill floor that demands practice, then even with Assist Mode as a safety net, Celeste's whole temperament may not be your speed. At its core it remains a game about overcoming difficulty, and that sense of triumph is rendered out of failure after failure; if you cannot enjoy the process, no amount of assistance buys the payoff back. No need to fret over editions, either — the base game is the complete package, and chapter nine, Farewell, is free.

Which leaves the real question: why has nobody replicated it? Not through any single strength — for raw difficulty the Super Meat Boy school holds its own, and the era had peers in pixel art and in scoring. What makes Celeste irreplaceable is that it binds the physical climb up the mountain and the inner climb toward making peace with fear into one shared set of dash inputs. You climb the screen; you are really climbing alongside Madeline through herself. That degree of theme-and-play interlock takes more than a good idea — it takes the whole-cloth craft to align controls, narrative, music and level design onto a single emotional coordinate. That is the part successors find hardest to learn, and the reason that, all these years later, there is still only the one blue mountain.

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