

Celeste
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Celeste
Help Madeline climb Celeste Mountain while facing her inner demons. Celeste combines precise jumps, air-dashes, and climbing with a narrative-driven single-player journey. The mountain contains more than 700 hand-crafted screens filled with challenges and secrets. Fast respawns turn each failure into another immediate attempt. The Steam PC version lists full controller support, and Simplified Chinese, English, French, Italian, German, Spanish, Japanese, Portuguese-Brazil, and Russian are supported as subtitles. 97%% positive reviews from 133,440 reviews (Overwhelmingly Positive).
Credits
Lowest recorded in 36 months
$1.992024-06-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| French | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language and audio
The Steam PC version is a single-player adventure with subtitles in English, French, Italian, German, Spanish, Portuguese, Polish, Japanese, Simplified Chinese, and Traditional Chinese. Full voice support is not listed.
Play style and controller
The controls use jumping, air-dashing, and climbing. Full controller support is listed for the Steam PC version.
03Frequently asked questions
What is Celeste about?
Celeste is a hand-crafted platformer about Madeline climbing Celeste Mountain while confronting her inner struggles.
Can Celeste be played solo?
The Steam PC version is listed as single-player.
What does the mountain include?
The mountain contains more than 700 screens of platforming challenges and secrets, with unlockable B-side chapters.
“A mountain-climbing gem that fuses hardcore precision, a story about growing past your own fear, and rare inclusivity”
Our Verdict
Acclaimed on arrival, and still standing
Celeste slipped out almost quietly in January 2018 and, within a few weeks, was the game everyone was talking about. The report card is iron: 92 on OpenCritic at the top Mighty tier, recommended by 99 percent of seventy-four critics; near-perfect console scores on Metacritic; a 97-percent positive rating held up by more than 120,000 Steam reviews; cumulative sales nudging 1.7 million by early 2025. For a pixel platformer out of a tiny studio, that is a phenomenon, not a hit.

What is rarer is that it has not slid with time. Seven, eight years on, Celeste still sits squarely on the "best indie games of the decade" lists, still ranks among the handful of titles newcomers get pointed at when they fall into the platforming genre. It took Best Independent Game and Games for Impact at the 2018 awards, then Action Game of the Year at the 2019 academy ceremony — not flash-in-the-pan trophies but a long-running confirmation of its all-round quality. The truest evidence of canonization is that people still bring it up, still recommend it, still replay it: an active community, a speedrun scene that treats it as evergreen, a fresh generation pulled in on a friend's word. It pinned itself into indie history on the strength of one mountain, no sequel required.
Who it is for, who should walk past, and the one thing nobody has copied
So who is Celeste actually for? If you want hard, exacting challenge and are also willing to be moved by a tender, sincere story of growth, this game is close to tailor-made. It pays out enough mechanical depth and enough emotional return that neither half feels short-changed; anyone who loves the "high difficulty plus real story" recipe of a Hollow Knight or an Ori will not walk away disappointed.

One group should be cautious, though. If you only want light, low-friction relaxation and have no patience for repeated death or a skill floor that demands practice, then even with Assist Mode as a safety net, Celeste's whole temperament may not be your speed. At its core it remains a game about overcoming difficulty, and that sense of triumph is rendered out of failure after failure; if you cannot enjoy the process, no amount of assistance buys the payoff back. No need to fret over editions, either — the base game is the complete package, and chapter nine, Farewell, is free.
Which leaves the real question: why has nobody replicated it? Not through any single strength — for raw difficulty the Super Meat Boy school holds its own, and the era had peers in pixel art and in scoring. What makes Celeste irreplaceable is that it binds the physical climb up the mountain and the inner climb toward making peace with fear into one shared set of dash inputs. You climb the screen; you are really climbing alongside Madeline through herself. That degree of theme-and-play interlock takes more than a good idea — it takes the whole-cloth craft to align controls, narrative, music and level design onto a single emotional coordinate. That is the part successors find hardest to learn, and the reason that, all these years later, there is still only the one blue mountain.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I will leave a cat here, so that everybody who passes by can pet it and give it a thumbs up. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つShow moreShow less
There's no colourblind mode which makes the sunset stage impossible for me to finishShow moreShow less
turned me into a girl. 10/10Show moreShow less
I have super mixed feelings about this game. I love the music, and multiple art styles employed, and I even like the writing. Initially I was 100% on board with the actual gameplay, but the difficulty curves up FAST. I saw it through to the end, but a lot of the time it was just frustrating and not at all fun. It definitely feels like it was playtested by speedrunners and the like. Obviously this isn't a universal experience, and most people have less reservations about it than I do. If you want a relaxing game, this is not it, despite its appearances. Dark Souls is like computer golf in comparison. If we had a more nuanced system I would rate it something other than "No", but chances people who are seeing this are specifically looking for negative reviews to read. Edit: Copying my comment below about the assist mode, which does exist to make the game easier. When you try and activate Assist Mode, a few prompts will appear. The following is one of them: "Celeste was designed to be a challenging, but accessible game. We believe that its difficulty is essential to the experience. We recommend playing without Assist Mode your first time." In the interest of playing the game as intended, I heeded the suggestion and completed it without Assist Mode.Show moreShow less
heat from fire, fire from heatShow moreShow less
I hate playing this very good game. It's a precision puzzle platformer. I adore the puzzle platforming - but the demanding precision makes it unsatisfyingly frustrating for me. I will have figured out how it is that I solve the stage - or get to the secret item - but the platforming is SO UNFORGIVING that it ruins the experience for me. After I've died the 30th time on a stage owing to the same failed execution on my part, completing it is no longer satisfying - it feels burdensome. Despite that, i recognize that this is a GOOD GAME - and I'm sure many will love that challenge. The difficulty is part of the ludo-narrative about mental health and perseverance, which is well done - I just find the precision platforming outweighs the message, for me. The music and sound design is EXCELLENT - I intend to buy the soundtrack! The characters, storytelling, graphics and design are all excellent, as well. I sincerely believe it is a good game. I absolutely loved it until I hit that brick wall about halfway through and I can't recommend a game I don't sincerely enjoy. Many will find this fun - I didn't.Show moreShow less
I'm the kind of person who plays a game for the story, not the difficulty. There's something that makes this game very special to me, and that's the Assist mode. I suck at most video games--it took me 91 hours to beat Hollow Knight, and I only finished it because of the immortality mod I added to the game. I turned on the Assist mode in Celeste, and not only beat the game, but had an incredible time doing so. Another really awesome thing is the huge text in the game. I'm visually impaired, and I almost started crying when I saw how big the font in this game is--I can actually read it, without having to use my magnification program, or smashing my face up against the screen.Show moreShow less
This game is beautiful, it has great music and a cute cast and a lot of heart. I want to like this game. It started out well. But after about halfway through the third chapter, each screen just made me think "I'm glad I don't have to do that bit anymore." Several rooms felt like I was just forcing my way through the deaths until I lucked out and the timing on every jump happened to exactly line up with what the game wanted. It just wasn't fun for me. Honestly, after struggling through the "side A" game (i.e. the normal game) and collecting less than half of the strawberries and finding zero hearts, I have absolutely no desire to go back and try to collect the rest, let alone even attempt the side B unlocks I managed to find. Sure there's the "assist mode". But cheating would undermine the intent of a game whose sole purpose is essentially "beat this nearly impossible challenge". Why play at all? It's obvious the devs love ball-crushingly hard platformers. If you like Super Meat Boy or Kaizo Mario and you somehow haven't bought this yet, you should. The game repeatedly tells you that "you learn from each death" and "be proud of your death count". Dying six hundred times in the last chapter because the last jump in each long section took me a little too close to a spiked wall or not quite far enough or I "ran out of stamina" and fell off a wall because I wasn't fast enough through a section actually did teach me something. It taught me never to buy another rage platformer.Show moreShow less
when i first played this game in 2018 i thought i was a guy and now i can wave dash. 9/10.Show moreShow less
arthritisShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
