
Cell to Singularity - Evolution Never Ends
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Cell to Singularity - Evolution Never Ends
In this cosmic clicker, each tap advances the story of life: gather entropy, unlock evolutionary chapters, and follow a path from life's origins toward possible futures. Steam players rate it 89%% positive across 28,415 reviews.
Credits
Lowest recorded in 36 months
$0.002023-08-12 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 14 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese | Yes | — | — |
| Russian | Yes | — | — |
| Italian | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Arabic | Yes | — | — |
| Ukrainian | Yes | — | — |
| Thai | Yes | — | — |
| Turkish | Yes | — | — |
| Vietnamese | Yes | — | — |
Steam PC edition data · 2026-10-22
02Before you buy
Play mode
The Steam PC listing includes single-player. The game combines tapping with progression through evolution and technology.
Core loop
Clicks earn entropy to unlock evolutions, while ideas are spent on the technology tree.
03Frequently asked questions
How does progression work?
Click to earn entropy and unlock further chapters in the evolution sequence.
What span of evolution does it cover?
It moves from single-celled organisms through animals and humans to possible future scenarios.
Does it cover scientific topics?
Yes. The description presents scientific facts about evolution and natural history as part of play.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Since you guys seem to be absolutely desperate to make a buck off this game, look at Realm Grinder which is basically the most long running and profitable idle game there is. Microtransactions are entirely unobtrusive and optional, unlike your predatory and cancerous model. Clicking a flying golden bonus thing should not popup a paywall, it should just result in a payout for the player.Show moreShow less
didnt evolve sexual reproduction because if i cant have it no one canShow moreShow less
Just another clicker with plenty of opportunity for micro transactions. Don't be fooled into thinking there is some sort of educational value or the like to this game. Most of the entries are just lazy copy+pastes of words you'd find on an evolution wiki and not much more. There's no depth or description. There's no branching paths that show how one event or evolutionary step leads to another. There's no explanation for how anything matters, or happens, it's just keywords and nothing else. Their own description touts the game as "The most accurate human evolution game on Earth!" It must be the only evolution game on Earth because nothing in this has any semblance of reality. Just lazy linear clicking of one noun to unlock the next one noun. As a clicker game it's also fairly lame. Scaling is all over the place. Some items will have half the cost of an adjacent item but give less than 1% of the reward. Then the next tier will be a comparable cost and give twice the reward. So you're left with these feast and famine periods of boredom. Just really lazy design. The pictures on the store page intimate some sort of beautifully animated environment that responds to your involvement. A large portion of the renders are static, don't move, and are just scenery on a screen you don't look at. Like the two men fighting. That's not some event, or thing you can watch. It's literally just a static render. The other models that are animated are just spawned by the dozens when you click them enough, then dropped into the same x,y,z spot as everything else. So you get this massive bloom of terrible looking fish packed next to terrible looking eels. All models, animated or not are of the lowest quality. Again, not at all interesting to watch or visually pleasing. So...sooo lazy.Show moreShow less
Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ gud gameShow moreShow less
This game follows the mobile formula of having the first couple hours be engaging and progress relatively easy, then everything starts to slow down dramatically and you're forced to wait to progress. Or, of course, pay to win through micro-transactions. So even though they've got an interesting game here, progress isn't made through strategy or choices, but rather through time or money investments. And that really undermines everything. I'd much rather they charge $10 and have a complete, well-balanced strategy sim game that you can just play through. Disappointing revenue model for a game of this potential.Show moreShow less
My 8 year old son enjoys playing this game; so I sit with him while he happy clicks away getting more fossils, idea points and so on. And he also enjoys summoning the asteroids to wipe the dinosaurs out.Show moreShow less
It *is* a clicker game. It doesn't feel like it's nailing the balance thing quite right. And you know those little shiny boosts you click in most games like this? Give you a bonus minute of production, or a huge bonus to click power or whatnot... you click on 'em here and half the time they work like you'd expect. And the other half of the time, a popup says "you want this? It does this, and it costs this." So you might scout around a few different maps, rotate the camera for a bit... and find the golden shiny... and it asks for money. Only one or two cubes, but... that'll add up. There's an entire second clicker game hiding inside the main game, and you'll prestige in it fairly regular for a bit, until it slows. And then you'll want to switch back and forth. And there's a little loading screen... and a calculation for 'offline earnings'... and if you are using a controller the button that clicks and confirms things will charge you to double that value. There's a little production double booster too, little icon in the corner, you'll click on it eventually to see what it does, and it'll ask for some of that premium cube power... but this one doesn't tell you how to cancel. And if you do figure it out, and then go pick up a controller because it's easier to spam-click with... well it'll just open it right back up and do that purchase even before it finishes loading the window. Now, it can't charge you money on its own, I think. I wasn't about to risk it. But it's set up to be damn easy to spend the premium currency without intention. And to be just slow enough to want to, but not quite slow enough to make you give up... and it's not *quite* tuned right for that, because those shiny rocks that charge you offer only enough juice for an upgrade that doesn't meaningfully increase your rate. They're charging you an impatience tax that doesn't actually alleviate the impatience. They're selling you dissatisfaction. The low-poly 3D animals are a neat touch, and there's achievements for clicking on the T-rex in a tux, or the "river dolphin". But... that seems to be their only reason to exist. Just... calculated wackiness. It's also got the weird idler design thing, where you unlock improvements to earlier things... but it never makes them viable. You do it sometimes out of habit, or hope, or because the achievements provide some multiplier somewhere. But here, it's strapped to evolutionary concepts like fish getting a dedicated excretion orifice. I'm not kidding, it's in there. It's got a little blurb about the benefits and everything, but you will have unlocked mammals before you even have the option to acquire that. Which... makes no sense. It's a standard clicker model with an evolutionary science coat of paint... with a side of dinosaurs that have upgrades gated behind lootbox and collectible card mechanics. So it's barely passable as an idle/clicker, but it's predatory as hell and being easy to accidentally buy boosts is just... hard pass.Show moreShow less
cookie clicker for nerds 돈슨을 위한 쿠키 클릭기Show moreShow less
This is a clicker game like pervades the mobile market. I know this isn't news, but I just want to remind you what that means: clicking until you get the points to automate your point collecting, achievements for buying enough things with points, other point collecting games (aka dinosaur simulation, which is totally ignored in the base point game too; and creativity/ideas)... essentially, it becomes a grind. Last I checked, this was an "alpha" game, and the fact that the first thing they get working 100% is monetzation says something about their priorities. It is addictive, I stop in every day or so for two minutes to buy stuff, but I've totally stalled out, and I've been playing for a week or two?Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.