
Chants of Sennaar
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Chants of Sennaar
As the Traveler, climb a mysterious tower where five peoples can no longer understand one another. Observe your surroundings, listen to conversations and note symbols as you decipher interconnected languages and seek to reunite the tower’s inhabitants. Player rating: 98% from 31,080 reviews. Release date: September 5, 2023.
Credits
Lowest recorded in 36 months
$3.742026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Czech | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play style
The Steam PC version has full controller support and is a single-player game.
Interface languages
Interface languages include English, German, French, Japanese, Polish, Portuguese, Simplified Chinese and Traditional Chinese, among others.
03Frequently asked questions
What is Chants of Sennaar about?
You play as the Traveler, exploring a tower inhabited by five distinct peoples.
How do you decipher the languages?
Observe, listen, talk to people and record symbols to decipher five interconnected languages.
Can I use a controller?
Yes. The Steam PC version offers full controller support.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Unfortunately, this game cannot be played without agreeing to its EULA, which includes extensive private data collection and transfer on the part of the publisher. There is no way to disagree and play the game (you get booted back to the main menu). If you are in the European Union, this is against the GDPR: users should be allowed to customise the amount of data they disclose, and even object to uses the publisher considers 'legitimate interest'. The data they collect is: "email address, name, nickname, password, and IP address", in order to, among other things "Receive promotional and commercial offers when you have given your consent." (you can't play the game without giving your consent). You can oppose this by e-mail: "You have the right to access, rectify and delete your Data, the right to limit their processing, to oppose it and the right to the portability of this Data. You may exercise your rights at any time by contacting our Data Protection Officer ("DPO") at the following address [email address]." So, to say yes, you click. To say no, you need to write an e-mail, but the outcome isn't automatic: you merely initiate the process to oppose it. Please say no to scummy, strong-arming publishing behaviour. P.S.: Nobody ever should store your password. If any service does that, they are, from a cryptographic and security perspective, incompetent. The fact that the publisher says, in their EULA, that they collect your password, is perhaps the most worrisome aspect of this. Edit: 2024-01-19: Focus have changed their EULA, and they removed the password collection provision. However, they otherwise collect roughly the same data, which still remains unacceptable if given a choice to agree to the EULA, or be unable to play the game.Show moreShow less
This game caused me to memorize the grammar structure on how to call someone an idiot in a fictional language rather than study for my finals next week.Show moreShow less
I 100%ed it, and enjoyed it, but the EULA allows for collecting of passwords (see section 15.2) and other personal data, if you wish to start the process of getting your collected data removed, see section 13. Please note that no one should be collecting and storing your passwords, stay safe, and purchase at your own risk.Show moreShow less
the dark souls of duolingoShow moreShow less
Chants of Sennaar is a fantastic linguistic game for anyone who loves puzzles, languages, and detailed world-building. The game focuses on exploring and solving glyphs to learn more about the mysterious tower and its divided people. Even though walking back and forth between areas can be a bit tedious at times, the visuals, music, and atmosphere are so amazing that I didn’t mind at all. The story is told in a very well-structured and engaging way, and the controls and interface are comfortable to use. I really had a great time playing except for the word “brothers.” At first, I saw two people with their arms around each other saying, “We are __,” so I thought the word might mean “close” or “friends.” Later, I saw it in a book showing family trees, which made me think it referred to shared ancestry or a strong connection. I understand that in many languages and contexts, “brothers” can have a broader meaning, referring to comrades or fellowship rather than strictly male siblings. Perhaps the developers deliberately chose the word to convey a specific tone or feeling, or perhaps the original French word “frère” didn’t carry strong gendered implications. However, considering that it is a game about languages, where gender distinctions are not emphasized and the characters appear largely gender-neutral, wouldn’t a more fitting term like “siblings,” “family,” “kindred,” “buddies,” or even “companions” have been better? This word choice stood out to me because it felt inconsistent with the game’s thoughtful approach to language, and it took away from the otherwise immersive experience. 《巴别塔圣歌》是一款非常有趣的语言学游戏,适合那些喜欢解谜、语言和精致世界观的人。游戏的核心玩法是探索和破解字符,以了解更多关于神秘高塔和分裂的人群。尽管在不同区域之间来回走动有时会让人觉得有点单调,但游戏的画面、音乐和氛围实在是太好了,所以我完全不介意。游戏的叙事结构非常出色,故事也十分引人入胜,操作和界面也非常顺手。 我非常喜欢这款游戏,只是 对“兄弟”这个词感到有些不满。 一开始,我看到 两个人互相搂着肩膀说“我们是XX”,所以我以为这个词的意思可能是“关系好”或者“朋友”。 后来,我又看到在一本书中,这个词出现在家谱中,似乎表示共同的祖先或者深厚的联系。我理解在许多语言和语境中,“兄弟”可以有更广泛的含义,比如指代同志情谊或友谊,而不仅仅是男性兄弟。但是简体中文的“兄弟”这个表达,是绝对不合适的。也许在翻译过程中,译者没有机会充分了解词语的上下文,导致了不恰当的词汇选择。但是游戏已经发售许久,考虑到这是一款以语言为核心的游戏,而游戏中并未强调性别区分,角色也基本呈现为无性别的形象,像繁体中文一样用“同胞”这样涵盖所有人、而非仅指男性的词语是明显更加准确的。 这个词的选择让我觉得有点不太符合游戏在语言上的细致考量,多少削弱了我沉浸其中的体验。 终于找出时间鼓起勇气来写这个评价了,因为很喜欢所以很早就买来玩了。这个游戏的音画玩法、题材立意都是特别好的,但是这个地方真的生动地诠释了什么叫做“饭菜很好吃,但我在厨房”。Show moreShow less
You can pet the cat.Show moreShow less
This game's pitch got me excited - a cute, relaxing language puzzle game with 98% positive reviews? Awesome. I enjoy games like Lingo and The Witness, and figured this was along the same lines. 5 hours into this game and it has had so many disappointments. Some spoilers below (moreso of the gameplay and systems than the content of the puzzles). ***********SPOILERS*********** The notes system is great. For each glyph you encounter, you can write your guess at what it means, which will then appear alongside the glyph whenever you encounter it. The 20-character limit is a little annoying but is understandable. But then the game gives you a quiz - "did you figure out what these glyphs mean?" You can match the glyphs you've discovered to images in the notebook, and if you match them correctly, the game confirms, and gives you the official meaning of those glyphs. (There is no penalty for an incorrect guess; you can brute force any of these quizzes.) I found the confirmation aspect to be disappointing; one of the exciting things about deciphering a code or language is in piecing it together yourself, gradually gaining confidence in your interpretations as you become exposed to new information. To have them formally confirmed detracts from that experience for me. There are only a limited number of clues for each glyph, so when I'm uncertain about an interpretation of a glyph, my only recourse is to Git Gud or to do a little brute forcing. I know the game probably can't really work without a way to confirm the meanings of the symbols with certainty, but I would have preferred a much deeper clue base that you could access as a series of progressively easier "hints." I also wish you could have an easily accessible written record of all your glyph data. If I see a glyph on a mural in Room 3 and then I get to Room 271 and I want to recall the context of that glyph, I have to go back to Room 3 to look at it again. You can replay conversations at least, and there are teleporters, but again, you can only do it from the room in which it happened. Not having access to previous sentences can be quite inconvenient when trying to piece together meanings from different contexts. The movement is a bit clunky; there are some areas where you can't really see where you're going, and it's kind of important that you are able to. There is also a lot of pointless running around that adds useless filler time between puzzle-related content. When I'm exploring and trying to get my bearings, and I have to retrace my steps to check back on something I saw earlier, having to run down a long staircase every other screen with gets pretty frustrating. But my biggest disappointment with this game, and by far the #1 reason I gave it a thumbs down, is that there are stealth missions. Why are there stealth missions? If I wanted to play Splinter Cell, I would be doing that. To me, this kind of puzzle game should be a relaxed experience that you can play at your own pace. When I consider other puzzle games I've really enjoyed - The Witness, Lingo, Superliminal, Manifold Gardens, Escape Simulator - one thing they all have in common is that there's no danger whatsoever. You never have to think about getting attacked or caught; you can explore freely and safely. It's a relaxing experience. When I have to sneak around and carefully time my movements, it adds a layer of required alertness that stresses me out and hinders my engagement with the language puzzle content. There is little to justify it either outside of thematically; it's not as though you learn stealth-mission-related words by sneaking around. I'm still only about halfway through the game at this point, and I will almost certainly finish it because I really do like the core concept and I want to see how it's developed and iterated on throughout the game. But it will be through gritted teeth at times as I suffer through pointless platforming and superfluous stealth missions. If you like both language puzzles and stealth missions, you will probably like this game (as 98% of reviewers do). But if you're like me and just want to be able to solve mind-bending puzzles without having to do "gamer tasks," you may be sorely disappointed.Show moreShow less
So um I'm autistic and linguistics is one of my special interests. So I obviously went in with an above-average conception of language and how it works, meaning I'm far more critical of the game than the average player. So keep that in mind when reading the rest of this review. So anyway this is like a really good game please play it it's so good HIGHLY RECOMMENDShow moreShow less
As a linguistics nerd, I really wanted to love this game. While it is indeed beautiful and fun for what it is, it has fundamental issues that make me unable to wholeheartedly recommend it. The main problem is the core of the game: the languages. They are so simplistic that it feels like the game is insulting your intelligence. Languages 1 and 2 have no real defining features. Language 3 is the coolest with OSV word order, but since it’s translated literally, the player doesn’t deduce it themselves, so it’s a waste. Language 4 has a unique number system… but that’s all. Language 5 is by far the biggest disappointment as it’s pretty much automatically deciphered and there’s nothing special about it. There is a severe lack of interesting linguistic features for a game that’s supposed to be focused on languages. There are other problems too. The journal is too rigid and doesn’t allow the player to actually figure things out themselves, and you can’t really take any notes of your own aside from guessing what a word is. The stealth/chase sections are kind of a weird addition and took me out of the game. Running around is sometimes tedious especially with the lack of a map. The lore is not really well explained (like what’s up with the monster? What is the motivation of the exile machine? It’s never explained). Overall it’s just a letdown. While translation games are a very small niche and any addition is welcome, I hope for future games to be more substantial than this.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.