
Child of Light
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Child of Light
As Aurora, you awaken in fairy-tale Lemuria and explore a painted world to recover the sun, moon and stars. Active-Time battles bring Aurora, her firefly companion Igniculus and other party members together, with skill trees adding options for the party. Steam player reviews: 90% positive from 12,128 reviews. Release date: April 29, 2014. Supported interface languages: English, French, Italian, German, Spanish, Japanese, Portuguese-Brazil, and Russian.
Credits
Lowest recorded in 36 months
$3.872023-08-12 · GreenManGamingBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
Steam PC edition data · 2026-10-23
02Before you buy
Language
The Steam PC version lists English interface, audio and subtitles, alongside seven other interface languages.
Play modes
Play alone or in co-op with another person: one controls Aurora, while the other controls the firefly Igniculus.
03Frequently asked questions
What is Child of Light about?
Aurora explores the fairy-tale land of Lemuria to recover the sun, moon and stars.
How does combat work?
Combat uses an Active-Time Battle System. Aurora fights alongside Igniculus and other party members, with skill trees supporting the party system.
Can you play cooperatively?
Yes. Co-op allows seamless drop-in and drop-out, with the second player controlling Igniculus.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Child of Light is a tribute to JRPG which has a beautiful presentation, lovely soundtrack but lacks a soul in many other aspects. I really wanted to like this game but the more I played, the more I discovered that something(s) were missing and was left hugely disappointed by the end of the game. TL;DR It's not a bad RPG but it's not really a good JRPG as it was initially marketed as, since it has way too many issues that were already sorted out by the greats of the past such as not memorable combat, too situational to near useless classes among others. Pros Lovely Art Style The art style is top notch. It's a water coloured story book aesthetic and it's extremely beautiful in motion. Wonderful Soundtrack The soundtrack is much like the art style is top notch and sets the mood with its melancholic undertones. Charming Story The story, though simple, short and digestible is cheerful and gloomy at times. Boss Battles Test Combat The boss battles test how well you understand the combat. If you don't understand it fully you're going to have a rough time. Cons Requires Uplay The game requires Uplay, so if you hate it, you'll still hate it. It causes the game to become unresponsive at times and can lead to crashes. Rhyme or Reason While the rhyme is charming at first it does get tiresome midway through the game. It's not horrible but it'll grind your gears if you grow tired of it so much so you'd wish they'd stop. Exploitable Battle System The battle system is just a shallow copy of the Grandia's and can be easily 'cheesed' with little thought for tactics and tends to feel rather repetitive fairly quickly. Lacking Combat Combat as a whole is a mixed bag. It's extremely fun in the early stages of the game but gets extremely repetitive in the latter. Early on, I found myself willing to get into fights as they're fun and challenging however, later on I found myself avoiding it as nothing really changed. Your skills for the most part become and stay stagnant pretty quickly. That's a major red flag for anyone who considers combat to be the main aspect of a JRPG and expects some sort of skill variations. RNG hates you This is the first time I've ever experienced this in a JRPG but RNG is on the enemy's side. I say this as they get their 'chance' skills in regularity while you seldom get yours. This in turn adds fuel to the fire of combat lacking or feeling repetitive. Situational Classes The characters 'classes' are too situational or down right useless. When you play a JRPG you expect all classes to be useful in their own way, some may do more damage than others, some may use magic better than other but above all, all are useful and you're willing to use them whenever. However in Child of Light, you'll use a select set of classes no matter what as the most useful characters are Aurora (Light), Rubella (Damage dealer, health mage), Finn (Elemental mage), Trista (Damage dealer, protection mage) everyone else is just not good. Why would I use a 'chance' base class when RNG is on the enemy's side as mentioned above. Clumsy Platforming Controls The platforming controls aren't that great, running feels clunky and flying feels extremely stiff. It would've been wonderful if players were given the option of controlling Aurora with the dpad rather than the stick as using the stick just feels off for a 2d game with side-scrolling aspects. Uncooked Gems/Oculi System Gems/Oculi are not a fully thought out idea, it's like a shallow copy of the Materia system from FF7 just not as good. 3 gems can be socketed into a character for attack, defence and talisman granting some actual or chance bonuses however they don't feel like a necessity or rarely pay off. 3 gems can be combined into one large gem which offers greater benefit but you often don't have enough gems to make large ones as they're hardly given out until near the end of the game. Oversights Rigid Party Order You Can't reorganise your party line-up outside of combat. If you made a mistake and one of your favoured members dies and had to be swapped out there's no way to re-swap until your next battle...this is downright stupid. Irritations Visual Mismatch Aurora's model doesn't fit the game at all. While it looks good it just doesn't mesh well with the visuals as it looks too 3d almost as if it was made to stand out from the others and looks odd. Scarce Gems/Oculi and Consumable Distribution Gems/Oculi and other consumables are rarely given throughout the entirety of the game and only generously dished out towards the end. This problem is very apparent as all consumables are found scattered throughout the world but the rate at which you'll find them are extremely low whereas toward the end you're given large clusters in short periods of time. It almost feels rushed in this aspect as with the oculi distribution. Limiting Party Line-up The party line-up is too limiting, I often found myself repeating the same steps when it came to battles ad-infinitum. 1. Open up with Rubella, followed by Aurora, then stagger with Rubella and finish with Aurora, rinse and repeat or 2. Open up with Rubella, followed by Aurora, then stagger with Rubella, Aurora dies/get criticalled, switch out Rubella for Tristan, Revive or heal Aurora, switch back to Rubella, rinse and repeat. It almost feels like the game is begging for a 3 man line-up to spice things up and reduce the tedium of the constant switcheroo game. As it stands, it's tedious to switch out members because they don't fit the situation. Unmemorable Boss Battles Although the boss battles test your understanding of the battle system, the boss fights simply are not memorable especially the last boss. They're just tedious for some reason; maybe the lacking memorability is effected by the issues mentioned above i.e. Exploitable Battle System, Lacking Combat, Poor RNG, Situational Classes. Verdict I really thought I would love this game but it feels somewhat soulless. Ubisoft positioned this game as a tribute to JRPG of old but for some reason it doesn't feel like a JRPG to me at all. The combat system is not memorable or engaging, the story while simple doesn't really hold up by the end. Don't get me wrong, it's not a bad game it's just not a good 'JRPG' as aspects which make a good JRPG are under developed or simply missing. Maybe next time...because, well it's Ubisoft, you know a sequel is coming. Recommended for those interested in a simple RPG. Not recommended for JRPG fans looking for a fresh take. PS: Steam please give us a neutral recommendation option.Show moreShow less
Rustling through the beginning, with there already little details of hidden nooks and crannies, this game is astounding. I've only just begun and after the first boss it becomes so poignant I almost shed a tear. Fantastic writing on the poetic side. Beautiful animations. I cannot wait to get even further into the game. For the price this is a steal and a must play for any storytelling/poetry lovers and rpg fans (and even with a little girl as the protagonist I am enjoying the hell out of this)Show moreShow less
Pros: -Amazing artistic style -Unique and Innovative Soundtrack -Trailers were pretty damn good. Cons: -Uplay hates games. -Uplay hates connecting to it's own servers. -F**k Uplay.Show moreShow less
Child. Tuck yourself in bed And let me tell a story Of Lemuria, a long lost kingdom, And a girl born for glory. __________________________ I'm just AMAZED at the amount of the love, care and attention that was so clearly poured into it. Child of Light FULLY grabbed me from the first minutes because of its SUPERB music and art style. The art design and sound is MAGNIFICENT, the combat is elementary and fun. The game is so NICE crafted you could easily find yourself lost in playing it for only enjoying the FABULOUS scenery. The story is FANTASTIC, the characters feel lively in this, they were actual characters you cared about through their backgrounds. The art style is very BEAUTIFUL, all the characters are IRREPROACHABLE designed for the setting they're placed within like paintings on a canvas and the story's like a page-turner. It features STUNNING graphics, a PERFECTLY blended score and voice acting far SUPERIOR to most games. The music is GORGEOUS and the voice acting is some of the BEST I've ever heard. Overall the game is a MASTERPIECE and I recommend it to be played by anyone and especially RPG fans. There's GREAT gameplay, graphics, music, and HEART here, and I have no reservations whatsoever in wholeheartedly recommending it to anyone that enjoys these kinds of games. A game this polished, creative and entertaining to not be played would be a crime. Wait wait, it cost just $15 USD!? You MUST buy this undoubted masterpiece. I am sure this can be one of best JRPG up to recently. [10 of 10] Highly recommend!Show moreShow less
One word, Uplay. I can't say anything about the game itself since Uplay won't let me play.Show moreShow less
Beautiful art with a hand painted look like it was taken right from a children's book. Fantastic music sets the tone while our princess tries to regain her throne. And while the story might be simple its as cute as a childs dimple. The battle system is quite well done making every fight a lot of fun. Attack, magic and even defense! Using tactics just makes sense. Though if you dislike my rhyming tone then I would leave this game alone.Show moreShow less
This is a beautiful and fantastic game, but I cannot recommend due to Uplay. Dear Ubisoft, I see that you read these reviews because you have responded to a few. I want you guys to look at something. This game has 93% positive reviews, 420 reviews are negative. I read through at least 100 negative reviews and I couldn't find one complaining about something other than Uplay. Do you not realize that if this game was offered without Uplay, the user reviews would be at least in the 98% if not higher?? This game would be listed along side games such as Portal, and Half-Life 2 when someone searched by user reviews! If you guys are doing so well as a company that you don't need that extra advertising, well that's fine. But if you want to continue to grow as a company, you should realize that your poorly made user interface is the bane of several (otherwise) popular games, and that people don't like it. They don't dislike it because its bad (although it is) but because THEY ALREADY HAVE ONE. THIS IS ON STEAM. THE LEADING DIGITAL VIDEO GAME DISTRIBUTOR. ARE YOU HIGH?? DO YOUR CEO'S SIT IN THEIR IVORY TOWERS DESIGNING NEW WAYS TO DESTROY THE TOM CLANCY FRANCHISE AND HOW THEY CAN MAKE THE UPLAY INTERFACE LESS INTUITIVE? OR DO THEY EVER LOOK AT THEIR CUSTOMERS AND REALIZE THE CUSTOMERS ARE BEGINNING TO SHUN THEM?? end rant. Signed, An Ex-Ubisoft Fan.Show moreShow less
Essence If you want to play something that has amazing style, is über-cute without being childish in the wrong way, is a light platformer combined, very light puzzler, with a light rpg element with simple yet still interesting enough turn based combat in the style of Final Fantasy and many other games, then this is exactly what you have been waiting for. Especially for the low original price they're selling this gem on release - must be the best spent money pixel-for-pixel in it's genre. Child of Light is perhaps one of the best entry points I have encountered for many aspects of computer gaming, all wrapped up in an exclusive sheet of paper with close to perfect execution. Session Me and an unexperienced friend that does not play computergames, 30 years old, played CoL for 6h straight. While being an avid gamer/developer myself I enjoy introducing other people to new experiences in the world of games, hence I controlled the wisp while he/she controlled the protagonist in a local co-op using gamepads on a 55". We played the win-version from Steam. GOOD Visuals CoL's style is a hand crafted treat for the eyes and looks like something taken directly from a printed high quality western fairy tale. While not for everyone the cuteness, fluidity and richly illustrated world will make most people instantly fall in love with what is presented: The aestehtics do not leave much to wish for. Language CoL is also written in the style of a rhyming childs book, which is just adorable. Sound Voice acting in form of story teller between certain events sound very good and fit right in. Voice acting is however not there for character dialogues, but the game does not suffer from it. Music is high-quality and well integrated with the mood of the scenes. DLC Many that seem to know nothing about the game are whining about there being DLC:s released for it already and call it a rip off. Be insured that this is not the case at this current time. The DLC:s are not win-to-pay or antything that is actually needed or improves the game or it's flaws in any way. Some of the are cosmetics, while others give you basic stuff you are free to very easily find in game through exploration used to buff your stats. Exploration is natural and not tedious or a punishment. I'd even claim that it's the other way around. (Compare it with if Nintendo started to sell mushrooms for super mario games...) Lastly there is also one DLC that actually adds a quest and an unlockable party member: It is great that this is offered for those deeming it worthy and interesting to have that option. Yes, they could have incorporated all of this for the original price in the initial release of the game, but they didn't, maybe in order to cover for the low price of the game, or maybe because all of it is not needed at all in the game. Needless to say, the argument that x could be included since the start can always be used no matter how much the devs have put in originally. It seems people never get enough and also always complain when somebody offers options which they themselves are supposedly not intersted in. LESS GOOD The following points will not matter for the general publich that will play this game: The target group for CoL is not role playing nerds like myself coming from Dungeons & Dragons et.c. With that written, this might still be of interest for those of us that are experienced gamers as we will surely notice: Easy CoL is easy for experienced platyers if played on the casual difficulty setting: You can relax while playing and still enjoy it, but won't get any feel of urgency until you are at least more than eight hours into the storyline. There is however an option to change the difficulty to expert. For non-gamers the casual settings is perfect though. Manual The manual is minimalistic, takes 3 minutes to read, and explains only the very basics that you would figure out yourself within a maximum of an hour of gameplay anyhow. It does not explain the more technical aspects of the game, like for example questions in the style of: "What is the size limits of a party?" "How is xp divided between party members if they (don't) participate in combat?" "How else is xp earned?" "What's the limitation in quality of what can be crafted?" My guess is developers don't care with manuals since the assume, quite correctly, that most people will never even open them and that the need of them is somewhat negated by in-game tutorials. While true to some extent, manuals are still something that I believe that we as gamers should demand when purchasing a game. Map The quality of the in game map does not match the aesthetics or overall design of the rest of the game, nor is it's function sufficient even if the game isn't a maze or grandiose scope. It lacks local maps, zoom, and pretty much everythin you'd expect except fasttravel. Co-op: Local only Why, oh why, is this not playble via the net when it's released 2014? Granted it wouldn't be used as a uniqe selling point, but still: If co-op is put in it should also offer the mode via the net even if playing with a person next to you is usually a nicer experience, should one be so lucky to have a gaming partner with the time and desire. Co-op: Passivity The second player controlling the wisp has a clearly defined support role: He/she can heal, slow enemies, reach spaces easier, and is also indestructible. Issue is that the wisp seems to originally be an extended function of the main character. It works excellent when being playing it as single player and adds to the game, but when another player is expected to control the wisp he/she will in most cases feel somewhat limited and passive in relation to player 1 that controls the princess. Hence I do not recommend any gamer to actually play as the wisp. On the other hand, this could also be a good thing if one wants to introduce a person to the world of games - letting them play a limited role will not overwhelm them, and can maybe lead to more curiosity and the urge to control the main character instead eventually. Party size When in turn based combat mode you never control more than 2 characters (ok, 3 including the semi-passive wisp..) from your party even in cases where your party size exceeds that number. There is also a similar limitation to the amount of enemies you may encounter at the same time. Part of this is solvable by the function that allows you to call in and swap out one party member for another during any point in the combat (will count as an action though), so there is still ways to adapt and save party members. I'm not sure this has to be something bad even though I am sure many will percieve it that way. Personally I don't think "more of the same" and quantities of anything improves a game. In part the limited hero pool in combat even encourages the wiser use of tactics. U-play Yups, you need to have it installed. Steam is not enough. Only thing good with this is that you will actually unlock extra fluff and game content in UPlay for the game by just playing it and completing quests.Show moreShow less
Uplay dramatically sours the game unfortunately, which is sad because it's an otherwise very pleasant game. Connection issues often snap you out of your game to Uplay to inform you of your disconnection, achievement prompts cause game slowdown, Uplay is the same sad gaming disruption that GFWL has always been and with it's upcoming disolve Uplay is sadly a strong contender for worst DRM system. I apologize this review is more about Uplay than Child Of Light but my experience was ruined by it unfortunately.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.