

Chivalry: Medieval Warfare
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Chivalry: Medieval Warfare
Besiege castles, raid villages and fight fast-paced medieval battles from a first-person view. Swords, shields and siege weapons replace guns, while dynamic objectives put team tactics at the center. Steam players rate the game 83%% positive across 44,465 reviews. Official servers shut down on April 8, 2024; offline play against AI is available. The interface supports Simplified Chinese, Traditional Chinese, English, German, French, Italian, Spanish, Russian, and Polish. Released October 16, 2012.
Credits
Lowest recorded in 36 months
$1.302026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | Yes |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| French | Yes | — | — |
| Italian | Yes | — | — |
| Spanish | Yes | — | — |
| Russian | Yes | — | — |
| Polish | Yes | — | — |
Steam PC edition data · 2026-10-16
02Before you buy
Play modes
Combat uses swords, shields, maces, axes and bows, with objective-based sieges. Offline play against AI is available, and community members may host private servers.
Controls and languages
The Steam PC version has full controller support. Its interface supports nine languages, including English; full audio is in English.
Online play
Official servers shut down on April 8, 2024. Online play therefore depends on available community servers.
03Frequently asked questions
Can I play offline?
Yes. Offline play against AI lets you get familiar with the controls and gameplay.
How does multiplayer work?
Community members can create private servers that may be open to public players. Official servers have shut down.
What are online battles like?
Battles support up to 32 players and use objectives such as sieges and raids.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Better Teamkill Simulator than Halo. 10/10 also you can kill the opposing team if you want.Show moreShow less
There was a time where I could really recommend this game 100%. But not anymore. As time has passed more people got good at the game resulting in a lot of higher ranked players. Now you might think that that's a good thing. Well no, in this community it isn't. Instead of good players playing against each other you have 90% of highranks (45+) playing in team objective servers and rank stacking on the same team (usually attack side). So basically instead of having balanced fun matches most high ranked players purposefully join the team with more highranks which ends up in very unbalanced teams and an almost guaranteed win for the stacked team. You really only need to look at the rank distribution at the start of a match and you can predict which team wins with 99% certainty. Not only is it unfair for the players on the other team but it makes matches just overall very boring. As someone who reached rank 50 I either join the stack and will not be challenged at all (imagine a pro soccer player playing against a 5 year old) or I join the other team and stand no chance at all. It has been like this for quite a while but it's reached it's peak lately where you really have to search hard for a server where this doesn't happen every match. Sometimes I don't find such a server and end up not playing at all because of it. The game has a lot of little flaws but in my opinion it's the community who in the end really ruins it. They call it a skill-based game but there is no skill involved in unbalancing teams as much as possible and winning without effort. In fact a lot of people who think that they are particularly good only think so because they simply stack all the time. The only way to enjoy this game nowadays is if you like to play in a clan. If you are into that I can recommend it even though I'm not a huge fan of clans. Otherwise you can only join the stacking or lose nearly every match if you don't. I dont enjoy either of it and therefor this review.Show moreShow less
I don't think I've ever had so much fun being dismembered before. Focusing far more on action and fun than on realism, Chivalry is quite possibly my favorite multiplayer game of the last year. Easy to pick up, harder to master, and with an actual reward system in place for honing your skills, Chivalry is perfect for both the casual and hardcore gamer alike. Feel like having some crazy arene combat for 15 minutes before you leave for work? This game is right for you. Want to be up all night, storming the castle in a way that requires teamwork? This game is right for you. Want to prove you're the best to ever wield a sword, pike, axe, or bow and have all bow before you? This game is right for you. It isn't without its flaws, but there really is no other game that can provide you with an experience like this. Pick it up....you won't regret it.Show moreShow less
Honest Review For a long time, Chivalry was my main game. It was one of the reasons I got Steam in the first place. In the beggining, it was awesome. There were a few bugs and crashes and what-not but nothing overwhelming that caused me not want to play it. Every now and again there would be an update that would add this map or fix this bug, etc. As you can tell, I have alot of time put into this game. I know every map, every bug, every exploit, everything about this game. So why am I not reccommending this game, despite all the fun I had with it? The same pesky little bugs are still not fixed. Some of these have been with the game since launch. Developers apparently do not care about these bugs. Every week or two there's a new "update" which in reality is another wave of skins and paid cosmetic items. In these "updates" there are no bug fixes or gameplay improvements. AT ALL. (OK, maybe there are some, BUT!) Whenever there IS a bugfix it's something they ♥♥♥♥♥♥ up with the previous update, or they just fix 100 things you would never think about, thus things that don't really affect your experience. Always ignoring the big old bugs. Optimization is still a load of bull. Especially new maps. This game can't handle alot of players at the same time, so if you go into those massive 40+ player servers with epic battles, you will see how everyone has at least 150-200 ping, even though the ping-o-meter says they're fine. Nowadays most players have very high rank, so new people have absolutely no way to evolve and be able to enjoy the game unless they become highly dedicated to this game. All high rank players know the animation exploits a.k.a. "Dragging", which makes it almost impossible and incredibly difficult for a newbie to stand any chance. (Many believe that dragging is intentionally put in by the developers, and it might just be so, but the mechanic still unbalances the game for new people. Drag in competitive all you want, but it destroys the game when constantly used in regular play.) Game often crashes. Due to the high amount of ranked players, Free for Alls have become a joke, where high-ranks simply ignore eachother and pursue anyone who's not as good as them. Literally teaming against the noobs, because dragging amongst themselves is simply too much work. And when there are no noobs in the match, everyone just looks at eachother doing nothing and spamming "COME HITHER" or just chatting with the in-game voices, and if anyone dares to try to kill someone, that someone is utterly raped to death until they leave the game. They removed the first-person death mechanic. Before when someone chopped your head off you would still view the world from your head, now it just goes to third person. Which is utterly boring. Deadliest Warrior. Yes that DLC is a con itself. Why? Because that game has better training than Medieval Warfare ever did. Goes to show you how, if presented with money and a brand, these devs will go out to make things actually good, but ignore their own game's flaws in the process. The game's community is very toxic, speak the wrong thing or attack the server's favourite and get kicked, admins have no problem in kicking you if your lag spikes for one second or if you best them in combat. And complaining about exploits or bugs is seen as weak and noobish. There have been several cases of censorship in the forums. People end up getting banned from posting because they criticized the game. Shows you what kind of people you're dealing with. If you're trying to adress a problem with the game, this community will ridicule you and belittle you in any way they can. But you must be thinking, it can't be ALL bad, right? Correct, the game isn't just bad game development and milking players for cosmetic items the devs would never have the talent to make. (At least the artists who created them get a small share of it all) There are good things in it aswell. If you're extremely lucky you will actually find a balanced match that is fun to play and has good teamwork. The in-game voice mechanics are still fun to use. Rarely you will find a player that doesn't know how to drag, and that way you can have a nice, competitive duel that flows well since no exploits are being used. Playing with friends is fun. - Let me emphasize that a bit more. If you are planning on getting this game to play with friends, then you should get it. If you're going solo, think twice. You CAN meet nice people, not 100% of the community are hateful mongrels, and I have met good people through this game which I still talk to to this day. But don't expect a great much from the community in general. Sadly, when you scale the good and the bad, the bad wins. By a longshot. This game used to be alot more fun, back when it was young, now it's a husk. A joke... a joke only surpassed by the dev's obvious ignorance to the game itself. Buy it if you want but right now you'll have more fun playing with bots than online. And that's just depressing. As soon as you reach level 15 and you get banned from the low-rank servers uninstall the game.Show moreShow less
I shot my friend in the balls with a crossbow.Show moreShow less
Reviewing Chivalry will not be an easy task, so make yourself comfortable while I attempt to give as legible a testimony as possible. I warn you that this is going to be a long read. Chivalry as a standalone product was released in September 2012, five years after its' initial debut. It had been known beforehand as "Age of Chivalry" - one of many Half Life 2 mods. Being officially accepted into the Steam market must have been an incredible experience for the developers, which really shows in the early builds of the game. The tutorial is one of the only things that remain untouched since the release, and I could really feel the enthusiasm. It's easily one of the best tutorials I've ever seen. The voice acting is phenomenal and the early maps look & play perfectly. The level of immersion was unreal, and I've yet to see anyone come close. I'd go as far as saying that the first few weeks one of the best experiences in my entire gaming career. Everyone was amazed at the fact that the combat system played so well, and that it actually worked in an online environment with up to 32 players. The developers' enthusiasm carried on to make a few important patches, as well as new weapons. Unfortunately, however, all good things must come to an end. At some point, Torn Banner decided to completely redo the hitbox system, into what is now known as the "bubble". They decided to fix something that wasn't broken - the hit detection. A crucial selling point of the game. Everyone opposed the change, everyone still hates it to this day, but the new system remains. You wouldn't think that changing cubic to spherical would make that much of a difference, but it did. Things were so bad that the developers decided to implement FAKE DISTANCE between the players, in a game that's very much about spacing. I can't help but compare this move governments subsidizing things that don't work. Fake distance, multiplied by your ping, means that if an enemy is moving away from you, you cannot hit them with fists or daggers, and short weapons are worse in general. Longer weapons are completely unaffected. The next decision was to make the claymore (the sword in the game's logo) stronger. Everyone preferred the slower, more damaging weapons to the faster but weaker claymore. Despite being one of the longest weapons in the game, they also made it one of the fastest, while still being able to kill anyone in 4 hits. This instantly promoted it from slightly below average to a game-breaking absurdity, and votekicked on sight. I'm sure Torn Banner will patch this. Next up: customization. A very neat idea and executed quite well. One tiny little problem - both red and blue teams can wear a black uniform, they look almost identical. Are they going to patch it? Somewhere around this time, Vanguards (the class with the longest weapons) became glitched, because their charge attack catapulted them forwards at least three times the distance, as if they had a jetpack. These rocket Vanguards were funny at first, though they did lose their charm after a month or two. When they finally fixed the issue, it turned out that the patch broke the audio, the graphics and toggle sprint. This took another few weeks to revert back to normal. Introduction of microtransaction hats. Great! More revenue means more patches, right? Introduction of microtransaction weapon reskins. Guys, can you fix the claymore? Introduction of microtransatction character reskins. Guys? Introduction of even more hats... I think I've seen this happen before. In the meantime, people had discovered a bunch of exploits. Instantly striking with gigantic, slow weapons, feinting without any stamina cost, shrinking their hitbox to the size of a football or just about anything you can think of that defies both physics and proper game design. Most of the community have enough decency not to use the claymore (they don't want to be votekicked), but by now they've figured out what works best. As a result, you see very few of the 40+ weapons ingame. This was the rise of incredibly arrogant "pro" players, who are on a mission to have the highest K/D ratio possible, and throwing tantrums if they take any team damage. It is enough to google "what's the best sword" or "how to glitch through blocks", and turn Chivalry into a game of lucky hit, because no honest man can defend against that in an online environment. These players can be overwhelmed due to their lack of fundamentals, but it just isn't worth it. At this point, the fun has been completely sucked out of the game. You may have also heard about a game called Chivalry: Deadliest Warrior. A flawless concept, and the beta was tons of fun... only it remained a beta forever. It was released as DLC for 20$ and abandoned by the devs, because they couldn't get the netcode to work. I find myself wondering what happened to this once fantastic, once indie game studio, and how they drove a perfectly good game into the ground, as well as failing to deliver such a promising sequel. Hopefully, Torn Banner will attempt to improve the situation, but we all know that's not going to happen. Maybe a competent modder will do all the heavy lifting for them (for free). You may see me ingame every now and then, but it's more for sentimental value than anything else. The new maps and other content is nice, but I'd much rather have 2012 Chivalry again.Show moreShow less
The best helicopter simulator I've ever playedShow moreShow less
Since it is nearly seven years since I wrote the first review for this game, I decided to revise it from a different direction this time. I re-posted the old review in the comments however. A quick comment about the old review. Anyone reading that will see that the review came with a strong sense of passion and frustration towards the game, but it never went too much in detail about why I didn’t want to recommend the game back then, or even now for that matter to a certain extent. The concept of Chivalry is a great one. A melee slasher game unlike any that had been made at the time of release, and I think that the game is still great for anyone to just pick up and play for an hour or two and then carry on with something else. However as a big fan to the spiritual predecessor: Age of Chivalry, I was one of the players who carried past those couple of hours and really honed the skills within the game and participated at the highest level of competitive gameplay with clan wars, duels and tournaments, and therein lies the problem I have with the game. I previously stated that the game concept is great, however the same cannot be said for its execution or the damage control from its community or lead developer Steve Piggott whom I had been using as a figure to direct all the frustration about the game towards. My old review does touch a little upon the reasons why me as such a invested player began to grow this resentment towards its game and its developers, though I regret attacking the lead developer in a such personal fit of rage, but I still hold by my old statement that I think that him and the rest did leave the dedicated fans of their game in the dark and continued to add updates to the game that seemingly tried to push everything under the rug. As you can see from my profile, I have little over 1700 hours dedicated to this game. I was addicted to the game since its alpha/beta stages. I had friends and a clan to share the experience together with and competed against others. Everything was great early on, but the game came to decay as new problems, bugs and exploits would appear but I had hope for that these issues would be fixes in a reasonable amount of time, and as a a once true dedicated fan, I would put hours of effort to try helping the development team fixing the game. I was one and there were many others, but neither of us got anywhere since it had seemed like the developers did not take our feedback too seriously, never responded to them directly or addressed the errors that were pointed out, and since that kept happening over and over, it drove a lot of players to grow resentment towards Torn banner, and that feeling is still present in many players I know today. In conclusion: The game offers a great experience for anyone to pick up and try out this medieval combat unlike any other games that had been made back around the time it was first released, but be wary when investing more time into the game as its core issues then start to become much more present. There is a great mistrust between its community and its game developers, which will carry on to their next game: Chivalry 2. There is no more passion about making a great game anymore as everything that had to do with what grew out of the concept that was once a HL2 mod has now become milked and it is apparent that money is solely what is on the studios agenda, and not the enjoyment of the games fans and community. Take the game as serious as its developers take you.Show moreShow less
i dont have this game but Steam is lettimg me review it. 11/10 okay fine, now i have it. Manly screams and grunts galore!Show moreShow less
I'm really dissapointed with this game, don't get me wrong I love the game what I'm trying to say is I'm dissapointed with this games community. When I first started this game I went to training mode and wow was it really awesome and informative. I than joined a match with people online and it was going great until my own team kept killing me for no reason, but that's not my point they have friends with them so all they do is vote kick and you get kicked automatically I can't even enjoy playing without 1# being killing by both teams regardless, 2# Being kicked / harassed by team members and other team, getting kicked for just playing the game. I'm sorry but I just don't want to play a game with a toxic community like this. I hope you guys can see this review and fix some players adjustments. -ThanksShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
