
Chornobyl Liquidators
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Chornobyl Liquidators
Chornobyl Liquidators is a first-person story about people confronting the 1986 reactor disaster through fire, radiation, and radioactive dust. You work as a firefighter, liquidator, and commanding officer, explore the power plant, Pripyat, and the contaminated Zone, uncover documents, and make moral decisions while facing the KGB and Soviet repression. The Steam PC version is single-player. Player rating: 50% from 607 reviews. Available interface languages: Simplified Chinese, Traditional Chinese, English, Polish, French, Italian, German, Spanish, Japanese, Russian, Ukrainian, and Portuguese-Brazil. Released on June 6, 2024.
Credits
Lowest recorded in 36 months
$2.762026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Polish | Yes | Yes | — |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Mode and controls
The Steam PC version is single-player and offers full controller support.
Language and audio
The interface supports English, Simplified Chinese, Traditional Chinese, and other languages. English audio and subtitles are available; other listed languages have subtitles.
03Frequently asked questions
Which roles can I play?
You experience the disaster from a first-person perspective and take roles including firefighter, liquidator, and commanding officer.
What do the choices affect?
Your decisions affect your fate, your loved ones, and the story's wider outcome.
What locations and dangers are included?
You explore the power plant, Pripyat, and the contaminated Zone, search documents, and contend with radiation.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
It appears most reviews address the issues with the game. Optimisation, clunky movement, character bugs. The demo looked promising. My message is to the developers. It's nice to see you addressing the issues put forward in these reviews. I see your replies and you're making an effort. Please just do this right. We are stuck in an unfortunate era of developers pushing out unfinished/broken games, In which we end up paying top whack for, only to be disappointed, furthermore the trailers make many games look better than it is. I don't want this game to be that. Fortunately your game is less than £20. If said issues are addressed, this'll be a unique fun, game experience. My review could be swayed to positive.Show moreShow less
Act 1 & 2 are really fun in showcasing the first responders to the Chernobyl incident and trying to simulate it in game format. Act 2 starts to add more story and background to the character you take control of. Act 3 continues to showcase that with helping evacuate but slowly introduces odd gameplay mechanics. Act 4 turns into a full on stealth mission with radioactive hallucinations and the point where I put this game down. This game doesn't know what it wants to be but I still appreciate the first 3 mission. It's still very buggy at times but runs fine. Dialogue is all over the place and the "cutscenes" too. Really wish they stuck with the simulation aspect of the first 3 missions. If there was a mixed option, I would choose that but I'll still recommend it since I enjoyed the beginning.Show moreShow less
So um. I'm really unhappy that I have to write this type of review because I waited for a very long time for this game and it looked so promising. I've studied the disaster for more than fifteen years and know it very well, but I was prepared to forgive this game for certain things (which is more leeway than I gave to HBO Chernobyl, which - don't even get me f-ing started). So let's do categories to make this easier: Accuracy- 2/10. Dear god. Other reviews in the feedback thread for this game have already detailed small inaccuracies in the environment (books and other "set dressing", the location of pumps on the fire engines, etc.), so I'd like to know exactly what the soldiers are wearing after the first part of the game. Those rubber smocks don't look anything like the OZK chemical defense sets that were sometimes issued to dosimetrists or the men in charge of washing Pripyat. The green "pig snout" respirators are right, those were quite common, but the goggles? No. Not unless you were being sent to climb the roof of the third reactor. In reality, the guys sent to evacuate villages were in their ordinary army uniforms and didn't even always have masks. Some parts of Pripyat looked good, like the "white house" over the Raduga department store. But the movie theater and the pool are not only not in that microdistrict but also nowhere near each other at all. Instead of sticking them in areas they don't belong, perhaps Pripyat should've been made fully explorable (more on that later). One thing I will grant some leniency towards is the power station during the first segment of the game except for jumping down the elevator shaft. Nobody would do that, especially not trained firefighters. Gameplay- 3.5/10. Plenty of people have pointed out the clunkiness of the mechanics but that honestly doesn't bother me too much compared with all the OTHER things wrong. I've played both iterations of the demo before the game was released, several times each, and... in many ways those versions were superior. In the initial version of the demo before it had a significant update, the autosave feature worked very well (at least for me, I know other people had problems) and ironically besides the masks and helmets the black and white rubber uniforms on the firemen were much, much closer to what they wore in real life. The out-of-town brigades probably did have the tan canvas gear with the rubber flaps over the shoulders, but brigade 2 at the power station and brigade 6 from Pripyat were very well taken care of and had better equipment. After a major update on appearance and game mechanics, the second version of the demo made me even more hopeful. Yes, the uniforms looked kind of wonky and not really realistic to actual Soviet equipment (except the helmets and gloves and to an extent the mask/rebreather backpack combos), but the fire extinguishing mechanic was working better and the atmosphere was absolutely nerve-wracking at times. And speaking of nerve-wracking, I want to talk about the pulsing reactor for a second. In both versions of the demo, whenever it "breathed" and lit up blindingly, if you were outside of cover it would seriously hurt or even kill you. This was one of the things I was prepared to forgive like I mentioned earlier because this is after all still a game, and while it's not the most accurate thing in the world it did serve very well to make the environment absolutely terrifying. That one mechanic put such a fear of death into me by itself that regardless of the dozens of times I played the demos I was always shaking by the time the platform was collapsing with me on it near the end of the level. But this was cut, for reasons I don't understand. They should've left that in. It was horrific and effective and made you feel the danger of the place you were in a hundred times stronger than anything else. Demo versions aside, I will now take issue with the planting of the contamination warning flags in the village you're sent to evacuate during the third level. Figuring out where they're supposed to go is so outrageously difficult and frustrating that after four hours I quit the game because I was about to put my fist through the screen. The next day I picked it back up and tried again, and eventually worked out all the spots, but it was so annoying and hard that I took screenshots of the level map afterwards (it shows where you've already planted a flag) and marked the locations in blue so that I wouldn't have that issue again. The objective marker doesn't move after planting the flags, so you have to wander around with your DP-5 using up all your iodine until you HAPPEN to find the right spot on the ground. Speaking of objectives that are badly explained and make no sense, WHY IS COMPUTER HACKING A FUNCTION OF THIS GAME. Chornobyl Liquidators bills itself in its own description as being a realistic take on the disaster but this is straight from Fallout and has no place here. In the same vein, sneaking around at Duga makes absolutely no sense and should not be part of this game. This is partly a personal gripe because there are few things I hate more in video games than being randomly coerced into stealth for one or two parts when the rest of the game it's unnecessary, and partly me screeching in outrage at the total stupidity of that entire level. Practically speaking, there's no reason for it because if the KGB really needed things done there, they'd first of all send one of their own grunts and second of all issue paper passes and documents saying "hey let this guy in so he can rummage around or else". And historically speaking, again, it would be an actual KGB agent if that was necessary, not some random dosimetry sergeant. One more thing that is maybe a nitpick but probably not - why would you make a game like this and NOT have Pripyat be fully explorable? In previous trailers and developer updates so much more of it was shown than what you get to see. I guarantee though that wandering around a freshly irradiated Pripyat in all its frightening splendor was one of the things a lot of us were looking forward to the most, and we were robbed. Story/Characters- 1/10. I touch on this some in the section above but the plot of this game is ridiculous. There were hundreds of thousands of people drafted as liquidators, but aside from the firefighting portion in the first level, this same one guy is working for the KGB and cleaning Pripyat and evacuating villages and and and and and. Just. No. If he didn't have such a flat and unremarkable personality and was more fleshed out maybe I could see the merit of this a bit more, but it's absurdly unrealistic that one man would be responsible for so many tasks. He would have one or maybe two tasks. None of the NPCs really stand out either and some are outright obnoxious to deal with too. And going back to the Duga radar mission for a second, that was so stupid and needlessly difficult that I haven't even finished the game. In conclusion, I'm so sad and disappointed with this game. I waited for it for years and read all the developer logs as they were put out, and the product that was released is not the one that was advertised. The best part is the first level where you're firefighting in the first hours after the explosion. I'm sure some people were annoyed or confused by the fireground tasks in the very beginning before you climb up onto the first roof, but I liked those and felt they actually *did* add some slivers of realism that were sorely lacking in the rest of the game.Show moreShow less
Not Great Not Terrible Score = 3.6/5Show moreShow less
I so wanted to love this game. I'm fascinated by all things Chernobyl and Pripyat, but this game just isn't it. The game play is clunky and super repetitive at times. The hacking portions have no business being in the game and it just really isn't that fun. I'm also really nervous that this game has just been abandoned by the devs. They promised a long time ago that they were working on an update with DLSS and the new Unity version, but nothing has come of that and the Discord is dead too. Again, I wanted to love this, but I just can't.Show moreShow less
I personally want to thank all the Chornobyl Liquidators that gave their lives to save the world, Thank you! Absolute best of the best gave their lives not knowing how important the mission was they was on, Thank you. I absolutely loved the game. What a brilliant concept of a game felt like I was with them making history!Show moreShow less
- Highest FPS on a 3060 was 10FPS - Massive frame drops - Died by standing on a wall - Stupid Shovel controls - Beginning was extremely tedious Getting tired of paying to be a Beta tester for poorly optimised gamesShow moreShow less
Some games entertain. Some challenge. And some leave a mark that lingers long after you put them down. Chornobyl Liquidators is one of those games. It’s a deeply unsettling experience that captures the brutal, hopeless reality of the Chernobyl disaster’s clean-up crews—men sent in to die, shoveling radioactive death off rooftops with no real hope of survival. At its best, it delivers a harrowing, emotionally effective look at the liquidators’ experience, but at its worst, it frustrates with unclear objectives, clunky mechanics, and repetitive gameplay that makes the player struggle for the wrong reasons. The opening sequence is one of the most haunting I’ve seen in a game. You play as multiple liquidators sent to clean up the radioactive wreckage—only to die one by one in the process. When you take control of the next worker, you see your previous body right where it fell, a grim, powerful reminder that you are not a hero—just another disposable cog in an impossible task. The horror isn’t monsters or jump scares—it’s the inevitability of death. It’s a moment that sticks with you, the kind of storytelling that makes you pause and sit with the weight of what just happened. The sound design reinforces this dread. The music, which feels practically lifted from HBO’s Chernobyl but still works, adds to the tension, making each step feel like you’re walking into a death sentence. Unfortunately, after that brilliantly executed intro, the game’s mechanics start getting in the way. The gameplay is repetitive—find a fuse box, clean radioactive dust, follow unclear waypoints—which could have worked as a thematic choice, showing the mindless, grueling reality of the job, but it’s not implemented well enough to feel intentional. Instead, it just feels like bad game design. The poor waypoint system is particularly frustrating. At one point, I spent ten attempts just figuring out how to start climbing a building—not because of difficulty, but because the game does a bad job of telling you what to do and how to do it. Right now, I’m stuck trying to turn on fuse boxes with no clear indication of how or where, and it’s the kind of frustration that breaks immersion instead of adding to the experience. This is where I’m torn. The atmosphere, emotional impact, and historical weight of Chornobyl Liquidators are genuinely well done. It’s the kind of game that sticks in your mind long after playing—unlike something like Sniper Elite: Resistance, which, while competent, doesn’t leave much of an imprint. But the actual gameplay? It’s a chore. And that makes it hard to outright recommend. If Steam let me give a sideways thumb, I would. As it stands, this is a game I’d recommend with major caveats. If you’re someone who values atmosphere, historical accuracy, and emotional impact over tight gameplay, this might be worth the frustration. If bad mechanics and unclear objectives kill your enjoyment, then this might just make you rage quit. Chornobyl Liquidators is an important game, but not necessarily a good one.Show moreShow less
I really wanted to like this game more than I did. Sadly it's quite rough around the edges in terms of controls and atmosphere. I do really want to return to this game, and see it in a better light. I hope it still gets worked on, there's some real potential here.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.